Armor perks

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Revision as of 16:45, 27 January 2022 by Sface (talk | contribs)
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Perk Name Effect
Anty-Termal System +7% Plasma and Fire DR
  • Reduce 50% flat damage from Plasma/Fire damage type
Bonus Move +10% more run speed
Cured +9% Normal DR
  • Reduce 90% flat damage from laser damage type
Defense Enhancement +3% ALL DR
Defensive Belt +2% Damage Reduction
Explosive belt Ability to use suicide
Fill The Gaps -20% to attacker crit chance
Firegeckon's Enhancement +6 Fire and Explode DT
  • Firegeckon's Enhancement will reduce 25% fire/explode damage(PvP)
Gain SPECIAL 2 points to one of SPECIAL
Heavy -20 to attacker critt roll
Heavy Stonewall Reduces attacker ST by 15 in heavy handed roll
Integrated Gloves +10 Melee Damage
Iron Skin +30 HP
Laser Reflector +9% Laser DR
  • Reduce 90% flat damage from laser damage type
Mirror System +7 Laser DT
  • Mirror System will reduce 25% laser damage(PvP)
Regeneration +15 Healing Rate
Shock Protection +7% Explode and Electric DR
  • reduce 20% flat damage from explosive/electric damage type
Sneaky +50 Sneak
Special Force Bonus +2 ALL DT
Speed Mechanism +1 action point
Strategic Improvement +30 to AC, +20 to AC cap and +5 Sequence
Survivalist Grants Immune to poison
Terminator Mode Ability to use terminator mode
Tesla Addition +6 Plasma and Electric DT
  • Tesla Addition will reduce 25% plasma/electric damage(PvP)
Tesla Attacker Ability to use discharge
Utility +50 CW, +30% rad resist, +30% poison resist, -1 reload AP cost
Advanced Plate +7 Normal DT
  • Advanced Plate will reduce 25% normal damage(PvP)

See Also