Difference between revisions of "Weapon perks"

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m (Poisonous: Fixed a minor issue)
m (Weapon perk availability: Added some info based on https://discord.com/channels/360781249616412672/1019739441625055272/1476221347968319548)
 
(10 intermediate revisions by the same user not shown)
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{| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;"
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|+ style="font-weight:700; text-align:center; font-size:1.2em; margin-bottom:10px;" | Table of contents
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|-
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{| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;"
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|+ style="font-weight:700; text-align:center; font-size:1.1em; margin-bottom:10px;" |  
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|-
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|
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: [[#Introduction|Introduction]]
 +
: [[#Rerolling|Rerolling]]
 +
: [[#Weapon experience|Weapon experience]]
 +
: [[#Weapon perk availability|Weapon perk availability]]
 +
: [[#Weapon XP boosters|Weapon XP boosters]]
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: [[#Weapon perk rank upgrades|Perk rank upgrades]]
 +
: [[#See also|See also]]
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|}
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| style="vertical-align:top;" |
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{| class="toccolours" style="border:1px solid #a2a9b1; background:#f8f9fa; padding:12px 15px;"
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|+ style="font-weight:700; text-align:center; font-size:1.2em; margin-bottom:10px;" | Weapon perks
 +
|-
 +
| style="vertical-align:top;" |
 +
; ⚔️ Damage / Criticals
 +
: [[#Bonus Critical Chance|Bonus Critical Chance]]
 +
: [[#Bonus Critical Power|Bonus Critical Power]]
 +
: [[#Bonus Max Damage|Bonus Max Damage]]
 +
: [[#Bonus Min Damage|Bonus Min Damage]]
 +
: [[#Chip Shot|Chip Shot]]
 +
: [[#Damage per Bullet|Damage per Bullet]]
 +
: [[#Destroyer|Destroyer]]
 +
: [[#EMP Transformer|EMP Transformer]]
 +
: [[#Lethal Damage|Lethal Damage]]
 +
: [[#More Critical Damage|More Critical Damage]]
 +
: [[#Penetrate|Penetrate]]
 +
: [[#Smasher!|Smasher!]]
 +
: [[#Spiked|Spiked]]
 +
 +
| style="vertical-align:top;" |
 +
; 🔧 Utility / Debuffs
 +
: [[#Ammo Upgrade|Ammo Upgrade]]
 +
: [[#Bloody|Bloody]]
 +
: [[#Bonus Attack Speed|Bonus Attack Speed]]
 +
: [[#Fast Trigger|Fast Trigger]]
 +
: [[#Frozen Queen|Frozen Queen]]
 +
: [[#Killing Spree|Killing Spree]]
 +
: [[#Knockback|Knockback]]
 +
: [[#Less AP Cost|Less AP Cost]]
 +
: [[#Life Steal|Life Steal]]
 +
: [[#Long Range|Long Range]]
 +
: [[#Poisonous|Poisonous]]
 +
: [[#Scoped|Scoped]]
 +
: [[#Silencer|Silencer]]
 +
 +
| style="vertical-align:top;" |
 +
; 🌟 Legendary (PvE only)
 +
: [[#Butcher|Butcher]]
 +
: [[#Critical Master|Critical Master]]
 +
: [[#Lethal Upgrade|Lethal Upgrade]]
 +
: [[#More Bonus Damage|More Bonus Damage]]
 +
 +
; 👽 Alien exclusives
 +
: [[#Critical Beast|Critical Beast]]
 +
: [[#Double Range|Double Range]]
 +
: [[#Fire Converter|Fire Converter]]
 +
: [[#Flat Converter|Flat Converter]]
 +
: [[#Heresy Shot|Heresy Shot]]
 +
: [[#Lightning|Lightning]]
 +
: [[#Penetrator|Penetrator]]
 +
: [[#Plasma Converter|Plasma Converter]]
 +
: [[#Rad Shot|Rad Shot]]
 +
: [[#Stun Hex|Stun Hex]]
 +
|}
 +
|}
 +
 
==Introduction==
 
==Introduction==
{| class="wikitable"
+
 
! # !! Description
+
'''Weapon perks''' are stat bonuses granted by the weapon in your active hand slot.
 +
 
 +
Your equipped weapon gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the weapon's color changes.
 +
 
 +
Weapon perks vary in effectiveness depending on their rank. Weapon perk ranks you get are heavily influenced by [[item luck]].
 +
 
 +
The first three weapon perks that unlock as your weapon gains levels are always the same for a specific weapon; see [[Weapons]] for details.
 +
 
 +
The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.
 +
 
 +
The fifth perk is always random.
 +
 
 +
The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.
 +
 
 +
Every weapon can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.
 +
 
 +
==List of weapon perks==
 +
 
 +
=== Ammo Upgrade ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Improves your [[ammo]]'s modifiers
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| AC Mod || -1 || 0 || +1 || +2 || +4 || +8 || +12 || +24
 +
|-
 +
| DM Mod || -5% || +1% || +2% || +4% || +5% || +8% || +10% || +15%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" |
 +
|-
 +
| AC Mod || 0 || +1 || +2 || +4 || +8 || +12 || +24 || +50
 +
|-
 +
| DM Mod || +2% || +3% || +4% || +6% || +9% || +12% || +16% || +20%
 +
|-
 +
| DT mod || -1% || -2% || -3% || -5% || -7% || -9% || -12% || -15%
 +
|}
 +
 
 +
=== Bloody ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases bleed damage and applies Bleed stacks on critical hit
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Bleed damage || -10% || +5% || +10% || +15% || +20% || +25% || +30% || +35%
 +
|-
 +
| Bleed stacks || 0 || 0 || 0 || 0 || 0 || 1 || 1 || 1
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Atomic Savant]] + [[More Critical]]
 +
|-
 +
| Bleed damage || +10% || +20% || +30% || +40% || +50% || +60% || +70% || +80%
 +
|-
 +
| Bleed stacks || 0 || 1 || 1 || 2 || 2 || 2 || 3 || 3
 +
|-
 +
| Perks || - || - || - || - || * || * || * || **
 +
|}
 +
 
 +
=== Bonus Attack Speed ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Decreases attack delay and lowers Slow's effect on attack delay
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Attack delay || +5% || 0 || -5% || -8% || -11% || -14% || -17% || -20%
 +
|-
 +
| Slow AD protection || 0 || +5 || +10 || +15 || +20 || +30 || +45 || +60
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]
 +
|-
 +
| Attack delay || -5% || -8% || -10% || -15% || -20% || -25% || -30% || -35%
 +
|-
 +
| Slow AD protection || +5 || +10 || +15 || +20 || +30 || +45 || +60 || +100
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
 +
 
 +
=== Bonus Critical Chance ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases critical chance and gives critical power resistance penetration
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Critical chance || -4% || +2% || +5% || +8% || +11% || +14% || +17% || +20%
 +
|-
 +
| Critical power resistance penetration || 0 || +3% || +6% || +9% || +12% || +15% || +18% || +21%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
 +
|-
 +
| Critical chance || +5% || +10% || +15% || +20% || +25% || +30% || +35% || +40%
 +
|-
 +
| Critical power resistance penetration || +3% || +6% || +9% || +12% || +15% || +18% || +21% || +25%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
 +
 
 +
=== Bonus Critical Power ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases your critical roll and critical power
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Critical roll || -5 || +1 || +3 || +5 || +7 || +9 || +11 || +13
 +
|-
 +
| Critical power || -5% || 0 || 0 || +1% || +3% || +5% || +7% || +10%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]
 +
|-
 +
| Critical roll || +2 || +5 || +8 || +11 || +14 || +17 || +20 || +23
 +
|-
 +
| Critical power || 0 || 0 || +4% || +6% || +8% || +13% || +16% || +20%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
 +
 
 +
=== Bonus Max Damage ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases your weapon's maximum damage and reduces your targets' damage threshold
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Max damage || -5% || +1% || +3% || +5% || +7% || +9% || +11% || +15%
 +
|-
 +
| DT penetration || 0 || 0 || +1% || +2% || +3% || +5% || +7% || +10%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Bonus Battle Stats]] + [[Firefighter]]
 +
|-
 +
| Max damage || +3% || +6% || +8% || +11% || +13% || +16% || +19% || +25%
 +
|-
 +
| DT penetration || +1% || +3% || +5% || +7% || +9% || +11% || +13% || +15%
 +
|-
 +
| Perks || - || - || - || - || * || * || * || **
 +
|}
 +
 
 +
=== Bonus Min Damage ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases your weapon's minimum damage and reduces<br>your targets' normal, fire, and explosive damage resistances
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 
|-
 
|-
| || Equipped [[weapon]] gains [[experience]] by killing [[NPCs]] or via [[Upgrade Parts]]. With enough experience, new perks unlock, and the item's color changes.<br>Weapon perks have ranks that determine their power level; they are mainly influenced by [[item luck]].
+
| Min damage || -5% || +2% || +4% || +6% || +8% || +10% || +12% || +20%
 
|-
 
|-
| Perk 1-3 || The first three perks are always predefined.
+
| DR penetration || 0 || 0 || 0 || +1% || +2% || +3% || +4% || +5%
 
|-
 
|-
| Perk 4 || The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using [[Upgrade Parts]], this perk will be random.
+
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Pyromaniac]] + [[Firefighter]]
 
|-
 
|-
| Perk 5 || The fifth perk is always random.
+
| Min damage || +4% || +5% || +10% || +20% || +25% || +30% || +35% || +40%
 
|-
 
|-
| Legendary Perk || The sixth perk, a.k.a. the "legendary" perk, is selected from a separate table of perks. Its effect applies only against [[NPCs]].
+
| DR penetration || +1% || +2% || +5% || +6% || +7% || +8% || +9% || +10%
 
|-
 
|-
| Perk 7 || Every weapon can be upgraded by [[Roger]] (in Salt Lake) or Cotsford (in Las Vegas) to gain one additional perk.
+
| Perks || - || - || - || - || * || * || ** || **
</div>
 
 
|}
 
|}
==Perk Navigation==
+
 
{| class="wikitable" style="width:100%; text-align:center;"
+
=== Chip Shot ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Grants critical chance resistance penetration and increases chance to apply critical effect
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Critical chance resistance penetration || -5% || +5% || +10% || +15% || +25% || +33% || +45% || +60%
 
|-
 
|-
| [[#Ammo Upgrade|Ammo Upgrade]] || [[#Bloody|Bloody]] || [[#Bonus Attack Speed|Bonus Attack Speed]] || [[#Bonus Critical Chance|Bonus Critical Chance]] || [[#Bonus Critical Power|Bonus Critical Power]]
+
| Chance to apply critical effect || -5% || +5% || +10% || +15% || +25% || +33% || +45% || +60%
 
|-
 
|-
| [[#Bonus Max Damage|Bonus Max Damage]] || [[#Bonus Min Damage|Bonus Min Damage]] || [[#Chip Shot|Chip Shot]] || [[#Damage per Bullet|Damage per Bullet]] || [[#Destroyer|Destroyer]]
+
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Hit the Gaps]] + [[Spray and Pray]]
 
|-
 
|-
| [[#Fast Trigger|Fast Trigger]] || [[#Frozen Queen|Frozen Queen]] || [[#Killing Spree|Killing Spree]] || [[#Knockback|Knockback]] || [[#Less AP Cost|Less AP Cost]]
+
| Critical chance resistance penetration || +5% || +10% || +15% || +25% || +33% || +45% || +60% || +100%
 
|-
 
|-
| [[#Lethal Damage|Lethal Damage]] || [[#Life Steal|Life Steal]] || [[#Long Range|Long Range]] || [[#More Critical Damage|More Critical Damage]] || [[#Penetrate|Penetrate]]
+
| Chance to apply critical effect || +5% || +10% || +15% || +25% || +33% || +45% || +60% || +100%
 
|-
 
|-
| '''[[#Critical Beast|Alien Perks]]''' || [[#Poisonous|Poisonous]] || [[#Scoped|Scoped]] || [[#Smasher!|Smasher!]] || [[#Spiked|Spiked]]
+
| Perks || - || - || - || * || * || ** || ** || ***
 
|}
 
|}
  
<div style="text-align:left;">
+
=== Damage per Bullet ===
==List of Perks==
 
<div class="perk-grid">
 
<!-- Ammo Upgrade -->
 
<div class="perk">
 
===Ammo Upgrade===
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
|description=Improves your [[ammo]]'s modifiers
 
|mod_1={{GearPerkRowMod|AC Mod|-1|0|+1|+2|+4|+8|+12|+24}}
 
|mod_2={{GearPerkRowMod|DM Mod|-5%|+1%|+2%|+4%|+5%|+8%|+10%|+15%}}
 
|hubo_perks=
 
|hmod_1={{GearPerkRowMod|AC Mod|0|+1|+2|+4|+8|+12|+24|+50}}
 
|hmod_2={{GearPerkRowMod|DM Mod|+2%|+3%|+4%|+6%|+9%|+12%|+16%|+20%}}
 
|hmod_3={{GearPerkRowMod|DT mod|-1%|-2%|-3%|-5%|-7%|-9%|-12%|-15%}}
 
}}
 
</div>
 
  
<!-- Bloody -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Grants bonus damage per bullet and increases your damage multiplier
===Bloody===
+
|-
{{PerkAvailability|Available=Melee|Random=?|Level4=Melee|Event=?}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Increases bleed damage and applies Bleed stacks on critical hit
+
| Damage per bullet || -1 || 0 || +1 || +2 || +3 || +3 || +4 || +4
|mod_1={{GearPerkRowMod|Bleed damage|-10%|+5%|+10%|+15%|+20%|+25%|+30%|+35%}}
+
|-
|mod_2={{GearPerkRowMod|Bleed stacks|0|0|0|0|0|1|1|1}}
+
| Damage multiplier || -3% || +1% || +1% || +2% || +2% || +3% || +4% || +5%
|hubo_perks=[[Atomic Savant]] + [[More Critical]]
+
|-
|hmod_1={{GearPerkRowMod|Bleed damage|+10%|+20%|+30%|+40%|+50%|+60%|+70%|+80%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Bleed stacks|0|1|1|2|2|2|3|3}}
+
! colspan="8" | [[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
+
|-
}}
+
| Damage per bullet || +1 || +1 || +2 || +3 || +4 || +5 || +6 || +7
</div>
+
|-
 +
| Damage multiplier || +3% || +4% || +5% || +6% || +7% || +8% || +9% || +10%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
<!-- Bonus Critical Power -->
+
=== Destroyer ===
<div class="perk">
 
