Difference between revisions of "Weapons"

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(Grenades)
(All weapons)
Line 243: Line 243:
 
|}
 
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== All weapons ==
+
{| class="wikitable sortable"
 
+
! style="padding-right:15px !important" class="unsortable" | Picture
{| class="wikitable sortable" border="1" align="center" cellpadding="5" cellspacing="1" style="text-align=center;"
+
! style="padding-right:15px !important" | Name
|-
+
! style="padding-right:15px !important" | Tier
+
! style="padding-right:15px !important" | Weapon Type
! Name
+
! style="padding-right:15px !important; width:50px;" | Description  
+
! style="padding-right:15px !important" | Weight  
! style="width:290px" | Description
+
! style="padding-right:15px !important" | Cost<br>[curr.]
+
! style="padding-right:15px !important" | Min ST
! Tier
+
! style="padding-right:15px !important" | Skill
+
! style="padding-right:15px !important" | Damage<br>type
! Weight
+
! style="padding-right:15px !important" | Caliber  
+
! style="padding-right:15px !important; width:50px;" | Ammo  
! Cost
+
! style="padding-right:15px !important" | Ammo<br>Cap
+
! style="padding-right:15px !important" | Rounds
! Reload<br>Cost 
+
! style="padding-right:15px !important" | Damage  
+
! style="padding-right:15px !important" | Range  
! Ammo<br>Cap 
+
! style="padding-right:15px !important" | AP<br>Cost  
+
! style="padding-right:15px !important" | Rld<br>Cost
! Caliber
+
! style="padding-right:15px !important" | Attack<br>Delay  
+
! style="padding-right:15px !important; width:150px;" class="unsortable" | Perks
! Ammo
+
|-
+
|
! Min ST 
+
| [[Tommy Gun]]  
+
| 1
! Skill 
+
| Assualt Rifles
+
| style="font-size:7pt;" | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.  
! Damage<br>type 
+
| 3175g
+
| 100
! Damage
+
| 6
+
| Small Guns
! Range
+
| Normal
+
| .45
! Rounds 
+
| .45 Caliber
+
| 30
! AP<br>Cost
+
| 5<br><br>30
+
| 10-20<br><br>3-20
! Attack<br>Delay
+
| 32<br><br>16
+
| 5<br><br>6  
! style="width:160px" | Perks
+
| 5
+
| 1100<br><br>3000
|-
+
|
| [[Zip Gun]]
+
* Penetrate
| A handmade single shot pistol.
+
* Fast Trigger
| 1
+
* Bonus Attack Speed
| 1814g
+
|-
| 100 currency
+
|
| 1
+
| [[Assault Rifle EM]]
| 6
+
| 2
| BBS
+
| Assualt Rifles
| bbs
+
| style="font-size:7pt;" | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray
| 4
+
| 3175g
| Small Guns
+
| 500
| Normal
+
| 5
| 5-20
+
| Small Guns  
| 20
+
| Normal  
| 1<br><br>-
+
| 5mm
| 3<br><br>-
+
| 5mm AP
| 800<br><br>0
+
| 60
 +
| 5<br><br>30
 +
| 20-31<br><br>4-31
 +
| 36<br><br>18
 +
| 5<br><br>6
 +
| 6
 +
| 1100<br><br>3000
 
|  
 
|  
 +
* Damage per Bullet
 
* Long Range  
 
* Long Range  
* Less AP cost
+
* Bonus Critical Chance
* Lethal Damage
 
 
|-
 
|-
| [[10mm Pistol]]
+
| A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.
+
| [[Assault Rifle]]  
| 1
+
| 2
| 1360g
+
| Assualt Rifles
| 100 currency
+
| style="font-size:7pt;" | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.  
| 4
+
| 3175g
| 12
+
| 500
| 10mm
+
| 5
| 10mm JHP
+
| Small Guns
| 3
+
| Normal
| Small Guns
+
| 5mm
| Normal
+
| 5mm AP
| 5-20
+
| 30
| 30
+
| 5<br><br>30
| 1<br><br>-
+
| 20-31<br><br>4-31
| 4<br><br>-
+
| 36<br><br>18
| 800<br><br>0
+
| 5<br><br>6
 +
| 6
 +
| 1100<br><br>3000
 
|  
 
|  
* Long Range
+
* Damage per Bullet
 
* Scoped  
 
* Scoped  
* Killing Spree
+
* Destroyer
 
|-
 
|-
| [[9mm Mauser]]
+
| A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.
+
| [[XL70E3]]  
| 1
+
| 3
| 1360g
+
| Assualt Rifles
| 100 currency
+
| style="font-size:7pt;" | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.  
| 4
+
| 4082g
| 7
+
| 2500
| 9mm
+
| 5
| 9mm bullet
+
| Small Guns
| 3
+
| Normal
| Small Guns
+
| 5mm
| Normal
+
| 5mm AP
| 10-20
+
| 60
| 20
+
| 5<br><br>30
| 1<br><br>-
+
| 25-45<br><br>5-45
| 4<br><br>-
+
| 40<br><br>20
| 800<br><br>0
+
| 5<br><br>6
 +
| 5
 +
| 1100<br><br>3000
 
|  
 
|  
* Ammo Upgrade
+
* Killing Spree
* Bonus Max Damage  
+
* Damage per Bullet
* Destroyer  
+
* Destroyer
 
|-
 
|-
| [[BB Gun]]
+
| A Red Ryder BB gun. The classic.
+
| [[Military Rifle]]  
| 1
+
| 4
| 2267g
+
| Assualt Rifles
| 100 currency
+
| style="font-size:7pt;" | 
| 5
+
| 4082g
| 100
+
| 10K
| BBS
+
| 5  
| bbs
+
| Small Guns
| 3
+
| Normal
| Small Guns
+
| 5.56mm
| Normal
+
| 5.56mm AP
| 16-19
+
| 60
| 26
+
| 5<br><br>30
| 1<br><br>-
+
| 30-55<br><br>6-55
| 5<br><br>-
+
| 44<br><br>22
| 1000<br><br>0
+
| 5<br><br>6
 +
| 4
 +
| 1100<br><br>3000
 
|  
 
|  
* Long Range
+
* Damage per Bullet
* Bonus Critical Chance
+
* Damage per Bullet
* Bonus Critical Chance
+
* Bonus Min Damage
 
|-
 
|-
| [[Shotgun]]
+
| A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.
+
| [[AK-47]]  
| 1
+
| 5
| 2267g
+
| Assualt Rifles
| 100 currency
+
| style="font-size:7pt;" | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.  
| 5
+
| 4082g
| 2
+
| 100K
| 12-gauge
+
| 5  
| 12 ga. Flechette
+
| Small Guns
| 4
+
| Normal
| Small Guns
+
| 5.56mm
| Normal
+
| 5.56mm AP
| 13-18
+
| 60
| 15
+
| 5<br><br>30
| 1<br><br>-
+
| 35-65<br><br>7-65
| 5<br><br>-
+
| 48<br><br>26
| 900<br><br>0
+
| 5<br><br>6
 +
| 5
 +
| 1100<br><br>3000
 
