Difference between revisions of "Melee damage"

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Melee Damage is the Damage dealt in [[Close Combat]]
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Melee Damage is the Damage dealt in [[Close Combat]] <br>
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Melee Damage is affected by different Modifiers
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 +
*Level Perks:
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{| class="wikitable sortable" border="1"
 +
|-
 +
!  Name
 +
!  Req.<br> level
 +
!  Other requirements
 +
!  Bonus
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|-
 +
|  [[Bonus Battle Stats]]
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|  6
 +
|
 +
|
 +
*+10% damage,
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*+2 weapon range(not melee),
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*+25 accuracy
 +
|-
 +
|  [[Bonus HtH Attacks]]
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|  18
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|  [[Close Combat]] ≥ 180%
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|  -1 AP to [[HtH]] attack cost
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|-
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|  [[Bonus HtH Damage]]
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|  3
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|  [[Close Combat]] ≥ 75%
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|  +9 to [[melee]] damage
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|-
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|  [[Death Sense]]
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|  6
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|  [[Luck|LK]] ≥ 6
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|
 +
* Penetrates 20% of the targets total DR
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* penetrates 30% of the targets total DT
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|
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* +2 to [[Strength]]
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* +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])
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|-
 +
|  [[Hit the Gaps]]
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|  12
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|  [[Combat Skill]] ≥ 150%
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|  -50% to your target's armor's critical modifiers
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|-
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|  [[Better HtH Criticals]]
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|  15
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|  [[Close Combat]] ≥ 175%
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 +
* +33% Critical Power for using melee weapons
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* +75% Critical Damage for using melee weapons
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|-
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| [[Lethal Protection]]
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|  12
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|  [[Perception|PE]] ≥ 6
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|
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* Reduce % flat damage as damage resistance
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* 8% death effect res per PE
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|-
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|  [[Right between the Eyes]]
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|  15
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|  [[Combat Skill]] ≥ 200%
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|  -90% to your target's helmet's critical modifiers
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|-
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|  [[Spray and Pray]]
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|  6
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|  [[Combat Skill]] ≥ 125%
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|  Remove [[Critical Chance]] aimed cap
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|-
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|  [[Weapon Handling]]
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|  3
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|  [[Ranged Combat Skill]] ≥ 100%
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* +2 to [[Strength]] when calculating [[chance to hit]]
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* +25% more [[Flat Damage]]
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|-
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|  [[Cowboy]]
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|  3
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|  [[Agility]] ≥ 10
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|  * +50 [[AP Regen]] while using one handed weapons
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|-
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|  [[Firefighter]]
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|  3
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|  At least 7 [[Strength]]
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 +
* 15 Fire and Explode [[DT]]
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* -25% melee damage for opponent
 +
* Immune for [[Pyromaniac]] Bonuses
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* 8% confusion res per INT
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|-
 +
|}
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 +
[[Category:Level Perks| ]]

Revision as of 12:26, 16 May 2022

Melee Damage is the Damage dealt in Close Combat
Melee Damage is affected by different Modifiers

  • Level Perks:
Name Req.
level
Other requirements Bonus
Bonus Battle Stats 6
  • +10% damage,
  • +2 weapon range(not melee),
  • +25 accuracy
Bonus HtH Attacks 18 Close Combat ≥ 180% -1 AP to HtH attack cost
Bonus HtH Damage 3 Close Combat ≥ 75% +9 to melee damage
Death Sense 6 LK ≥ 6
  • Penetrates 20% of the targets total DR
  • penetrates 30% of the targets total DT
Hit the Gaps 12 Combat Skill ≥ 150% -50% to your target's armor's critical modifiers
Better HtH Criticals 15 Close Combat ≥ 175%
  • +33% Critical Power for using melee weapons
  • +75% Critical Damage for using melee weapons
Lethal Protection 12 PE ≥ 6
  • Reduce % flat damage as damage resistance
  • 8% death effect res per PE
Right between the Eyes 15 Combat Skill ≥ 200% -90% to your target's helmet's critical modifiers
Spray and Pray 6 Combat Skill ≥ 125% Remove Critical Chance aimed cap
Weapon Handling 3 Ranged Combat Skill ≥ 100%
Cowboy 3 Agility ≥ 10 * +50 AP Regen while using one handed weapons
Firefighter 3 At least 7 Strength
  • 15 Fire and Explode DT
  • -25% melee damage for opponent
  • Immune for Pyromaniac Bonuses
  • 8% confusion res per INT