Difference between revisions of "Tools"

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m (Added some information; reorganized the table)
m (Added some more crafting recipes and images)
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!Picture
 
!Picture
 
!Name
 
!Name
!Description/Function
+
!Benefit
 
!Crafting<br>requirements
 
!Crafting<br>requirements
 
!Required materials
 
!Required materials
Line 99: Line 99:
 
|Expanded Lockpick Set
 
|Expanded Lockpick Set
 
|[[Robbery]] +50%
 
|[[Robbery]] +50%
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench]]
+
|[[Crafting]] 100%<br>[[Level]] 50
 
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]<br>[[Advanced Workbench]]
 
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]<br>[[Advanced Workbench]]
 
|
 
|
 
|-
 
|-
|<!--Picture-->
+
|[[File:Move Amplifier.png|center]]
 
|Move Amplifier
 
|Move Amplifier
 
|[[Traps]] +50%
 
|[[Traps]] +50%
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|<!--Picture-->
 
|<!--Picture-->
 
|-
 
|-
|<!--Picture-->
+
|[[File:Sound Amplifier.png|center]]
 
|Sound Amplifier
 
|Sound Amplifier
 
|[[Traps]] +100%
 
|[[Traps]] +100%
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|Screwdriver
 
|Screwdriver
 
|[[Science]] +50%
 
|[[Science]] +50%
|<!--Crafting requirements-->
+
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
|<!--Required materials-->
+
|1 x [[Alloys]]<br>1 x [[Wood]]
 
|<!--Notes-->
 
|<!--Notes-->
 
|-
 
|-
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|Super Screwdriver
 
|Super Screwdriver
 
|[[Science]] +100%
 
|[[Science]] +100%
|<!--Crafting requirements-->
+
|[[Crafting]] 100%<br>[[Level]] 50
|<!--Required materials-->
+
|1 x [[High Quality Alloys]]<br>1 x [[Wood]]<br>[[Advanced Workbench]]
 
|<!--Notes-->
 
|<!--Notes-->
 
|-
 
|-
 
|[[File:Cutter.gif|center]]
 
|[[File:Cutter.gif|center]]
 
|Tool
 
|Tool
|[[Repair]] +25%
+
|[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]'''
|<!--Crafting requirements-->
+
|[[Crafting]] 75%<br>[[Level]] 24
|<!--Required materials-->
+
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>[[Workbench]]
 
|<!--Notes-->
 
|<!--Notes-->
 
|-
 
|-
 
|[[File:SuperToolKit.gif|center]]
 
|[[File:SuperToolKit.gif|center]]
 
|Super Tool Kit
 
|Super Tool Kit
|[[Repair]] +50%
+
|[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]'''
|<!--Crafting requirements-->
+
|[[Crafting]] 100%<br>[[Level]] 50
|<!--Required materials-->
+
|3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>[[Advanced Workbench]]
 
|
 
|
 +
|-
 +
|[[File:Professional Tool Set.png|center]]
 +
|Professional Tool Set
 +
|[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]'''
 +
|[[Crafting]] 300%<br>[[Level]] 750
 +
|2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]<br>[[High Tech Workbench]]
 +
|<!--Notes-->
 +
|-
 +
|[[File:Oil Can.png|center]]
 +
|Oil Can
 +
|[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]'''
 +
| -
 +
| -
 +
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus
 
|-
 
|-
 
|[[File:Binoculars.png|center]]
 
|[[File:Binoculars.png|center]]
 
|Binoculars
 
|Binoculars
 
|Accuracy bonus
 
|Accuracy bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|2 x [[Metal Parts]]<br>1 x [[Minerals]]
 
|<!--Notes-->
 
|<!--Notes-->
 
|-
 
|-
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|Military Binoculars
 
|Military Binoculars
 
|Accuracy bonus
 
|Accuracy bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 100%<br>[[Level]] 50
|<!--Required materials-->
+
|5 x [[Good Metal Parts]]<br>1 x [[Binoculars]]
 
|<!--Notes-->
 
|<!--Notes-->
 
|-
 
|-
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|Camouflage
 
|Camouflage
 
|[[Sneak]] bonus
 
|[[Sneak]] bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 25%<br>[[Level]] 5
|<!--Required materials-->
+
|5 x [[Fibers]]<br>[[Advanced Workbench]]
 
|Consumed when used
 
|Consumed when used
 
|-
 
|-
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|Military Camouflage
 
|Military Camouflage
 
|[[Sneak]] bonus
 
|[[Sneak]] bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|5 x [[High Quality Fibers]]
 
|Consumed when used
 
|Consumed when used
 
|-
 
|-
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|Stealth Boy
 
|Stealth Boy
 
|[[Sneak]] bonus
 
|[[Sneak]] bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 100%<br>[[Level]] 50
|<!--Required materials-->
+
|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]]
 
|Consumed when used
 
|Consumed when used
 
|-
 
|-
|<!--Picture-->
+
|[[File:Stealth Boy MK2.png|center]]
 