|  
 
|  
* Knockback
+
* Damage per Bullet
* Penetrate
+
* Damage per Bullet
* Bonus Critical Chance
+
* Damage per Bullet
 
|-
 
|-
| [[Tommy Gun]]
+
| This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine.
+
| [[H&K G36c]]  
| 1
+
| 6
| 3175g
+
| Assualt Rifles
| 100 currency
+
| style="font-size:7pt;" |
| 5
+
| 4082g
| 30
+
| 1M
| .45
+
| 5  
| .45 Caliber
+
| Small Guns
| 6
+
| Normal
| Small Guns
+
| 5.56mm
| Normal
+
| 5.56mm AP
| 10-20<br><br>3-20
+
| 90
| 32<br><br>16
+
| 5<br><br>30
| 5<br><br>30
+
| 40-75<br><br>8-75
| 5<br><br>6
+
| 52<br><br>30  
| 1100<br><br>3000
+
| 5<br><br>6  
 +
| 4
 +
| 1100<br><br>3000  
 
|  
 
|  
* Penetrate
+
* Ammo Upgrade
* Fast Trigger
+
* Less AP cost
* Bonus Attack Speed
+
* Less AP cost
 
|-
 
|-
| [[Grenade Pistol]]
+
| Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.
+
| [[Club]]  
| 1
+
| 1
| 2625g
+
| Clubes
| 100 currency
+
| style="font-size:7pt;" | A military or police baton. Heavy wood.  
| 7
+
| 1360g
| 1
+
| 100  
| 40mm
+
| 4
| 40mm Explosive
+
| Close Combat
| 5
+
| Normal
| Small Guns
+
| -
| Explosive
+
| -
| 35-60
+
| -
| 15
+
| 1
| 1<br><br>-
+
| 12-20
| 6<br><br>-
+
| 1
| 1500<br><br>0
+
| 4
 +
| -  
 +
| 900
 
|  
 
|  
* Bonus Min Damage
+
* Frozen Queen
* Penetrate
+
* Knockback
* Killing Spree
+
* Life Steal
 
|-
 
|-
| [[Grease Gun]]
+
| M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use.
+
| [[Crowbar]]  
| 1
+
| 1
| 3175g
+
| Clubes
| 100 currency
+
| style="font-size:7pt;" | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.  
| 5
+
| 1360g
| 45
+
| 100  
| .45
+
| 4
| .45 Caliber
+
| Close Combat
| 4
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 5-15
+
| -
| 20
+
| 1
| 15<br><br>-
+
| 12-20
| 5<br><br>-
+
| 1
| 1100<br><br>0
+
| 4
 +
| -  
 +
| 900
 
|  
 
|  
 +
* Poisoned
 
* Killing Spree  
 
* Killing Spree  
* Less AP cost
+
* Killing Spree
* Fast Trigger
 
 
|-
 
|-
| [[Pipe Rifle]]
+
| This is a hand-made single shot rifle.
+
| [[Cattle Prod]]  
| 1
+
| 2
| 4535g
+
| Clubes
| 100 currency
+
| style="font-size:7pt;" | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.
| 5
+
| 1360g
| 1
+
| 500
| BBS
+
| 4
| bbs
+
| Close Combat
| 5
+
| Electro
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 25-30
+
| 10
| 35
+
| 1
| 1<br><br>-
+
| 26-41
| 5<br><br>-
+
| 1
| 1100<br><br>0
+
| 4
 +
| 4
 +
| 900
 
|  
 
|  
* Long Range
+
* Frozen Queen
* Bonus Critical Power
+
* Bonus Max Damage
* Long Range
+
* Spiked
 
|-
 
|-
| [[Laser Pistol]]
+
| A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.
+
| [[Super Cattle Prod]]  
| 1
+
| 3
| 1814g
+
| Clubes
| 100 currency
+
| style="font-size:7pt;" | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.  
| 5
+
| 1360g
| 12
+
| 2500
| SEC
+
| 4
| Small Energy Cell
+
| Close Combat
| 3
+
| Electro
| Energy Weapons
+
| SEC  
| Laser
+
| Small Energy Cell  
| 10-25
+
| 20
| 20
+
| 1
| 1<br><br>-
+
| 40-62
| 4<br><br>-
+
| 1
| 900<br><br>0
+
| 4
 +
| 4  
 +
| 900  
 
|  
 
|  
* Bonus Max Damage
+
* Frozen Queen
* Scoped
+
* Frozen Queen
* Bonus Attack Speed
+
* Lethal Damage
 
|-
 
|-
| [[Plasma Pistol]]
+
| Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.
+
| [[Plasma Torch]]  
| 1
+
| 4
| 1814g
+
| Clubes
| 100 currency
+
| style="font-size:7pt;" | Holy shit, this thing r0x.  
| 5
+
| 1360g
| 12
+
| 10K
| SEC
+
| 4
| Small Energy Cell
+
| Close Combat
| 4
+
| Plasma
| Energy Weapons
+
| MFC
| Plasma
+
| Micro Fusion Cell  
| 16-32
+
| 30
| 15
+
| 1
| 1<br><br>-
+
| 44-83
| 4<br><br>-
+
| 1
| 800<br><br>0
+
| 4
 +
| 4  
 +
| 900
 
|  
 
|  
 
* Frozen Queen  
 
* Frozen Queen  
* Bonus Critical Power
+
* Frozen Queen
* More Critical Damage
+
* Frozen Queen
 
|-
 
|-
| [[Electric Zip Gun]]
+
| Homemade energy weapon
+
| [[Bass Rape]]  
| 1
+
| 6
| 2267g
+
| Clubes
| 100 currency
+
| style="font-size:7pt;" | 4 string gitar
| 4
+
| 15443g
| 1
+
| 1M
| SEC
+
| 8
| Small Energy Cell
+
| Close Combat
| 3
+
| Normal
| Energy Weapons
+
| MFC
| Electro
+
| Electric Fusion Cell
| 1-50
+
| -
| 15
+
| -
| 1<br><br>-
+
| 100-223
| 4<br><br>-
+
| 3
| 900<br><br>0
+
| 1  
 +
| -  
 +
| 1500
 
|  
 
|  
 +
* Spiked
 
* Less AP cost  
 
* Less AP cost  
* Scoped
+
* Spiked
* Killing Spree
+
|-
 +
 +
| [[Mordino Taser]]
 +
| -
 +
| Clubes
 +
| style="font-size:7pt;" | -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
|-
 
