Difference between revisions of "Weapons"

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Revision as of 23:52, 5 May 2023

Weapons in FOnline 3

Repairing

The condition of most of your weapons will deteriorate as you use them; for more information, see the article on deterioration.

Disassembling

Weapons and armor can be disassembled through the use of the science skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your science skill is sufficiently high, it may also yield resources.


Check Also: Weapon Types

Grenades

  • Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy
  • Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.
  • DR/DT pene in grenade:
    • explosive -10% DR per tier, -25% DT per tier,
    • fire -5% DR per tier, -20% DT per tier,
    • EW 2% DR per tier, -10% DT per tier
PIC Name Tier Weapon Type Radius Type Damage AP COST Attack Delay Perk 1 Perk 2 Perk 3 Perk 4 Perk 5 Perk 6 Perk 7
Dynacord Stick 2 Explosive Grenades 2 Explosive 11-27 6 1300 Knockback Penetrate Long Range Fast Trigger Killing Spree Destroyer More Bonus Damage
Molotov Cocktail 2 Fire Grenades 2 Fire 10-20 6 1250 Destroyer Bonus Max Damage Killing Spree Less AP cost Less AP cost Penetrate Better Critical Table
EMP Grenade 2 Energy Grenades 4 EMP 50-100 3 900 Frozen Queen Frozen Queen Frozen Queen Frozen Queen Frozen Queen Frozen Queen Enhanced Knockout
Frag Grenade 3 Explosive Grenades 3 Explosive 23-40 5 1400 Knockback Destroyer Bonus Max Damage Killing Spree Bonus Min Damage Lethal Damage Bonus Bullet Damage
Fire Bomb 3 Fire Grenades 3 Fire 15-25 5 1250 Less AP cost Lethal Damage Penetrate Penetrate Killing Spree Less AP cost More Bonus Damage
Plasma Grenade 3 Energy Grenades 3 Plasma 33-36 6 1600 Bonus Critical Power Bonus Critical Chance Bonus Critical Power Bonus Critical Chance More Critical Damage Frozen Queen Butcher
Battle Grenade 4 Explosive Grenades 4 Explosive 41-54 5 1400 Knockback Destroyer Destroyer Penetrate Penetrate Destroyer More Bonus Damage
Incendiary Grenade 4 Fire Grenades 3 Fire 20-30 A 4 1100 Less AP cost Killing Spree Lethal Damage Bonus Max Damage Lethal Damage Lethal Damage Bonus Bullet Damage
Shock Grenade 4 Energy Grenades 3 Electro 35-65 6 1600 Frozen Queen Bonus Critical Chance More Critical Damage Bonus Critical Power Chip Shot Less AP cost Better Critical Table
Holy Hand Grenade 5 Explosive Grenades 5 Explosive 45-67 4 1000 Knockback Destroyer Destroyer Destroyer Destroyer Destroyer More Bonus Damage
Inferno Grenade 5 Fire Grenades 4 Fire 25-40 3 700 Less AP cost Less AP cost Lethal Damage Lethal Damage Lethal Damage Lethal Damage Bonus Bullet Damage
Tech Grenade 5 Energy Grenades 4 Electro 50-90 6 1600 Bonus Critical Chance Chip Shot Frozen Queen More Critical Damage Bonus Critical Power Bloody Better Critical Table

All weapons

Name Description Tier Weight Cost Reload
Cost
Ammo
Cap
Caliber Ammo Min ST Skill Damage
type
Damage Range Rounds AP
Cost
Attack
Delay
Perks
Zip Gun A handmade single shot pistol. 1 1814g 100 currency 1 6 BBS bbs 4 Small Guns Normal 5-20 20 1

-
3

-
800

0
  • Long Range
  • Less AP cost
  • Lethal Damage
10mm Pistol A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. 1 1360g 100 currency 4 12 10mm 10mm JHP 3 Small Guns Normal 5-20 30 1

-
4

-
800

0
  • Long Range
  • Scoped
  • Killing Spree
9mm Mauser A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. 1 1360g 100 currency 4 7 9mm 9mm bullet 3 Small Guns Normal 10-20 20 1

-
4

-
800

0
  • Ammo Upgrade
  • Bonus Max Damage
  • Destroyer
BB Gun A Red Ryder BB gun. The classic. 1 2267g 100 currency 5 100 BBS bbs 3 Small Guns Normal 16-19 26 1

-
5

-
1000

0
  • Long Range
  • Bonus Critical Chance
  • Bonus Critical Chance
Shotgun A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. 1 2267g 100 currency 5 2 12-gauge 12 ga. Flechette 4 Small Guns Normal 13-18 15 1

-
5

-
900

0
  • Knockback
  • Penetrate
  • Bonus Critical Chance
Tommy Gun This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. 1 3175g 100 currency 5 30 .45 .45 Caliber 6 Small Guns Normal 10-20

3-20
32

16
5

30
5

6
1100

3000
  • Penetrate
  • Fast Trigger
  • Bonus Attack Speed
Grenade Pistol Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. 1 2625g 100 currency 7 1 40mm 40mm Explosive 5 Small Guns Explosive 35-60 15 1

-
6

-
1500

0
  • Bonus Min Damage
  • Penetrate
  • Killing Spree
Grease Gun M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use. 1 3175g 100 currency 5 45 .45 .45 Caliber 4 Small Guns Normal 5-15 20 15