===Bonus Critical Power===
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
|description=Increases your critical roll and critical power
 
|mod_1={{GearPerkRowMod|Critical roll|-5|+1|+3|+5|+7|+9|+11|+13}}
 
|mod_2={{GearPerkRowMod|Critical power|-5%|0|0|+1%|+3%|+5%|+7%|+10%}}
 
|hubo_perks=[[Better Criticals]] + [[Hit the Gaps]] + [[Spray and Pray]]
 
|hmod_1={{GearPerkRowMod|Critical roll|+2|+5|+8|+11|+14|+17|+20|+23}}
 
|hmod_2={{GearPerkRowMod|Critical power|0|0|+4%|+6%|+8%|+13%|+16%|+20%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
</div>
 
  
<!-- Bonus Max Damage -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Reduces targets' normal/fire/explosive damage resistances and increases your Lethality
===Bonus Max Damage===
+
|-
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Increases your weapon's maximum damage and reduces your targets' damage threshold
+
| Target DR || +5% || -1% || -2% || -4% || -8% || -11% || -13% || -15%
|mod_1={{GearPerkRowMod|Max damage|-5%|+1%|+3%|+5%|+7%|+9%|+11%|+15%}}
+
|-
|mod_2={{GearPerkRowMod|DT penetration|0|0|+1%|+2%|+3%|+5%|+7%|+10%}}
+
| Lethality || 0% || 0% || +1% || +2% || +3% || +4% || +5% || +6%
|hubo_perks=[[Bonus Battle Stats]] + [[Firefighter]]
+
|-
|hmod_1={{GearPerkRowMod|Max damage|+3%|+6%|+8%|+11%|+13%|+16%|+19%|+25%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|DT penetration|+1%|+3%|+5%|+7%|+9%|+11%|+13%|+15%}}
+
! colspan="8" | [[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
+
|-
}}
+
| Target DR || -2% || -3% || -6% || -9% || -13% || -17% || -21% || -25%
</div>
+
|-
 +
| Lethality || +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
<!-- Bonus Min Damage -->
+
=== EMP Transformer ===
<div class="perk">
 
===Bonus Min Damage===
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
|description=Increases your weapon's minimum damage and reduces your targets' normal, fire, and explosive damage resistances
 
|mod_1={{GearPerkRowMod|Min damage|-5%|+2%|+4%|+6%|+8%|+10%|+12%|+20%}}
 
|mod_2={{GearPerkRowMod|DR penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Pyromaniac]] + [[Firefighter]]
 
|hmod_1={{GearPerkRowMod|Min damage|+4%|+5%|+10%|+20%|+25%|+30%|+35%|+40%}}
 
|hmod_2={{GearPerkRowMod|DR penetration|+1%|+2%|+5%|+6%|+7%|+8%|+9%|+10%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|**|**}}
 
}}
 
</div>
 
  
<!-- Bonus Attack Speed -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Grants extra [[lethal damage]] against synthetic targets and EMP DR penetration
===Bonus Attack Speed===
+
|-
{{PerkAvailability|Available=All|Random=Ranged|Level4=None|Event=None}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Decreases attack delay and lowers Slow's effect on attack delay
+
| Extra [[lethal damage]] against synthetic targets || 50 || 60 || 70 || 80 || 90 || 100 || 120 || 140
|mod_1={{GearPerkRowMod|Attack delay|+5%|0|-5%|-8%|-11%|-14%|-17%|-20%}}
+
|-
|mod_2={{GearPerkRowMod|Slow AD protection|0|+5|+10|+15|+20|+30|+45|+60}}
+
| EMP DR penetration || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40%
|hubo_perks=[[Bonus Rate of Fire]] + [[Cowboy]] + [[Fast Attacks]]
+
|-
|hmod_1={{GearPerkRowMod|Attack delay|-5%|-8%|-10%|-15%|-20%|-25%|-30%|-35%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Slow AD protection|+5|+10|+15|+20|+30|+45|+60|+100}}
+
! colspan="8" | [[Synthetic]] + [[Cybernetic Eye]]
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
+
|-
}}
+
| Extra [[lethal damage]] against synthetic targets || 80 || 120 || 160 || 180 || 220 || 260 || 300 || 340
</div>
+
|-
 +
| EMP DR penetration || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || **
 +
|}
  
<!-- Damage per Bullet -->
+
=== Fast Trigger ===
<div class="perk">
 
===Damage per Bullet===
 
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
 
{{GearPerk
 
|description=Grants bonus damage per bullet and increases your damage multiplier
 
|mod_1={{GearPerkRowMod|Damage per bullet|-1|0|+1|+2|+3|+3|+4|+4}}
 
|mod_2={{GearPerkRowMod|Damage multiplier|-3%|+1%|+1%|+2%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Bonus Ranged Damage]] + [[More Ranged Damage]] + [[Death Sense]]
 
|hmod_1={{GearPerkRowMod|Damage per bullet|+1|+1|+2|+3|+4|+5|+6|+7}}
 
|hmod_2={{GearPerkRowMod|Damage multiplier|+3%|+4%|+5%|+6%|+7%|+8%|+9%|+10%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
</div>
 
  
<!-- Less AP Cost -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Grants action points and boosts AP Regen
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Action points || 0 || 0 || +1 || +1 || +1 || +2 || +2 || +2
 +
|-
 +
| AP Regen || -10 || +1 || +4 || +8 || +12 || +18 || +22 || +25
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 +
|-
 +
| Action points || +1 || +1 || +1 || +2 || +2 || +2 || +3 || +3
 +
|-
 +
| AP Regen || +5 || +10 || +15 || +20 || +25 || +30 || +35 || +40
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
===Less AP Cost===
+
=== Frozen Queen ===
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
 
{{GearPerk
 
|description=Decreases reload AP cost and weapon AP cost
 
|mod_1={{GearPerkRowMod|Reload AP cost|+1|-1|-2|-3|-4|-5|-6|-7}}
 
|mod_2={{GearPerkRowMod|Weapon AP cost|+1|0|0|0|0|0|-1|-1}}
 
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 
|hmod_1={{GearPerkRowMod|Reload AP cost|-6|-8|-10|-12|-14|-16|-18|-20}}
 
|hmod_2={{GearPerkRowMod|Weapon AP cost|0|0|0|-1|-1|-1|-1|-2}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
</div>
 
  
<!-- Chip Shot -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Applies Slow and Confusion (and bounty stacks if you're a Hubologist)
===Chip Shot===
+
|-
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Grants critical chance resistance penetration and increases chance to apply critical effect
+
| Slow || 0 || 10% || 20% || 30% || 40% || 50% || 60% || 70%
|mod_1={{GearPerkRowMod|Critical chance resistance penetration|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}
+
|-
|mod_2={{GearPerkRowMod|Chance to apply critical effect|-5%|+5%|+10%|+15%|+25%|+33%|+45%|+60%}}
+
| Confusion stacks || 1 || 1 || 1 || 1 || 1 || 1 || 1 || 1
|hubo_perks=[[Hit the Gaps]] + [[Spray and Pray]]
+
|-
|hmod_1={{GearPerkRowMod|Critical chance resistance penetration|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Chance to apply critical effect|+5%|+10%|+15%|+25%|+33%|+45%|+60%|+100%}}
+
! colspan="8" |
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
+
|-
}}
+
| Slow || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80%
</div>
+
|-
 +
| Confusion stacks || 1 || 1 || 2 || 2 || 2 || 2 || 3 || 3
 +
|-
 +
| Bounty stacks || 1 || 1 || 1 || 1 || 2 || 2 || 2 || 2
 +
|}
  
<!-- Destroyer -->
+
=== Killing Spree ===
<div class="perk">
 
===Destroyer===
 
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
|description=Reduces targets' normal/fire/explosive damage resistances and increases your Lethality
 
|mod_1={{GearPerkRowMod|Target DR|+5%|-1%|-2%|-4%|-8%|-11%|-13%|-15%}}
 
|mod_2={{GearPerkRowMod|Lethality|0%|0%|+1%|+2%|+3%|+4%|+5%|+6%}}
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
 
|hmod_1={{GearPerkRowMod|Target DR|-2%|-3%|-6%|-9%|-13%|-17%|-21%|-25%}}
 
|hmod_2={{GearPerkRowMod|Lethality|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
</div>
 
  
<!-- Fast Trigger -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Restores 20% of your action points and some of your hit points on kill
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| AP Regen works for || None || PvP || PvP || PvP || PvP || PvP+PvE || PvP+PvE || PvP+PvE
 +
|-
 +
| HP restored on kill || -5% || +1% || +2% || +3% || +4% || +5% || +6% || +7%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]
 +
|-
 +
| AP Regen works for || PvP || PvP || PvP+PvE || PvP+PvE || PvP+PvE || PvP+PvE || PvP+PvE || PvP+PvE
 +
|-
 +
| HP Regen on kill || +2% || +4% || +6% || +8% || +10% || +12% || +14% || +16%
 +
|-
 +
| Perks || - || - || - || - || * || * || * || **
 +
|}
  
===Fast Trigger===
+
=== Knockback ===
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
|description=Grants action points and boosts AP Regen
 
|mod_1={{GearPerkRowMod|Action points|0|0|+1|+1|+1|+2|+2|+2}}
 
|mod_2={{GearPerkRowMod|AP Regen|-10|+1|+4|+8|+12|+18|+22|+25}}
 
|hubo_perks=[[Action Boy]] + [[Bonus Move]] + [[Gain Agility]]
 
|hmod_1={{GearPerkRowMod|Action points|+1|+1|+1|+2|+2|+2|+3|+3}}
 
|hmod_2={{GearPerkRowMod|AP Regen|+5|+10|+15|+20|+25|+30|+35|+40}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
</div>
 
  
<!-- Frozen Queen -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection
===Frozen Queen===
+
|-
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" |  S+
{{GearPerk
+
|-
|description=Applies Slow and Confusion (and bounty stacks if you're a Hubologist)
+
| Knockback distance || -1 || +1 || +1 || +2 || +2 || +3 || +3 || +4
|mod_1={{GearPerkRowMod|Slow|0|10%|20%|30%|40%|50%|60%|70%}}
+
|-
|mod_2={{GearPerkRowMod|Confusion stacks|1|1|1|1|1|1|1|1}}
+
| Damage protection penetration || -2% || +1% || +2% || +3% || +4% || +5% || +6% || +7%
|hubo_perks=
+
|-
|hmod_1={{GearPerkRowMod|Slow|10%|20%|30%|40%|50%|60%|70%|80%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Confusion stacks|1|1|2|2|2|2|3|3}}
+
! colspan="8" | [[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]
|hmod_3={{GearPerkRowMod|Bounty stacks|1|1|1|1|2|2|2|2}}
+
|-
}}
+
| Knockback distance || +1 || +2 || +3 || +4 || +5 || +6 || +50 || +50
</div>
+
|-
 +
| Damage protection penetration || +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8%
 +
|-
 +
| Perks || - || - || * || * || ** || ** || *** || ***
 +
|}
  
<!-- Killing Spree -->
+
=== Less AP Cost ===
<div class="perk">
 
===Killing Spree===
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
|description=Restores 20% of your action points and some of your hit points on kill
 
|mod_1={{GearPerkRowMod|AP Regen works for|None|PvP|PvP|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE}}
 
|mod_2={{GearPerkRowMod|HP restored on kill|-5%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}
 
|hubo_perks=[[Quick Pockets]] + [[Faster Healing]] + [[Gain Endurance]]
 
|hmod_1={{GearPerkRowMod|AP Regen works for|PvP|PvP|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE|PvP+PvE}}
 
|hmod_2={{GearPerkRowMod|HP Regen on kill|+2%|+4%|+6%|+8%|+10%|+12%|+14%|+16%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|-|*|*|*|**}}
 
