Armor perks
Revision as of 13:33, 23 January 2022 by Kompresor (talk | contribs) (Kompresor moved page Perks of Armors to Armor Perks)
| Perk Name | Effect |
|---|---|
| Anty-Termal System | +7% Plasma and Fire DR |
| Bonus Move | +10% more run speed |
| Cured | +9% Normal DR |
| Defense Enhancement | +3% ALL DR |
| Defensive Belt | +2% Damage Reduction |
| Explosive belt | Ability to use suicide |
| Fill The Gaps | -20% to attacker crit chance |
| Firegeckon's Enchancement | +6 Fire and Explode DT |
| Gain SPECIAL | 2 points to one of SPECIAL |
| Heavy | -20 to attacker critt roll |
| Heavy Stonewall | Reduces attacker ST by 15 in heavy handed roll |
| Integrated Gloves | +10 Melee Damage |
| Iron Skin | +30 HP |
| Laser Reflector | +9% Laser DR |
| Mirror System | +7 Laser DT |
| Regeneration | +15 Healing Rate |
| Shock Protection | +7% Explode and Electric DR |
| Sneaky | +50 Sneak |
| Special Forces Bonus | +2 ALL DT |
| Speed Mechanism | +1 action point |
| Strategic Improvement | +30 to AC, +20 to AC cap and +5 Sequence |
| Survivalist | Grants Immune to poison |
| Terminator Mode | Ability to use terminator mode |
| Tesla Addition | +6 Plasma and Electric DT |
| Tesla Attacker | Ability to use discharge |
| Utility | +50 CW, +30% rad resist, +30% poison resist, -1 reload AP cost |
| Advanced Plate | +7 Normal DT |