-
5

-
1100

0
  • Killing Spree
  • Less AP cost
  • Fast Trigger
Pipe Rifle This is a hand-made single shot rifle. 1 4535g 100 currency 5 1 BBS bbs 5 Small Guns Normal 25-30 35 1

-
5

-
1100

0
  • Long Range
  • Bonus Critical Power
  • Long Range
Laser Pistol A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. 1 1814g 100 currency 5 12 SEC Small Energy Cell 3 Energy Weapons Laser 10-25 20 1

-
4

-
900

0
  • Bonus Max Damage
  • Scoped
  • Bonus Attack Speed
Plasma Pistol Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. 1 1814g 100 currency 5 12 SEC Small Energy Cell 4 Energy Weapons Plasma 16-32 15 1

-
4

-
800

0
  • Frozen Queen
  • Bonus Critical Power
  • More Critical Damage
Electric Zip Gun Homemade energy weapon 1 2267g 100 currency 4 1 SEC Small Energy Cell 3 Energy Weapons Electro 1-50 15 1

-
4

-
900

0
  • Less AP cost
  • Scoped
  • Killing Spree
Signal Pistol Small fire pistol 1 2625g 100 currency 4 1 Flares Signal Flares 5 Energy Weapons Fire 30-35 10 1

-
4

-
900

0
  • Fast Trigger
  • Lethal Damage
  • Lethal Damage
Club A military or police baton. Heavy wood. 1 1360g 100 currency - - - - 4 Close Combat Normal 12-20 1 1

-
4

-
900

0
  • Frozen Queen
  • Knockback
  • Life Steal
Crowbar A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. 1 1360g 100 currency - - - - 4 Close Combat Normal 12-20 1 1

-
4

-
900

0
  • Poisoned
  • Killing Spree
  • Killing Spree
Knife A sharp-bladed cutting and stabbing weapon. 1 453g 100 currency - - - - 2 Close Combat Normal 10-40 1 -

-
5

-
750

0
  • Lethal Damage
  • Bonus Max Damage
  • Bonus Max Damage
Switchblade The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound. 1 453g 100 currency - - - - 1 Close Combat Normal 5-15 1 -

-
2

-
1000

0
  • Less AP cost
  • Bonus Attack Speed
  • Bonus Attack Speed
Sharpened Pole A wood pole sharpened at one end. 1 1360g 10 currency - - - - 4 Close Combat Normal 16-27 2

15
-

-
3

-
0
  • RANDOM PERKS?
Brass Knuckles Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. 1 453g 100 currency - - - - 1 Close Combat Normal 19-23 1 -

-
3

-
400

0
  • Smasher!
  • Lethal Damage
  • Poisoned
Spiked Knuckles An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. 1 453g 100 currency - - - - 1 Close Combat Normal 19-23 1 -

-
3

-
400

0
  • Life Steal
  • Spiked
  • Spiked
Wrench A typical wrench used by mechanics. 1 1360g 100 currency - - - - 4 Close Combat Normal 30-60 2 1

-
6

-
1500

0
  • Knockback
  • Fast Trigger
  • Bonus Min Damage
.44 Magnum Revolver Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? 2 2267g 500 currency 1 6 .44 .44 Magnum JHP 4 Small Guns Normal 7-18 24 1

-
3

-
700

0
  • Fast Trigger
  • Less AP cost
  • Bonus Attack Speed
Lewis MK.II Simple machine gun 2 10500g 500 currency 15 50 heavy Basic Machine Gun Ammo 7 Big Guns Normal 9-15 34 10

-
7

-
1100

0
  • Less AP cost
  • Less AP cost
  • Bonus Attack Speed
10mm Colt The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. 2 2267g 500 currency 5 10 10mm 10mm AP 4 Small Guns Normal 18-37 24 1

-
4

-
800

0
  • Bonus Critical Power
  • Bonus Critical Power
  • Ammo Upgrade
Desert Eagle An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games! 2 1814g 500 currency 5 8 .44 .44 Magnum FMJ 3 Small Guns Normal 10-25 36 1

-
4

-
800

0
  • Scoped
  • Penetrate
  • More Critical Damage
Desert Eagle EM An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games! 2 1814g 500 currency 5 10 .44 .44 Magnum FMJ 3 Small Guns Normal 10-25 36 1

-
4

-
800

0
  • Scoped
  • Long Range
  • Knockback
Hunting Rifle A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. 2 4082g 500 currency 12 6 .223 .223 FMJ 5 Small Guns Normal 27-32 40 1

-

5

-

800


0

  • Long Range
  • Bonus Critical Power
  • Bonus Critical Chance
Scoped Hunting Rifle Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. 2 4082g 500 currency 14 6 .223 .223 FMJ 5 Small Guns Normal 27-32 40 1

-

5

-

800


0

  • Long Range
  • Scoped
  • Scoped
Sawed-Off Shotgun Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. 2 1814g 500 currency 6 2 12-gauge 12 ga. Slug 4 Small Guns Normal 22-45 18


12

1


2

5


6

900


1200

  • Lethal Damage
  • Penetrate
  • Bonus Attack Speed
Assault Rifle An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. 2 3175g 500 currency 6 30 5mm 5mm AP 5 Small Guns Normal 20-31