}}
 
</div>
 
  
<!-- Knockback -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Decreases reload AP cost and weapon AP cost
===Knockback===
+
|-
{{PerkAvailability|Available=All|Random=All|Level4=None|Event=All}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection
+
| Reload AP cost || +1 || -1 || -2 || -3 || -4 || -5 || -6 || -7
|mod_1={{GearPerkRowMod|Knockback distance|-1|+1|+1|+2|+2|+3|+3|+4}}
+
|-
|mod_2={{GearPerkRowMod|Damage protection penetration|-2%|+1%|+2%|+3%|+4%|+5%|+6%|+7%}}
+
| Weapon AP cost || +1 || 0 || 0 || 0 || 0 || 0 || -1 || -1
|hubo_perks=[[Spray and Pray]] + [[Hit the Gaps]] + [[Better Criticals]]
+
|-
|hmod_1={{GearPerkRowMod|Knockback distance|+1|+2|+3|+4|+5|+6|+50|+50}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Damage protection penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
+
! colspan="8" | [[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|-
}}
+
| Reload AP cost || -6 || -8 || -10 || -12 || -14 || -16 || -18 || -20
</div>
+
|-
 +
| Weapon AP cost || 0 || 0 || 0 || -1 || -1 || -1 || -1 || -2
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
<!-- Life Steal -->
+
=== Lethal Damage ===
<div class="perk">
 
===Life Steal===
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=All}}
 
{{GearPerk
 
|description=Add life steal to melee attacks and decreases max accuracy of opponents within one hex
 
|mod_1={{GearPerkRowMod|Melee Life Steal|0|+4%|+9%|+18%|+25%|+33%|+50%|+75%}}
 
|mod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|+5%|-3%|-5%|-10%|-15%|-25%|-33%|-50%}}
 
|hubo_perks=[[Vampire]] + [[In Your Face!]]
 
|hmod_1={{GearPerkRowMod|Melee Life Steal|+4%|+9%|+18%|+25%|+33%|+50%|+75%|+100%}}
 
|hmod_2={{GearPerkRowMod|Max accuracy for opponents on one hex|-3%|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|*|**|**|**}}
 
}}
 
</div>
 
  
<!-- Long Range -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Increases lethal damage and penetrates lethal damage protection
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Lethal damage || -5 || +1 || +2 || +3 || +4 || +6 || +8 || +10
 +
|-
 +
| Lethal Penetration || 0 || 0 || 0 || +1% || +2% || +3% || +4% || +5%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
 +
|-
 +
| Lethal damage || +1 || +3 || +6 || +9 || +12 || +15 || +18 || +20
 +
|-
 +
| Lethal Penetration || +1% || +2% || +3% || +4% || +5% || +6% || +7% || +8%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
===Long Range===
+
=== Life Steal ===
{{PerkAvailability|Available=All|Random=Ranged|Level4=Ranged|Event=None}}
 
{{GearPerk
 
|description=Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
 
|mod_1={{GearPerkRowMod|Min and max accuracy|-4%|+4%|+8%|+12%|+16%|+20%|+24%|+28%}}
 
|mod_2={{GearPerkRowMod|Aimed attack delay penalty|0|-5%|-10%|-15%|-25%|-33%|-50%|-75%}}
 
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
 
|hmod_1={{GearPerkRowMod|Min and max accuracy|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
 
|hmod_2={{GearPerkRowMod|Aimed attack delay penalty|-5%|-10%|-15%|-25%|-33%|-50%|-75%|-100%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
</div>
 
  
<!-- Bonus Critical Chance -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Add [[lifesteal]] to melee attacks and decreases max accuracy of opponents within one hex
===Bonus Critical Chance===
+
|-
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Increases critical chance and gives critical power resistance penetration
+
| Melee lifesteal || 0 || +4% || +9% || +18% || +25% || +33% || +50% || +75%
|mod_1={{GearPerkRowMod|Critical chance|-4%|+2%|+5%|+8%|+11%|+14%|+17%|+20%}}
+
|-
|mod_2={{GearPerkRowMod|Critical power resistance penetration|0|+3%|+6%|+9%|+12%|+15%|+18%|+21%}}
+
| Max accuracy for opponents on one hex || +5% || -3% || -5% || -10% || -15% || -25% || -33% || -50%
|hubo_perks=[[More Critical]] + [[Even More Criticals]] + [[Gain Luck]]
+
|-
|hmod_1={{GearPerkRowMod|Critical chance|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Critical power resistance penetration|+3%|+6%|+9%|+12%|+15%|+18%|+21%|+25%}}
+
! colspan="8" | [[Vampire]] + [[In Your Face!]]
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
+
|-
}}
+
| Melee lifesteal || +4% || +9% || +18% || +25% || +33% || +50% || +75% || +100%
</div>
+
|-
 +
| Max accuracy for opponents on one hex || -3% || -5% || -10% || -15% || -25% || -33% || -50% || -75%
 +
|-
 +
| Perks || - || - || * || * || * || ** || ** || **
 +
|}
  
<!-- More Critical Damage -->
+
=== Long Range ===
<div class="perk">
 
===More Critical Damage===
 
{{PerkAvailability|Available=All|Random=None|Level4=None|Event=None}}
 
{{GearPerk
 
|description=Increases critical damage and applies Weakness stacks
 
|mod_1={{GearPerkRowMod|Critical damage|-1-10%|+2-25%|+3-30%|+4-35%|+5-40%|+6-45%|+7-50%|+8-50%}}
 
|mod_2={{GearPerkRowMod|Weakness stacks|0|5|10|15|20|30|40|50}}
 
|hubo_perks=[[Better Criticals]] + [[Even More Criticals]]
 
|hmod_1={{GearPerkRowMod|Critical damage|+7-39%|+10-49%|+13-59%|+16-75%|+20-100%|+33-150%|+50-200%|+50-200%}}
 
|hmod_2={{GearPerkRowMod|Weakness stacks|20|30|40|50|60|70|80|100}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|*|**|**}}
 
}}
 
</div>
 
  
<!-- Penetrate -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
===Penetrate===
+
|-
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=None}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Increases DT penetration against normal/fire/explosive damage and increases 1-hex damage for bursts (all damage types)
+
| Min and max accuracy || -4% || +4% || +8% || +12% || +16% || +20% || +24% || +28%
|mod_1={{GearPerkRowMod|DT penetration|+2%|+4%|+8%|+11%|+13%|+16%|+20%|+25%}}
+
|-
|mod_2={{GearPerkRowMod|1-hex damage|0%|+4%|+9%|+13%|+18%|+22%|+27%|+33%}}
+
| Aimed attack delay penalty || 0 || -5% || -10% || -15% || -25% || -33% || -50% || -75%
|hubo_perks=[[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]
+
|-
|hmod_1={{GearPerkRowMod|DT penetration|+5%|+10%|+15%|+20%|+25%|+30%|+35%|+40%}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|1-hex damage|+5%|+10%|+15%|+20%|+25%|+30%|+40%|+50%}}
+
! colspan="8" | [[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
+
|-
}}
+
| Min and max accuracy || +5% || +10% || +15% || +20% || +25% || +30% || +35% || +40%
</div>
+
|-
 +
| Aimed attack delay penalty || -5% || -10% || -15% || -25% || -33% || -50% || -75% || -100%
 +
|-
 +
| Perks || - || - || * || * || ** || ** || *** || ***
 +
|}
  
<!-- Poisonous -->
+
=== More Critical Damage ===
<div class="perk">
 
  
===Poisonous===
+
{|class="wikitable" style="text-align:left;"
{{PerkAvailability|Available=All|Random=Melee|Level4=Melee|Event=None}}
+
| colspan="9" | Increases critical damage and applies Weakness stacks
{{GearPerk
+
|-
|description=Applies Poison, or, if the weapon is loaded with healing ammo, modifies the [[Ammo#Healing ammo|weapon healing multiplier]]
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" | D !! style="width:3em; text-align:center;" | C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
|mod_1={{GearPerkRowMod|Poison|0|0-10|0-20|5-30|10-40|15-50|20-60|25-70}}
+
|-
|mod_2={{GearPerkRowMod|Weapon healing multiplier|-10%|+10%|+20%|+30%|+40%|+50%|+60%|+70%}}
+
| Critical damage || -1‑10% || +2‑25% || +3‑30% || +4‑35% || +5‑40% || +6‑45% || +7‑50% || +8‑50%
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]
+
|-
|hmod_1={{GearPerkRowMod|Poison|5-10|10-20|15-30|20-40|25-50|30-60|35-70|40-80}}
+
| Weakness stacks || 0 || 5 || 10 || 15 || 20 || 30 || 40 || 50
|hmod_2={{GearPerkRowMod|Weapon healing multiplier|+25%|+40%|+55%|+70%|+85%|+100%|+115%|130%}}
+
|-
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
! style="text-align:left;" | Hubologist
}}
+
! colspan="8" | [[Better Criticals]] + [[Even More Criticals]]
</div>
+
|-
 +
| Critical damage || +7‑39% || +10‑49% || +13‑59% || +16‑75% || +20‑100% || +33‑150% || +50‑200% || +50‑200%
 +
|-
 +
| Weakness stacks || 20 || 30 || 40 || 50 || 60 || 70 || 80 || 100
 +
|-
 +
| Perks || - || - || - || * || * || * || ** || **
 +
|}
  
<!-- Scoped -->
+
=== Penetrate ===
<div class="perk">
 
  
===Scoped===
+
{|class="wikitable" style="text-align:left;"
{{PerkAvailability|Available=Ranged|Random=Ranged|Level4=Ranged|Event=All}}
+
| colspan="9" | Increases DT penetration against normal/fire/explosive damage<br>and increases 1-hex damage for bursts (all damage types)
{{GearPerk
+
|-
|description=Increases weapon range (ranged weapons only) and increases the target's AC mod
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" | D !! style="width:3em; text-align:center;" | C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
|mod_1={{GearPerkRowMod|Weapon range|-1|0|0|+1|+1|+2|+2|+3}}
+
|-
|mod_2={{GearPerkRowMod|AC mod of target|0|+1|+2|+3|+4|+5|+7|+10}}
+
| DT penetration || +2% || +4% || +8% || +11% || +13% || +16% || +20% || +25%
|hubo_perks=[[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
+
|-
|hmod_1={{GearPerkRowMod|Weapon range|+1|+1|+2|+2|+3|+4|+5|+6}}
+
| 1-hex damage || 0% || +4% || +9% || +13% || +18% || +22% || +27% || +33%
|hmod_2={{GearPerkRowMod|AC mod of target|+2|+4|+6|+8|+10|+13|+16|+18}}
+
|-
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
+
! style="text-align:left;" | Hubologist
}}
+
! colspan="8" | [[Death Sense]] + [[More Ranged Damage]] + [[Bonus Ranged Damage]]
</div>
+
|-
 +
| DT penetration || +5% || +10% || +15% || +20% || +25% || +30% || +35% || +40%
 +
|-
 +
| 1-hex damage || +5% || +10% || +15% || +20% || +25% || +30% || +40% || +50%
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
<!-- Spiked -->
+
=== Poisonous ===
<div class="perk">
 
===Spiked===
 
{{PerkAvailability|Available=Melee|Random=Melee|Level4=None|Event=None}}
 
{{GearPerk
 
|description=Increases melee critical damage and melee power
 
|mod_1={{GearPerkRowMod|Melee critical damage|-0-5%|+0-15%|+0-30%|+5-45%|+10-60%|+15-75%|+20-90%|+25-105%}}
 
|mod_2={{GearPerkRowMod|Melee power|0|+2%|+5%|+9%|+14%|+20%|+27%|+35%}}
 
|hubo_perks=[[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]
 
|hmod_1={{GearPerkRowMod|Melee critical damage|+5-15%|+10-30%|+15-45%|+20-60%|+25-75%|+30-90%|+35-105%|+40-120%}}
 
|hmod_2={{GearPerkRowMod|Melee power|+5%|+9%|+14%|+20%|+27%|+35%|+44%|+54%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
 
}}
 
</div>
 
  
<!-- Smasher! -->
+
{|class="wikitable" style="text-align:left;"
<div class="perk">
+
| colspan="9" | Applies Poison, or, if the weapon is loaded with healing ammo, modifies the [[Ammo#Healing ammo|weapon healing multiplier]]
===Smasher!===
+
|-
{{PerkAvailability|Available=Melee|Random=Melee|Level4=Melee|Event=None}}
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" | B !! style="width:3em; text-align:center;" | A !! style="width:3em; text-align:center;" | S !! style="width:3em; text-align:center;" | S+
{{GearPerk
+
|-
|description=Increases Heavy Handed malus and grants bonus melee damage
+
| Poison || 0 || 0‑10 || 0‑20 || 5‑30 || 10‑40 || 15‑50 || 20‑60 || 25‑70
|mod_1={{GearPerkRowMod|Melee damage|-5|0|+2|+4|+6|+8|+10|+12}}
+
|-
|mod_2={{GearPerkRowMod|Heavy Handed malus|+1|+2|+3|+4|+5|+6|+7|+8}}
+
| Weapon healing multiplier || -10% || +10% || +20% || +30% || +40% || +50% || +60% || +70%
|hubo_perks=[[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
+
|-
|hmod_1={{GearPerkRowMod|Melee damage|+3|+6|+9|+12|+15|+18|+21|+24}}
+
! style="text-align:left;" | Hubologist
|hmod_2={{GearPerkRowMod|Heavy Handed malus|+11|+12|+13|+14|+15|+16|+17|+18}}
+
! colspan="8" | [[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|-
}}
+
| Poison || 5‑10 || 10‑20 || 15‑30 || 20‑40 || 25‑50 || 30‑60 || 35‑70 || 40‑80
</div>
+
|-
 +
| Weapon healing multiplier || +25% || +40% || +55% || +70% || +85% || +100% || +115% || 130%
 +
|-
 +
| Perks || - || - || * || * || ** || ** || *** || ***
 +
|}
  
