Small Guns
« Small Guns are the staple weapons choice of the post apocalyptic nuclear war survivor. Namely, you. |
Skill Small Guns | |
---|---|
Modifies | Chance to hit using small guns. |
Initial level | 5% + (4% x Agility) |
Related perks | Bonus Ranged Damage, Bonus Rate of Fire |
Related traits | Fast Shot, One Hander, Small Frame, Hit the Gaps |
OUTDATED PAGE Small Guns is a category of firearms, as well as a skill related to them. Easy to find and to handle, with cheap and plentiful ammo, they are the best guns out there for beginners.
Small Guns offer various possibilities of gameplay, from close-range bursts to long-range sniping. Both low-level and high-level characters will find Small Guns useful. The first group will be happy to know that finding ammunition and weapons is easy, the second, with the use of some tactics, can be very deadly with advanced weapons.
A character's ability to hit a target with a Small Guns weapon relies on how much skill he has. The maximum skill one can have is 300%, but such extremes are rarely needed. Fighter characters with around 200% are valuable fighters already. Thanks to aimed shots, which allow the best of marksmen to hit another character from across the map, Small Guns are a weapon of choice for snipers.
Most Small Guns deal Normal damages. However there are Grenade pistol and M79 Grenade Launcher dealing Explode damage and Shotguns can deal EMP or Fire type damage depending on ammo.
Note: You can Talk to the guard to get a bonus to the Small Guns skill to obtain 10 skill points in Small Guns skill.
T1 small guns
PICTURE | NAME | DMG | RANGE | AMMO | AMMO CAP | TYPE | ST | AP | PERKS |
---|---|---|---|---|---|---|---|---|---|
Zip Gun | 6-13 | 15 | 10mm JHP 10mm AP |
1 | Pistol | 4 | 4 | Less AP cost Less AP cost Ammo Upgrade | |
Pipe Rifle | 6-13 | 20 | 10mm JHP 10mm AP |
1 | Rifle | 5 | 5 | Bonus Min Damage Bonus Max Damage Bonus Critical Power | |
10mm Pistol | 8-15 | 25 | 10mm JHP 10mm AP |
12 | Pistol | 3 | 4 | Bonus Min Damage Bonus Critical Chance Bonus Critical Chance | |
9mm Mauser | 8-13 | 22 | 9mm 9mm ball |
7 | Pistol | 3 | 4 | Less AP cost Less AP cost Ammo Upgrade | |
Shotgun | 19-27 | S:20 B:20 |
12 Gauge Shotgun Shell 12g Slugs 12g Flechette 12g EMP Shells 12g Geckos Breath |
2 | Shotgun | 4 | 5/6 | Knockback Bonus Critical Chance Lethal Damage | |
Sawed-Off Shotgun | 19-27 | S:7 B:5 |
12 Gauge Shotgun Shell 12g Slugs 12g Flechette 12g EMP Shells 12g Geckos Breath |
2 | Shotgun | 4 | 4/5 | Destroyer Knockback Killing Spree |
T2 small guns
T3 small guns
T4 small guns
PICTURE | NAME | DMG | RANGE | AMMO | AMMO CAP | TYPE | ST | AP | PERKS |
---|---|---|---|---|---|---|---|---|---|
H&K G11 | 30-45 | S:35 B:30 |
4.7mm Caseless | 45 | Assault Rifle | 5 | 4/5 | Random from list Random from list Random from list | |
H&K G11E | 35-50 | S:45 B:35 |
4.7mm Caseless | 45 | Assault Rifle | 6 | 4/5 | Random from list Random from list Random from list | |
AK-47 | 30-45 | S:45 B:30 |
7.62mm 7.62mm AP |
30 | Assault Rifle | 4 | 5/10 | Random from list Random from list Random from list | |
Steyr | 24-45 | S:65 B:65 |
5.56mm AP | 30 | Assault Rifle | 6 | 4/4 | Random from list Random from list Random from list | |
Saiga-12 | 40-80 | S:30 B:20 |
12 Gauge Shotgun Shell 12g Slugs 12g Flechette 12g EMP Shells 12g Geckos Breath |
20 | Shotgun | 5 | 5/6 | Random from list Random from list Random from list | |
PPK12 Gauss Pistol | 25-40 | 50 | 2mm EC | 12 | Pistol | 4 | 4 | Random from list Random from list Random from list | |
M72 Gauss Rifle | 25-40 | 64 | 2mm EC | 20 | Rifle | 6 | 7 | Random from list Random from list Random from list |
Check Also: Weapon Types