|-
| [[Signal Pistol]]
+
| Small fire pistol
+
| [[Knife]]  
| 1
+
| 1
| 2625g
+
| Damage Knives
| 100 currency
+
| style="font-size:7pt;" | A sharp-bladed cutting and stabbing weapon.
| 4
+
| 453g
| 1
+
| 100
| Flares
+
| 2
| Signal Flares
+
| Close Combat
| 5
+
| Normal
| Energy Weapons
+
| -
| Fire
+
| -
| 30-35
+
| -
| 10
+
| -  
| 1<br><br>-
+
| 10-40
| 4<br><br>-
+
| 1  
| 900<br><br>0
+
| 5
 +
| -  
 +
| 750
 
|  
 
|  
* Fast Trigger
 
* Lethal Damage
 
 
* Lethal Damage  
 
* Lethal Damage  
 +
* Bonus Max Damage
 +
* Bonus Max Damage
 
|-
 
|-
| [[Club]]
+
| A military or police baton. Heavy wood.
+
| [[Combat Knife]]  
| 1
+
| 2
| 1360g
+
| Damage Knives
| 100 currency
+
| style="font-size:7pt;" | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use
| -
+
| 907g
| -
+
| 500
| -
+
| 2
| -
+
| Close Combat
| 4
+
| Normal
| Close Combat
+
| -  
| Normal
+
| -  
| 12-20
+
| -
| 1
+
| -
| 1<br><br>-
+
| 15-60
| 4<br><br>-
+
| 1  
| 900<br><br>0
+
| 4
 +
| -  
 +
| 750
 
|  
 
|  
* Frozen Queen
 
* Knockback
 
 
* Life Steal  
 
* Life Steal  
 +
* Bonus Critical Power
 +
* Bloody
 +
|-
 +
 +
| [[Wakizashi Blade]]
 +
| 3
 +
| Damage Knives
 +
| style="font-size:7pt;" | A short finely crafted knife. The tip seems to be designed to pierce armor.
 +
| 1360g
 +
| 2500
 +
| 2
 +
| Close Combat
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 20-80
 +
| 1
 +
| 5
 +
| -
 +
| 750
 +
|
 +
* Bloody
 +
* Bonus Critical Power
 +
* Bloody
 
|-
 
|-
| [[Crowbar]]
+
| A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads.
+
| [[Ripper]]  
| 1
+
| 4
| 1360g
+
| Damage Knives
| 100 currency
+
| style="font-size:7pt;" | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.  
| -
+
| 907g
| -
+
| 10K
| -
+
| 4
| -
+
| Close Combat
| 4
+
| Normal
| Close Combat
+
| MFC
| Normal
+
| Micro Fusion Cell
| 12-20
+
| 25
| 1
+
| 1
| 1<br><br>-
+
| 25-100
| 4<br><br>-
+
| 1  
| 900<br><br>0
+
| 5
 +
| 4  
 +
| 750
 
|  
 
|  
* Poisoned
+
* Bloody
* Killing Spree
+
* Bloody
* Killing Spree
+
* Bloody
 
|-
 
|-
| [[Knife]]
+
| A sharp-bladed cutting and stabbing weapon.
+
| [[9mm Mauser]]  
| 1
+
| 1
| 453g
+
| Damage Pistols
| 100 currency
+
| style="font-size:7pt;" | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate.  
| -
+
| 1360g
| -
+
| 100  
| -
+
| 3
| -
+
| Small Guns
| 2
+
| Normal
| Close Combat
+
| 9mm
| Normal
+
| 9mm bullet
| 10-40
+
| 7
| 1
+
| 1
| -<br><br>-
+
| 10-20
| 5<br><br>-
+
| 20
| 750<br><br>0
+
| 4
 +
| 4
 +
| 800
 
|  
 
|  
* Lethal Damage
+
* Ammo Upgrade
* Bonus Max Damage
 
 
* Bonus Max Damage  
 
* Bonus Max Damage  
 +
* Destroyer
 
|-
 
|-
| [[Switchblade]]
+
| The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound.
+
| [[10mm Colt]]  
| 1
+
| 2
| 453g
+
| Damage Pistols
| 100 currency
+
| style="font-size:7pt;" | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed.  
| -
+
| 2267g
| -
+
| 500
| -
+
| 4
| -
+
| Small Guns
| 1
+
| Normal
| Close Combat
+
| 10mm
| Normal
+
| 10mm AP
| 5-15
+
| 10
| 1
+
| 1
| -<br><br>-
+
| 18-37
| 2<br><br>-
+
| 24
| 1000<br><br>0
+
| 4
 +
| 5
 +
| 800
 
|  
 
|  
* Less AP cost
+
* Bonus Critical Power
* Bonus Attack Speed
+
* Bonus Critical Power
* Bonus Attack Speed
+
* Ammo Upgrade
 
|-
 
|-
| [[Sharpened Pole]]
+
| A wood pole sharpened at one end.
+
| [[14mm Pistol]]  
| 1
+
| 3
| 1360g
+
| Damage Pistols
| 10 currency
+
| style="font-size:7pt;" | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.  
| -
+
| 1814g
| -
+
| 2500
| -
+
| 4
| -
+
| Small Guns
| 4
+
| Normal
| Close Combat
+
| 14mm
| Normal
+
| 14mm AP
| 16-27
+
| 10
| 2<br><br>15
+
| 1
| -<br><br>-
+
| 40-64
| 3<br><br>-
+
| 20
| 0
+
| 4
|
+
| 5
* RANDOM PERKS?
+
| 1600
 +
|  
 +
* Penetrate
 +
* Ammo Upgrade
 +
* Ammo Upgrade
 
|-
 
|-
| [[Brass Knuckles]]
+
| Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.
+
| [[Wright Colt(t3)]]  
| 1
+
| 3
| 453g
+
| Damage Pistols
| 100 currency
+
| style="font-size:7pt;" | -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| 1
 
| Close Combat
 
| Normal
 
| 19-23
 
| 1
 
| -<br><br>-
 
| 3<br><br>-
 
| 400<br><br>0
 
|
 
* Smasher!
 
* Lethal Damage
 
* Poisoned
 
 
|-
 
|-
| [[Spiked Knuckles]]
+
| An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.
+
| [[14mm Colt]]  
| 1
+
| 4
| 453g
+
| Damage Pistols
| 100 currency
+
| style="font-size:7pt;" | Very strong pistol
| -
+
| 1814g
| -
+
| 10K
| -
+
| 4
| -
+
| Small Guns
| 1
+
| Normal
| Close Combat
+
| 14mm
| Normal
+
| 14mm AP
| 19-23
+
| 10
| 1
+
| 1
| -<br><br>-
+
| 45-80
| 3<br><br>-
+
| 32
| 400<br><br>0
+
| 4
 +
| 3  
 +
| 800
 
|  
 
|  
* Life Steal
+
* More Critical Damage
* Spiked
+
* More Critical Damage
* Spiked
+
* More Critical Damage
 
