Difference between revisions of "Tools"
Jump to navigation
Jump to search
(Added information about multi-player fingerlock access authorization) |
m (As of Patch 6.4, motion sensors can be fully charged with a single Micro Fusion Cell) |
||
| Line 22: | Line 22: | ||
| +100 [[carry weight]] capacity | | +100 [[carry weight]] capacity | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]<br>[[Advanced Workbench]] | + | |1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]<br>[[Advanced Workbench|Adv. Workbench]] |
|Can be put in either of your hand slots, effect stacks with Backpack | |Can be put in either of your hand slots, effect stacks with Backpack | ||
|- | |- | ||
| Line 64: | Line 64: | ||
|[[Crafting]] +100% | |[[Crafting]] +100% | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] | + | |1 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench|Adv. Workbench]] |
| | | | ||
|- | |- | ||
| Line 78: | Line 78: | ||
|[[Engineering]] +100% | |[[Engineering]] +100% | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] | + | |1 x [[Good Metal Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench|Adv. Workbench]] |
| | | | ||
|- | |- | ||
| Line 92: | Line 92: | ||
|[[Robbery]] +50% | |[[Robbery]] +50% | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]<br>[[Advanced Workbench]] | + | |1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]<br>[[Advanced Workbench|Adv. Workbench]] |
| | | | ||
|- | |- | ||
| Line 106: | Line 106: | ||
|[[Traps]] +100% | |[[Traps]] +100% | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] | + | |1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]<br>[[Advanced Workbench|Adv. Workbench]] |
| | | | ||
|- | |- | ||
| Line 120: | Line 120: | ||
|[[Science]] +100% | |[[Science]] +100% | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[High Quality Alloys]]<br>1 x [[Wood]]<br>[[Advanced Workbench]] | + | |1 x [[High Quality Alloys]]<br>1 x [[Wood]]<br>[[Advanced Workbench|Adv. Workbench]] |
| | | | ||
|- | |- | ||
| Line 134: | Line 134: | ||
|[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]''' | |[[Repair]] bonus, see '''[[Repair#Repair_skill_requirements:|this table]]''' | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>[[Advanced Workbench]] | + | |3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]<br>[[Advanced Workbench|Adv. Workbench]] |
|Sold by Rondo in [[NCR]] for 2000 [[currency]] | |Sold by Rondo in [[NCR]] for 2000 [[currency]] | ||
|- | |- | ||
| Line 169: | Line 169: | ||
| +4 to [[Sneak#Modifiers|Stealth]] | | +4 to [[Sneak#Modifiers|Stealth]] | ||
|[[Crafting]] 25%<br>[[Level]] 5 | |[[Crafting]] 25%<br>[[Level]] 5 | ||
| − | |5 x [[Fibers]]<br>[[Advanced Workbench]] | + | |5 x [[Fibers]]<br>[[Advanced Workbench|Adv. Workbench]] |
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | |Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes. | ||
|- | |- | ||
| Line 225: | Line 225: | ||
|Allows you to securely lock doors and containers | |Allows you to securely lock doors and containers | ||
|[[Crafting]] 150%<br>[[Level]] 50 | |[[Crafting]] 150%<br>[[Level]] 50 | ||
| − | |1 x [[Water Chip]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>[[Advanced Workbench]] | + | |1 x [[Water Chip]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>[[Advanced Workbench|Adv. Workbench]] |
| | | | ||
*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden." | *[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden." | ||
| Line 241: | Line 241: | ||
|Motion detection in 15-hex radius | |Motion detection in 15-hex radius | ||
|[[Crafting]] 150%<br>[[Level]] 50 | |[[Crafting]] 150%<br>[[Level]] 50 | ||
| − | |3 x [[Fibers]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]]<br>[[Advanced Workbench]] | + | |3 x [[Fibers]]<br>6 x [[Good Metal Parts]]<br>7 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]]<br>[[Advanced Workbench|Adv. Workbench]] |
| − | |Ignores walls | + | |Ignores walls. As of Patch 6.4, motion sensors can be fully charged with a single [[Micro Fusion Cell]]. |
|- | |- | ||
|<span id="RobCo Motion Sensor"></span>[[File:RobCo Motion Sensor.png|center]] | |<span id="RobCo Motion Sensor"></span>[[File:RobCo Motion Sensor.png|center]] | ||
| Line 249: | Line 249: | ||
|[[Crafting]] 150%<br>[[Level]] 50 | |[[Crafting]] 150%<br>[[Level]] 50 | ||
|3 x [[Fibers]]<br>7 x [[Good Metal Parts]]<br>6 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]] | |3 x [[Fibers]]<br>7 x [[Good Metal Parts]]<br>6 x [[Electronic Parts]]<br>20 x [[Micro Fusion Cell]]<br>1 x [[Blueprint]] | ||
| − | | | + | |As of Patch 6.4, motion sensors can be fully charged with a single [[Micro Fusion Cell]]. |
|- | |- | ||
|<span id="Rope"></span>[[File:Rope.gif|center]] | |<span id="Rope"></span>[[File:Rope.gif|center]] | ||
| Line 297: | Line 297: | ||
|Enables [[Uranium Ore]] and [[Gold]] mining | |Enables [[Uranium Ore]] and [[Gold]] mining | ||
|[[Crafting]] 100%<br>[[Level]] 50 | |[[Crafting]] 100%<br>[[Level]] 50 | ||
| − | |1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]<br>[[Advanced Workbench]] | + | |1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]<br>[[Advanced Workbench|Adv. Workbench]] |
|Can also be used as a weapon | |Can also be used as a weapon | ||
|- | |- | ||
Revision as of 00:04, 27 December 2025
Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
Most tools must be present in your active hand slot for their effect to apply.