<!-- Lethal Damage -->
+
=== Scoped ===
<div class="perk">
 
===Lethal Damage===
 
{{PerkAvailability|Available=All|Random=All|Level4=All|Event=All}}
 
{{GearPerk
 
|description=Increases lethal damage and penetrates lethal damage protection
 
|mod_1={{GearPerkRowMod|Lethal damage|-5|+1|+2|+3|+4|+6|+8|+10}}
 
|mod_2={{GearPerkRowMod|Lethal Penetration|0|0|0|+1%|+2%|+3%|+4%|+5%}}
 
|hubo_perks=[[Gunner]] + [[Living Anatomy]] + [[Weapon Handling]]
 
|hmod_1={{GearPerkRowMod|Lethal damage|+1|+3|+6|+9|+12|+15|+18|+20}}
 
|hmod_2={{GearPerkRowMod|Lethal Penetration|+1%|+2%|+3%|+4%|+5%|+6%|+7%|+8%}}
 
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|***}}
 
}}
 
</div>
 
  
<div class="perk">
+
{|class="wikitable" style="text-align:left;"
=== EMP Transformer ===
+
| colspan="9" | Increases weapon range (ranged weapons only) and increases the target's AC mod
{{GearPerk
+
|-
|description=Grants extra [[lethal damage]] against synthetic targets and EMP DR penetration
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
|mod_1={{GearPerkRowMod|Extra [[lethal damage]] against synthetic targets|50|60|70|80|90|100|120|140}}
+
|-
|mod_2={{GearPerkRowMod|EMP DR penetration|5%|10%|15%|20%|25%|30%|35%|40%}}
+
| Weapon range || -1 || 0 || 0 || +1 || +1 || +2 || +2 || +3
|hubo_perks=[[Synthetic]] + [[Cybernetic Eye]]
+
|-
|hmod_1={{GearPerkRowMod|Extra [[lethal damage]] against synthetic targets|80|120|160|180|220|260|300|340}}
+
| AC mod of target || 0 || +1 || +2 || +3 || +4 || +5 || +7 || +10
|hmod_2={{GearPerkRowMod|EMP DR penetration|30%|40%|50%|60%|70%|80%|90%|100%}}
+
|-
|hmod_3={{GearPerkRowMod|Perks|-|-|-|*|*|**|**|**}}
+
! style="text-align:left;" | Hubologist
}}
+
! colspan="8" | [[Sharpshooter]] + [[Right Between the Eyes]] + [[Quick Recovery]]
</div>
+
|-
 +
| Weapon range || +1 || +1 || +2 || +2 || +3 || +4 || +5 || +6
 +
|-
 +
| AC mod of target || +2 || +4 || +6 || +8 || +10 || +13 || +16 || +18
 +
|-
 +
| Perks || - || - || - || * || * || ** || ** || ***
 +
|}
  
<div class="perk">
 
 
=== Silencer ===
 
=== Silencer ===
{{GearPerk
+
 
|description=Makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span> and boosts your damage multiplier while sneaking
+
{|class="wikitable" style="text-align:left;"
|mod_1={{GearPerkRowMod|[[Noiseless]]ness|+12%|+14%|+16%|+18%|+20%|+22%|+26%|+30%}}
+
| colspan="9" | Makes you <span class="tooltip" title="If you are X% Noiseless, you have an X% chance to avoid de-sneaking after performing an action that would normally automatically de-sneak you." style="border-bottom: 1px dotted; cursor: help;">Noiseless</span> and boosts your damage multiplier while sneaking
|mod_2={{GearPerkRowMod|Damage multiplier while sneaking|+18%|+19%|+20%|+21%|+22%|+23%|+24%|+25%}}
+
|-
|hubo_perks=[[Baiter]] + [[Crasher]] + [[Long Arms]]
+
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
|hmod_1={{GearPerkRowMod|[[Noiseless]]ness|+35%|+40%|+45%|+50%|+55%|+60%|+65%|+70%}}
+
|-
|hmod_2={{GearPerkRowMod|Damage multiplier while sneaking|+8%|+19%|+20%|+31%|+42%|+53%|+64%|+75%}}
+
| [[Noiseless]]ness || +12% || +14% || +16% || +18% || +20% || +22% || +26% || +30%
|hmod_3={{GearPerkRowMod|Perks|-|-|*|*|**|**|***|***}}
+
|-
}}
+
| Damage multiplier while sneaking || +18% || +19% || +20% || +21% || +22% || +23% || +24% || +25%
</div>
+
|-
<br>
+
! style="text-align:left;" | Hubologist
</div>
+
! colspan="8" | [[Baiter]] + [[Crasher]] + [[Long Arms]]
<br>
+
|-
<br>
+
| [[Noiseless]]ness || +35% || +40% || +45% || +50% || +55% || +60% || +65% || +70%
 +
|-
 +
| Damage multiplier while sneaking || +8% || +19% || +20% || +31% || +42% || +53% || +64% || +75%
 +
|-
 +
| Perks || - || - || * || * || ** || ** || *** || ***
 +
|}
 +
 
 +
=== Smasher! ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases Heavy Handed malus and grants bonus melee damage
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Melee damage || -5 || 0 || +2 || +4 || +6 || +8 || +10 || +12
 +
|-
 +
| Heavy Handed malus || +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Bonus HtH Attacks]] + [[Bonus HtH Damage]] + [[Vampire]]
 +
|-
 +
| Melee damage || +3 || +6 || +9 || +12 || +15 || +18 || +21 || +24
 +
|-
 +
| Heavy Handed malus || +11 || +12 || +13 || +14 || +15 || +16 || +17 || +18
 +
|-
 +
| Perks || - || - || * || * || ** || ** || *** || ***
 +
|}
 +
 
 +
=== Spiked ===
 +
 
 +
{|class="wikitable" style="text-align:left;"
 +
| colspan="9" | Increases melee critical damage and melee power
 +
|-
 +
!style="min-width:9em;" | !! style="width:3em; text-align:center;" | F !! style="width:3em; text-align:center;" | E !! style="width:3em; text-align:center;" |  D !! style="width:3em; text-align:center;" |  C !! style="width:3em; text-align:center;" |  B !! style="width:3em; text-align:center;" |  A !! style="width:3em; text-align:center;" |  S !! style="width:3em; text-align:center;" |  S+
 +
|-
 +
| Melee critical damage || -0‑5% || +0‑15% || +0‑30% || +5‑45% || +10‑60% || +15‑75% || +20‑90% || +25‑105%
 +
|-
 +
| Melee power || 0 || +2% || +5% || +9% || +14% || +20% || +27% || +35%
 +
|-
 +
! style="text-align:left;" | Hubologist
 +
! colspan="8" | [[Better HtH Criticals]] + [[In Your Face!]] + [[Gain Strength]]
 +
|-
 +
| Melee critical damage || +5‑15% || +10‑30% || +15‑45% || +20‑60% || +25‑75% || +30‑90% || +35‑105% || +40‑120%
 +
|-
 +
| Melee power || +5% || +9% || +14% || +20% || +27% || +35% || +44% || +54%
 +
|-
 +
| Perks || - || - || * || * || ** || ** || *** || ***
 +
|}
  
 
== Legendary weapon perks ==
 
== Legendary weapon perks ==
Line 433: Line 644:
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
===More Bonus Damage===
+
=== More Bonus Damage ===
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
Line 448: Line 659:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
===Lethal Upgrade===
+
=== Lethal Upgrade ===
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
Line 466: Line 676:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
===Critical Master===
+
=== Critical Master ===
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
Line 484: Line 693:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
===Butcher===
+
=== Butcher ===
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkLegendary‎
 
{{GearPerkLegendary‎
|+2% lifesteal against NPCs
+
|+2% [[lifesteal]] against NPCs
 
|Regain 4% [[HP]] after killing an NPC
 
|Regain 4% [[HP]] after killing an NPC
 
|10% slower [[Condition#Weapons|weapon condition loss]]
 
|10% slower [[Condition#Weapons|weapon condition loss]]
Line 527: Line 735:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 544: Line 751:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 561: Line 767:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 584: Line 789:
 
<div style="display:inline-block; text-align:left;">
 
<div style="display:inline-block; text-align:left;">
 
{{GearPerkAlien
 
{{GearPerkAlien
| -4 weapon range
+
| -2 weapon range
 
| Base weapon damage type changes to fire
 
| Base weapon damage type changes to fire
| -4 weapon range (stacks with F)
+
| -2 weapon range (stacks with F)
 
| [[Firefighter]] effectiveness reduced by 50%
 
| [[Firefighter]] effectiveness reduced by 50%
 
| Burning damage is doubled
 
| Burning damage is doubled
Line 595: Line 800:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 612: Line 816:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 629: Line 832:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 663: Line 865:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
 
<div style="text-align:center;">
 
<div style="text-align:center;">
Line 680: Line 881:
 
</div>
 
</div>
 
</div>
 
</div>
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
<!-- empty filler if needed -->
 
 
| style="width:25%; vertical-align:top;" |
 
| style="width:25%; vertical-align:top;" |
<!-- empty filler if needed -->
 
 
|}
 
|}
 
 
<div style="text-align:left;">
 
<div style="text-align:left;">
  
Line 714: Line 911:
  
 
<span id="Weapon Experience"></span>
 
<span id="Weapon Experience"></span>
== Weapon experience ==
+
== Weapon experience ==  
  
 
The total amount of gear [[XP]] required for a [[weapon]] to level up depends on its tier, type, and current level.  
 
The total amount of gear [[XP]] required for a [[weapon]] to level up depends on its tier, type, and current level.  
  
<code>Total XP required for a weapon to level up = Base XP required to level up * XP requirement multiplier</code>
+
<code>Total XP required for a weapon to level up = Base XP requirement * XP requirement multiplier</code>
 +
 
 +
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type, followed by precalculated results of its application.
  
The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type.
+
'''Note:''' The XP multiplier only applies to levels 1–4. For levels 5 and 6, all weapon types use the base (100%) values.
  
 
{| class="wikitable" style="text-align:right"
 
{| class="wikitable" style="text-align:right"
|+Base XP required to level up by weapon tier
+
|+ Base gear XP needed to level up by weapon tier
 
|-
 
|-
!
+
! [[File:Hkp90c.gif|40px|link=Weapons]]
 
! Tier I
 
! Tier I
 
! Tier II
 
! Tier II
Line 733: Line 932:
 
! Tier VI
 
! Tier VI
 
|-
 
|-
| Level 1
+
! Level 1
 
| 5 000
 
| 5 000
 
| 10 000
 
| 10 000
Line 741: Line 940:
 
| 600 000
 
| 600 000
 
|-
 
|-
| Level 2
+
! Level 2
 
| 37 500
 
| 37 500
 
| 75 000
 
| 75 000
Line 749: Line 948:
 
| 4 500 000
 
| 4 500 000
 
|-
 
|-
| Level 3
+
! Level 3
 
| 75 000
 
| 75 000
 
| 150 000
 
| 150 000
Line 757: Line 956:
 
| 9 000 000
 
| 9 000 000
 
|-
 
|-
| Level 4
+
! Level 4
 
| 500 000
 
| 500 000
 
| 1 000 000
 
| 1 000 000
Line 765: Line 964:
 
| 60 000 000
 
| 60 000 000
 
|-
 
|-
| Level 5
+
! Level 5
 +
| 750 000
 +
| 1 250 000
 +
| 2 500 000
 +
| 5 000 000
 +
| 14 000 000
 +
| 63 000 000
 +
|-
 +
! Level 6
 +
| 1 500 000
 
| 2 500 000
 
| 2 500 000
 
| 5 000 000
 
| 5 000 000
 
| 10 000 000
 
| 10 000 000
| 20 000 000
+
| 28 000 000
| 60 000 000
+
| 126 000 000
| 300 000 000
 
|-
 
| Level 6
 
| 25 000 000
 
| 50 000 000
 
| 100 000 000
 
| 200 000 000
 
| 600 000 000
 
| 3 000 000 000
 
 
|}
 
|}
  
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| Gear XP requirement multiplier by weapon type&nbsp;
 +
|-
 +
|
 
{| class="wikitable"
 