4-31

36


18

5


30

5


6

1100


3000

  • Damage per Bullet
  • Scoped
  • Destroyer
Assault Rifle EM This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray! 2 3175g 500 currency 6 60 5mm 5mm AP 5 Small Guns Normal 20-31


4-31

36


18

5


30

5


6

1100


3000

  • Damage per Bullet
  • Long Range
  • Bonus Critical Chance
M79 Grenade Launcher A single shot grenade launcher. Go get the Roach. 2 2845g 500 currency 12 3 40mm 40mm Explosive 6 Small Guns Explosive 50-90 20 1

-

6

-

1300


0

  • Fast Trigger
  • Lethal Damage
  • Bonus Max Damage
FN FAL This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. 2 4082g 500 currency 6 30 7.62mm 7.62mm FMJ 5 Small Guns Normal 16-27 33 2

-

5

-

1000


0

  • Scoped
  • Bonus Attack Speed
  • Ammo Upgrade
10mm SMG H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. 2 2267g 500 currency 6 60 10mm 10mm AP 4 Small Guns Normal 4-13 25 15

-

5

-

1300


0

  • Destroyer
  • Bonus Attack Speed
  • Damage per Bullet
Flamer A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. 2 8164g 500 currency 14 5 Fuel Flamethrower Fuel 7 Big Guns Fire 60-85 7 1

-

7

-

800


0

  • Bonus Max Damage
  • Fast Trigger
  • Destroyer
Minigun A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. 2 12700g 500 currency 5 80 Box Minigun Ammo Pack JHP 7 Big Guns Normal 12-15 30 40

-

7

-

1200


0

  • Damage per Bullet
  • Fast Trigger
  • Bonus Critical Chance
Rocket Launcher Basic Rocket Launcher 2 6803g 500 currency 14 1 Rocket Explosive Rocket 10 Big Guns Explosive 100-130 35 1

-

7

-

1500


0

  • Long Range
  • Penetrate
  • Killing Spree
Heavy Rifle Strong heavy sniper rifle 2 7300g 500 currency 30 10 .50 .50 JHP 6 Big Guns Normal 40-90 45 1

-

12

-

3750


0

  • Bonus Critical Power
  • Scoped
  • Long Range
Magneto-Laser Pistol This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. 2 1814g 500 currency 2 12 SEC Small Energy Cell 3 Energy Weapons Laser 1-100 35 1

-

4

-

900


0

  • Chip Shot
  • Bonus Critical Power
  • More Critical Damage
Solar Scorcher Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. 2 2267g 500 currency 0 30 - - 3 Energy Weapons Fire 28-54 25 1

-

4

-

400


0

  • Lethal Damage
  • Lethal Damage
  • Bonus Max Damage
Plasma Pistol MK.II This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. 2 2267g 500 currency 3 10 SEC Small Energy Cell 4 Energy Weapons Plasma 25-90 20 1

-

4

-

800


0

  • Chip Shot
  • Chip Shot
  • Chip Shot
Pulse Pistol The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. 2 2267g 500 currency 3 5 SEC Small Energy Cell 3 Energy Weapons Electro 70-70 15 1

-

4

-

900


0

  • Bonus Critical Power
  • Bonus Critical Power
  • Scoped
Cattle Prod A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. 2 1360g 500 currency 4 10 SEC Small Energy Cell 4 Close Combat Electro 26-41 1 1

-

4

-

900


0

  • Frozen Queen
  • Bonus Max Damage
  • Spiked
Combat Knife A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! 2 907g 500 currency - - - - 2 Close Combat Normal 15-60 1 -

-

4

-

750


0

  • Life Steal
  • Bonus Critical Power
  • Bloody
Spear A razor tipped polearm. The shaft is wooden, and the tip is worked steel. 2 1360g 50 currency - - - - 4 Close Combat Normal 18-50 2


15

-

-

3

-

0
  • RANDOM PERKS?
Spear A razor tipped polearm. The shaft is wooden, and the tip is worked steel. 2 1814g 50 currency - - - - 4 Close Combat Normal 18-50 2


15

-

-

3

-

0
  • RANDOM PERKS?
Power Fist A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells. 2 3175g 500 currency 4 50 SEC Small Energy Cell 1 Close Combat Normal 20-32 1 1

-

3

-

400


0

  • Smasher!
  • Smasher!
  • Lethal Damage
Boxing Gloves A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. 2 2267g 500 currency - - - - 1 Close Combat Normal 20-32 1 -

-

3

-

400


0

  • Smasher!
  • Life Steal
  • Knockback
Sledgehammer A large hammer with a big handle. Very popular with the muscular crowd. 2 5443g 500 currency - - - - 6 Close Combat Normal 40-92 2 -

-

6

-

1500


0

  • Knockback
  • Fast Trigger
  • Fast Trigger
Shiv This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. 2 453g 500 currency - - - - 1 Close Combat Normal 10-20 1 -

-

2

-

800


0

  • Bonus Attack Speed
  • Bonus Attack Speed
  • Fast Trigger
14mm Pistol A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. 3 1814g 2500 currency 5 10 14mm 14mm AP 4 Small Guns Normal 40-64 20 1

-

4

-

1600


0

  • Penetrate
  • Ammo Upgrade
  • Ammo Upgrade
.223 Pistol A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. 3 2267g 2500 currency 5 5 .223 .223 FMJ 5 Small Guns Normal 22-45 42 1

