Slavery

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⚠️ Legacy feature notice
This ancient page describes legacy mechanics that have not been updated in over a decade and may no longer function as described. Proceed with caution.

Slavery is a legacy feature that allows you to capture unconscious NPCs using Rope. Successfully capturing an NPC turns them into your property.

Slaves are a budget version of mercs; they can use a limited range of weapon types and are significantly less skilled but require no currency to acquire/maintain. Unlike mercs, slaves can be transfered between characters, used to mine resources, or sold for caps.

Note that characters with the Good Natured trait cannot have slaves.

Getting started

Once you become a slaver, there's no going back (unless you reroll your character).

Catching slaves is only available to the members of the Slaver's Guild.

To enlist, talk to The Den's mayor, Metzger. As soon as he gives you the Slaver tattoo, you're all set.

As a slaver, you will be able to enslave NPCs and either keep them or sell them to raise your Raider reputation.

The downside is that some NPCs, including some of the traders, will refuse to talk to slavers. Also, selling slaves lowers your Wastelander reputation.

There are three buyers interested in your slaves:

  • Ashdown in Raiders Base
  • Metzger in The Den
  • Vortis in NCR (top-left corner of the screen)

Prices vary depending on the type of the NPC being sold: common female slave can be sold for 300 caps and male for 400. Children are only worth 200 caps a piece. Female combat slaves are the most valuable with their price tag of 650 caps.

Slaves can be brought to a mine and put to work but their carry weight is capped at 200 kg. Once they reach their limit, they'll simply stop working until you manually empty their inventory.

Enslavement

To enslave an npc, either knock them out or bring them below 0 hit points without killing them, then use Rope on them while they're unconscious.

If you're successful, you'll get a message saying they'll "make a fine slave." Heal them up and talk to them to inform them of their situation.

If you're unsuccessful, you'll be informed that you have "failed to enslave" the NPC. Check the table below to see if the NPC you're trying to capture can be enslaved, then try again.

Slaves don't use up your party points, but you can only have 2. Hiring mercs increases this limit by 1 for each merc.

