Difference between revisions of "Tools"
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m (Added some information; reorganized the table) |
m (Added some more crafting recipes and images) |
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| Line 13: | Line 13: | ||
!Picture | !Picture | ||
!Name | !Name | ||
| − | ! | + | !Benefit |
!Crafting<br>requirements | !Crafting<br>requirements | ||
!Required materials | !Required materials | ||
| Line 99: | Line 99: | ||
|Expanded Lockpick Set | |Expanded Lockpick Set | ||
|[[Robbery]] +50% | |[[Robbery]] +50% | ||
| − | |[[Crafting]] 100%<br>[[Level]] 50 | + | |[[Crafting]] 100%<br>[[Level]] 50 |
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]<br>[[Advanced Workbench]] | |1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]<br>[[Advanced Workbench]] | ||
| | | | ||
|- | |- | ||
| − | | | + | |[[File:Move Amplifier.png|center]] |
|Move Amplifier | |Move Amplifier | ||
|[[Traps]] +50% | |[[Traps]] +50% | ||
| Line 111: | Line 111: | ||
|<!--Picture--> | |<!--Picture--> | ||
|- | |- | ||
| − | | | + | |[[File:Sound Amplifier.png|center]] |
|Sound Amplifier | |Sound Amplifier | ||
|[[Traps]] +100% | |[[Traps]] +100% | ||
| Line 121: | Line 121: | ||
|Screwdriver | |Screwdriver | ||
|[[Science]] +50% | |[[Science]] +50% | ||
| − | |< | + | |[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]] |
| − | |< | + | |1 x [[Alloys]]<br>1 x [[Wood]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
| Line 128: | Line 128: | ||
|Super Screwdriver | |Super Screwdriver | ||
|[[Science]] +100% | |[[Science]] +100% | ||
| − | |< | + | |[[Crafting]] 100%<br>[[Level]] 50 |
| − | |< | + | |1 x [[High Quality Alloys]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
|[[File:Cutter.gif|center]] | |[[File:Cutter.gif|center]] | ||
|Tool | |Tool | ||
| − | |[[Repair]] | + | |[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]''' |
| − | |< | + | |[[Crafting]] 75%<br>[[Level]] 24 |
| − | |< | + | |1 x [[Flint]]<br>1 x [[Metal Parts]]<br>[[Workbench]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
|[[File:SuperToolKit.gif|center]] | |[[File:SuperToolKit.gif|center]] | ||
|Super Tool Kit | |Super Tool Kit | ||
| − | |[[Repair]] | + | |[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]''' |
| − | |< | + | |[[Crafting]] 100%<br>[[Level]] 50 |
| − | |< | + | |3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>[[Advanced Workbench]] |
| | | | ||
| + | |- | ||
| + | |[[File:Professional Tool Set.png|center]] | ||
| + | |Professional Tool Set | ||
| + | |[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]''' | ||
| + | |[[Crafting]] 300%<br>[[Level]] 750 | ||
| + | |2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]<br>[[High Tech Workbench]] | ||
| + | |<!--Notes--> | ||
| + | |- | ||
| + | |[[File:Oil Can.png|center]] | ||
| + | |Oil Can | ||
| + | |[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]''' | ||
| + | | - | ||
| + | | - | ||
| + | |As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus | ||
|- | |- | ||
|[[File:Binoculars.png|center]] | |[[File:Binoculars.png|center]] | ||
|Binoculars | |Binoculars | ||
|Accuracy bonus | |Accuracy bonus | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | |< | + | |2 x [[Metal Parts]]<br>1 x [[Minerals]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
| Line 156: | Line 170: | ||
|Military Binoculars | |Military Binoculars | ||
|Accuracy bonus | |Accuracy bonus | ||
| − | |< | + | |[[Crafting]] 100%<br>[[Level]] 50 |
| − | |< | + | |5 x [[Good Metal Parts]]<br>1 x [[Binoculars]] |
|<!--Notes--> | |<!--Notes--> | ||
|- | |- | ||
| Line 163: | Line 177: | ||
|Camouflage | |Camouflage | ||
|[[Sneak]] bonus | |[[Sneak]] bonus | ||
| − | |< | + | |[[Crafting]] 25%<br>[[Level]] 5 |
| − | |< | + | |5 x [[Fibers]]<br>[[Advanced Workbench]] |
|Consumed when used | |Consumed when used | ||
|- | |- | ||
| Line 170: | Line 184: | ||
|Military Camouflage | |Military Camouflage | ||
|[[Sneak]] bonus | |[[Sneak]] bonus | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | | | + | |5 x [[High Quality Fibers]] |