-

4

-

800


0

  • Long Range
  • Bonus Critical Power
  • Bloody
Needler Pistol You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. 3 1814g 2500 currency 0 10 needle Needle Cartridge Poison 3 Small Guns Normal 15-40 28 1

-

3

-

600


0

  • Poisoned
  • Bonus Attack Speed
  • Poisoned
Sniper Rifle A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. 3 3628g 2500 currency 7 6 .223 .223 FMJ 5 Small Guns Normal 35-40 50 1

-

5

-

1100


0

  • Long Range
  • Scoped
  • Scoped
XL70E3 This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. 3 4082g 2500 currency 5 60 5mm 5mm AP 5 Small Guns Normal 25-45


5-45

40


20

5


30

5


6

1100


3000

  • Killing Spree
  • Damage per Bullet
  • Destroyer
Combat Shotgun A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. 3 4535g 2500 currency 4 12 12-gauge 12 ga. Slug 5 Small Guns Normal 20-44 21


14

1


3

5


6

900


1200

  • Knockback
  • Fast Trigger
  • Fast Trigger
MGL M32 Grenade Launcher 3 2845g 2500 currency 10 6 40mm 40mm Explosive 6 Small Guns Explosive 85-120 25 1

-

6

-

1100


0

  • Ammo Upgrade
  • Bonus Attack Speed
  • Penetrate
M16 American-powered automatic rifle, chambered in 5mm. 3 3300g 2500 currency 5 30 5mm 5mm AP 6 Small Guns Normal 33-44 40 3

-

5

-

1000


0

  • Scoped
  • Bonus Critical Chance
  • Bonus Critical Chance
HK P90c The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. 3 3628g 2500 currency 5 50 10mm 10mm AP 4 Small Guns Normal 10-25 30 10

-

5

-

900


0

  • Bonus Critical Chance
  • Lethal Damage
  • Bonus Min Damage
Improved Flamer A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. 3 8618g 2500 currency 7 5 Fuel Flamethrower Fuel MK.II 7 Big Guns Fire 85-105 9 1

-

6

-

800


0

  • Bonus Critical Chance
  • Lethal Damage
  • Lethal Damage
Avenger Minigun Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. 3 12700g 2500 currency 2 120 Box Minigun Ammo Pack AP 7 Big Guns Normal 13-17 32 40

-

7

-

1200


0

  • Destroyer
  • Damage per Bullet
  • Damage per Bullet
BigBazooka A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. 3 6803g 2500 currency 11 1 Rocket Explosive Rocket 7 Big Guns Explosive 100-200 40 1

-

7

-

1500


0

  • Long Range
  • Lethal Damage
  • Scoped
Light Support Weapon This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. 3 7300g 2500 currency 30 20 .50 .50 AP 12 Big Guns Normal 80-120 55 1

-

12

-

3750


0

  • Ammo Upgrade
  • Knockback
  • Bloody
M60 This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. 3 10500g 2500 currency 14 100 heavy Standard Machine Gun Ammo 7 Big Guns Normal 10-30 35 10

-

7

-

900


0

  • Bonus Attack Speed
  • Less AP cost
  • Less AP cost
Laser Rifle A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. 3 5443g 2500 currency 3 12 MFC Micro Fusion Cell 6 Energy Weapons Laser 35-60 45 1

-

5

-

1300


0

  • Ammo Upgrade
  • Bonus Min Damage
  • Bonus Max Damage
Plasma SMG A Wattz Electronics plasma weapon prototype. 3 2267g 2500 currency 3 45 SEC Small Energy Cell 3 Energy Weapons Plasma 20-33 25 15

-

5

-

1200


0

  • Bonus Critical Chance
  • Bonus Critical Chance
  • Bonus Critical Chance
ELECTRO Launcher This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. 3 6803g 2500 currency 8 1 EL.Rocket ELECTRO-SHOCK Rocket 7 Energy Weapons Electro 70-130 45 1

-

7

-

1500


0

  • Bonus Attack Speed
  • Frozen Queen
  • Scoped
Fire Rifle A Winchester Model F76-Burn Assualt Fire Rifle. 3 3300g 2500 currency 6 30 MFC Micro Fusion Cell 6 Energy Weapons Fire 20-30 30 10

-

6

-

1200


0

  • Killing Spree
  • Scoped
  • Bonus Attack Speed
"Little Jesus" This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus." 3 907g 2500 currency - - - - 2 Close Combat Normal 15-22 1 -

-

2

-

600


0

  • Poisoned
  • Lethal Damage
  • Bonus Critical Chance
Wakizashi Blade A short finely crafted knife. The tip seems to be designed to pierce armor. 3 1360g 2500 currency - - - - 2 Close Combat Normal 20-80 1 -

-

5

-

750


0

  • Bloody
  • Bonus Critical Power
  • Bloody
Louisville Slugger This all-American hardwood baseball bat will knock anything right out of the park! 3 5443g 2500 currency - - - - 5 Close Combat Normal 50-123 2 -

-

6

-

1500


0

  • Less AP cost
  • Fast Trigger
  • Bonus Attack Speed
Super Sledge A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. 3 5443g 2500 currency - - - - 5 Close Combat Normal 50-123 2 -

-

6

-

1500


0

  • Knockback
  • Destroyer
  • Destroyer
Mega Power Fist A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells. 3 3175g 2500 currency 4 50 SEC Small Energy Cell 1 Close Combat Electro 21-41 1 1

