Cases

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Cases are mobile loot containers that require a special single-use key to open.

Tier 1

Electronic Key

Elekey.png

Electronic Keys are used to open tier 1 cases. They can be purchased for 10,000 currency from Ascorti in Redding (14:11), or Paul Tibbett in Las Vegas (40:32).

Science Case

ScienceCase.png

Science Cases have a chance to drop T3 blueprints. They may be empty.

Drug Case

Drcase.png

Drug Cases have a chance to drop T3 drugs, Hypos, and Med-Tec Antidotes. They may be empty.

Bank Case

Bcase.png

Bank Cases can drop as little as 40 currency, and as much as 105000 currency depending on the current major patch, how many ranks of Scrounger the opener has, and random chance; see Currency#Bank Case for details.

They may occasionally contain Golden Dollars.

Tier 2

Vault-Tec Key

Vkey.png

Vault-Tec keys are used to open tier 2 cases. They can be purchased for 100,000 currency from Renesco and Eldridge in Reno (20:18).

Whenever a Vault-Tec Key is added to either of the two traders' inventories, a global message "New Reno Key provided" briefly appears at the top of the screen.

They also drop from Renesco Secret Shelter.

Vault-Tec Case

Vcase1.png

Vault-Tec Cases drop tier 3 weapons and armor, and have a chance to drop tier 4 blueprints, implants, vertibird parts, tier 4 ammo and rare items; see the loot table for more information.

Faction cases

Lore faction cases drop the same loot as Vault-Tec Cases except they each have a unique drop pool of T4 and T5 blueprints.

Case name T4 BP pool T5 BP pool
Enclave Case
Enclavecase.png
BoS Case
Boscase.png
NCR Case
Ncrcase.png
VC Case
Vccase.png
TMA Case
Tmacase.png

Tier 3

High-Tech Encrypted Key

High-Tech Encrypted Key.png

High-Tech Encrypted Keys can be used to open tier 3 Cases. They drop from tier 6 dungeons.

Black Cross Case

Bcdcase.png

Black Cross Cases drop random WE stats, and have a chance to drop a random tier 4 part.

Technical Case

Techcase.png

Technical Cases drop random tier 4 blueprints, and have a chance to drop a random tier 4 part.

Mad Scientist Case

Tpcase.png

Opening a Mad Scientist Case teleports you to a random base. It has a good chance to kill you.

Lockpicking

All Cases can be picked with electronic lockpicks. The higher the tier of the Case, the more likely the lockpicks are to break.

Case tier Electronic lockpick MKI chance to break Electronic lockpick MKII chance
1 1 in 25 1 in 100
2 1 in 5 1 in 18
3 Always breaks, chance to open is 5% Always breaks, chance to open is 15%

Untiered cases

In addition to loot cases, there are also several items that resemble loot cases but either cannot be or aren't meant to be opened by players.

Briefcase

Briefcase.gif

An unopenable junk-tier item that can occasionally be found in trash cans. There are also several quest items that look like this.

Metal Box

FO2 Ramirez Box, Closed.gif

You may encounter several variations of these during various quests. Some metal boxes can be opened but doing so means failing their related quests.