{| class="wikitable"
|+ Gear XP requirement multiplier by weapon type
+
! Weapon type
 +
! XP req.<br>multi
 +
! Precalculated<br>values
 
|-
 
|-
!Weapon type
+
| [[Laser Weapons]]
!Base XP<br>multi
+
| <center>30%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Laser Weapons)&nbsp;
 
|-
 
|-
| Fast Pistols
+
|
| 40%
+
{| class="wikitable" style="text-align:right"
 
|-
 
|-
| Range Pistols
+
! [[File:Mlaspist.gif|40px|link=Weapons]]
| 80%
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 
|-
 
|-
| Damage Pistols
+
! Level 1
| 160%
+
| 1,500
 +
| 3,000
 +
| 6,000
 +
| 12,000
 +
| 36,000
 +
| 180,000
 
|-
 
|-
| Sniper Rifles
+
! Level 2
| 160%
+
| 11,250
 +
| 22,500
 +
| 45,000
 +
| 90,000
 +
| 270,000
 +
| 1,350,000
 
|-
 
|-
| Shotguns
+
! Level 3
| 50%
+
| 22,500
 +
| 45,000
 +
| 90,000
 +
| 180,000
 +
| 540,000
 +
| 2,700,000
 
|-
 
|-
| Assualt Rifles
+
! Level 4
| 80%
+
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 
|-
 
|-
| Explosive Small Guns
+
! Level 5
| 100%
+
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 
|-
 
|-
| Support Rifles
+
! Level 6
| 120%
+
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 
|-
 
|-
| Small Machine Guns (SMG)
+
| [[Fast Pistols]]
| 100%
+
| <center>40%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Fast Pistols)&nbsp;
 
|-
 
|-
| Flamers
+
|
| 300%
+
{| class="wikitable" style="text-align:right"
 
|-
 
|-
| Rocket Launchers
+
! [[File:Needler.gif|40px|link=Weapons]]
| 200%
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 2,000
 +
| 4,000
 +
| 8,000
 +
| 16,000
 +
| 48,000
 +
| 240,000
 +
|-
 +
! Level 2
 +
| 15,000
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 360,000
 +
| 1,800,000
 +
|-
 +
! Level 3
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 720,000
 +
| 3,600,000
 +
|-
 +
! Level 4
 +
| 200,000
 +
| 400,000
 +
| 800,000
 +
| 1,600,000
 +
| 4,800,000
 +
| 24,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Shotguns]]
 +
| <center>50%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Shotguns)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Assshot.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 2,500
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 60,000
 +
| 300,000
 
|-
 
|-
| Miniguns
+
! Level 2
| 200%
+
| 18,750
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 450,000
 +
| 2,250,000
 
|-
 
|-
| Heavy Sniper Rifles
+
! Level 3
| 200%
+
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 
|-
 
|-
| Machine Gun
+
! Level 4
| 80%
+
| 250,000
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 6,000,000
 +
| 30,000,000
 
|-
 
|-
| Laser Weapons
+
! Level 5
| 30%
+
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 
|-
 
|-
| Plasma Weapons
+
| [[Plasma Weapons]]
| 50%
+
| <center>50%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Plasma Weapons)&nbsp;
 
|-
 
|-
| Fire Weapons
+
|
| 50%
+
{| class="wikitable" style="text-align:right"
 
|-
 
|-
| Electric Weapons
+
! [[File:DAMPistol.gif|40px|link=Weapons]]
| 50%
+
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 
|-
 
|-
| Clubes
+
! Level 1
| 100%
+
| 2,500
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 60,000
 +
| 300,000
 
|-
 
|-
| Fast Knives
+
! Level 2
| 50%
+
| 18,750
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 450,000
 +
| 2,250,000
 
|-
 
|-
| Damage Knives
+
! Level 3
| 80%
+
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 
|-
 
|-
| Punch Weapons
+
! Level 4
| 110%
+
| 250,000
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 6,000,000
 +
| 30,000,000
 
|-
 
|-
| Hammers
+
! Level 5
| 60%
+
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 
|-
 
|-
| Spears
+
! Level 6
| 200%
+
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Fire Weapons]]
 +
| <center>50%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Fire Weapons)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Solarscr.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 2,500
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 60,000
 +
| 300,000
 +
|-
 +
! Level 2
 +
| 18,750
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 450,000
 +
| 2,250,000
 +
|-
 +
! Level 3
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 +
|-
 +
! Level 4
 +
| 250,000
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 6,000,000
 +
| 30,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Electric Weapons]]
 +
| <center>50%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Electric Weapons)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Pulsepst.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 2,500
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 60,000
 +
| 300,000
 +
|-
 +
! Level 2
 +
| 18,750
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 450,000
 +
| 2,250,000
 +
|-
 +
! Level 3
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 +
|-
 +
! Level 4
 +
| 250,000
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 6,000,000
 +
| 30,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Fast Knives]]
 +
| <center>50%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Fast Knives)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Jknife.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 2,500
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 60,000
 +
| 300,000
 +
|-
 +
! Level 2
 +
| 18,750
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 450,000
 +
| 2,250,000
 +
|-
 +
! Level 3
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 +
|-
 +
! Level 4
 +
| 250,000
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 6,000,000
 +
| 30,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Hammers]]
 +
| <center>60%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Hammers)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Ssledge2.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 3,000
 +
| 6,000
 +
| 12,000
 +
| 24,000
 +
| 72,000
 +
| 360,000
 +
|-
 +
! Level 2
 +
| 22,500
 +
| 45,000
 +
| 90,000
 +
| 180,000
 +
| 540,000
 +
| 2,700,000
 +
|-
 +
! Level 3
 +
| 45,000
 +
| 90,000
 +
| 180,000
 +
| 360,000
 +
| 1,080,000
 +
| 5,400,000
 +
|-
 +
! Level 4
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 2,400,000
 +
| 7,200,000
 +
| 36,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Range Pistols]]
 +
| <center>80%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Range Pistols)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Decker.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 4,000
 +
| 8,000
 +
| 16,000
 +
| 32,000
 +
| 96,000
 +
| 480,000
 +
|-
 +
! Level 2
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 720,000
 +
| 3,600,000
 +
|-
 +
! Level 3
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 1,440,000
 +
| 7,200,000
 +
|-
 +
! Level 4
 +
| 400,000
 +
| 800,000
 +
| 1,600,000
 +
| 3,200,000
 +
| 9,600,000
 +
| 48,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Assault Rifles]]
 +
| <center>80%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Assault Rifles)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Indweap.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 4,000
 +
| 8,000
 +
| 16,000
 +
| 32,000
 +
| 96,000
 +
| 480,000
 +
|-
 +
! Level 2
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 720,000
 +
| 3,600,000
 +
|-
 +
! Level 3
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 1,440,000
 +
| 7,200,000
 +
|-
 +
! Level 4
 +
| 400,000
 +
| 800,000
 +
| 1,600,000
 +
| 3,200,000
 +
| 9,600,000
 +
| 48,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Machine Guns]]
 +
| <center>80%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Machine Guns)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:M60.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 4,000
 +
| 8,000
 +
| 16,000
 +
| 32,000
 +
| 96,000
 +
| 480,000
 +
|-
 +
! Level 2
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 720,000
 +
| 3,600,000
 +
|-
 +
! Level 3
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 1,440,000
 +
| 7,200,000
 +
|-
 +
! Level 4
 +
| 400,000
 +
| 800,000
 +
| 1,600,000
 +
| 3,200,000
 +
| 9,600,000
 +
| 48,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Damage Knives]]
 +
| <center>80%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Damage Knives)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Wknife.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 4,000
 +
| 8,000
 +
| 16,000
 +
| 32,000
 +
| 96,000
 +
| 480,000
 +
|-
 +
! Level 2
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 720,000
 +
| 3,600,000
 +
|-
 +
! Level 3
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 1,440,000
 +
| 7,200,000
 +
|-
 +
! Level 4
 +
| 400,000
 +
| 800,000
 +
| 1,600,000
 +
| 3,200,000
 +
| 9,600,000
 +
| 48,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Explosive Small Guns]]
 +
| <center>100%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Explosive Small Guns)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:M32MGL.png|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 120,000
 +
| 600,000
 +
|-
 +
! Level 2
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 +
|-
 +
! Level 3
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 4
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 12,000,000
 +
| 60,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[SMGs]]
 +
| <center>100%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (SMGs)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Hkp90c.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 120,000
 +
| 600,000
 +
|-
 +
! Level 2
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 +
|-
 +
! Level 3
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 4
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 12,000,000
 +
| 60,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Clubs]]
 +
| <center>100%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Clubs)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Cprod3.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 5,000
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 120,000
 +
| 600,000
 +
|-
 +
! Level 2
 +
| 37,500
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 900,000
 +
| 4,500,000
 +
|-
 +
! Level 3
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 4
 +
| 500,000
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 12,000,000
 +
| 60,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Punch Weapons]]
 +
| <center>110%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Punch Weapons)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Boxglove.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 5,500
 +
| 11,000
 +
| 22,000
 +
| 44,000
 +
| 132,000
 +
| 660,000
 +
|-
 +
! Level 2
 +
| 41,250
 +
| 82,500
 +
| 165,000
 +
| 330,000
 +
| 990,000
 +
| 4,950,000
 +
|-
 +
! Level 3
 +
| 82,500
 +
| 165,000
 +
| 330,000
 +
| 660,000
 +
| 1,980,000
 +
| 9,900,000
 +
|-
 +
! Level 4
 +
| 550,000
 +
| 1,100,000
 +
| 2,200,000
 +
| 4,400,000
 +
| 13,200,000
 +
| 66,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Support Rifles]]
 +
| <center>120%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Support Rifles)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:M16_1.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 6,000
 +
| 12,000
 +
| 24,000
 +
| 48,000
 +
| 144,000
 +
| 720,000
 +
|-
 +
! Level 2
 +
| 45,000
 +
| 90,000
 +
| 180,000
 +
| 360,000
 +
| 1,080,000
 +
| 5,400,000
 +
|-
 +
! Level 3
 +
| 90,000
 +
| 180,000
 +
| 360,000
 +
| 720,000
 +
| 2,160,000
 +
| 10,800,000
 +
|-
 +
! Level 4
 +
| 600,000
 +
| 1,200,000
 +
| 2,400,000
 +
| 4,800,000
 +
| 14,400,000
 +
| 72,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Damage Pistols]]
 +
| <center>160%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Damage Pistols)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Smgpstle.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 8,000
 +
| 16,000
 +
| 32,000
 +
| 64,000
 +
| 192,000
 +
| 960,000
 +
|-
 +
! Level 2
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 1,440,000
 +
| 7,200,000
 +
|-
 +
! Level 3
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 960,000
 +
| 2,880,000
 +
| 14,400,000
 +
|-
 +
! Level 4
 +
| 800,000
 +
| 1,600,000
 +
| 3,200,000
 +
| 6,400,000
 +
| 19,200,000
 +
| 96,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Sniper Rifles]]
 +
| <center>160%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Sniper Rifles)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Hrifle2.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 8,000
 +
| 16,000
 +
| 32,000
 +
| 64,000
 +
| 192,000
 +
| 960,000
 +
|-
 +
! Level 2
 +
| 60,000
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 1,440,000
 +
| 7,200,000
 +
|-
 +
! Level 3
 +
| 120,000
 +
| 240,000
 +
| 480,000
 +
| 960,000
 +
| 2,880,000
 +
| 14,400,000
 +
|-
 +
! Level 4
 +
| 800,000
 +
| 1,600,000
 +
| 3,200,000
 +
| 6,400,000
 +
| 19,200,000
 +
| 96,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Rocket Launchers]]
 +
| <center>200%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Rocket Launchers)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Rlaunch.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 80,000
 +
| 240,000
 +
| 1,200,000
 +
|-
 +
! Level 2
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 3
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 +
|-
 +
! Level 4
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 8,000,000
 +
| 24,000,000
 +
| 120,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Miniguns]]
 +
| <center>200%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Miniguns)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Vminigun.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 80,000
 +
| 240,000
 +
| 1,200,000
 +
|-
 +
! Level 2
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 3
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 +
|-
 +
! Level 4
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 8,000,000
 +
| 24,000,000
 +
| 120,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Heavy Sniper Rifles]]
 +
| <center>200%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Heavy Sniper Rifles)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Lightsup.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 80,000
 +
| 240,000
 +
| 1,200,000
 +
|-
 +
! Level 2
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 3
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 +
|-
 +
! Level 4
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 8,000,000
 +
| 24,000,000
 +
| 120,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Spears]]
 +
| <center>200%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Spears)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Laser_Spear.png|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 80,000
 +
| 240,000
 +
| 1,200,000
 +
|-
 +
! Level 2
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 3
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 +
|-
 +
! Level 4
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 8,000,000
 +
| 24,000,000
 +
| 120,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| Alien weapons
 +
| <center>200%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Alien weapons)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:PyO61.png|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 10,000
 +
| 20,000
 +
| 40,000
 +
| 80,000
 +
| 240,000
 +
| 1,200,000
 +
|-
 +
! Level 2
 +
| 75,000
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,800,000
 +
| 9,000,000
 +
|-
 +
! Level 3
 +
| 150,000
 +
| 300,000
 +
| 600,000
 +
| 1,200,000
 +
| 3,600,000
 +
| 18,000,000
 +
|-
 +
! Level 4
 +
| 1,000,000
 +
| 2,000,000
 +
| 4,000,000
 +
| 8,000,000
 +
| 24,000,000
 +
| 120,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|-
 +
| [[Flamers]]
 +
| <center>300%</center>
 +
|
 +
{| class="mw-collapsible mw-collapsed wikitable"
 +
| XP-per-level (Flamers)&nbsp;
 +
|-
 +
|
 +
{| class="wikitable" style="text-align:right"
 +
|-
 +
! [[File:Iflameth.gif|40px|link=Weapons]]
 +
! Tier I
 +
! Tier II
 +
! Tier III
 +
! Tier IV
 +
! Tier V
 +
! Tier VI
 +
|-
 +
! Level 1
 +
| 15,000
 +
| 30,000
 +
| 60,000
 +
| 120,000
 +
| 360,000
 +
| 1,800,000
 +
|-
 +
! Level 2
 +
| 112,500
 +
| 225,000
 +
| 450,000
 +
| 900,000
 +
| 2,700,000
 +
| 13,500,000
 +
|-
 +
! Level 3
 +
| 225,000
 +
| 450,000
 +
| 900,000
 +
| 1,800,000
 +
| 5,400,000
 +
| 27,000,000
 +
|-
 +
! Level 4
 +
| 1,500,000
 +
| 3,000,000
 +
| 6,000,000
 +
| 12,000,000
 +
| 36,000,000
 +
| 180,000,000
 +
|-
 +
! Level 5
 +
| 750,000
 +
| 1,250,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 14,000,000
 +
| 63,000,000
 +
|-
 +
! Level 6
 +
| 1,500,000
 +
| 2,500,000
 +
| 5,000,000
 +
| 10,000,000
 +
| 28,000,000
 +
| 126,000,000
 +
|}
 +
|}
 +
|}
 
|}
 
|}
  
 
== Weapon perk availability ==
 
== Weapon perk availability ==
 +
 +
The table below shows:
 +
 +
*Weapon types '''compatible''' with each perk (only melee, only ranged, or both)
 +
*Perk availability at '''level 4''' (limited to melee, limited to ranged, available to both, unavailable)
 +
*Whether '''random''' selection can spawn the perks (limited to melee, limited to ranged, available to both, unavailable)
 +
*Whether the perks can be installed in the '''bonus''' slot (via Roger, Cotsford, or respawn NPCs during events such as [[NRW]])
  