-

3

-

400


0

  • Smasher!
  • Smasher!
  • Penetrate
Super Cattle Prod A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. 3 1360g 2500 currency 4 20 SEC Small Energy Cell 4 Close Combat Electro 40-62 1 1

-

4

-

900


0

  • Frozen Queen
  • Frozen Queen
  • Lethal Damage
Laser Spear This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. 3 1814g 250 currency - - - - 4 Close Combat Laser 20-73 2


15

-

-

3

-

0
  • RANDOM PERKS?
.357 Colt Fast Pistol 4 1814g 10000 currency 0 6 .357 .357 Magnum AP 3 Small Guns Normal 20-40 32 1

-

2

-

500


0

  • Bonus Attack Speed
  • Bonus Attack Speed
  • Bonus Attack Speed
Sniper Pistol Every sniper should have pistol like that 4 2267g 10000 currency 2 12 10mm 10mm AP 5 Small Guns Normal 30-40 48 1

-

4

-

800


0

  • Bloody
  • Scoped
  • Scoped
14mm Colt Very strong pistol 4 1814g 10000 currency 3 10 14mm 14mm AP 4 Small Guns Normal 45-80 32 1

-

4

-

800


0

  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
SVD Rifle Dragonuv sniper rifle 4 3628g 10000 currency 4 6 7.62mm 7.62mm AP 5 Small Guns Normal 40-45 55 1

-

5

-

1100


0

  • Long Range
  • Scoped
  • Less AP cost
H&K CAWS The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. 4 2267g 10000 currency 4 12 12-gauge 12 ga. Slug 6 Small Guns Normal 23-53 24


16

1


4

5


6

900


1100

  • Fast Trigger
  • Knockback
  • Bonus Critical Chance
Military Rifle 4 4082g 10000 currency 4 60 5.56mm 5.56mm AP 5 Small Guns Normal 30-55


6-55

44


22

5


30

5


6

1100


3000

  • Damage per Bullet
  • Damage per Bullet
  • Bonus Min Damage
MGL M32s 4 2845g 10000 currency 8 6 40mm 40mm Explosive 6 Small Guns Explosive 100-150 30 1

-

6

-

900


0

  • Scoped
  • Scoped
  • Less AP cost
M16 MK.II 4 3300g 10000 currency 4 32 5mm 5mm AP 6 Small Guns Normal 38-52 47 4

-

5

-

1000


0

  • Scoped
  • Scoped
  • Killing Spree
H&K MP5 4 3628g 10000 currency 5 50 10mm 10mm AP 4 Small Guns Normal 15-30 35 10

-

5

-

800


0

  • Ammo Upgrade
  • Penetrate
  • Fast Trigger
Incinerator 4 8618g 10000 currency 6 5 Rocket Napalm Fuel 7 Big Guns Fire 140-185 11 1

-

5

-

800


0

  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Adv. Rocket Launcher 4 6803g 10000 currency 8 1 Rocket Explosive Rocket 7 Big Guns Explosive 110-230 45 1

-

7

-

1500


0

  • Long Range
  • Lethal Damage
  • Scoped
Vindicator Minigun The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. 4 12700g 10000 currency 10 160 Box Minigun Ammo Pack Caseless 7 Big Guns Normal 15-19 34 40

-

7

-

1200


0

  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
DSR DSR50 4 7300g 10000 currency 30 20 .50 .50 Power 12 Big Guns Normal 120-150 65 1

-

12

-

3750


0

  • Knockback
  • Destroyer
  • Bloody
M240 4 10500g 10000 currency 13 200 heavy Machine Gun Ammo AP 7 Big Guns Normal 15-40 36 10

-

7

-

700


0

  • Less AP cost
  • Less AP cost
  • Less AP cost
Gatling Laser An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. 4 10886g 11000 currency 8 30 MFC Micro Fusion Cell 7 Energy Weapons Laser 30-40 35 10

-

6

-

1600


0

  • Scoped
  • Killing Spree
  • Bonus Max Damage
Plasma Rifle A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. 4 6100g 10000 currency 4 10 MFC Micro Fusion Cell 6 Energy Weapons Plasma 65-90 28 1

-

6

-

800


0

  • Chip Shot
  • Bonus Critical Power
  • Bonus Critical Power
Prototype 14 Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it. 4 4082g 10000 currency 15 50 SEC Small Energy Cell 6 Energy Weapons Electro 10-26 75 1

-

5

-

1300


0

  • Knockback
  • Long Range
  • Bonus Critical Chance
Alien Blaster A strange gun of obviously alien origin. Looks like it can support small energy cells, however. 4 907g 10000 currency 1 1 SEC Small Energy Cell 2 Energy Weapons Fire 1-155 45 1

-

4

-

900


0

  • More Critical Damage
  • Bonus Attack Speed
  • Bonus Attack Speed
Ripper A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. 4 907g 10000 currency 4 25 MFC Micro Fusion Cell 4 Close Combat Normal 25-100 1 1

-

5

-

750


0

  • Bloody
  • Bloody
  • Bloody
Plasma Torch Holy shit, this thing r0x. 4 1360g 10000 currency 4 30 MFC Micro Fusion Cell 4 Close Combat Plasma 44-83 1 1