| Picture | Name | Benefit | Crafting requirements |
Required materials | Notes |
|---|---|---|---|---|---|
| Backpack | +50 carry weight capacity | Crafting 75% Level 24 |
1 x Gecko Pelt 1 x Fibers Workbench |
Can be put in either of your hand slots, effect stacks with Bag | |
| Bag | +100 carry weight capacity | Crafting 100% Level 50 |
1 x Golden Gecko Pelt 1 x High Quality Fibers Adv. Workbench |
Can be put in either of your hand slots, effect stacks with Backpack | |
| First Aid Kit | First Aid +25% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by "Doctor" Andrew in New Vault City for 1000 currency | |
| Field Medic First Aid Kit | First Aid +50% | Crafting 100% Level 50 |
1 x High Quality Chemical Component 2 x Junk |
Sold by "Doctor" Andrew in New Vault City for 2000 currency | |
| Doctor's Bag | Doctor +25% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by Dr. Fung in San Francisco for 1000 currency | |
| Paramedics Bag | Doctor +50% | Crafting 75% Level 24 |
1 x Chemical Component 2 x Junk Workbench |
Sold by Dr. Fung in San Francisco for 2000 currency | |
| Cutters | Crafting +50% | Crafting 75% Level 24 |
1 x Metal Parts 1 x Wood Workbench |
||
| MacGyver Set | Crafting +100% | Crafting 100% Level 50 |
1 x Good Metal Parts 1 x Wood Adv. Workbench |
||
| Engineer Hammer | Engineering +50% | Crafting 75% Level 24 |
1 x Flint 1 x Wood Workbench |
||
| Super Wrench | Engineering +100% | Crafting 100% Level 50 |
1 x Good Metal Parts 1 x Wood Adv. Workbench |
||
| Lockpicks | Robbery +25% | Crafting 75% Level 24 |
1 x Brahmin Hide 5 x Metal Parts Workbench |
||
| Expanded Lockpick Set | Robbery +50% | Crafting 100% Level 50 |
1 x Brahmin Hide 5 x Good Metal Parts Adv. Workbench |
||
| Move Amplifier | Traps +50% | Crafting 75% Level 24 |
1 x Electronic Parts 1 x Wood Workbench |
||
| Sound Amplifier | Traps +100% | Crafting 100% Level 50 |
1 x High Quality Electronic Parts 1 x Wood Adv. Workbench |
||
| Screwdriver | Science +50% | Crafting 75% Level 24 |
1 x Alloys 1 x Wood Workbench |
||
| Super Screwdriver | Science +100% | Crafting 100% Level 50 |
1 x High Quality Alloys 1 x Wood Adv. Workbench |
||
| Tool | Repair bonus, see this table | Crafting 75% Level 24 |
1 x Flint 1 x Metal Parts Workbench |
||
| Super Tool Kit | Repair bonus, see this table | Crafting 100% Level 50 |
3 x High Quality Alloys 3 x Good Metal Parts Adv. Workbench |
Sold by Rondo in NCR for 2000 currency | |
| Professional Tool Set | Repair bonus, see this table | Crafting 300% Level 750 |
2 x Steel Plate 2 x Carbon Polymer Barrels 2 x Microchips 2 x Cylindrical Rotary Lock High Tech Workbench |
||
| Oil Can | Repair bonus, see this table | - | - | As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans. | |
| Binoculars | +5% maximum chance to hit | Crafting 50% Level 24 |
2 x Metal Parts 1 x Minerals |
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception | |
| Military Binoculars | +10% maximum chance to hit | Crafting 100% Level 50 |
5 x Good Metal Parts 1 x Binoculars |
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception | |
| Camouflage | +4 to Stealth | Crafting 25% Level 5 |
5 x Fibers Adv. Workbench |
Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Military Camouflage | +8 to Stealth | Crafting 50% Level 24 |
5 x High Quality Fibers | Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy | +16 to Stealth, 4 more if Ghost is active | Crafting 100% Level 50 |
3 x High Quality Electronic Parts 5 x High Quality Alloys 5 x High Quality Fibers 1 x Blueprint |
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKII | +25 to Stealth, 4 more if Ghost is active | Crafting 150% Level 250 |