|Consumed when used | |Consumed when used | ||
|- | |- | ||
| Line 177: | Line 191: | ||
|Stealth Boy | |Stealth Boy | ||
|[[Sneak]] bonus | |[[Sneak]] bonus | ||
| − | |< | + | |[[Crafting]] 100%<br>[[Level]] 50 |
| − | |< | + | |3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]] |
|Consumed when used | |Consumed when used | ||
|- | |- | ||
| − | | | + | |[[File:Stealth Boy MK2.png|center]] |
|Stealth Boy MKII | |Stealth Boy MKII | ||
|[[Sneak]] bonus | |[[Sneak]] bonus | ||
| − | |< | + | |[[Crafting]] 150%<br>[[Level]] 250 |
| − | |< | + | |1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]] |
|Consumed when used | |Consumed when used | ||
|- | |- | ||
| − | | | + | |[[File:Stealth Boy MK3.png|center]] |
|Stealth Boy MKIII | |Stealth Boy MKIII | ||
|[[Sneak]] bonus | |[[Sneak]] bonus | ||
| − | |< | + | |[[Crafting]] 200%<br>[[Level]] 750 |
| − | |< | + | |1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]] |
|Consumed when used | |Consumed when used | ||
|- | |- | ||
| Line 225: | Line 239: | ||
|[[File:GEIGER4.gif|center]] | |[[File:GEIGER4.gif|center]] | ||
|Geiger Counter | |Geiger Counter | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|<!--Description/Function--> | |<!--Description/Function--> | ||
|<!--Crafting requirements--> | |<!--Crafting requirements--> | ||
| Line 251: | Line 251: | ||
|Ignores walls | |Ignores walls | ||
|- | |- | ||
| − | | | + | |[[File:RobCo Motion Sensor.png|center]] |
|RobCo Motion Sensor | |RobCo Motion Sensor | ||
|Sneak autodetection within your FoV | |Sneak autodetection within your FoV | ||
| Line 317: | Line 317: | ||
|Folded Tent | |Folded Tent | ||
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]]) | |Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]]) | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | |< | + | |5 x [[Brahmin Hide]]<br>1 x [[Rope]]<br>[[Workbench]] |
|Can be used in any empty randomly generated map; consumed when used | |Can be used in any empty randomly generated map; consumed when used | ||
|- | |- | ||
| Line 324: | Line 324: | ||
|Hollowmaker Tools | |Hollowmaker Tools | ||
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]]) | |Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]]) | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | |< | + | |5 x [[Wood]]<br>1 x [[Shovel]]<br>[[Workbench]] |
|Can be used in any empty randomly generated map; consumed when used | |Can be used in any empty randomly generated map; consumed when used | ||
|- | |- | ||
| Line 331: | Line 331: | ||
|Patch Kit | |Patch Kit | ||
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]]) | |Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]]) | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | |< | + | |5 x [[Metal Parts]]<br>1 x [[Lock]]<br>[[Workbench]] |
|Can be used in any empty randomly generated map; consumed when used | |Can be used in any empty randomly generated map; consumed when used | ||
|- | |- | ||
| Line 338: | Line 338: | ||
|Scrapshaper Kit | |Scrapshaper Kit | ||
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base workshop.png|Workshop]]) | |Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base workshop.png|Workshop]]) | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | |< | + | |5 x [[Junk]]<br>1 x [[Move Amplifier]]<br>[[Workbench]] |
|Can be used in any empty randomly generated map; consumed when used | |Can be used in any empty randomly generated map; consumed when used | ||
|- | |- | ||
| Line 345: | Line 345: | ||
|Trackshaper Tool | |Trackshaper Tool | ||
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base_station.png|Station]]) | |Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base_station.png|Station]]) | ||
| − | |< | + | |[[Crafting]] 50%<br>[[Level]] 24 |
| − | |< | + | |5 x [[Alloys]]<br>1 x [[Wrench]] |
|Can be used in any empty randomly generated map; consumed when used | |Can be used in any empty randomly generated map; consumed when used | ||
|- | |- | ||
|} | |} | ||
Revision as of 17:01, 26 December 2025
| ⚠ This page is currently under construction.