-

4

-

900


0

  • Frozen Queen
  • Frozen Queen
  • Frozen Queen
Mega Sledge This is a modification of the Super Sledge by "National Dynamics". 4 15443g 10000 currency - - - - 8 Close Combat Normal 60-145 3 -

-

6

-

1500


0

  • Knockback
  • Destroyer
  • Bonus Critical Power
Machete 4 907g 10000 currency - - - - 2 Close Combat Normal 20-24 2 -

-

2

-

400


0

  • Poisoned
  • Poisoned
  • Poisoned
RAD Spear 4 1814g 1000 currency - - - - 4 Close Combat Laser 22-96 2


15

-

-

3

-

0
  • RANDOM PERKS?
Punch Gun 4 3175g 10000 currency 4 2 12-gauge 12 ga. Slug 1 Close Combat Electro 22-50 1 1

-

3

-

400


0

  • Smasher!
  • Smasher!
  • Knockback
Phazer An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. 4 1814g 10000 currency 0 12 SEC Small Energy Cell 3 Energy Weapons EMP 110-320 25 1

-

3

-

900


0

  • Scoped
  • Scoped
  • Scoped
Gauss Pistol Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. 5 2267g 100000 currency 4 12 2mm 2mm EC 4 Small Guns Normal 25-50 54 1

-

4

-

800


0

  • Long Range
  • Bloody
  • Less AP cost
Defender 5 1814g 100000 currency 4 10 14mm 14mm AP 4 Small Guns Normal 50-100 36 1

-

4

-

800


0

  • Ammo Upgrade
  • Ammo Upgrade
  • Ammo Upgrade
Anaconda 5 1814g 100000 currency 0 6 .357 .357 Magnum AP 3 Small Guns Normal 25-50 36 1

-

1

-

400


0

  • Poisoned
  • Poisoned
  • Poisoned
SVD Rifle MK.II Dragonuv MK.II 5 3628g 100000 currency 5 20 7.62mm 7.62mm AP 5 Small Guns Normal 45-50 60 1

-

5

-

1100


0

  • Long Range
  • Less AP cost
  • Scoped
Pancor Jackhammer The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. 5 2267g 100000 currency 5 20 12-gauge 12 ga. Slug 6 Small Guns Normal 27-62 27


18

1


5

5


6

900


1100

  • Fast Trigger
  • Knockback
  • Fast Trigger
AK-47 The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. 5 4082g 100000 currency 5 60 5.56mm 5.56mm AP 5 Small Guns Normal 35-65


7-65

48


26

5


30

5


6

1100


3000

  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Automatic Grenade Launcher 5 2845g 100000 currency 8 6 40mm 40mm Explosive 6 Small Guns Explosive 115-180 35 1

-

6

-

700


0

  • Scoped
  • Less AP cost
  • Less AP cost
Steyr Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. 5 3300g 100000 currency 3 30 5.56mm 5.56mm AP 6 Small Guns Normal 40-63 54 5

-

5

-

1000


0

  • Scoped
  • Scoped
  • Scoped
H&K G11 This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. 5 3628g 100000 currency 3 60 10mm 4.7mm Caseless 4 Small Guns Normal 25-40 40 10

-

5

-

700


0

  • Penetrate
  • Fast Trigger
  • Fast Trigger
Napalm blaster This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. 5 8618g 100000 currency 8 5 Fuel Napalm Fuel MK.II 7 Big Guns Fire 180-235 13 1

-

4

-

800


0

  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Flash Launcher M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. 5 12832g 100000 currency 10 4 Rocket Explosive Rocket 8 Big Guns Explosive 160-250 50 1

-

7

-

1500


0

  • Penetrate
  • Fast Trigger
  • Fast Trigger
Bozar The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. 5 9071g 100000 currency 30 20 .50 .50 Hellfire 12 Big Guns Normal 190-210 75 1

-

12

-

3750


0

  • Knockback
  • Bloody
  • Penetrate
Gauss Minigun 5 12700g 100000 currency 12 200 Box Minigun Ammo Pack EC 7 Big Guns Normal 15-21 36 40

-

7

-

1200


0

  • Ammo Upgrade
  • Ammo Upgrade
  • Ammo Upgrade
Browning Auto Rifle Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. 5 16500g 100000 currency 15 400 heavy Machine Gun Ammo SE 7 Big Guns Normal 20-50 42 10

-

7

-

500


0

  • Less AP cost
  • Less AP cost
  • Less AP cost
Commisar's Pistol Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. 5 4000g 100000 currency 3 6 SEC Small Energy Cell 1 Energy Weapons Laser 73-106 52 1

-

4

-

900


0

  • Poisoned
  • Bonus Max Damage
  • Bonus Max Damage
Turbo Plasma Rifle A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. 5 6350g 100000 currency 1 10 MFC Micro Fusion Cell 6 Energy Weapons Plasma 80-125 35 1

-

4

-

900


0

  • Less AP cost
  • Chip Shot
  • Chip Shot
Electro Cannon An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. 5 21803g 100000 currency 9 9 EL.Rocket ELECTRO-SHOCK Rocket 7 Energy Weapons Electro 30-60 50 3

-

8

-

1200


0

  • Less AP cost
  • Less AP cost
  • Less AP cost
Pyro Rifle 5 6350g 100000 currency 5 12 MFC Micro Fusion Cell 6 Energy Weapons Fire 50-130 62 1