|-
 
|-
| [[Wrench]]
+
| A typical wrench used by mechanics.
+
| [[Defender]]  
| 1
+
| 5
| 1360g
+
| Damage Pistols
| 100 currency
+
| style="font-size:7pt;" | 
| -
+
| 1814g
| -
+
| 100K
| -
+
| 4
| -
+
| Small Guns
| 4
+
| Normal
| Close Combat
+
| 14mm
| Normal
+
| 14mm AP
| 30-60
+
| 10
| 2
+
| 1
| 1<br><br>-
+
| 50-100
| 6<br><br>-
+
| 36
| 1500<br><br>0
+
| 4
 +
| 4
 +
| 800
 
|  
 
|  
* Knockback
+
* Ammo Upgrade
* Fast Trigger
+
* Ammo Upgrade
* Bonus Min Damage
+
* Ammo Upgrade
 
|-
 
|-
| [[.44 Magnum Revolver]]
+
| Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?
+
| [[Death's Pistol]]  
| 2
+
| 6
| 2267g
+
| Damage Pistols
| 500 currency
+
|
| 1
+
| 1814g
| 6
+
| 1M
| .44
+
| 3
| .44 Magnum JHP
+
| Small Guns
| 4
+
| Normal
| Small Guns
+
| C4
| Normal
+
| C4 Ball
| 7-18
+
| 12
| 24
+
| 1
| 1<br><br>-
+
| 60-110
| 3<br><br>-
+
| 54
| 700<br><br>0
+
| 1  
 +
| 0
 +
| 400
 
|  
 
|  
* Fast Trigger
+
* Ammo Upgrade
 
* Less AP cost  
 
* Less AP cost  
* Bonus Attack Speed
+
* More Critical Damage
 
|-
 
|-
| [[Lewis MK.II]]
+
| Simple machine gun
+
| [[Electric Zip Gun]]  
| 2
+
| 1
| 10500g
+
| Electric Weapons
| 500 currency
+
| style="font-size:7pt;" | Homemade energy weapon
| 15
+
| 2267g
| 50
+
| 100
| heavy
+
| 3
| Basic Machine Gun Ammo
+
| Energy Weapons
| 7
+
| Electro
| Big Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 9-15
+
| 1
| 34
+
| 1
| 10<br><br>-
+
| 1-50
| 7<br><br>-
+
| 15
| 1100<br><br>0
+
| 4
 +
| 4
 +
| 900
 
|  
 
|  
 
* Less AP cost  
 
* Less AP cost  
* Less AP cost
+
* Scoped
* Bonus Attack Speed
+
* Killing Spree
 
|-
 
|-
| [[10mm Colt]]
+
| The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed.  
+
| [[Pulse Pistol]]  
| 2
+
| 2
| 2267g
+
| Electric Weapons
| 500 currency
+
| style="font-size:7pt;" | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.  
| 5
+
| 2267g  
| 10
+
| 500  
| 10mm
+
| 3
| 10mm AP
+
| Energy Weapons
| 4
+
| Electro
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 18-37
+
| 5
| 24
+
| 1
| 1<br><br>-
+
| 70-70
| 4<br><br>-
+
| 15
| 800<br><br>0
+
| 4
 +
| 3
 +
| 900
 
|  
 
|  
 
* Bonus Critical Power  
 
* Bonus Critical Power  
 
* Bonus Critical Power  
 
* Bonus Critical Power  
* Ammo Upgrade
+
* Scoped
 
|-
 
|-
| [[Desert Eagle]]
+
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!
+
| [[ELECTRO Launcher]]  
| 2
+
| 3
| 1814g
+
| Electric Weapons
| 500 currency
+
| style="font-size:7pt;" | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.  
| 5
+
| 6803g
| 8
+
| 2500
| .44
+
| 7
| .44 Magnum FMJ
+
| Energy Weapons
| 3
+
| Electro
| Small Guns
+
| EL.Rocket
| Normal
+
| ELECTRO-SHOCK Rocket
| 10-25
+
| 1
| 36
+
| 1
| 1<br><br>-
+
| 70-130
| 4<br><br>-
+
| 45
| 800<br><br>0
+
| 7
 +
| 8
 +
| 1500
 
|  
 
|  
* Scoped
+
* Bonus Attack Speed
* Penetrate
+
* Frozen Queen
* More Critical Damage
+
* Scoped
 
|-
 
|-
| [[Desert Eagle EM]]
+
| An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games!
+
| [[Prototype 14]]  
| 2
+
| 4
| 1814g
+
| Electric Weapons
| 500 currency
+
| style="font-size:7pt;" | "Prototype of the ""GraviGun"" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it."
| 5
+
| 4082g
| 10
+
| 10K
| .44
+
| 6
| .44 Magnum FMJ
+
| Energy Weapons
| 3
+
| Electro
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 10-25
+
| 50
| 36
+
| 1
| 1<br><br>-
+
| 10-26
| 4<br><br>-
+
| 75
| 800<br><br>0
+
| 5
 +
| 15
 +
| 1300
 
|  
 
|  
* Scoped
+
* Knockback
 
* Long Range  
 
* Long Range  
* Knockback
+
* Bonus Critical Chance
 +
|-
 +
 +
| [[Electro Cannon]]
 +
| 5
 +
| Electric Weapons
 +
| style="font-size:7pt;" | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.
 +
| 21803g
 +
| 100K
 +
| 7
 +
| Energy Weapons
 +
| Electro
 +
| EL.Rocket
 +
| ELECTRO-SHOCK Rocket
 +
| 9
 +
| 3
 +
| 30-60
 +
| 50
 +
| 8
 +
| 9
 +
| 1200
 +
|
 +
* Less AP cost
 +
* Less AP cost
 +
* Less AP cost
 
|-
 
|-
| [[Hunting Rifle]]
+
| A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.
+
| [[Pulse Rifle]]  
| 2
+
| 6
| 4082g
+
| Electric Weapons
| 500 currency
+
| style="font-size:7pt;" | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.  
| 12
+
| 4082g  
| 6
+
| 1M
| .223
+
| 6
| .223 FMJ
+
| Energy Weapons
| 5
+
| Electro
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 27-32
+
| 100
| 40
+
| 1
| 1
+
| 35-60
-
+
| 100
| 5
+
| 5
-
+
| 5  
| 800
+
| 1300
<br>0
 
 
|  
 
|  
 
* Long Range  
 
* Long Range  
 
* Bonus Critical Power  
 
* Bonus Critical Power  
* Bonus Critical Chance
+
* Bonus Critical Power
 
|-
 
|-
| [[Scoped Hunting Rifle]]
+
| Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.
+
| [[Grenade Pistol]]  
| 2
+
| 1
| 4082g
+
| Explosive Small Guns
| 500 currency
+
| style="font-size:7pt;" | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict.  
| 14
+
| 2625g
| 6
+
| 100
| .223
+
| 5
| .223 FMJ
+
| Small Guns
| 5
+
| Explosive
| Small Guns
+
| 40mm
| Normal
+
| 40mm Explosive
| 27-32
+
| 1
| 40
+
| 1
| 1
+
| 35-60
-
+
| 15
| 5
+
| 6
-
+
| 7
| 800
+
| 1500
<br>0
 
 
|  
 
|  
* Long Range
+
* Bonus Min Damage
* Scoped
+
* Penetrate
* Scoped
+
* Killing Spree
 
|-
 
|-
| [[Sawed-Off Shotgun]]
+
| Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.
+
| [[M79 Grenade Launcher]]  
| 2
+
| 2
| 1814g
+
| Explosive Small Guns
| 500 currency
+
| style="font-size:7pt;" | A single shot grenade launcher. Go get the Roach.  
| 6
+
| 2845g
| 2
+
| 500  
| 12-gauge
+
| 6  
| 12 ga. Slug
+
| Small Guns
| 4
+
| Explosive
| Small Guns
+
| 40mm
| Normal
+
| 40mm Explosive
| 22-45
+
| 3
| 18
+
| 1
<br>12
+
| 50-90
| 1
+
| 20
<br>2
+
| 6
| 5
+
| 12
<br>6
+
| 1300
| 900
 
