Hit Points

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Hit Points (or HP) define the amount of damage your character can take before dying.

When your hit points reach 0 or below, you fall on the ground knocked down, which means you can only whisper. While knocked down you are unable to do anything. When your HP goes to -20 you will die, but if not in combat, your HP will regenerate every 2 minutes allowing your character to stand back up when it reaches 1 or above. You can double the negative HP with Support Perk Dead Man Walking.

Hit Points Regeneration

You can get back your hit points using:

Maximum Hit Points

sources of Maximum Hit Points:



Death

  • Animals and robots die at 0 HP.
  • Humans die at -20 HP.
  • Players with Dead Man Walking die at -40 HP.
  • Humans and players alike die when they are damaged by poison while at 1 HP or below.

When a player character dies, they're put on a 60-second timeout called replication. After the timeout, the dead character is revived at the nearest Respawn Point.

If you die due to dynamite in your inventory exploding, your replication cooldown will be 8 minutes.

Scripted deaths add a 60-second revive cooldown on top of the replication timeout. Examples of "scripted deaths" include deaths related to failed quest states, ~suicide, Mad Scientist Case failures, Special Cookie revenge kills, Vertibird crashes, and many dungeon-related scenarios, such as Vault 13 killing all the players still inside when the door closes.