Difference between revisions of "Skills"
m (Added a blank sortkey to Category:Skills) |
(Reworded the lead section and reformatted the table; added first three sections: SG, BG, and EW) |
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| − | + | '''Skills''' are a numerical representation of your character's ability to perform specific tasks. | |
| − | + | There are two main ways to increase your skills: reading [[Books|skill books]] and using skill points that you earn every [[level]]. | |
| − | |||
| − | + | All of your skills have a cap, i.e., a limit on how high they can go. In most cases, you can overcome that limit via the [[Learning]] skill. | |
| − | {| | + | Some of the skills apply passively and some can be used directly. The table below lists the active skills' associated action point costs as well as the base cap of each skill. |
| − | !Skill | + | |
| − | !Default | + | Some [[support perks]] require a specific skill level before they can be acquired. For example, [[Educated]] requires [[Science]] ≥ 100%. |
| − | ![[AP]] | + | |
| + | {| class="wikitable" style="text-align:center;" | ||
| + | ! Skill | ||
| + | ! Default cap | ||
| + | ! Base [[AP]]<br>use cost | ||
|- | |- | ||
| − | | [[Small Guns]] | + | | [[#Small Guns|Small Guns]] |
| 300 | | 300 | ||
| − | | | + | | - |
|- | |- | ||
| − | | [[Big Guns]] | + | | [[#Big Guns|Big Guns]] |
| 300 | | 300 | ||
| − | | | + | | - |
|- | |- | ||
| − | | [[Energy Weapons]] | + | | [[#Energy Weapons|Energy Weapons]] |
| 300 | | 300 | ||
| − | | | + | | - |
|- | |- | ||
| [[Close Combat]] | | [[Close Combat]] | ||
| 300 | | 300 | ||
| − | | | + | | - |
|- | |- | ||
| [[Throwing]] | | [[Throwing]] | ||
| 300 | | 300 | ||
| − | | | + | | - |
|- | |- | ||
| [[First Aid]] | | [[First Aid]] | ||
| Line 65: | Line 68: | ||
| [[Speech]] | | [[Speech]] | ||
| 300 | | 300 | ||
| − | | | + | | - |
|- | |- | ||
| [[Barter]] | | [[Barter]] | ||
| 150 | | 150 | ||
| − | | | + | | - |
|- | |- | ||
| [[Crafting]] | | [[Crafting]] | ||
| 200 | | 200 | ||
| − | | | + | | - |
|- | |- | ||
| [[Outdoorsman]] | | [[Outdoorsman]] | ||
| 200 | | 200 | ||
| − | | | + | | - |
|- | |- | ||
|} | |} | ||
<br> | <br> | ||
| + | == Small Guns == | ||
| + | |||
| + | '''Small Guns''' ('''SG''') is a combat skill that determines your ability to handle: | ||
| + | |||
| + | *[[Assault Rifles]] | ||
| + | *[[Damage Pistols]] | ||
| + | *[[Explosive Small Guns]] | ||
| + | *[[Fast Pistols]] | ||
| + | *[[Range Pistols]] | ||
| + | *[[Shotguns]] | ||
| + | *[[SMGs]] | ||
| + | *[[Sniper Rifles]] | ||
| + | *[[Support Rifles]] | ||
| + | |||
| + | The higher your Small Guns skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them. | ||
| + | |||
| + | == Big Guns == | ||
| + | |||
| + | '''Big Guns''' ('''BG''') is a combat skill that determines your ability to handle: | ||
| + | *[[Flamers]] | ||
| + | *[[Heavy Sniper Rifles]] | ||
| + | *[[Machine Guns]] | ||
| + | *[[Miniguns]] | ||
| + | *[[Rocket Launchers]] | ||
| + | |||
| + | The higher your Big Guns skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them. | ||
| + | |||
| + | == Energy Weapons == | ||
| + | |||
| + | '''Energy Weapons''' ('''EW''') is a combat skill that determines your ability to handle: | ||
| + | |||
| + | *[[Electric Weapons]] | ||
| + | *[[Fire Weapons]] | ||
| + | *[[Laser Weapons]] | ||
| + | *[[Plasma Weapons]] | ||
| + | |||
| + | The higher your Energy Weapons skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them. | ||
[[Category:Skills| ]] | [[Category:Skills| ]] | ||
Revision as of 17:09, 20 February 2026
Skills are a numerical representation of your character's ability to perform specific tasks.
There are two main ways to increase your skills: reading skill books and using skill points that you earn every level.
All of your skills have a cap, i.e., a limit on how high they can go. In most cases, you can overcome that limit via the Learning skill.
Some of the skills apply passively and some can be used directly. The table below lists the active skills' associated action point costs as well as the base cap of each skill.
Some support perks require a specific skill level before they can be acquired. For example, Educated requires Science ≥ 100%.
| Skill | Default cap | Base AP use cost |
|---|---|---|
| Small Guns | 300 | - |
| Big Guns | 300 | - |
| Energy Weapons | 300 | - |
| Close Combat | 300 | - |
| Throwing | 300 | - |
| First Aid | 200 | 5 |
| Doctor | 200 | 5 |
| Sneak | 300 | 5 |
| Robbery | 200 | 5 |
| Engineering | 200 | 5 |
| Traps | 150 | 5 |
| Science | 200 | 5 |
| Repair | 200 | 5 |
| Speech | 300 | - |
| Barter | 150 | - |
| Crafting | 200 | - |
| Outdoorsman | 200 | - |
Small Guns
Small Guns (SG) is a combat skill that determines your ability to handle:
- Assault Rifles
- Damage Pistols
- Explosive Small Guns
- Fast Pistols
- Range Pistols
- Shotguns
- SMGs
- Sniper Rifles
- Support Rifles
The higher your Small Guns skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.
Big Guns
Big Guns (BG) is a combat skill that determines your ability to handle:
The higher your Big Guns skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.
Energy Weapons
Energy Weapons (EW) is a combat skill that determines your ability to handle:
The higher your Energy Weapons skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.