<br>1200
 
 
|  
 
|  
 +
* Fast Trigger
 
* Lethal Damage  
 
* Lethal Damage  
* Penetrate
+
* Bonus Max Damage
 +
|-
 +
 +
| [[MGL M32]]
 +
| 3
 +
| Explosive Small Guns
 +
| style="font-size:7pt;" | Grenade Launcher
 +
| 2845g
 +
| 2500
 +
| 6
 +
| Small Guns
 +
| Explosive
 +
| 40mm
 +
| 40mm Explosive
 +
| 6
 +
| 1
 +
| 85-120
 +
| 25
 +
| 6
 +
| 10
 +
| 1100
 +
|
 +
* Ammo Upgrade
 
* Bonus Attack Speed  
 
* Bonus Attack Speed  
 +
* Penetrate
 
|-
 
|-
| [[Assault Rifle]]
+
| An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round.
+
| [[MGL M32s]]  
| 2
+
| 4
| 3175g
+
| Explosive Small Guns
| 500 currency
+
| style="font-size:7pt;" |
| 6
+
| 2845g
| 30
+
| 10K
| 5mm
+
| 6  
| 5mm AP
+
| Small Guns
| 5
+
| Explosive
| Small Guns
+
| 40mm
| Normal
+
| 40mm Explosive
| 20-31
+
| 6
<br>4-31
+
| 1
| 36
+
| 100-150
<br>18
+
| 30  
| 5
+
| 6  
<br>30
+
| 8
| 5
+
| 900
<br>6
 
| 1100
 
<br>3000
 
 
|  
 
|  
* Damage per Bullet
 
 
* Scoped  
 
* Scoped  
* Destroyer
+
* Scoped
 +
* Less AP cost
 
|-
 
|-
| [[Assault Rifle EM]]
+
| This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray!
+
| [[Automatic Grenade Launcher]]  
| 2
+
| 5
| 3175g
+
| Explosive Small Guns
| 500 currency
+
| style="font-size:7pt;" |
| 6
+
| 2845g
| 60
+
| 100K
| 5mm
+
| 6  
| 5mm AP
+
| Small Guns
| 5
+
| Explosive
| Small Guns
+
| 40mm
| Normal
+
| 40mm Explosive
| 20-31
+
| 6
<br>4-31
+
| 1
| 36
+
| 115-180
<br>18
+
| 35
| 5
+
| 6
<br>30
+
| 8
| 5
+
| 700
<br>6
 
| 1100
 
<br>3000
 
 
|  
 
|  
* Damage per Bullet
+
* Scoped
* Long Range
+
* Less AP cost
* Bonus Critical Chance
+
* Less AP cost
 
|-
 
|-
| [[M79 Grenade Launcher]]
+
| A single shot grenade launcher. Go get the Roach.
+
| [[C4 Launcher]]  
| 2
+
| 6
| 2845g
+
| Explosive Small Guns
| 500 currency
+
| style="font-size:7pt;" |
| 12
+
| 2845g
| 3
+
| 1M
| 40mm
+
| 6  
| 40mm Explosive
+
| Small Guns  
| 6
+
| Explosive  
| Small Guns
+
| C4
| Explosive
+
| C4 Ball
| 50-90
+
| 1
| 20
+
| 1  
| 1
+
| 130-210
-
+
| 40
| 6
+
| 6  
-
+
| 8
| 1300
+
| 500
<br>0
 
 
|  
 
|  
* Fast Trigger
 
* Lethal Damage
 
 
* Bonus Max Damage  
 
* Bonus Max Damage  
 +
* Bonus Max Damage
 +
* Bonus Max Damage
 
|-
 
|-
| [[FN FAL]]
+
| This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.
+
| [[Switchblade]]  
| 2
+
| 1
| 4082g
+
| Fast Knives
| 500 currency
+
| style="font-size:7pt;" | "The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying ""Sssssshk"" sound."
| 6
+
| 453g
| 30
+
| 100
| 7.62mm
+
| 1
| 7.62mm FMJ
+
| Close Combat
| 5
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 16-27
+
| -
| 33
+
| -
| 2
+
| 5-15
-
+
| 1
| 5
+
| 2  
-
+
| -  
| 1000
+
| 1000  
<br>0
 
 
|  
 
|  
* Scoped
+
* Less AP cost
 
* Bonus Attack Speed  
 
* Bonus Attack Speed  
* Ammo Upgrade
+
* Bonus Attack Speed
 
|-
 
|-
| [[10mm SMG]]
+
| H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.
+
| [[Shiv]]  
| 2
+
| 2
| 2267g
+
| Fast Knives
| 500 currency
+
| style="font-size:7pt;" | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.  
| 6
+
| 453g
| 60
+
| 500  
| 10mm
+
| 1
| 10mm AP
+
| Close Combat
| 4
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 4-13
+
| -
| 25
+
| -
| 15
+
| 10-20
-
+
| 1
| 5
+
| 2
-
+
| -  
| 1300
+
| 800
<br>0
 
 
|  
 
|  
* Destroyer
 
 
* Bonus Attack Speed  
 
* Bonus Attack Speed  
* Damage per Bullet
+
* Bonus Attack Speed
 +
* Fast Trigger
 +
|-
 +
 +
| [[Little Jesus]]
 +
| 3
 +
| Fast Knives
 +
| style="font-size:7pt;" | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."
 +
| 907g
 +
| 2500
 +
| 2
 +
| Close Combat
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 15-22
 +
| 1
 +
| 2
 +
| -
 +
| 600
 +
|
 +
* Poisoned
 +
* Lethal Damage
 +
* Bonus Critical Chance
 +
|-
 +
 +
| [[Machete]]
 +
| 4
 +
| Fast Knives
 +
| style="font-size:7pt;" | 
 +
| 907g
 +
| 10K
 +
| 2
 +
| Close Combat
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 20-24
 +
| 2
 +
| 2
 +
| -
 +
| 400
 +
|
 +
* Poisoned
 +
* Poisoned
 +
* Poisoned
 +
|-
 +
 +
| [[Zip Gun]]
 +
| 1
 +
| Fast Pistols
 +
| style="font-size:7pt;" | A handmade single shot pistol.
 +
| 1814g
 +
| 100
 +
| 4
 +
| Small Guns
 +
| Normal
 +
| BBS
 +
| bbs
 +
| 6
 +
| 1
 +
| 5-20
 +
| 20
 +
| 3
 +
| 1
 +
| 800
 +
|
 +
* Long Range
 +
* Less AP cost
 +
* Lethal Damage
 
