Difference between revisions of "Reputation"

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|style="color:green"| '''1500+'''
 
|style="color:green"| '''1500+'''
 
|style="color:green"| Idolized
 
|style="color:green"| Idolized
| Green symbols near nickname
+
|  
 +
*Green symbols near nickname
 
|-
 
|-
 
|-
 
|-
 
|style="color:green"| '''901 to 1499'''
 
|style="color:green"| '''901 to 1499'''
 
|style="color:green"| Liked
 
|style="color:green"| Liked
| -Access to neutral caps traders (cathedral, Adytum train station, infinity mines, Junkyard, New Reno Stables)<br> -1 less damage per bullet
+
|  
 +
*Access to neutral caps traders (cathedral, Adytum train station, infinity mines, Junkyard, New Reno Stables)
 +
*-1 less damage per bullet
 
|-
 
|-
 
|-
 
|-
 
|style="color:green"| '''301 to 900'''
 
|style="color:green"| '''301 to 900'''
 
|style="color:green"| Accepted
 
|style="color:green"| Accepted
| No effect.
+
|  
 +
*Higher payment in caravans and contracts
 +
*+10% barter skill for item prices
 +
*Encounters by raiders groups
 +
*Cannibal drugs don't drop from your kills
 
|-
 
|-
 
|-
 
|-
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|style="color:red"| '''-301 to -900'''
 
|style="color:red"| '''-301 to -900'''
 
|style="color:red"| Antipathy
 
|style="color:red"| Antipathy
| Caravans and patrols of the faction will attack you in their random encounters.
+
|  
 +
* You gain Raider reputation faster
 +
* +10% skill for robbery calculation
 +
* Traders won't trade with you
 +
* 10% less exp gained
 
|-
 
|-
 
|-
 
|-
 
|style="color:red"| '''-901 to -1500'''
 
|style="color:red"| '''-901 to -1500'''
 
|style="color:red"| Hated
 
|style="color:red"| Hated
| Caravans and patrols of the faction will attack you in their random encounters.
+
|  
 +
* 1 less perception
 +
* 10 more HP
 
|-
 
|-
 
|-
 
|-
 
|style="color:red"| '''-1501 to -∞'''
 
|style="color:red"| '''-1501 to -∞'''
 
|style="color:red"| Vilified
 
|style="color:red"| Vilified
| Shot on sight by town guards (if any), and members of the faction. Caravans and patrols of the faction will attack you in their random encounters.
+
|  
 +
* No change from 900
 
|-
 
|-
 
|-
 
|-

Revision as of 12:03, 7 January 2023

There is 2 main reputations in Fonline 3 being:

  • Wastelander

Gains on: -Take part in GM events: PvP, PvE, Turnbased -Killing players with high Raider Reputation -Finishing contracts quests

  • Raider

Aside from this there are the 5 War event/ Currency factions that offer reputation changes being:

  • The Enclave
  • The Brotherhood of Steel
  • NCR
  • Vault City
  • The Masters Army

Lastly there are 4 New Reno families that each have their own reputation being:

  • The Mordinos
  • The Bishops
  • The Wrights
  • The Salvatories

Reputations Notes

  • Each reputation will have own its own positive and negative effects.You may want to have some reputations in the negative for some effects.
  • To check your reputation just go in your character open and check the Karma tab.
  • Contracts are a good way to increase/ decrease your reputation.


Reseting the Reputation

Go to the Cathedral of the Lost near San Francisco to reset your reputations. Entering the Catedral cost 10 caps,and the reset costs 5000 caps.

Reputation Impact

If your reputation in a town or a faction reaches a certain amount - positive or negative - it will affect the actions of the community towards you.

Reputation Effect: Wastelander Raider NCR BOS Enclave Masters Army Vault City Mordino Family Bishop Family Wright Family Salvatorie Family
1500+ Idolized
  • Green symbols near nickname
901 to 1499 Liked
  • Access to neutral caps traders (cathedral, Adytum train station, infinity mines, Junkyard, New Reno Stables)
  • -1 less damage per bullet
301 to 900 Accepted
  • Higher payment in caravans and contracts
  • +10% barter skill for item prices
  • Encounters by raiders groups
  • Cannibal drugs don't drop from your kills
-300 to 300 Neutral No effect : Neither liked nor hated.
-301 to -900 Antipathy
  • You gain Raider reputation faster
  • +10% skill for robbery calculation
  • Traders won't trade with you
  • 10% less exp gained
-901 to -1500 Hated
  • 1 less perception
  • 10 more HP
-1501 to -∞ Vilified
  • No change from 900

Critters table

Killing a critter (in a random encounter, mostly) will affect your reputation, but it won't raise it above 0.

Each shot on a guard in a guarded town will decrease your reputation in that town by 250.

Towns reputations

Boneyard Gecko Hub Junktown Klamath Modoc NCR Necropolis Redding Citizens of Vault City

Communities reputations

Broken Hills Ghouls Broken Hills Humans Broken Hills Mutants Bishop Family Enclave Hub Criminals Mordino Family Raiders Salvatores Family Slags Wright Family

Official organizations reputations

Crimson Caravans Far Go Traders Friendly Lending Company Gunrunners NCR Rangers Slaver's Guild The Enclave Unity Water Merchants