Use Category:Tools until this notice disappears. |
____
Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
| Picture | Name | Benefit | Crafting requirements |
Required materials | Notes | |
|---|---|---|---|---|---|---|
| Backpack | Increases carry weight capacity | Crafting 75% Level 24 |
1 x Gecko Pelt 1 x Fibers Workbench |
Can be put in either of your hand slots, effect stacks with Bag | ||
| Bag | Increases carry weight capacity | Crafting 100% Level 50 |
1 x Golden Gecko Pelt 1 x High Quality Fibers Advanced Workbench |
Can be put in either of your hand slots, effect stacks with Backpack | ||
| First Aid Kit | First Aid +25% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by doctors in New Vault City and San Francisco | ||
| Field Medic First Aid Kit | First Aid +50% | Crafting 100% Level 50 |
1 x High Quality Chemical Component 2 x Junk |
Sold by doctors in New Vault City and San Francisco | ||
| Doctor's Bag | Doctor +25% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by doctors in New Vault City and San Francisco | ||
| Paramedics Bag | Doctor +50% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by doctors in New Vault City and San Francisco | ||
| Cutters | Crafting +50% | Crafting 75% Level 24 |
1 x Metal Parts 1 x Wood Workbench |
|||
| MacGyver Set | Crafting +100% | Crafting 100% Level 50 |
1 x Good Metal Parts 1 x Wood Advanced Workbench |
|||
| Engineer Hammer | Engineering +50% | Crafting 75% Level 24 |
1 x Flint 1 x Wood Workbench |
|||
| Super Wrench | Engineering +100% | Crafting 100% Level 50 |
1 x Good Metal Parts 1 x Wood Advanced Workbench |
|||
| Lockpicks | Robbery +25% | Crafting 75% Level 24 |
1 x Brahmin Hide 5 x Metal Parts Workbench |
|||
| Expanded Lockpick Set | Robbery +50% | Crafting 100% Level 50 |
1 x Brahmin Hide 5 x Good Metal Parts Advanced Workbench |
|||
| Move Amplifier | Traps +50% | Crafting 75% Level 24 |
1 x Electronic Parts 1 x Wood Workbench |
|||
| Sound Amplifier | Traps +100% | Crafting 100% Level 50 |
1 x High Quality Electronic Parts 1 x Wood Advanced Workbench |
|||
| Screwdriver | Science +50% | Crafting 75% Level 24 Workbench |
1 x Alloys 1 x Wood |
|||
| Super Screwdriver | Science +100% | Crafting 100% Level 50 |
1 x High Quality Alloys 1 x Wood Advanced Workbench |
|||
| Tool | Repair bonus, see this table | Crafting 75% Level 24 |
1 x Flint 1 x Metal Parts Workbench |
|||
| Super Tool Kit | Repair bonus, see this table | Crafting 100% Level 50 |
3 x High Quality Alloys 3 x Good Metal Parts Advanced Workbench |
|||
| Professional Tool Set | Repair bonus, see this table | Crafting 300% Level 750 |
2 x Steel Plate 2 x Carbon Polymer Barrels 2 x Microchips 2 x Cylindrical Rotary Lock High Tech Workbench |
|||
| Oil Can | Repair bonus, see this table | - | - | As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus | ||