-

6

-

1200


0

  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Death's Pistol 6 1814g 1000000 currency 0 12 C4 C4 Ball 3 Small Guns Normal 60-110 54 1

-

1

-

400


0

  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Gauss Rifle The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. 6 4082g 1000000 currency 2 20 2mm 2mm EC 6 Small Guns Normal 50-55 65 1

-

5

-

800


0

  • Long Range
  • More Critical Damage
  • Ammo Upgrade
Saiga-12 Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. 6 5443g 1000000 currency 2 24 12-gauge 12 ga. Melt 5 Small Guns Normal 30-70 30


20

1


6

5

-

900


1100

  • Knockback
  • Ammo Upgrade
  • Ammo Upgrade
H&K G36c 6 4082g 1000000 currency 4 90 5.56mm 5.56mm AP 5 Small Guns Normal 40-75


8-75

52


30

5


30

5


6

1100


3000

  • Ammo Upgrade
  • Less AP cost
  • Less AP cost
C4 Launcher 6 2845g 1000000 currency 8 1 C4 C4 Ball 6 Small Guns Explosive 130-210 40 1

-

6

-

500


0

  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Gauss Support Weapon 6 3300g 1000000 currency 4 60 2mm 2mm EC 6 Small Guns Normal 45-74 61 6

-

5

-

1000


0

  • Ammo Upgrade
  • Scoped
  • Scoped
H&K G11E This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. 6 3628g 1000000 currency 4 60 10mm 4.7mm Caseless 4 Small Guns Normal 35-50 45 10

-

5

-

600


0

  • Bonus Attack Speed
  • Bonus Attack Speed
  • Scoped
Plasma Gatling In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. 6 10886g 1000000 currency 9 40 MFC Electric Fusion Cell 7 Energy Weapons Plasma 70-100 40 10

-

7

-

1500


0

  • Bonus Critical Chance
  • Bonus Critical Chance
  • Bonus Critical Chance
Pulse Rifle The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. 6 4082g 1000000 currency 5 100 SEC Small Energy Cell 6 Energy Weapons Electro 35-60 100 1

-

5

-

1300


0

  • Long Range
  • Bonus Critical Power
  • Bonus Critical Power
Turbolaser Prototype Laser Rifle 6 5443g 1000000 currency 5 12 MFC Electric Fusion Cell 6 Energy Weapons Laser 125-170 58 1

-

6

-

1300


0

  • Long Range
  • Scoped
  • Bloody
Heat Machine Heat Gatling 6 2845g 1000000 currency 5 1 MFC Electric Fusion Cell 6 Energy Weapons Fire 230-460 40 1

-

8

-

2500


0

  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Bass Rape 4 string gitar 6 15443g 1000000 currency - - MFC Electric Fusion Cell 8 Close Combat Normal 100-223 3 -

-

1

-

1500


0

  • Spiked
  • Less AP cost
  • Spiked
PyO62 Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream! 3 7500g 2500 currency 3 60 SEC Small Energy Cell 3 Energy Weapons Fire 60-80 35 15

-

4

-

600


0

  • Killing Spree
  • Less AP cost
  • Lethal Damage
ETG3000 Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. 3 7500g 2500 currency 1 100 MFC Micro Fusion Cell 10 Energy Weapons Electro 50-75 25 10

-

7

-

1200


0

  • Bonus Attack Speed
  • Fast Trigger
  • Fast Trigger
LAR62 Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser. 3 7300g 2500 currency 3 30 MFC Micro Fusion Cell 6 Energy Weapons Laser 45-50 40 1


5

5


6

600


0

  • Scoped
  • Scoped
  • Scoped
ESR01 Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. 3 1250g 2500 currency 10 24 MFC Micro Fusion Cell 6 Energy Weapons Electro 40-80 50 1

-

5

-

600


0

  • Scoped
  • More Critical Damage
  • More Critical Damage
HP DKS-501 This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. 3 2500g 2500 currency 10 6 MFC Micro Fusion Cell 5 Small Guns Normal 20-35 64 1

-

5

-

600


0

  • Scoped
  • Scoped
  • More Critical Damage
SRS32-b Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle! 3 5443g 2500 currency - - - - 5 Close Combat Normal

Electro
89-120 2 -

-
5

-
200

0
  • Knockback
  • Life Steal
  • Life Steal
AA-RL508 Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor. 3 6803g 2500 currency 7 1 Rocket AP Rocket 7 Big Guns Explosive 130-200 45 1

-

8

-

900


0

  • Poisoned
  • Ammo Upgrade
  • Less AP cost
IPF210 Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle! 3 8618g 2500 currency 7 20 Fuel Flamethrower Fuel MK.II 4 Energy Weapons Plasma 140-190 14 1

-

6

-

600


0

  • Scoped
  • Frozen Queen
  • Killing Spree
Throwing Knife A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. 3 453g 140 currency - - - - 3 Throwing Normal 20-35 25


1

-

-

4

-

0
  • RANDOM PERKS?
Flashbang 0 453g 408 currency - - - - 3 Throwing Explosive 1-1 25 -

-

7

-

0
  • RANDOM PERKS?
Laser Spear Backpack Hinkley Item 0 3175g 3000 currency - - - - - BUGGED BUGGED BUGGED -