 
{| class="wikitable"
 
{| class="wikitable"
! Perk Name !! Available !! Random !! Level 4 !! Event
+
! Perk name !! Compatibility !! Level 4 !! Random !! Bonus
 +
|-
 +
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || No
 +
|-
 +
| [[#Bloody|Bloody]] || Melee || Melee || ? || No
 
|-
 
|-
| [[#Ammo Upgrade|Ammo Upgrade]] || Ranged || Ranged || Ranged || None
+
| [[#Bonus Attack Speed|Bonus Attack Speed]] || Both || None || Ranged || Yes
 
|-
 
|-
| [[#Bloody|Bloody]] || Melee || ? || Melee || ?
+
| [[#Bonus Critical Chance|Bonus Critical Chance]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Bonus Critical Power|Bonus Critical Power]] || All || All || All || All
+
| [[#Bonus Critical Power|Bonus Critical Power]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Bonus Max Damage|Bonus Max Damage]] || All || All || All || All
+
| [[#Bonus Max Damage|Bonus Max Damage]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Bonus Min Damage|Bonus Min Damage]] || All || All || All || All
+
| [[#Bonus Min Damage|Bonus Min Damage]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Bonus Attack Speed|Bonus Attack Speed]] || All || Ranged || None || None
+
| [[#Chip Shot|Chip Shot]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || All
+
| [[#Damage per Bullet|Damage per Bullet]] || Ranged || Ranged || Ranged || Yes
 
|-
 
|-
| [[#Less AP Cost|Less AP Cost]] || All || Melee || Melee || None
+
| [[#Destroyer|Destroyer]] || Both || Ranged || Ranged || Yes
 
|-
 
|-
| [[#Chip Shot|Chip Shot]] || All || All || All || All
+
| [[#EMP Transformer|EMP Transformer]] || Both || No || ? || Yes*
 
|-
 
|-
| [[#Destroyer|Destroyer]] || All || Ranged || Ranged || None
+
| [[#Fast Trigger|Fast Trigger]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Fast Trigger|Fast Trigger]] || All || All || All || All
+
| [[#Frozen Queen|Frozen Queen]] || Both || Melee || Melee || No
 
|-
 
|-
| [[#Frozen Queen|Frozen Queen]] || All || Melee || Melee || None
+
| [[#Killing Spree|Killing Spree]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Killing Spree|Killing Spree]] || All || All || All || All
+
| [[#Knockback|Knockback]] || Both || None || Both || No
 
|-
 
|-
| [[#Knockback|Knockback]] || All || All || None || All
+
| [[#Less AP Cost|Less AP Cost]] || Both || Melee || Melee || No
 
|-
 
|-
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || All
+
| [[#Lethal Damage|Lethal Damage]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Long Range|Long Range]] || All || Ranged || Ranged || None
+
| [[#Life Steal|Life Steal]] || Melee || Melee || Melee || No
 
|-
 
|-
| [[#Bonus Critical Chance|Bonus Critical Chance]] || All || All || All || All
+
| [[#Long Range|Long Range]] || Both || Ranged || Ranged || Yes
 
|-
 
|-
| [[#More Critical Damage|More Critical Damage]] || All || None || None || None
+
| [[#More Critical Damage|More Critical Damage]] || Both || None || None || No
 
|-
 
|-
| [[#Penetrate|Penetrate]] || All || All || All || None
+
| [[#Penetrate|Penetrate]] || Both || Both || Both || Yes
 
|-
 
|-
| [[#Poisonous|Poisonous]] || All || Melee || Melee || None
+
| [[#Poisonous|Poisonous]] || Both || Melee || Melee || Yes
 
|-
 
|-
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || All
+
| [[#Scoped|Scoped]] || Ranged || Ranged || Ranged || Yes
 
|-
 
|-
| [[#Spiked|Spiked]] || Melee || Melee || None || None
+
| [[#Silencer|Silencer]] || ? || Melee || ? || Yes*
 
|-
 
|-
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || None
+
| [[#Smasher!|Smasher!]] || Melee || Melee || Melee || Yes
 
|-
 
|-
| [[#Lethal Damage|Lethal Damage]] || All || All || All || All
+
| [[#Spiked|Spiked]] || Melee || None || Melee || Yes
 
|}
 
|}
 +
<small>*-Cannot be installed by Roger; only available from Cotsford in [[Wattz Factory]] and respawn NPCs during events.</small>
  
 
== Itemized gear upgrades ==
 
== Itemized gear upgrades ==

Latest revision as of 18:34, 20 July 2026

Table of contents
 
Introduction
Rerolling
Weapon experience
Weapon perk availability
Weapon XP boosters
Perk rank upgrades
See also
Weapon perks
⚔️ Damage / Criticals
Bonus Critical Chance
Bonus Critical Power
Bonus Max Damage
Bonus Min Damage
Chip Shot
Damage per Bullet
Destroyer
EMP Transformer
Lethal Damage
More Critical Damage
Penetrate
Smasher!
Spiked
🔧 Utility / Debuffs
Ammo Upgrade
Bloody
Bonus Attack Speed
Fast Trigger
Frozen Queen
Killing Spree
Knockback
Less AP Cost
Life Steal
Long Range
Poisonous
Scoped
Silencer
🌟 Legendary (PvE only)
Butcher
Critical Master
Lethal Upgrade
More Bonus Damage
👽 Alien exclusives
Critical Beast
Double Range
Fire Converter
Flat Converter
Heresy Shot
Lightning
Penetrator
Plasma Converter
Rad Shot
Stun Hex

Introduction

Weapon perks are stat bonuses granted by the weapon in your active hand slot.

Your equipped weapon gains experience when you kill NPCs. You can also give it XP by using Upgrade Parts on it. When enough experience is earned, it levels up, a new perk unlocks, and the weapon's color changes.

Weapon perks vary in effectiveness depending on their rank. Weapon perk ranks you get are heavily influenced by item luck.

The first three weapon perks that unlock as your weapon gains levels are always the same for a specific weapon; see Weapons for details.

The fourth perk can be chosen via a dialog window once unlocked. However, if you level up your weapon using Upgrade Parts, this perk will be random.

The fifth perk is always random.

The sixth perk, known as the "legendary" perk, is selected from a separate table of perks and only applies against NPCs.

Every weapon can be upgraded by Roger (Salt Lake City) with a T4 part, or by Cotsford (Las Vegas) with a "Wattz" Fusion Core to gain one additional perk.

List of weapon perks

Ammo Upgrade

Improves your ammo's modifiers
F E D C B A S S+
AC Mod -1 0 +1 +2 +4 +8 +12 +24
DM Mod -5% +1% +2% +4% +5% +8% +10% +15%
Hubologist
AC Mod 0 +1 +2 +4 +8 +12 +24 +50
DM Mod +2% +3% +4% +6% +9% +12% +16% +20%
DT mod -1% -2% -3% -5% -7% -9% -12% -15%

Bloody

Increases bleed damage and applies Bleed stacks on critical hit
F E D C B A S S+
Bleed damage -10% +5% +10% +15% +20% +25% +30% +35%
Bleed stacks 0 0 0 0 0 1 1 1
Hubologist Atomic Savant + More Critical
Bleed damage +10% +20% +30% +40% +50% +60% +70% +80%
Bleed stacks 0 1 1 2 2 2 3 3
Perks - - - - * * * **

Bonus Attack Speed

Decreases attack delay and lowers Slow's effect on attack delay
F E D C B A S S+
Attack delay +5% 0 -5% -8% -11% -14% -17% -20%
Slow AD protection 0 +5 +10 +15 +20 +30 +45 +60
Hubologist Bonus Rate of Fire + Cowboy + Fast Attacks
Attack delay -5% -8% -10% -15% -20% -25% -30% -35%
Slow AD protection +5 +10 +15 +20 +30 +45 +60 +100
Perks - - - * * ** ** ***

Bonus Critical Chance

Increases critical chance and gives critical power resistance penetration
F E D C B A S S+
Critical chance -4% +2% +5% +8% +11% +14% +17% +20%
Critical power resistance penetration 0 +3% +6% +9% +12% +15% +18% +21%
Hubologist More Critical + Even More Criticals + Gain Luck
Critical chance +5% +10% +15% +20% +25% +30% +35% +40%
Critical power resistance penetration +3% +6% +9% +12% +15% +18% +21% +25%
Perks - - - * * ** ** ***

Bonus Critical Power

Increases your critical roll and critical power
F E D C B A S S+
Critical roll -5 +1 +3 +5 +7 +9 +11 +13
Critical power -5% 0 0 +1% +3% +5% +7% +10%
Hubologist Better Criticals + Hit the Gaps + Spray and Pray
Critical roll +2 +5 +8 +11 +14 +17 +20 +23
Critical power 0 0 +4% +6% +8% +13% +16% +20%
Perks - - - * * ** ** ***

Bonus Max Damage

Increases your weapon's maximum damage and reduces your targets' damage threshold
F E D C B A S S+
Max damage -5% +1% +3% +5% +7% +9% +11% +15%
DT penetration 0 0 +1% +2% +3% +5% +7% +10%
Hubologist Bonus Battle Stats + Firefighter
Max damage +3% +6% +8% +11% +13% +16% +19% +25%
DT penetration +1% +3% +5% +7% +9% +11% +13% +15%
Perks - - - - * * * **

Bonus Min Damage

Increases your weapon's minimum damage and reduces
your targets' normal, fire, and explosive damage resistances
F E D C B A S S+
Min damage -5% +2% +4% +6% +8% +10% +12% +20%
DR penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Pyromaniac + Firefighter
Min damage +4% +5% +10% +20% +25% +30% +35% +40%
DR penetration +1% +2% +5% +6% +7% +8% +9% +10%
Perks - - - - * * ** **

Chip Shot

Grants critical chance resistance penetration and increases chance to apply critical effect
F E D C B A S S+
Critical chance resistance penetration -5% +5% +10% +15% +25% +33% +45% +60%
Chance to apply critical effect -5% +5% +10% +15% +25% +33% +45% +60%
Hubologist Hit the Gaps + Spray and Pray
Critical chance resistance penetration +5% +10% +15% +25% +33% +45% +60% +100%
Chance to apply critical effect +5% +10% +15% +25% +33% +45% +60% +100%
Perks - - - * * ** ** ***

Damage per Bullet

Grants bonus damage per bullet and increases your damage multiplier
F E D C B A S S+
Damage per bullet -1 0 +1 +2 +3 +3 +4 +4
Damage multiplier -3% +1% +1% +2% +2% +3% +4% +5%
Hubologist Bonus Ranged Damage + More Ranged Damage + Death Sense
Damage per bullet +1 +1 +2 +3 +4 +5 +6 +7
Damage multiplier +3% +4% +5% +6% +7% +8% +9% +10%
Perks - - - * * ** ** ***

Destroyer

Reduces targets' normal/fire/explosive damage resistances and increases your Lethality
F E D C B A S S+
Target DR +5% -1% -2% -4% -8% -11% -13% -15%
Lethality 0% 0% +1% +2% +3% +4% +5% +6%
Hubologist Gunner + Living Anatomy + Weapon Handling
Target DR -2% -3% -6% -9% -13% -17% -21% -25%
Lethality +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

EMP Transformer

Grants extra lethal damage against synthetic targets and EMP DR penetration
F E D C B A S S+
Extra lethal damage against synthetic targets 50 60 70 80 90 100 120 140
EMP DR penetration 5% 10% 15% 20% 25% 30% 35% 40%
Hubologist Synthetic + Cybernetic Eye
Extra lethal damage against synthetic targets 80 120 160 180 220 260 300 340
EMP DR penetration 30% 40% 50% 60% 70% 80% 90% 100%
Perks - - - * * ** ** **

Fast Trigger

Grants action points and boosts AP Regen
F E D C B A S S+
Action points 0 0 +1 +1 +1 +2 +2 +2
AP Regen -10 +1 +4 +8 +12 +18 +22 +25
Hubologist Action Boy + Bonus Move + Gain Agility
Action points +1 +1 +1 +2 +2 +2 +3 +3
AP Regen +5 +10 +15 +20 +25 +30 +35 +40
Perks - - - * * ** ** ***