1 x Electric Motor 1 x Brahmin Hide 6 x High Quality Electronic Parts 1 x Blueprint |
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Stealth Boy MKIII | +33 to Stealth, 8 more if Ghost is active | Crafting 200% Level 750 |
1 x Polymers 1 x Engine 1 x Goretex 1 x Carbon Polymer 1 x Blueprint |
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes. | |
| Electronic Lockpick | Enables you to lockpick cases | Crafting 300% Level 750 |
2 x Electric Amplifier 2 x Leather Hide 4 x Advanced Polymers 4 x Glass Polymers 2 x Capacitors 1 x Blueprint |
||
| Electronic Lockpick MKII | Enables you to lockpick cases | - | - | ||
| Lock | Allows you to lock doors and containers | Crafting 25% | 1 x Flint 1 x Metal Parts 1 x Junk Workbench |
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed. | |
| Fingerlock | Allows you to securely lock doors and containers | Crafting 150% Level 50 |
1 x Water Chip 6 x Good Metal Parts 7 x Electronic Parts Adv. Workbench |
| |
| Geiger Counter | A Wattz Electronics C-Radz model Geiger Counter. Detects the presence and strength of radiation fields. | - | - | There is a ghoul in the NCR Train Station that will ask you to repair his Geiger Counter if your Repair skill is high enough, allowing you to snatch it. | |
| Wattz Motion Sensor | Motion detection in 15-hex radius | Crafting 150% Level 50 |
3 x Fibers 6 x Good Metal Parts 7 x Electronic Parts 20 x Micro Fusion Cell 1 x Blueprint Adv. Workbench |
Ignores walls. As of Patch 6.4, motion sensors can be fully charged with a single Micro Fusion Cell. | |
| RobCo Motion Sensor | Sneak autodetection within your FoV | Crafting 150% Level 50 |
3 x Fibers 7 x Good Metal Parts 6 x Electronic Parts 20 x Micro Fusion Cell 1 x Blueprint |
As of Patch 6.4, motion sensors can be fully charged with a single Micro Fusion Cell. | |
| Rope | Subduing critters | Crafting 25% | 1 x Fibers 1 x High Quality Fibers Workbench |
||
| Old Shovel | Enables shit shoveling | - | - | ||
| Shovel | Enables shit shoveling | Crafting 25% Level 5 |
1 x Wood 1 x Junk Workbench |
The brahmin herdsman that pays you for shit shoveling might be able to hook you up with an Old Shovel free of charge! | |
| Hatchet | Enables Wood harvesting | Crafting 25% Level 5 |
1 x Wood 1 x Flint Workbench |
||
| Primitive Tool | Enables mining and logging | Crafting 25% Level 5 |
1 x Flint Workbench |
Has a chance to break each time it is used | |
| Sledgehammer | Enables mining | Crafting 75% Level 24 |
5 x Flint 1 x Wood Workbench |
Can also be used as a weapon | |
| Super Sledge | Enables Uranium Ore and Gold mining | Crafting 100% Level 50 |
1 x Wood 3 x Good Metal Parts 3 x Metal Parts 3 x High Quality Alloys 1 x Blueprint Adv. Workbench |
Can also be used as a weapon | |
| Knife | Enables Fiber harvesting | Crafting 25% Level 5 |
1 x Flint 1 x Metal Parts 1 x Wood |
Combat Knife also works. | |
| Folded Tent | Sets up a tier 1 base (Tent) | Crafting 50% Level 24 |
5 x Brahmin Hide 1 x Rope Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Hollowmaker Tools | Sets up a tier 1 base (Cave) | Crafting 50% Level 24 |
5 x Wood 1 x Shovel Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Patch Kit | Sets up a tier 1 base (Ruins hideout) | Crafting 50% Level 24 |
5 x Metal Parts 1 x Lock Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Scrapshaper Kit | Sets up a tier 1 base (Workshop) | Crafting 50% Level 24 |
5 x Junk 1 x Move Amplifier Workbench |
Can be used in any empty randomly generated map; consumed when used | |
| Trackshaper Tool | Sets up a tier 1 base (Station) | Crafting 50% Level 24 |
5 x Alloys 1 x Wrench |
Can be used in any empty randomly generated map; consumed when used |




