|-
 
|-
| [[Flamer]]
+
| A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.
+
| [[.44 Magnum Revolver]]  
| 2
+
| 2
| 8164g
+
| Fast Pistols
| 500 currency
+
| style="font-size:7pt;" | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk?
| 14
+
| 2267g
| 5
+
| 500  
| Fuel
+
| 4
| Flamethrower Fuel
+
| Small Guns
| 7
+
| Normal
| Big Guns
+
| .44
| Fire
+
| .44 Magnum JHP
| 60-85
+
| 6
| 7
+
| 1
| 1
+
| 7-18
-
+
| 24
| 7
+
| 3
-
+
| 1
| 800
+
| 700
<br>0
 
 
|  
 
|  
* Bonus Max Damage
 
 
* Fast Trigger  
 
* Fast Trigger  
* Destroyer
+
* Less AP cost
 +
* Bonus Attack Speed
 +
|-
 +
 +
| [[Needler Pistol]]
 +
| 3
 +
| Fast Pistols
 +
| style="font-size:7pt;" | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.
 +
| 1814g
 +
| 2500
 +
| 3
 +
| Small Guns
 +
| Normal
 +
| needle
 +
| Needle Cartridge Poison
 +
| 10
 +
| 1
 +
| 15-40
 +
| 28
 +
| 3
 +
| 0
 +
| 600
 +
|
 +
* Poisoned
 +
* Bonus Attack Speed
 +
* Poisoned
 
|-
 
|-
| [[Minigun]]
+
| A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.
+
| [[.357 Colt]]  
| 2
+
| 4
| 12700g
+
| Fast Pistols
| 500 currency
+
| style="font-size:7pt;" | Fast Pistol
| 5
+
| 1814g
| 80
+
| 10K
| Box
+
| 3
| Minigun Ammo Pack JHP
+
| Small Guns
| 7
+
| Normal
| Big Guns
+
| .357
| Normal
+
| .357 Magnum AP
| 12-15
+
| 6
| 30
+
| 1
| 40
+
| 20-40  
-
+
| 32
| 7
+
| 2
-
+
| 0
| 1200
+
| 500
<br>0
 
 
|  
 
|  
* Damage per Bullet
+
* Bonus Attack Speed
* Fast Trigger
+
* Bonus Attack Speed
* Bonus Critical Chance
+
* Bonus Attack Speed
 
|-
 
|-
| [[Rocket Launcher]]
+
| Basic Rocket Launcher
+
| [[Anaconda]]  
| 2
+
| 5
| 6803g
+
| Fast Pistols
| 500 currency
+
| style="font-size:7pt;" | 
| 14
+
| 1814g
| 1
+
| 100K
| Rocket
+
| 3
| Explosive Rocket
+
| Small Guns
| 10
+
| Normal
| Big Guns
+
| .357
| Explosive
+
| .357 Magnum AP
| 100-130
+
| 6
| 35
+
| 1
| 1
+
| 25-50
-
+
| 36
| 7
+
| 1  
-
+
| 0
| 1500
+
| 400
<br>0
 
 
|  
 
|  
* Long Range
+
* Poisoned
* Penetrate
+
* Poisoned
* Killing Spree
+
* Poisoned
 
|-
 
|-
| [[Heavy Rifle]]
+
| Strong heavy sniper rifle
+
| [[Death's Pistol]]  
| 2
+
| 6
| 7300g
+
| Fast Pistols
| 500 currency
+
|
| 30
+
| 1814g
| 10
+
| 1M
| .50
+
| 3
| .50 JHP
+
| Small Guns
| 6
+
| Normal
| Big Guns
+
| C4
| Normal
+
| C4 Ball
| 40-90
+
| 12
| 45
+
| 1
| 1
+
| 60-110
-
+
| 54
| 12
+
| 1  
-
+
| 0
| 3750
+
| 400
<br>0
 
 
|  
 
|  
* Bonus Critical Power
+
* Ammo Upgrade
* Scoped
+
* Less AP cost
* Long Range
+
* More Critical Damage
 
|-
 
|-
| [[Magneto-Laser Pistol]]
+
| This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.
+
| [[Signal Pistol]]  
| 2
+
| 1
| 1814g
+
| Fire Weapons
| 500 currency
+
| style="font-size:7pt;" | Small fire pistol
| 2
+
| 2625g
| 12
+
| 100
| SEC
+
| 5
| Small Energy Cell
+
| Energy Weapons
| 3
+
| Fire
| Energy Weapons
+
| Flares
| Laser
+
| Signal Flares
| 1-100
+
| 1
| 35
+
| 1  
| 1
+
| 30-35  
-
+
| 10
| 4
+
| 4
-
+
| 4  
| 900
+
| 900  
<br>0
 
 
|  
 
|  
* Chip Shot
+
* Fast Trigger
* Bonus Critical Power
+
* Lethal Damage
* More Critical Damage  
+
* Lethal Damage
 
|-
 
|-
| [[Solar Scorcher]]
+
| Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.
+
| [[Solar Scorcher]]  
| 2
+
| 2
| 2267g
+
| Fire Weapons
| 500 currency
+
| style="font-size:7pt;" | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter.  
| 0
+
| 2267g  
| 30
+
| 500  
| -
+
| 3
| -
+
| Energy Weapons
| 3
+
| Fire
| Energy Weapons
+
| -  
| Fire
+
| -
| 28-54
+
| 30
| 25
+
| 1
| 1
+
| 28-54  
-
+
| 25  
| 4
+
| 4
-
+
| 0
| 400
+
| 400  
<br>0
 
 
|  
 
|  
 
* Lethal Damage  
 
* Lethal Damage  
 
* Lethal Damage  
 
* Lethal Damage  
* Bonus Max Damage  
+
* Bonus Max Damage
 +
|-
 +
 +
| [[Fire Rifle]]
 +
| 3
 +
| Fire Weapons
 +
| style="font-size:7pt;" | A Winchester Model F76-Burn Assualt Fire Rifle.
 +
| 3300g
 +
| 2500
 +
| 6
 +
| Energy Weapons
 +
| Fire
 +
| MFC
 +
| Micro Fusion Cell
 +
| 30
 +
| 10
 +
| 20-30
 +
| 30
 +
| 6
 +
| 6
 +
| 1200
 +
|
 +
* Killing Spree
 +
* Scoped
 +
* Bonus Attack Speed
 