Frozen Queen

Applies Slow and Confusion (and bounty stacks if you're a Hubologist)
F E D C B A S S+
Slow 0 10% 20% 30% 40% 50% 60% 70%
Confusion stacks 1 1 1 1 1 1 1 1
Hubologist
Slow 10% 20% 30% 40% 50% 60% 70% 80%
Confusion stacks 1 1 2 2 2 2 3 3
Bounty stacks 1 1 1 1 2 2 2 2

Killing Spree

Restores 20% of your action points and some of your hit points on kill
F E D C B A S S+
AP Regen works for None PvP PvP PvP PvP PvP+PvE PvP+PvE PvP+PvE
HP restored on kill -5% +1% +2% +3% +4% +5% +6% +7%
Hubologist Quick Pockets + Faster Healing + Gain Endurance
AP Regen works for PvP PvP PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE PvP+PvE
HP Regen on kill +2% +4% +6% +8% +10% +12% +14% +16%
Perks - - - - * * * **

Knockback

Your attacks knock back targets on critical hit and you penetrate some of targets' damage protection
F E D C B A S S+
Knockback distance -1 +1 +1 +2 +2 +3 +3 +4
Damage protection penetration -2% +1% +2% +3% +4% +5% +6% +7%
Hubologist Spray and Pray + Hit the Gaps + Better Criticals
Knockback distance +1 +2 +3 +4 +5 +6 +50 +50
Damage protection penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - * * ** ** *** ***

Less AP Cost

Decreases reload AP cost and weapon AP cost
F E D C B A S S+
Reload AP cost +1 -1 -2 -3 -4 -5 -6 -7
Weapon AP cost +1 0 0 0 0 0 -1 -1
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Reload AP cost -6 -8 -10 -12 -14 -16 -18 -20
Weapon AP cost 0 0 0 -1 -1 -1 -1 -2
Perks - - - * * ** ** ***

Lethal Damage

Increases lethal damage and penetrates lethal damage protection
F E D C B A S S+
Lethal damage -5 +1 +2 +3 +4 +6 +8 +10
Lethal Penetration 0 0 0 +1% +2% +3% +4% +5%
Hubologist Gunner + Living Anatomy + Weapon Handling
Lethal damage +1 +3 +6 +9 +12 +15 +18 +20
Lethal Penetration +1% +2% +3% +4% +5% +6% +7% +8%
Perks - - - * * ** ** ***

Life Steal

Add lifesteal to melee attacks and decreases max accuracy of opponents within one hex
F E D C B A S S+
Melee lifesteal 0 +4% +9% +18% +25% +33% +50% +75%
Max accuracy for opponents on one hex +5% -3% -5% -10% -15% -25% -33% -50%
Hubologist Vampire + In Your Face!
Melee lifesteal +4% +9% +18% +25% +33% +50% +75% +100%
Max accuracy for opponents on one hex -3% -5% -10% -15% -25% -33% -50% -75%
Perks - - * * * ** ** **

Long Range

Increases minimum and max accuracy, reduces distance penalty to 1 and reduces aimed attack delay penalty
F E D C B A S S+
Min and max accuracy -4% +4% +8% +12% +16% +20% +24% +28%
Aimed attack delay penalty 0 -5% -10% -15% -25% -33% -50% -75%
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Min and max accuracy +5% +10% +15% +20% +25% +30% +35% +40%
Aimed attack delay penalty -5% -10% -15% -25% -33% -50% -75% -100%
Perks - - * * ** ** *** ***

More Critical Damage

Increases critical damage and applies Weakness stacks
F E D C B A S S+
Critical damage -1‑10% +2‑25% +3‑30% +4‑35% +5‑40% +6‑45% +7‑50% +8‑50%
Weakness stacks 0 5 10 15 20 30 40 50
Hubologist Better Criticals + Even More Criticals
Critical damage +7‑39% +10‑49% +13‑59% +16‑75% +20‑100% +33‑150% +50‑200% +50‑200%
Weakness stacks 20 30 40 50 60 70 80 100
Perks - - - * * * ** **

Penetrate

Increases DT penetration against normal/fire/explosive damage
and increases 1-hex damage for bursts (all damage types)
F E D C B A S S+
DT penetration +2% +4% +8% +11% +13% +16% +20% +25%
1-hex damage 0% +4% +9% +13% +18% +22% +27% +33%
Hubologist Death Sense + More Ranged Damage + Bonus Ranged Damage
DT penetration +5% +10% +15% +20% +25% +30% +35% +40%
1-hex damage +5% +10% +15% +20% +25% +30% +40% +50%
Perks - - - * * ** ** ***

Poisonous

Applies Poison, or, if the weapon is loaded with healing ammo, modifies the weapon healing multiplier
F E D C B A S S+
Poison 0 0‑10 0‑20 5‑30 10‑40 15‑50 20‑60 25‑70
Weapon healing multiplier -10% +10% +20% +30% +40% +50% +60% +70%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Poison 5‑10 10‑20 15‑30 20‑40 25‑50 30‑60 35‑70 40‑80
Weapon healing multiplier +25% +40% +55% +70% +85% +100% +115% 130%
Perks - - * * ** ** *** ***

Scoped

Increases weapon range (ranged weapons only) and increases the target's AC mod
F E D C B A S S+
Weapon range -1 0 0 +1 +1 +2 +2 +3
AC mod of target 0 +1 +2 +3 +4 +5 +7 +10
Hubologist Sharpshooter + Right Between the Eyes + Quick Recovery
Weapon range +1 +1 +2 +2 +3 +4 +5 +6
AC mod of target +2 +4 +6 +8 +10 +13 +16 +18
Perks - - - * * ** ** ***

Silencer

Makes you Noiseless and boosts your damage multiplier while sneaking
F E D C B A S S+
Noiselessness +12% +14% +16% +18% +20% +22% +26% +30%
Damage multiplier while sneaking +18% +19% +20% +21% +22% +23% +24% +25%
Hubologist Baiter + Crasher + Long Arms
Noiselessness +35% +40% +45% +50% +55% +60% +65% +70%
Damage multiplier while sneaking +8% +19% +20% +31% +42% +53% +64% +75%
Perks - - * * ** ** *** ***

Smasher!

Increases Heavy Handed malus and grants bonus melee damage
F E D C B A S S+
Melee damage -5 0 +2 +4 +6 +8 +10 +12
Heavy Handed malus +1 +2 +3 +4 +5 +6 +7 +8
Hubologist Bonus HtH Attacks + Bonus HtH Damage + Vampire
Melee damage +3 +6 +9 +12 +15 +18 +21 +24
Heavy Handed malus +11 +12 +13 +14 +15 +16 +17 +18
Perks - - * * ** ** *** ***

Spiked

Increases melee critical damage and melee power
F E D C B A S S+
Melee critical damage -0‑5% +0‑15% +0‑30% +5‑45% +10‑60% +15‑75% +20‑90% +25‑105%
Melee power 0 +2% +5% +9% +14% +20% +27% +35%
Hubologist Better HtH Criticals + In Your Face! + Gain Strength
Melee critical damage +5‑15% +10‑30% +15‑45% +20‑60% +25‑75% +30‑90% +35‑105% +40‑120%
Melee power +5% +9% +14% +20% +27% +35% +44% +54%
Perks - - * * ** ** *** ***

Legendary weapon perks

More Bonus Damage

F +10% damage multiplier against NPCs
E +4% DR penetration against NPCs
D 10% slower weapon condition loss
C +10% damage multiplier against NPCs (stacks with F)
B +3% total damage against NPCs
A +5% DT penetration against NPCs
S +4% DR penetration against NPCs (stacks with E)
S+ +20% damage multiplier against NPCs (stacks with F and C)
S++ +3% Lethality


Lethal Upgrade

F +5 lethal damage against NPCs
E +4% lethal penetration against NPCs
D 10% slower weapon condition loss
C +5 lethal damage against NPCs (stacks with F)
B Deal 1% of target NPC's max HP as bonus damage per hit
A Regain 20% AP on killing an NPC
S +4% lethal penetration against NPCs (sums with E)
S+ +10 lethal damage against NPCs (sums with F and C)
S++ Deal 5% of target NPC's max HP as bonus damage per hit (stacks with B)


Critical Master

F +5% critical chance against NPCs
E +4% critical chance resistance penetration against NPCs
D 10% slower weapon condition loss
C +5% critical chance against NPCs (stacks with F)
B Deal bonus critical damage equal to your critical chance against NPCs
A Critical hits against NPCs are upgraded by 1 tier
S +4% critical chance resistance penetration against NPCs (stacks with E)
S+ +10% critical chance against NPCs (stacks with F and C)
S++ Critical hits against NPCs are always at least tier 5


Butcher

F +2% lifesteal against NPCs
E Regain 4% HP after killing an NPC
D 10% slower weapon condition loss
C +2% lifesteal against NPCs (stacks with F)
B Lifesteal works on poisoned NPCs
A Lifesteal against NPCs can heal over max HP for 2 seconds
S Regain 4% HP after killing an NPC (stacks with E)
S+ +2% lifesteal against NPCs (stacks with F and C)
S++ Gain 1 second of immunity after killing 10 NPCs



Alien-exclusive weapon perks

Critical Beast

F +25% to target's DR
E Ignore 50% of target's total critical chance resistance
D +25% to target's DR (stacks with F)
C Ignore 50% of target's total critical roll resistance
B Ignore 50% of target's total critical power resistance
A Upgrades your critical hits by 1 tier
S Upgrades your critical hits by 1 tier (stacks with A)
S+ Ignore 50% of target's total critical damage resistance


Penetrator

F -25% weapon range
E +50% DT penetration
D -25% weapon range (stacks with F)
C +33% DR penetration
B +33% DR penetration (stacks with C)
A +34% DR penetration (stacks with C and B)
S +50% DT penetration (stacks with E)
S+ +20% Lethality


Double Range

F -45% accuracy
E +4 weapon range
D -45% accuracy (stacks with F)
C +4 weapon range (stack with E)
B All bonus weapon range is doubled
A Ignore 1 laser DT
S Ignore 1 laser DT (stacks with A)
S+ +8 weapon range (stacks with E and C)


Flat Converter

F Attacks cost 1 AP more
E +8% lethal protection penetration
D Attacks cost 1 AP more
C +8% lethal protection penetration (stacks with E)
B 50% damage converted to lethal damage
A +4% Lethality
S +4% Lethality (stacks with A)
S+ 50% damage converted to lethal damage (stacks with B)


Fire Converter

F -2 weapon range
E Base weapon damage type changes to fire
D -2 weapon range (stacks with F)
C Firefighter effectiveness reduced by 50%
B Burning damage is doubled
A -1 to AP cost of attacking
S -1 to AP cost of attacking (stacks with A)
S+ Firefighter effectiveness reduced by 50% (stacks with C)


Plasma Converter

F -10% damage
E Base weapon damage type changes to plasma
D -10% damage (stacks with F)
C All hits are critical
B +50 critical roll
A +50% critical power
S +50% critical power (stacks with A)
S+ +50 critical roll (stacks with B)


Stun Hex

F Damage cap set to 300
E One-hex attacks always apply Shock to the target
D Damage cap set to 200
C One-hex attacks always apply Paralysis to the target
B One-hex attacks always apply Lost Turn to the target
A Regenerate 3 APs when you hit a target located on an adjacent hex
S Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A)
S+ Regenerate 3 APs when you hit a target located on an adjacent hex (stacks with A and S)


Lightning

F -5 bullets per burst
E 30% chance for ranged attacks to chain to another target in a 10-hex range if the original target was at least 10 hexes away
D -5 bullets per burst (stacks with F)
C No friendly fire from attacks that have chained
B Increase the chance of E from 30% to 50%
A +10 maximum damage
S +10 maximum damage (stacks with A)
S+ Increase the chance of E to 90%


Heresy Shot

F +400 ms to the weapon's base attack delay
E Targets receive the Heresy debuff for 4 seconds when hit
D +400 ms to the weapon's base attack delay (stacks with F)
C Targets receive 1 Confusion stack when hit
B Targets receive 3 Weakness stacks when hit
A +25% critical damage
S +25% critical damage (stacks with A)
S+ Targets receive 1 bounty stack when hit


Rad Shot

F +50% to reload AP cost
E Targets receive 30 Radiation stacks when hit
D +50% to reload AP cost (stacks with F)
C Targets receive 30 Radiation stacks when hit (stacks with E)
B 50% of damage converted into Radiation
A Applies Poison on hit
S Applies 90% Slow for 2 seconds on hit
S+ Targets receive 60 Radiation stacks when hit (stacks with E and C)


Rerolling

Weapon perks can be rerolled by Boyce in Junktown or Randal in New Vault City. The cost is in local currency and applies to a single reroll. Since the outcome is randomized, multiple rerolls will likely be necessary to achieve the desired perk configuration.

Level Cost
1 10,000
2 75,000
3 150,000
4 1,000,000
5 5,000,000
6 50,000,000
7 50,000

Weapon experience

The total amount of gear XP required for a weapon to level up depends on its tier, type, and current level.

Total XP required for a weapon to level up = Base XP requirement * XP requirement multiplier

The tables below show (1) the base gear XP required to level up your weapon depending on its tier, and (2) the base gear XP requirement multiplier by weapon type, followed by precalculated results of its application.

