Difference between revisions of "Random Boy"

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*Stats can stack
 
*Stats can stack
 
Stats what Randomboy can roll:
 
Stats what Randomboy can roll:
*[[Critical Power]] -20 or 20
+
*[[Critical Power]] -20 or 40
*[[Critical Power]] -20% or 20%
+
*[[Critical Power]] -20% or 40%
*[[Critical Chance]] -5% or 5%
+
*[[Critical Chance]] -5% or 10%
*One of [[DR]] -3% or 3%
+
*One of [[DR]] -3% or 10%
*One of [[DT]] -1 or 1
+
*One of [[DT]] -1 or 6
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 25 and carry weight -50 to 50
+
*[[Rad Resistance]] and [[Poison Resistance]] -25 or 50 and carry weight -50 to 100
*all of [[S.P.E.C.I.A.L.]] -1 or 1
+
*all of [[S.P.E.C.I.A.L.]] -1 or 3
*[[Hit Points]] -20 or 20
+
*[[Hit Points]] -20 or 50
*[[Action Points]] and turnbased AP for move -1 or 1
+
*[[Action Points]] and turnbased AP for move -1 or 3
*[[Sequence]] -5 or 5
+
*[[Sequence]] -25 or 75
*[[Melee]] Damage -5 or 5
+
*[[Melee]] Damage -5 or 20
*[[Healing Rate]] -10 or 10
+
*[[Healing Rate]] -20 or 60
*[[Armor Class]] -5 or 5
+
*[[Armor Class]] -75 or 225
 
| 0-100
 
| 0-100
 
|-
 
|-

Revision as of 17:30, 6 May 2022

Name Req.
level
Effect Notes Basic
Critical
Power
Random Boy 100
  • +1 Action Points
  • Chance to roll of 20% while tick effect
  • Rolls 9 stats, can be negative
  • If randomboy rolls negative stat he have chance to convert it to positive (roll 1-61 have to be lower than Luck*3)

Roll 1 extra stat which effect is scaling with Luck:

  • You can take this perk in New Reno Shark Club
  • Stats can stack

Stats what Randomboy can roll:

0-100