|-
 
|-
| [[Plasma Pistol MK.II]]
+
| This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.
+
| [[Alien Blaster]]  
| 2
+
| 4
| 2267g
+
| Fire Weapons
| 500 currency
+
| style="font-size:7pt;" | A strange gun of obviously alien origin. Looks like it can support small energy cells, however.  
| 3
+
| 907g
| 10
+
| 10K
| SEC
+
| 2
| Small Energy Cell
+
| Energy Weapons
| 4
+
| Fire
| Energy Weapons
+
| SEC  
| Plasma
+
| Small Energy Cell  
| 25-90
+
| 1
| 20
+
| 1
| 1
+
| 1-155
-
+
| 45
| 4
+
| 4
-
+
| 1  
| 800
+
| 900
<br>0
 
 
|  
 
|  
* Chip Shot
+
* More Critical Damage
* Chip Shot
+
* Bonus Attack Speed
* Chip Shot
+
* Bonus Attack Speed
 
|-
 
|-
| [[Pulse Pistol]]
+
| The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design.
+
| [[Pyro Rifle]]  
| 2
+
| 5
| 2267g
+
| Fire Weapons
| 500 currency
+
| style="font-size:7pt;" |
| 3
+
| 6350g
| 5
+
| 100K
| SEC
+
| 6
| Small Energy Cell
+
| Energy Weapons
| 3
+
| Fire
| Energy Weapons
+
| MFC
| Electro
+
| Micro Fusion Cell
| 70-70
+
| 12
| 15
+
| 1
| 1
+
| 50-130
-
+
| 62
| 4
+
| 6
-
+
| 5
| 900
+
| 1200
<br>0
 
 
|  
 
|  
* Bonus Critical Power
+
* More Critical Damage
* Bonus Critical Power
+
* More Critical Damage
* Scoped
+
* More Critical Damage
 
|-
 
|-
| [[Cattle Prod]]
+
| A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power.
+
| [[Heat Machine]]  
| 2
+
| 6
| 1360g
+
| Fire Weapons
| 500 currency
+
| style="font-size:7pt;" | Heat Gatling
| 4
+
| 2845g
| 10
+
| 1M
| SEC
+
| 6
| Small Energy Cell
+
| Energy Weapons
| 4
+
| Fire
| Close Combat
+
| MFC
| Electro
+
| Electric Fusion Cell
| 26-41
+
| 1
| 1
+
| 1  
| 1
+
| 230-460
-
+
| 40
| 4
+
| 8
-
+
| 5
| 900
+
| 2500
<br>0
 
 
|  
 
|  
* Frozen Queen
 
 
* Bonus Max Damage  
 
* Bonus Max Damage  
* Spiked
+
* Bonus Max Damage
 +
* Bonus Max Damage
 
|-
 
|-
| [[Combat Knife]]
+
| A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use!
+
| [[Flamer]]  
| 2
+
| 2
| 907g
+
| Flamers
| 500 currency
+
| style="font-size:7pt;" | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly.
| -
+
| 8164g
| -
+
| 500  
| -
+
| 7
| -
+
| Big Guns
| 2
+
| Fire
| Close Combat
+
| Fuel
| Normal
+
| Flamethrower Fuel
| 15-60
+
| 5
| 1
+
| 1
| -
+
| 60-85
-
+
| 7
| 4
+
| 7
-
+
| 14
| 750
+
| 800
<br>0
 
 
|  
 
|  
* Life Steal
+
* Bonus Max Damage
* Bonus Critical Power
+
* Fast Trigger
* Bloody
+
* Destroyer
 
|-
 
|-
| [[Spear]]
+
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.
+
| [[Improved Flamer]]  
| 2
+
| 3
| 1360g
+
| Flamers
| 50 currency
+
| style="font-size:7pt;" | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.  
| -
+
| 8618g
| -
+
| 2500
| -
+
| 7
| -
+
| Big Guns
| 4
+
| Fire
| Close Combat
+
| Fuel
| Normal
+
| Flamethrower Fuel MK.II
| 18-50
+
| 5
| 2
+
| 1
<br>15
+
| 85-105
| -
+
| 9
-
+
| 6
| 3
+
| 7
-
+
| 800
| 0
+
|  
|
+
* Bonus Critical Chance
* RANDOM PERKS?
+
* Lethal Damage
 +
* Lethal Damage
 
|-
 
|-
| [[Spear]]
+
| A razor tipped polearm. The shaft is wooden, and the tip is worked steel.
+
| [[Incinerator]]  
| 2
+
| 4
| 1814g
+
| Flamers
| 50 currency
+
| style="font-size:7pt;" |
| -
+
| 8618g
| -
+
| 10K
| -
+
| 7
| -
+
| Big Guns
| 4
+
| Fire
| Close Combat
+
| Rocket
| Normal
+
| Napalm Fuel
| 18-50
+
| 5
| 2
+
| 1
<br>15
+
| 140-185
| -
+
| 11
-
+
| 5
| 3
+
| 6
-
+
| 800
| 0
+
|  
|
+
* Bonus Max Damage
* RANDOM PERKS?
+
* Bonus Max Damage
 +
* Bonus Max Damage
 
|-
 
|-
| [[Power Fist]]
+
| A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells.
+
| [[Napalm blaster]]  
| 2
+
| 5
| 3175g
+
| Flamers
| 500 currency
+
| style="font-size:7pt;" | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.  
| 4
+
| 8618g
| 50
+
| 100K
| SEC
+
| 7
| Small Energy Cell
+
| Big Guns
| 1
+
| Fire
| Close Combat
+
| Fuel
| Normal
+
| Napalm Fuel MK.II
| 20-32
+
| 5
| 1
+
| 1
| 1
+
| 180-235
-
+
| 13
| 3
+
| 4
-
+
| 8
| 400
+
| 800
<br>0
 
 
|  
 
|  
* Smasher!
 
* Smasher!
 
 
* Lethal Damage  
 
* Lethal Damage  
 +
* Lethal Damage
 +
* Lethal Damage
 
|-
 
|-
| [[Boxing Gloves]]
+
| A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
+
| [[Wrench]]  
| 2
+
| 1
| 2267g
+
| Hammers
| 500 currency
+
| style="font-size:7pt;" | A typical wrench used by mechanics.
| -
+
| 1360g
| -
+
| 100
| -
+
| 4
| -
+
| Close Combat
| 1
+
| Normal
| Close Combat
+
| -
| Normal
+
| -
| 20-32
+
| -  
| 1
+
| 1  
| -
+
| 30-60
-
+
| 2
| 3
+
| 6
-
+
| -  
| 400
+
| 1500
<br>0
 
 
|  
 
|  
* Smasher!
 