|Stealth Boy MKII
 
|Stealth Boy MKII
 
|[[Sneak]] bonus
 
|[[Sneak]] bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 150%<br>[[Level]] 250
|<!--Required materials-->
+
|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]]
 
|Consumed when used
 
|Consumed when used
 
|-
 
|-
|<!--Picture-->
+
|[[File:Stealth Boy MK3.png|center]]
 
|Stealth Boy MKIII
 
|Stealth Boy MKIII
 
|[[Sneak]] bonus
 
|[[Sneak]] bonus
|<!--Crafting requirements-->
+
|[[Crafting]] 200%<br>[[Level]] 750
|<!--Required materials-->
+
|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]]
 
|Consumed when used
 
|Consumed when used
 
|-
 
|-
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|[[File:GEIGER4.gif|center]]
 
|[[File:GEIGER4.gif|center]]
 
|Geiger Counter
 
|Geiger Counter
|<!--Description/Function-->
 
|<!--Crafting requirements-->
 
|<!--Required materials-->
 
|<!--Notes-->
 
|-
 
|<!--Picture-->
 
|Oil Can
 
|Restores an item to perfect condition
 
|<!--Crafting requirements-->
 
|<!--Required materials-->
 
|Consumed on use
 
|-
 
|<!--Picture-->
 
|Professional Tool Set
 
 
|<!--Description/Function-->
 
|<!--Description/Function-->
 
|<!--Crafting requirements-->
 
|<!--Crafting requirements-->
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|Ignores walls
 
|Ignores walls
 
|-
 
|-
|<!--Picture-->
+
|[[File:RobCo Motion Sensor.png|center]]
 
|RobCo Motion Sensor
 
|RobCo Motion Sensor
 
|Sneak autodetection within your FoV
 
|Sneak autodetection within your FoV
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|Folded Tent
 
|Folded Tent
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]<br>[[Workbench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
 
|-
 
|-
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|Hollowmaker Tools
 
|Hollowmaker Tools
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|5 x [[Wood]]<br>1 x [[Shovel]]<br>[[Workbench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
 
|-
 
|-
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|Patch Kit
 
|Patch Kit
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|5 x [[Metal Parts]]<br>1 x [[Lock]]<br>[[Workbench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
 
|-
 
|-
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|Scrapshaper Kit
 
|Scrapshaper Kit
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|5 x [[Junk]]<br>1 x [[Move Amplifier]]<br>[[Workbench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
 
|-
 
|-
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|Trackshaper Tool
 
|Trackshaper Tool
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base_station.png|Station]])
 
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base_station.png|Station]])
|<!--Crafting requirements-->
+
|[[Crafting]] 50%<br>[[Level]] 24
|<!--Required materials-->
+
|5 x [[Alloys]]<br>1 x [[Wrench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
 
|-
 
|-
 
|}
 
|}

Revision as of 17:01, 26 December 2025

This page is currently under construction.

Use Category:Tools until this notice disappears.

____

Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.