| Binoculars | Accuracy bonus | Crafting 50% Level 24 |
2 x Metal Parts 1 x Minerals |
|||
| Military Binoculars | Accuracy bonus | Crafting 100% Level 50 |
5 x Good Metal Parts 1 x Binoculars |
|||
| Camouflage | Sneak bonus | Crafting 25% Level 5 |
5 x Fibers Advanced Workbench |
Consumed when used | ||
| Military Camouflage | Sneak bonus | Crafting 50% Level 24 |
5 x High Quality Fibers | Consumed when used | ||
| Stealth Boy | Sneak bonus | Crafting 100% Level 50 |
3 x High Quality Electronic Parts 5 x High Quality Alloys 5 x High Quality Fibers 1 x Blueprint |
Consumed when used | ||
| Stealth Boy MKII | Sneak bonus | Crafting 150% Level 250 |
1 x Electric Motor 1 x Brahmin Hide 6 x High Quality Electronic Parts 1 x Blueprint |
Consumed when used | ||
| Stealth Boy MKIII | Sneak bonus | Crafting 200% Level 750 |
1 x Polymers 1 x Engine 1 x Goretex 1 x Carbon Polymer 1 x Blueprint |
Consumed when used | ||
| Electronic Lockpick | Enables you to lockpick cases | Crafting 300% Level 750 |
2 x Electric Amplifier 2 x Leather Hide 4 x Advanced Polymers 4 x Glass Polymers 2 x Capacitors 1 x Blueprint |
|||
| Electronic Lockpick MKII | Enables you to lockpick cases | - | - | |||
| Lock | ||||||
| Fingerlock | ||||||
| Geiger Counter | ||||||
| Wattz Motion Sensor | Motion detection in 15-hex radius | Ignores walls | ||||
| RobCo Motion Sensor | Sneak autodetection within your FoV | |||||
| Rope | Subduing critters | |||||
| Old Shovel | Enables shit shoveling | - | - | |||
| Shovel | Enables shit shoveling | |||||
| Hatchet | Enables Wood harvesting | |||||
| Primitive Tool | Enables mining and logging | Has a chance to break each time it is used | ||||
| Sledgehammer | Enables mining | |||||
| Super Sledge | Enables Uranium Ore and Gold mining | |||||
| Various knives | Enable Fiber harvesting | - | - | Knife, Combat Knife, "Little Jesus" | ||
| Folded Tent | Sets up a tier 1 base (Tent) | Crafting 50% Level 24 |
5 x Brahmin Hide 1 x Rope Workbench |
Can be used in any empty randomly generated map; consumed when used | ||
| Hollowmaker Tools | Sets up a tier 1 base (Cave) | Crafting 50% Level 24 |
5 x Wood 1 x Shovel Workbench |
Can be used in any empty randomly generated map; consumed when used | ||
| Patch Kit | Sets up a tier 1 base (Ruins hideout) | Crafting 50% Level 24 |
5 x Metal Parts 1 x Lock Workbench |
Can be used in any empty randomly generated map; consumed when used | ||
| Scrapshaper Kit | Sets up a tier 1 base (Workshop) | Crafting 50% Level 24 |
5 x Junk 1 x Move Amplifier Workbench |
Can be used in any empty randomly generated map; consumed when used | ||
| Trackshaper Tool | Sets up a tier 1 base (Station) | Crafting 50% Level 24 |
5 x Alloys 1 x Wrench |
Can be used in any empty randomly generated map; consumed when used |




