Note: The XP multiplier only applies to levels 1–4. For levels 5 and 6, all weapon types use the base (100%) values.

Base gear XP needed to level up by weapon tier
Hkp90c.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5 000 10 000 20 000 40 000 120 000 600 000
Level 2 37 500 75 000 150 000 300 000 900 000 4 500 000
Level 3 75 000 150 000 300 000 600 000 1 800 000 9 000 000
Level 4 500 000 1 000 000 2 000 000 4 000 000 12 000 000 60 000 000
Level 5 750 000 1 250 000 2 500 000 5 000 000 14 000 000 63 000 000
Level 6 1 500 000 2 500 000 5 000 000 10 000 000 28 000 000 126 000 000
Gear XP requirement multiplier by weapon type 
Weapon type XP req.
multi
Precalculated
values
Laser Weapons
30%
XP-per-level (Laser Weapons) 
Mlaspist.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 1,500 3,000 6,000 12,000 36,000 180,000
Level 2 11,250 22,500 45,000 90,000 270,000 1,350,000
Level 3 22,500 45,000 90,000 180,000 540,000 2,700,000
Level 4 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Fast Pistols
40%
XP-per-level (Fast Pistols) 
Needler.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 2,000 4,000 8,000 16,000 48,000 240,000
Level 2 15,000 30,000 60,000 120,000 360,000 1,800,000
Level 3 30,000 60,000 120,000 240,000 720,000 3,600,000
Level 4 200,000 400,000 800,000 1,600,000 4,800,000 24,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Shotguns
50%
XP-per-level (Shotguns) 
Assshot.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 2,500 5,000 10,000 20,000 60,000 300,000
Level 2 18,750 37,500 75,000 150,000 450,000 2,250,000
Level 3 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 4 250,000 500,000 1,000,000 2,000,000 6,000,000 30,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Plasma Weapons
50%
XP-per-level (Plasma Weapons) 
DAMPistol.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 2,500 5,000 10,000 20,000 60,000 300,000
Level 2 18,750 37,500 75,000 150,000 450,000 2,250,000
Level 3 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 4 250,000 500,000 1,000,000 2,000,000 6,000,000 30,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Fire Weapons
50%
XP-per-level (Fire Weapons) 
Solarscr.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 2,500 5,000 10,000 20,000 60,000 300,000
Level 2 18,750 37,500 75,000 150,000 450,000 2,250,000
Level 3 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 4 250,000 500,000 1,000,000 2,000,000 6,000,000 30,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Electric Weapons
50%
XP-per-level (Electric Weapons) 
Pulsepst.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 2,500 5,000 10,000 20,000 60,000 300,000
Level 2 18,750 37,500 75,000 150,000 450,000 2,250,000
Level 3 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 4 250,000 500,000 1,000,000 2,000,000 6,000,000 30,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Fast Knives
50%
XP-per-level (Fast Knives) 
Jknife.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 2,500 5,000 10,000 20,000 60,000 300,000
Level 2 18,750 37,500 75,000 150,000 450,000 2,250,000
Level 3 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 4 250,000 500,000 1,000,000 2,000,000 6,000,000 30,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Hammers
60%
XP-per-level (Hammers) 
Ssledge2.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 3,000 6,000 12,000 24,000 72,000 360,000
Level 2 22,500 45,000 90,000 180,000 540,000 2,700,000
Level 3 45,000 90,000 180,000 360,000 1,080,000 5,400,000
Level 4 300,000 600,000 1,200,000 2,400,000 7,200,000 36,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Range Pistols
80%
XP-per-level (Range Pistols) 
Decker.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 4,000 8,000 16,000 32,000 96,000 480,000
Level 2 30,000 60,000 120,000 240,000 720,000 3,600,000
Level 3 60,000 120,000 240,000 480,000 1,440,000 7,200,000
Level 4 400,000 800,000 1,600,000 3,200,000 9,600,000 48,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Assault Rifles
80%
XP-per-level (Assault Rifles) 
Indweap.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 4,000 8,000 16,000 32,000 96,000 480,000
Level 2 30,000 60,000 120,000 240,000 720,000 3,600,000
Level 3 60,000 120,000 240,000 480,000 1,440,000 7,200,000
Level 4 400,000 800,000 1,600,000 3,200,000 9,600,000 48,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Machine Guns
80%
XP-per-level (Machine Guns) 
M60.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 4,000 8,000 16,000 32,000 96,000 480,000
Level 2 30,000 60,000 120,000 240,000 720,000 3,600,000
Level 3 60,000 120,000 240,000 480,000 1,440,000 7,200,000
Level 4 400,000 800,000 1,600,000 3,200,000 9,600,000 48,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Damage Knives
80%
XP-per-level (Damage Knives) 
Wknife.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 4,000 8,000 16,000 32,000 96,000 480,000
Level 2 30,000 60,000 120,000 240,000 720,000 3,600,000
Level 3 60,000 120,000 240,000 480,000 1,440,000 7,200,000
Level 4 400,000 800,000 1,600,000 3,200,000 9,600,000 48,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Explosive Small Guns
100%
XP-per-level (Explosive Small Guns) 
M32MGL.png Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5,000 10,000 20,000 40,000 120,000 600,000
Level 2 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 3 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 4 500,000 1,000,000 2,000,000 4,000,000 12,000,000 60,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
SMGs
100%
XP-per-level (SMGs) 
Hkp90c.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5,000 10,000 20,000 40,000 120,000 600,000
Level 2 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 3 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 4 500,000 1,000,000 2,000,000 4,000,000 12,000,000 60,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Clubs
100%
XP-per-level (Clubs) 
Cprod3.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5,000 10,000 20,000 40,000 120,000 600,000
Level 2 37,500 75,000 150,000 300,000 900,000 4,500,000
Level 3 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 4 500,000 1,000,000 2,000,000 4,000,000 12,000,000 60,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Punch Weapons
110%
XP-per-level (Punch Weapons) 
Boxglove.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 5,500 11,000 22,000 44,000 132,000 660,000
Level 2 41,250 82,500 165,000 330,000 990,000 4,950,000
Level 3 82,500 165,000 330,000 660,000 1,980,000 9,900,000
Level 4 550,000 1,100,000 2,200,000 4,400,000 13,200,000 66,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Support Rifles
120%
XP-per-level (Support Rifles) 
M16 1.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 6,000 12,000 24,000 48,000 144,000 720,000
Level 2 45,000 90,000 180,000 360,000 1,080,000 5,400,000
Level 3 90,000 180,000 360,000 720,000 2,160,000 10,800,000
Level 4 600,000 1,200,000 2,400,000 4,800,000 14,400,000 72,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Damage Pistols
160%
XP-per-level (Damage Pistols) 
Smgpstle.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 8,000 16,000 32,000 64,000 192,000 960,000
Level 2 60,000 120,000 240,000 480,000 1,440,000 7,200,000
Level 3 120,000 240,000 480,000 960,000 2,880,000 14,400,000
Level 4 800,000 1,600,000 3,200,000 6,400,000 19,200,000 96,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Sniper Rifles
160%
XP-per-level (Sniper Rifles) 
Hrifle2.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 8,000 16,000 32,000 64,000 192,000 960,000
Level 2 60,000 120,000 240,000 480,000 1,440,000 7,200,000
Level 3 120,000 240,000 480,000 960,000 2,880,000 14,400,000
Level 4 800,000 1,600,000 3,200,000 6,400,000 19,200,000 96,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Rocket Launchers
200%
XP-per-level (Rocket Launchers) 
Rlaunch.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 10,000 20,000 40,000 80,000 240,000 1,200,000
Level 2 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 3 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 4 1,000,000 2,000,000 4,000,000 8,000,000 24,000,000 120,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Miniguns
200%
XP-per-level (Miniguns) 
Vminigun.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 10,000 20,000 40,000 80,000 240,000 1,200,000
Level 2 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 3 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 4 1,000,000 2,000,000 4,000,000 8,000,000 24,000,000 120,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Heavy Sniper Rifles
200%
XP-per-level (Heavy Sniper Rifles) 
Lightsup.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 10,000 20,000 40,000 80,000 240,000 1,200,000
Level 2 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 3 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 4 1,000,000 2,000,000 4,000,000 8,000,000 24,000,000 120,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Spears
200%
XP-per-level (Spears) 
Laser Spear.png Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 10,000 20,000 40,000 80,000 240,000 1,200,000
Level 2 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 3 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 4 1,000,000 2,000,000 4,000,000 8,000,000 24,000,000 120,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Alien weapons
200%
XP-per-level (Alien weapons) 
PyO61.png Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 10,000 20,000 40,000 80,000 240,000 1,200,000
Level 2 75,000 150,000 300,000 600,000 1,800,000 9,000,000
Level 3 150,000 300,000 600,000 1,200,000 3,600,000 18,000,000
Level 4 1,000,000 2,000,000 4,000,000 8,000,000 24,000,000 120,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000
Flamers
300%
XP-per-level (Flamers) 
Iflameth.gif Tier I Tier II Tier III Tier IV Tier V Tier VI
Level 1 15,000 30,000 60,000 120,000 360,000 1,800,000
Level 2 112,500 225,000 450,000 900,000 2,700,000 13,500,000
Level 3 225,000 450,000 900,000 1,800,000 5,400,000 27,000,000
Level 4 1,500,000 3,000,000 6,000,000 12,000,000 36,000,000 180,000,000
Level 5 750,000 1,250,000 2,500,000 5,000,000 14,000,000 63,000,000
Level 6 1,500,000 2,500,000 5,000,000 10,000,000 28,000,000 126,000,000

Weapon perk availability

The table below shows:

  • Weapon types compatible with each perk (only melee, only ranged, or both)
  • Perk availability at level 4 (limited to melee, limited to ranged, available to both, unavailable)
  • Whether random selection can spawn the perks (limited to melee, limited to ranged, available to both, unavailable)
  • Whether the perks can be installed in the bonus slot (via Roger, Cotsford, or respawn NPCs during events such as NRW)
Perk name Compatibility Level 4 Random Bonus
Ammo Upgrade Ranged Ranged Ranged No
Bloody Melee Melee ? No
Bonus Attack Speed Both None Ranged Yes
Bonus Critical Chance Both Both Both Yes
Bonus Critical Power Both Both Both Yes
Bonus Max Damage Both Both Both Yes
Bonus Min Damage Both Both Both Yes
Chip Shot Both Both Both Yes
Damage per Bullet Ranged Ranged Ranged Yes
Destroyer Both Ranged Ranged Yes
EMP Transformer Both No ? Yes*
Fast Trigger Both Both Both Yes
Frozen Queen Both Melee Melee No
Killing Spree Both Both Both Yes
Knockback Both None Both No
Less AP Cost Both Melee Melee No
Lethal Damage Both Both Both Yes
Life Steal Melee Melee Melee No
Long Range Both Ranged Ranged Yes
More Critical Damage Both None None No
Penetrate Both Both Both Yes
Poisonous Both Melee Melee Yes
Scoped Ranged Ranged Ranged Yes
Silencer ? Melee ? Yes*
Smasher! Melee Melee Melee Yes
Spiked Melee None Melee Yes

*-Cannot be installed by Roger; only available from Cotsford in Wattz Factory and respawn NPCs during events.

Itemized gear upgrades

There are two item types that can help your gear achieve the optimal perk configuration: upgrade parts (which provide an immediate gear XP boost), and gear mod upgrades (which have a chance of increasing the rank of your already unlocked perks).

Weapon XP boosters

Found mostly in dungeon lockers, Upgrade Parts add experience directly to your weapons. Note that any perks unlocked via this method will be randomized, even if you would normally be able to select the one you want.

To use Upgrade Parts on an item: (1) place the weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the stack of Upgrade Parts you wish to use.

Gear experience boosters
Image Name Description
Upgrade Parts.png Upgrade Parts Adds 10,000 XP to a piece of gear
Upgrade Parts MKII.png Upgrade Parts MKII Adds 100,000 XP to a piece of gear
Upgrade Parts MKIII.png Upgrade Parts MKIII Adds 1,000,000 XP to a piece of gear

Weapon perk rank upgrades

If the rank of the perks on your weapon could use a little tune-up, there are several items that you may find interesting, see the table below.

To use any of them: (1) place your weapon on the ground; (2) click and hold the left mouse button on it; (3) from the drop‑down menu, select the bag icon; (4) in the inventory window that appears, click on the item you wish to use. Alien weapons are only compatible with GMU1000.

Gear mod upgrades
Image Item name Function Loot drop pool Success chance
Rustplate Wrench.png Rustplate Wrench Upranks perk #1 Common (trash cans)
  • F → E: 100%
  • E → D: 100%
  • D → C: 100%
  • C → B: 100%
  • B → A: 100%
  • A → S: 50%
  • S → S+: 10%
Boltgrip Tuner.png Boltgrip Tuner Upranks perk #2 Tools
Chromed Gearwheel.png Chromed Gearwheel Upranks perk #3 SPECIAL implants
Vault-Lock Calibrator.png Vault-Lock Calibrator Upranks perk #4 Combat implants
Neon Flux Core.png Neon Flux Core Upranks perk #5 Vertibird parts
Echelon Overdrive Chip.png Echelon Overdrive Chip Upranks perk #6 T6 dungeons only
Wattz Precision Coil.png Wattz Precision Coil Upranks the Roger perk Rare items
GMU1000.png GMU1000 Upranks Alien perk #1 Crafting

See also