Picture Name Benefit Crafting
requirements
Required materials Notes
Backpack.png
Backpack Increases carry weight capacity Crafting 75%
Level 24
1 x Gecko Pelt
1 x Fibers
Workbench
Can be put in either of your hand slots, effect stacks with Bag
Bag.png
Bag Increases carry weight capacity Crafting 100%
Level 50
1 x Golden Gecko Pelt
1 x High Quality Fibers
Advanced Workbench
Can be put in either of your hand slots, effect stacks with Backpack
1staid.gif
First Aid Kit First Aid +25% Crafting 75%
Level 24
1 x Chemical Component
2 x Junk
Workbench
Sold by doctors in New Vault City and San Francisco
Faid2.gif
Field Medic First Aid Kit First Aid +50% Crafting 100%
Level 50
1 x High Quality Chemical Component
2 x Junk
Sold by doctors in New Vault City and San Francisco
Docbag7.gif
Doctor's Bag Doctor +25% Crafting 75%
Level 24
1 x Chemical Component
2 x Junk
Workbench
Sold by doctors in New Vault City and San Francisco
Docbag2.gif
Paramedics Bag Doctor +50% Crafting 75%
Level 24
1 x Chemical Component
2 x Junk
Workbench
Sold by doctors in New Vault City and San Francisco
Cutters.png
Cutters Crafting +50% Crafting 75%
Level 24
1 x Metal Parts
1 x Wood
Workbench
MacGyver Set.png
MacGyver Set Crafting +100% Crafting 100%
Level 50
1 x Good Metal Parts
1 x Wood
Advanced Workbench
Engineer Hammer.png
Engineer Hammer Engineering +50% Crafting 75%
Level 24
1 x Flint
1 x Wood
Workbench
Super Wrench.png
Super Wrench Engineering +100% Crafting 100%
Level 50
1 x Good Metal Parts
1 x Wood
Advanced Workbench
Lockpickset.gif
Lockpicks Robbery +25% Crafting 75%
Level 24
1 x Brahmin Hide
5 x Metal Parts
Workbench
Exlockpickset.gif
Expanded Lockpick Set Robbery +50% Crafting 100%
Level 50
1 x Brahmin Hide
5 x Good Metal Parts
Advanced Workbench
Move Amplifier.png
Move Amplifier Traps +50% Crafting 75%
Level 24
1 x Electronic Parts
1 x Wood
Workbench
Sound Amplifier.png
Sound Amplifier Traps +100% Crafting 100%
Level 50
1 x High Quality Electronic Parts
1 x Wood
Advanced Workbench
Screwdriver.png
Screwdriver Science +50% Crafting 75%
Level 24
Workbench
1 x Alloys
1 x Wood
Super Screwdriver.png
Super Screwdriver Science +100% Crafting 100%
Level 50
1 x High Quality Alloys
1 x Wood
Advanced Workbench
Cutter.gif
Tool Repair bonus, see this table Crafting 75%
Level 24
1 x Flint
1 x Metal Parts
Workbench
SuperToolKit.gif
Super Tool Kit Repair bonus, see this table Crafting 100%
Level 50
3 x High Quality Alloys
3 x Good Metal Parts
Advanced Workbench
Professional Tool Set.png
Professional Tool Set Repair bonus, see this table Crafting 300%
Level 750
2 x Steel Plate
2 x Carbon Polymer Barrels
2 x Microchips
2 x Cylindrical Rotary Lock
High Tech Workbench
Oil Can.png
Oil Can Repair bonus, see this table - - As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus
Binoculars.png
Binoculars Accuracy bonus Crafting 50%
Level 24
2 x Metal Parts
1 x Minerals
Military Binoculars.png
Military Binoculars Accuracy bonus Crafting 100%
Level 50
5 x Good Metal Parts
1 x Binoculars
Camouflage.png
Camouflage Sneak bonus Crafting 25%
Level 5
5 x Fibers
Advanced Workbench
Consumed when used
Military Camouflage.png
Military Camouflage Sneak bonus Crafting 50%
Level 24
5 x High Quality Fibers Consumed when used
STLTHBOY.gif
Stealth Boy Sneak bonus Crafting 100%
Level 50
3 x High Quality Electronic Parts
5 x High Quality Alloys
5 x High Quality Fibers
1 x Blueprint
Consumed when used
Stealth Boy MK2.png
Stealth Boy MKII Sneak bonus Crafting 150%
Level 250
1 x Electric Motor
1 x Brahmin Hide
6 x High Quality Electronic Parts
1 x Blueprint
Consumed when used
Stealth Boy MK3.png
Stealth Boy MKIII Sneak bonus Crafting 200%
Level 750
1 x Polymers
1 x Engine
1 x Goretex
1 x Carbon Polymer
1 x Blueprint
Consumed when used
Electronic Lockpick.png
Electronic Lockpick Enables you to lockpick cases Crafting 300%
Level 750
2 x Electric Amplifier
2 x Leather Hide
4 x Advanced Polymers
4 x Glass Polymers
2 x Capacitors
1 x Blueprint
Electronic Lockpick MKII.png
Electronic Lockpick MKII Enables you to lockpick cases - -
Lock.gif
Lock
Fingerlock.png
Fingerlock
GEIGER4.gif
Geiger Counter
Motion.gif
Wattz Motion Sensor Motion detection in 15-hex radius Ignores walls
RobCo Motion Sensor.png
RobCo Motion Sensor Sneak autodetection within your FoV
Rope.gif
Rope Subduing critters
Rustyshovel.gif
Old Shovel Enables shit shoveling - -
Shovel1.gif
Shovel Enables shit shoveling
Axe.gif
Hatchet Enables Wood harvesting
Primitivetool.gif
Primitive Tool Enables mining and logging Has a chance to break each time it is used
Sledge.gif
Sledgehammer Enables mining
Ssledge2.gif
Super Sledge Enables Uranium Ore and Gold mining
Oknife.gif
Various knives Enable Fiber harvesting - - Knife, Combat Knife, "Little Jesus"
Folded Tent.png
Folded Tent Sets up a tier 1 base (Tent) Crafting 50%
Level 24
5 x Brahmin Hide
1 x Rope
Workbench
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Hollowmaker Tools Sets up a tier 1 base (Cave) Crafting 50%
Level 24
5 x Wood
1 x Shovel
Workbench
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Patch Kit Sets up a tier 1 base (Ruins hideout) Crafting 50%
Level 24
5 x Metal Parts
1 x Lock
Workbench
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Scrapshaper Kit Sets up a tier 1 base (Workshop) Crafting 50%
Level 24
5 x Junk
1 x Move Amplifier
Workbench
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Trackshaper Tool Sets up a tier 1 base (Station) Crafting 50%
Level 24
5 x Alloys
1 x Wrench
Can be used in any empty randomly generated map; consumed when used