Difference between revisions of "Armor perks"

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m (Kompresor moved page Perks of Armors to Armor Perks)
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Revision as of 13:33, 23 January 2022

Perk Name Effect
Anty-Termal System +7% Plasma and Fire DR
Bonus Move +10% more run speed
Cured +9% Normal DR
Defense Enhancement +3% ALL DR
Defensive Belt +2% Damage Reduction
Explosive belt Ability to use suicide
Fill The Gaps -20% to attacker crit chance
Firegeckon's Enchancement +6 Fire and Explode DT
Gain SPECIAL 2 points to one of SPECIAL
Heavy -20 to attacker critt roll
Heavy Stonewall Reduces attacker ST by 15 in heavy handed roll
Integrated Gloves +10 Melee Damage
Iron Skin +30 HP
Laser Reflector +9% Laser DR
Mirror System +7 Laser DT
Regeneration +15 Healing Rate
Shock Protection +7% Explode and Electric DR
Sneaky +50 Sneak
Special Forces Bonus +2 ALL DT
Speed Mechanism +1 action point
Strategic Improvement +30 to AC, +20 to AC cap and +5 Sequence
Survivalist Grants Immune to poison
Terminator Mode Ability to use terminator mode
Tesla Addition +6 Plasma and Electric DT
Tesla Attacker Ability to use discharge
Utility +50 CW, +30% rad resist, +30% poison resist, -1 reload AP cost
Advanced Plate +7 Normal DT

See Also