User talk:Faster

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Revision as of 07:23, 10 March 2026 by Faster (talk | contribs) (penalties)
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Attack delay

Attack delay is the minimum time (in milliseconds) that must pass after an attack before any action can be performed.

The lower your attack speed, the faster you are. Each weapon has its own base attack delay value.

Modifiers

The table below lists various modifiers that affect attack delay. Bonuses reduce delay (good), while penalties increase it (bad).

Type Modifier Source Notes
Bonuses -200 ms Fast Attacks perk Flat reduction
-20% (-50% for Regulator) Fast Shot Applies to single shots only; does not affect rockets/flamers
-5% Attack Speed (AS) WE stat
-5% Melee Mastery (S.HTH) WE stat
-40% Cowboy Limited to pistols
-50% Quick Fingers perk synergy Single shots only (excluding melee and throwing attacks)
-10% Soldier Limited to Support Rifles
up to -20% (-35% for Hubologist) Bonus Attack Speed weapon perk Varies by rank
-0.5% per Leader's Charisma Leader mobility flag Scales with Leader's Charisma
-1% for each point of Luck Bounty Hunter
-10% (random chance) Random Boy rolls Unlucky roll applies a +3% penalty instead
Penalties
(increases)
+100% Aiming
+2% per stack Slow stacks
+1% for each point of Charisma Priest
+25% Raider
+3% (random chance) Random Boy rolls Lucky rolls apply a 10% reduction instead
+30% Target has Quick Recovery Applied when attacking a target with this perk
+0.5% for each point of Intelligence Intelligence

Special overrides

Certain abilities completely bypass the normal modifier calculations and set attack delay to a fixed value:

  • Heresy: Sets delay to 1200 ms or higher
  • Killer (rage mode): Sets delay to 700 ms
  • Wrecker: Attack delay = 100 × distance (in hexes)

Healing items

As of Patch 6.3.5, items that restore hit points have the following base attack delay values: