Difference between revisions of "Melee damage"
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| − | Melee Damage is the Damage dealt in [[Close Combat]] | + | Melee Damage is the Damage dealt in [[Close Combat]] <br> |
| + | Melee Damage is affected by different Modifiers | ||
| + | |||
| + | *Level Perks: | ||
| + | |||
| + | {| class="wikitable sortable" border="1" | ||
| + | |- | ||
| + | ! Name | ||
| + | ! Req.<br> level | ||
| + | ! Other requirements | ||
| + | ! Bonus | ||
| + | |- | ||
| + | | [[Bonus Battle Stats]] | ||
| + | | 6 | ||
| + | | | ||
| + | | | ||
| + | *+10% damage, | ||
| + | *+2 weapon range(not melee), | ||
| + | *+25 accuracy | ||
| + | |- | ||
| + | | [[Bonus HtH Attacks]] | ||
| + | | 18 | ||
| + | | [[Close Combat]] ≥ 180% | ||
| + | | -1 AP to [[HtH]] attack cost | ||
| + | |- | ||
| + | | [[Bonus HtH Damage]] | ||
| + | | 3 | ||
| + | | [[Close Combat]] ≥ 75% | ||
| + | | +9 to [[melee]] damage | ||
| + | |- | ||
| + | | [[Death Sense]] | ||
| + | | 6 | ||
| + | | [[Luck|LK]] ≥ 6 | ||
| + | | | ||
| + | * Penetrates 20% of the targets total DR | ||
| + | * penetrates 30% of the targets total DT | ||
| + | | | ||
| + | * +2 to [[Strength]] | ||
| + | * +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]]) | ||
| + | |- | ||
| + | | [[Hit the Gaps]] | ||
| + | | 12 | ||
| + | | [[Combat Skill]] ≥ 150% | ||
| + | | -50% to your target's armor's critical modifiers | ||
| + | |- | ||
| + | | [[Better HtH Criticals]] | ||
| + | | 15 | ||
| + | | [[Close Combat]] ≥ 175% | ||
| + | | | ||
| + | * +33% Critical Power for using melee weapons | ||
| + | * +75% Critical Damage for using melee weapons | ||
| + | |- | ||
| + | | [[Lethal Protection]] | ||
| + | | 12 | ||
| + | | [[Perception|PE]] ≥ 6 | ||
| + | | | ||
| + | * Reduce % flat damage as damage resistance | ||
| + | * 8% death effect res per PE | ||
| + | |- | ||
| + | | [[Right between the Eyes]] | ||
| + | | 15 | ||
| + | | [[Combat Skill]] ≥ 200% | ||
| + | | -90% to your target's helmet's critical modifiers | ||
| + | |- | ||
| + | | [[Spray and Pray]] | ||
| + | | 6 | ||
| + | | [[Combat Skill]] ≥ 125% | ||
| + | | Remove [[Critical Chance]] aimed cap | ||
| + | |- | ||
| + | | [[Weapon Handling]] | ||
| + | | 3 | ||
| + | | [[Ranged Combat Skill]] ≥ 100% | ||
| + | | | ||
| + | * +2 to [[Strength]] when calculating [[chance to hit]] | ||
| + | * +25% more [[Flat Damage]] | ||
| + | |- | ||
| + | | [[Cowboy]] | ||
| + | | 3 | ||
| + | | [[Agility]] ≥ 10 | ||
| + | | * +50 [[AP Regen]] while using one handed weapons | ||
| + | |- | ||
| + | | [[Firefighter]] | ||
| + | | 3 | ||
| + | | At least 7 [[Strength]] | ||
| + | | | ||
| + | * 15 Fire and Explode [[DT]] | ||
| + | * -25% melee damage for opponent | ||
| + | * Immune for [[Pyromaniac]] Bonuses | ||
| + | * 8% confusion res per INT | ||
| + | |- | ||
| + | |} | ||
| + | |||
| + | [[Category:Level Perks| ]] | ||
Revision as of 12:26, 16 May 2022
Melee Damage is the Damage dealt in Close Combat
Melee Damage is affected by different Modifiers
- Level Perks:
| Name | Req. level |
Other requirements | Bonus | |
|---|---|---|---|---|
| Bonus Battle Stats | 6 |
| ||
| Bonus HtH Attacks | 18 | Close Combat ≥ 180% | -1 AP to HtH attack cost | |
| Bonus HtH Damage | 3 | Close Combat ≥ 75% | +9 to melee damage | |
| Death Sense | 6 | LK ≥ 6 |
|
|
| Hit the Gaps | 12 | Combat Skill ≥ 150% | -50% to your target's armor's critical modifiers | |
| Better HtH Criticals | 15 | Close Combat ≥ 175% |
| |
| Lethal Protection | 12 | PE ≥ 6 |
| |
| Right between the Eyes | 15 | Combat Skill ≥ 200% | -90% to your target's helmet's critical modifiers | |
| Spray and Pray | 6 | Combat Skill ≥ 125% | Remove Critical Chance aimed cap | |
| Weapon Handling | 3 | Ranged Combat Skill ≥ 100% |
| |
| Cowboy | 3 | Agility ≥ 10 | * +50 AP Regen while using one handed weapons | |
| Firefighter | 3 | At least 7 Strength |
|