Difference between revisions of "Skills"

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m (Added a blank sortkey to Category:Skills)
(Reworded the lead section and reformatted the table; added first three sections: SG, BG, and EW)
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There are 17 skills in [[FOnline 3]]. You can invest into any skill with any character or class. The percentage of the skill shows how good you are at that skill. Each time you [[level]] up, you will gain some [[skill points]]. You can spend these points to increase your skills. Note that weapon skill is a major factor determining your [[Chance to hit]].
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'''Skills''' are a numerical representation of your character's ability to perform specific tasks.
  
==Skills Table==
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There are two main ways to increase your skills: reading [[Books|skill books]] and using skill points that you earn every [[level]].
This lists all of the skills, and each ones starting limit. The limit can be increased with [[Learning]]
 
  
Only [[Support perks]] require a certain amount of skill to get
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All of your skills have a cap, i.e., a limit on how high they can go. In most cases, you can overcome that limit via the [[Learning]] skill.
  
{|border="1" cellpadding="5" cellspacing="0" align="center"
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Some of the skills apply passively and some can be used directly. The table below lists the active skills' associated action point costs as well as the base cap of each skill.
!Skill
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!Default Limit
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Some [[support perks]] require a specific skill level before they can be acquired. For example, [[Educated]] requires [[Science]] ≥ 100%.
![[AP]]
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{| class="wikitable" style="text-align:center;"
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! Skill
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! Default cap
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! Base [[AP]]<br>use cost
 
|-
 
|-
| [[Small Guns]]
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| [[#Small Guns|Small Guns]]
 
| 300
 
| 300
| N/A
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| -
 
|-
 
|-
| [[Big Guns]]
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| [[#Big Guns|Big Guns]]
 
| 300
 
| 300
| N/A
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| -
 
|-
 
|-
| [[Energy Weapons]]
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| [[#Energy Weapons|Energy Weapons]]
 
| 300
 
| 300
| N/A
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| -
 
|-
 
|-
 
| [[Close Combat]]
 
| [[Close Combat]]
 
| 300
 
| 300
| N/A
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| -
 
|-
 
|-
 
| [[Throwing]]
 
| [[Throwing]]
 
| 300
 
| 300
| N/A
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| -
 
|-
 
|-
 
| [[First Aid]]
 
| [[First Aid]]
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| [[Speech]]
 
| [[Speech]]
 
| 300
 
| 300
|
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| -
 
|-
 
|-
 
| [[Barter]]
 
| [[Barter]]
 
| 150
 
| 150
| N/A
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| -
 
|-
 
|-
 
| [[Crafting]]
 
| [[Crafting]]
 
| 200
 
| 200
| N/A
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| -
 
|-
 
|-
 
| [[Outdoorsman]]
 
| [[Outdoorsman]]
 
| 200
 
| 200
| N/A
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| -
 
|-
 
|-
 
|}
 
|}
 
<br>
 
<br>
  
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== Small Guns ==
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'''Small Guns''' ('''SG''') is a combat skill that determines your ability to handle:
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*[[Assault Rifles]]
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*[[Damage Pistols]]
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*[[Explosive Small Guns]]
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*[[Fast Pistols]]
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*[[Range Pistols]]
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*[[Shotguns]]
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*[[SMGs]]
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*[[Sniper Rifles]]
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*[[Support Rifles]]
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The higher your Small Guns skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them.
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== Big Guns ==
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'''Big Guns''' ('''BG''') is a combat skill that determines your ability to handle:
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*[[Flamers]]
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*[[Heavy Sniper Rifles]]
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*[[Machine Guns]]
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*[[Miniguns]]
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*[[Rocket Launchers]]
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The higher your Big Guns skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them.
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== Energy Weapons ==
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'''Energy Weapons''' ('''EW''') is a combat skill that determines your ability to handle:
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*[[Electric Weapons]]
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*[[Fire Weapons]]
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*[[Laser Weapons]]
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*[[Plasma Weapons]]
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The higher your Energy Weapons skill, the higher your [[chance to hit]] with the listed weapon types and the less [[Condition#Weapons|condition they lose]] every time you fire them.
  
 
[[Category:Skills| ]]
 
[[Category:Skills| ]]

Revision as of 17:09, 20 February 2026

Skills are a numerical representation of your character's ability to perform specific tasks.

There are two main ways to increase your skills: reading skill books and using skill points that you earn every level.

All of your skills have a cap, i.e., a limit on how high they can go. In most cases, you can overcome that limit via the Learning skill.

Some of the skills apply passively and some can be used directly. The table below lists the active skills' associated action point costs as well as the base cap of each skill.

Some support perks require a specific skill level before they can be acquired. For example, Educated requires Science ≥ 100%.

Skill Default cap Base AP
use cost
Small Guns 300 -
Big Guns 300 -
Energy Weapons 300 -
Close Combat 300 -
Throwing 300 -
First Aid 200 5
Doctor 200 5
Sneak 300 5
Robbery 200 5
Engineering 200 5
Traps 150 5
Science 200 5
Repair 200 5
Speech 300 -
Barter 150 -
Crafting 200 -
Outdoorsman 200 -


Small Guns

Small Guns (SG) is a combat skill that determines your ability to handle:

The higher your Small Guns skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.

Big Guns

Big Guns (BG) is a combat skill that determines your ability to handle:

The higher your Big Guns skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.

Energy Weapons

Energy Weapons (EW) is a combat skill that determines your ability to handle:

The higher your Energy Weapons skill, the higher your chance to hit with the listed weapon types and the less condition they lose every time you fire them.