Difference between revisions of "Random Boy"

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m (patch 5.5 slow)
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*Rolls 9 stats, can be negative
 
*Rolls 9 stats, can be negative
 
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
 
*Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
*5% damage per Luck
+
*3% damage per Luck
 
*2% [[Damage Protection]] per [[luck]]
 
*2% [[Damage Protection]] per [[luck]]
 
*2% [[Lifesteal]] per [[luck]]
 
*2% [[Lifesteal]] per [[luck]]
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| Random Boy
 
| Random Boy
 
|
 
|
* [[Weapon Types|Shotguns]]
+
* [[Weapon Types|Assault Rifle]]
 
|  
 
|  
* [[Weapon Types|Shotguns]] penetrate 100% [[DT]] resistance
+
* [[Weapon Types|Assault Rifle]] get random damage per bullet from -3 to +3
 
|-
 
|-
 
|}
 
|}
  
 
[[Category:Class Perks]]
 
[[Category:Class Perks]]

Revision as of 13:04, 5 December 2024

Name Req.
level
Effect Notes Basic
Critical
Power
Random Boy 100
  • +1 Action Points
  • Rolls 9 stats, can be negative
  • Randomboy have 3,5% to roll good stat per luck. Gain Luck gives 17,5%.
  • 3% damage per Luck
  • 2% Damage Protection per luck
  • 2% Lifesteal per luck
  • 5 AP Regen per Luck
  • 3% Movement Speed per Luck
  • Strike: apply Random effect for target : 100% Slow for 5 sec, 50 weakness, 25 Rad, 50 poison, 50 heal, 10 Paramedic Buffs, active sneak
  • Roll`s has been capped at 95%.
  • PvE Ability: 20% chance that npcs will deagro on you when you attack
  • You can take this perk in New Reno Shark Club
  • command ~randomboy | ~rb to force a random roll for 5 minutes and 5 seconds. This command can be used in the barter skill. The results of the roll will be displayed in the message box.
  • Stats can stack

Stats what Randomboy can roll:

0-100

Gain Special Perk Class Calculations

Name Effect Notes:
Gain Luck
  • Gives an extra 5 luck in Roll calculations.
  • Getting the Gain Luck level perk also gives the bonuses you see on the left.
  • So if you have 20 Luck with Gain Luck level perk you have 25 Luck for calculations.
  • Makes the god rolls bellow possible:

+125% damage

+75% Damage Protection

+50% Lifesteal

+125 AP Regen

+75% Movement Speed

  • Also means you cannot have negative stats as with 25 luck you will always roll them into a positive!

Negative Class Scaling

Name Effect Notes:
Strength
  • +1 second until battle timer ends.
  • For every point of Strength your character has it also gives the downside you see on the left.

Favorite Weapon

Class: Weapon: Effect:
Random Boy