NPCs that can be enslaved
Type Image Location Equippable weapons Comments
Average Peasant (Male) Nmbsnpaa sw.gif Near Den Clubs, grenades and SMGs He won't survive any serious battle due to his low skills and health points.
Average Peasant (Female) Nfbrlpaa sw.gif Near Den Grenades, pistols, rifles She's a looker, not a fighter.
Child (Male) Nachldaa sw.gif Near Klamath
Child (Female) Nfchldaa sw.gif Near Klamath
Clever Slave (Male) Nmpeasaa sw.gif Near Den; caves Knives, clubs, grenades and pistols
Clever Slave (Female) Nftrmpaa sw.gif Near Den; caves Knives, grenades, pistols
Combat Slave (Male) Hmlthraa sw.gif Near Modoc All sorts of weapons Low health points and skills, but the ability to equip big guns could provide some value.
Combat Slave (Female) Hflthraa sw.gif Near Modoc; caves All sorts of weapons Very similar to male Combat Slave except the skills and health are even lower.
Cute Slave Nftrmpaa sw.gif Near Den; caves Knives, grenades, pistols A really weak and unskilled slave.
Farmer (Male) Nmbrlpaa sw.gif Near Klamath
Farmer (Female) Nfbrlpaa sw.gif Near Klamath Grenades, pistols, rifles
Generic Slave (Male) Nmwarraa sw.gif Near Den Grenades, knives, spears, hammers and SMGs
Generic Slave (Female) Nfprimaa sw.gif Near Den Grenades, knives, spears, hammers
Handsome Slave Nmbrlpaa sw.gif Near Den; caves
Healthy Slave (Male) Nmpeasaa sw.gif Near Den; caves Knives, clubs, grenades and pistols
Healthy Slave (Female) Nfbrlpaa sw.gif Near Den; caves Grenades, pistols, rifles
Strong Peasant Nmbrlpaa sw.gif Near Den
Strong Peasant (68) Nfpeasaa sw.gif Near Den Knives, grenades and SMGs
Strong Slave (Male) Nmbrlpaa sw.gif Near Den; caves
Strong Slave (Female) Nfbrlpaa sw.gif Near Den; caves Grenades, pistols, rifles
Weak Peasant (Male) Nmbpeaaa sw.gif Near Den Knives, hammers, grenades and rifles What a waste of rope.
Weak Peasant (Female) Nftrmpaa sw.gif Near Den Knives, grenades, pistols The fact that she's unskilled makes her mostly useless.
Fisherman Nmwarraa sw.gif Coast Grenades, knives, spears, hammers and SMGs Good with throwing knives and melee weapons.
Fisherwoman Nfprimaa sw.gif Coast Grenades, knives, spears, hammers Good with throwing knives and melee weapons.
Nomad (Male) Nmwarraa sw.gif Coast Grenades, knives, spears, hammers and SMGs They have some damage resistance and small gun skills. They are better with melee weapons.
Nomad (Female) Nfprimaa sw.gif Coast Grenades, knives, spears, hammers A bit weaker than male nomads but can use melee weapons just as well.
Holy Man Narobeaa sw.gif Everywhere, mostly west of Den Knives, Spears They are fun but have zero damage resistances and damage thresholds which makes them very vulnerable.
Holy Woman Narobeaa sw.gif Everywhere, mostly west of Den Knives, Spears They are fun but have zero damage resistances and damage thresholds which makes them very vulnerable.
Lone Wanderer Narobeaa sw.gif Everywhere Knives, Spears Fun but useless, because they can only handle knives, spears or fight unarmed.
Wilder (Male) Nmwarraa sw.gif Coast Grenades, knives, spears, hammers and SMGs They are quite good with knives and hammers, not so much ranged weapons.
Wilder (Female) Nfprimaa sw.gif Coast Grenades, knives, spears, hammers Female wilders are quite good with knives and hammers.
Bootlegger (Male) Nmbpeaaa sw.gif Near Redding; caves Knives, hammers, grenades and rifles Good with rifles and even more capable in HtH combat, but they have low hit points.
Bootlegger (Female) Nfbrlpaa sw.gif Near Redding; caves Grenades, pistols, rifles This bootlegger can successfully handle several small guns, but low Perception affects her range, leaving her more accurate in HtH combat. She is tougher than she looks.
Homesteader (Male) Nmpeasaa sw.gif Near Redding Knives, clubs, grenades and pistols They can be useful with a Cattle Prod or a pistol. Lack of decent hit points holds back their potential.
Homesteader (Female) Nfpeasaa sw.gif Near Redding Knives, grenades and SMGs Her high Perception makes her an accurate shooter at a reasonable range.
Bandit (Male) Nmmaxxaa sw.gif Near Den and Klamath; caves Knives, grenades, pistols and SMGs Tough Bandit is tough to find but could be worth the time. They ccan be decently effective when armed with a high-tier pistol, though will need a lot of ammo to overcome their low skills.
Can be leveled up, gaining +2 HP every level.
Bandit (Female) Nfmaxxaa sw.gif Near Den and Klamath Knives, spears, grenades and SMGs Female Bandits have low hit points but are skilled at close combat. Expect to burn through a lot of ammo if you arm them with a small gun.
Can be leveled up, gaining +2 HP every level.
Trapper (Male) Nmlthraa sw.gif Near Klamath Spears, grenades, pistols, SMGs and rifles Can be leveled up, gaining +4 HP every level. Outdoorsman 90.
Trapper (Female) Nfmetlaa sw.gif Near Klamath Knives, spears, grenades Can be leveled up, gaining +4 HP every level. Outdoorsman 100.
Ghoul Crazy Naghulaa sw.gif Near Gecko, Broken Hills and Necropolis Spears, rifles They cannot run, but they are fantastic snipers. If left unarmed, however, they are next to useless.
Can be leveled up, gaining +3 HP every level.
Ghoul Scavenger Ghoul scavenger.gif Near Gecko and Necropolis Knives, pistols Unlike Ghoul Crazies, they can run after their targets, which also makes them harder to catch.
Can be leveled up, gaining +3 HP every level.