-

BUGGED - BUGGED
  • RANDOM PERKS?
Throwing Knives Backpack Hinkley Item 0 3175g 3000 currency - - - - - BUGGED BUGGED BUGGED -

-

BUGGED - BUGGED
  • RANDOM PERKS?
Flare A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. 0 453g 35 currency - - - - - Throwing Normal 1-1 15 -

-

2

-

0
  • RANDOM PERKS?
Active Flare A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. 0 453g 60 currency - - - - - Throwing Normal 1-1 15 -

-

2

-

0
  • RANDOM PERKS?
Plant Spike An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. 0 - - - - - - 2 Throwing Normal 1-2 15


1

-

-

4


3

0
  • RANDOM PERKS?
Rock It's a rock. The Granite-Inc. model is an upgraded version. 0 453g - - - - - 1 Throwing Normal 1-4 15


1

-

-

4


2

0
  • RANDOM PERKS?
Fool's Gold A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. 0 2000g 50 currency - - - - 5 Throwing Normal 3-6 15


1

-

-

4


3

0
  • RANDOM PERKS?
Gold Nugget A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. 0 2000g 150 currency - - - - 5 Throwing Normal 3-6 15


1

-

-

4


3

0
  • RANDOM PERKS?
Monster Spike Monster Spike 0 - - - - - - 3 Small Guns Normal 5-15 24 -

-

3

-

0
  • RANDOM PERKS?
Uranium Ore A chunk of Uranium Ore, unrefined. 0 2000g 125 currency - - - - 5 Throwing Normal 3-6 15


1

-

-

4


3

0
  • RANDOM PERKS?
Refined Uranium Ore A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. 0 2200g 150 currency - - - - 8 Throwing Normal 4-9


6-9

8


1

-

-

4


3

0
  • RANDOM PERKS?
Dual Laser Cannon Dual Laser Cannon 0 4535g - 1 500 MFC Micro Fusion Cell 1 Energy Weapons Laser 75-200 100 1

-

5

-

1000


0

  • Less AP cost
  • Less AP cost
  • Less AP cost
Robo Rocket Launcher Only used by rocket equipped robots. 0 453g - 1 6 MFC Micro Fusion Cell 1 Big Guns Explosive 45-95 40 1

-

5

-

1000


0

  • Destroyer
  • Less AP cost
  • Less AP cost
Claw Claw 0 453g - - - - - 1 Close Combat Normal 40-60 1 -

-

3

-

600


0

  • Spiked
  • Spiked
  • Spiked
Claw Claw 0 453g - - - - - 1 Close Combat Normal 50-70 1 -

-

3

-

600


0

  • Spiked
  • Spiked
  • Spiked
Flame Breath Flame Breath 0 453g - 1 4 - - 1 Small Guns Fire 35-50 5 1

-

6

-

1200


0

  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Flame Breath Flame Breath 0 453g - 1 12 - - 1 Small Guns Fire 15-25 3 1

-

4

-

1200


0

  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Dual Plasma Cannon Only use for Gun Turret critter. 0 4535g - 1 200 - - 1 Energy Weapons Plasma 45-90 25 1

-

5

-

1200


0

  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Robo Sword Robo Sword 0 453g - - - - - 1 Close Combat Electro 7-15 1 -

-

3

-

1200


0

  • Smasher!
  • Smasher!
  • Smasher!
Robo Spike Robo Spike 0 453g - - - - - 1 Close Combat Electro 15-30 1 -

-

3

-

1200


0

  • Smasher!
  • Smasher!
  • Smasher!
Dual Minigun Dual Minigun 0 4535g - 1 800 Box Minigun Ammo Pack AP 1 Big Guns Normal 17-22 40 40

-

6

-

1200


0

  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Heavy Dual Minigun Heavy Dual Minigun 0 4535g - 1 800 Box Minigun Ammo Pack AP 1 Big Guns Normal 16-24 40 40

-

6

-

1200


0

  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
End Boss Knife End Boss Knife 0 453g - - - - - 2 Close Combat Normal 15-30 1 -

-

4

-

1200
0
  • Spiked
  • Spiked
  • Spiked
End Boss Plasma Gun End Boss Plasma Gun 0 453g - 1 50 MFC Micro Fusion Cell - Small Guns Plasma 30-70 35
30
1
3
5
6
1200
0
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Banhammer Banhammer 0 5443g 1 currency - - - - 5 Close Combat Normal 128-192


256-512

3 -

-

1

-

0
  • RANDOM PERKS?
Holy Spear Holy Spear 0 5443g 1 currency - - - - 5 Close Combat Normal 286-486


86-386

3


50

-

-

1

-

0
  • RANDOM PERKS?
Boss Rifle Boss Rifle 0 453g 201 currency 1 100 MFC Electric Fusion Cell 4 Big Guns Plasma 250-500 45 5

-
10

5
1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Boss Flamer Boss Flamer 0 2845g 3220 currency 1 300 Fuel Napalm Fuel MK.II 6 Small Guns Explosive

Fire
80-90 25

15
1

-
3

-
1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Boss Knife Boss Knife 0 453g - - - - - 2 Close Combat Normal

Electro
50-100

40-75
5 -

-

3

4
1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
TS633 Turbo Shotgun 0 2267g 3400 currency 5 48 12-gauge 12 ga. Slug 4 Small Guns Normal 26-39 15 1


12

6

-

0
  • RANDOM PERKS?