* Life Steal
 
 
* Knockback  
 
* Knockback  
 +
* Fast Trigger
 +
* Bonus Min Damage
 
|-
 
|-
| [[Sledgehammer]]
+
| A large hammer with a big handle. Very popular with the muscular crowd.
+
| [[Sledgehammer]]  
| 2
+
| 2
| 5443g
+
| Hammers
| 500 currency
+
| style="font-size:7pt;" | A large hammer with a big handle. Very popular with the muscular crowd.  
| -
+
| 5443g  
| -
+
| 500  
| -
+
| 6
| -
+
| Close Combat
| 6
+
| Normal
| Close Combat
+
| -  
| Normal
+
| -
| 40-92
+
| -
| 2
+
| -
| -
+
| 40-92  
-
+
| 2  
| 6
+
| 6
-
+
| -  
| 1500
+
| 1500  
<br>0
 
 
|  
 
|  
 
* Knockback  
 
* Knockback  
 
* Fast Trigger  
 
* Fast Trigger  
* Fast Trigger  
+
* Fast Trigger
 +
|-
 +
 +
| [[Super Sledge]]
 +
| 3
 +
| Hammers
 +
| style="font-size:7pt;" | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.
 +
| 5443g
 +
| 2500
 +
| 5
 +
| Close Combat
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 50-123
 +
| 2
 +
| 6
 +
| -
 +
| 1500
 +
|
 +
* Knockback
 +
* Destroyer
 +
* Destroyer
 
|-
 
|-
| [[Shiv]]
+
| This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others.
+
| [[Bats]]  
| 2
+
| 4
| 453g
+
| Hammers
| 500 currency
+
| style="font-size:7pt;" | -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -  
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| 1
 
| Close Combat
 
| Normal
 
| 10-20
 
| 1
 
| -
 
-
 
| 2
 
-
 
| 800
 
<br>0
 
|
 
* Bonus Attack Speed
 
* Bonus Attack Speed
 
* Fast Trigger
 
 
|-
 
|-
| [[14mm Pistol]]
+
| A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship.
+
| [[Mega Sledge]]  
| 3
+
| 4
| 1814g
+
| Hammers
| 2500 currency
+
| style="font-size:7pt;" | "This is a modification of the Super Sledge by ""National Dynamics""."
| 5
+
| 15443g
| 10
+
| 10K
| 14mm
+
| 8
| 14mm AP
+
| Close Combat
| 4
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 40-64
+
| -
| 20
+
| -  
| 1
+
| 60-145
-
+
| 3
| 4
+
| 6
-
+
| -  
| 1600
+
| 1500
<br>0
 
 
|  
 
|  
* Penetrate
+
* Knockback
* Ammo Upgrade
+
* Destroyer
* Ammo Upgrade
+
* Bonus Critical Power
 
|-
 
|-
| [[.223 Pistol]]
+
| A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.
+
| [[Heavy Rifle]]  
| 3
+
| 2
| 2267g
+
| Heavy Sniper Rifles
| 2500 currency
+
| style="font-size:7pt;" | Strong heavy sniper rifle  
| 5
+
| 7300g
| 5
+
| 500
| .223
+
| 6
| .223 FMJ
+
| Big Guns
| 5
+
| Normal
| Small Guns
+
| .50
| Normal
+
| .50 JHP
| 22-45
+
| 10
| 42
+
| 1
| 1
+
| 40-90
-
+
| 45  
| 4
+
| 12
-
+
| 30
| 800
+
| 3750
<br>0
 
 
|  
 
|  
* Long Range
 
 
* Bonus Critical Power  
 
* Bonus Critical Power  
* Bloody
+
* Scoped
 +
* Long Range
 
|-
 
|-
| [[Needler Pistol]]
+
| You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo.
+
| [[Light Support Weapon]]  
| 3
+
| 3
| 1814g
+
| Heavy Sniper Rifles
| 2500 currency
+
| style="font-size:7pt;" | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.  
| 0
+
| 7300g
| 10
+
| 2500  
| needle
+
| 12
| Needle Cartridge Poison
+
| Big Guns
| 3
+
| Normal
| Small Guns
+
| .50
| Normal
+
| .50 AP
| 15-40
+
| 20
| 28
+
| 1
| 1
+
| 80-120
-
+
| 55
| 3
+
| 12
-
+
| 30
| 600
+
| 3750
<br>0
 
 
|  
 
|  
* Poisoned
+
* Ammo Upgrade
* Bonus Attack Speed
+
* Knockback
* Poisoned
+
* Bloody
 
|-
 
|-
| [[Sniper Rifle]]
+
| A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.
+
| [[DSR]]  
| 3
+
| 4
| 3628g
+
| Heavy Sniper Rifles
| 2500 currency
+
| style="font-size:7pt;" | DSR50
| 7
+
| 7300g
| 6
+
| 10K
| .223
+
| 12
| .223 FMJ
+
| Big Guns
| 5
+
| Normal
| Small Guns
+
| .50
| Normal
+
| .50 Power
| 35-40
+
| 20
| 50
+
| 1
| 1
+
| 120-150
-
+
| 65
| 5
+
| 12
-
+
| 30
| 1100
+
| 3750
<br>0
 
 
|  
 
|  
* Long Range
+
* Knockback
* Scoped
 
* Scoped
 
|-
 
| [[XL70E3]]
 
| This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools.
 
| 3
 
| 4082g
 
| 2500 currency
 
| 5
 
| 60
 
| 5mm
 
| 5mm AP
 
| 5
 
| Small Guns
 
| Normal
 
| 25-45
 
<br>5-45
 
| 40
 
<br>20
 
| 5
 
<br>30
 
| 5
 
<br>6
 
| 1100
 
<br>3000
 
|
 
* Killing Spree
 
* Damage per Bullet
 
 
* Destroyer  
 
* Destroyer  
 +
* Bloody
 
|-
 
|-
| [[Combat Shotgun]]
+
| A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.
+
| [[Bozar]]  
| 3
+
| 5
| 4535g
+
| Heavy Sniper Rifles
| 2500 currency
+
| style="font-size:7pt;" | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.  
| 4
+
| 9071g
| 12
+
| 100K
| 12-gauge
+
| 12
| 12 ga. Slug
+
| Big Guns
| 5
+
| Normal
| Small Guns
+
| .50
| Normal
+
| .50 Hellfire
| 20-44
+
| 20
| 21
+
| 1
<br>14
+
| 190-210
| 1
+
| 75
<br>3
+
| 12
| 5
+
| 30
<br>6
+
| 3750
| 900
 
<br>1200
 
 
|  
 
|  
 
* Knockback  
 
* Knockback  
* Fast Trigger
+
* Bloody
* Fast Trigger
+
* Penetrate
 
|-
 
|-
| [[MGL M32]]
+
| Grenade Launcher
+
| [[Laser Pistol]]  
| 3
+
| 1
| 2845g
+
| Laser Weapons
| 2500 currency
+
| style="font-size:7pt;" | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells.
| 10
+
| 1814g
| 6
+
| 100
| 40mm
+
| 3
| 40mm Explosive
+
| Energy Weapons
| 6
+
| Laser
| Small Guns
+
| SEC
| Explosive
+
| Small Energy Cell
| 85-120
+
| 12
| 25
+
| 1
| 1
+
| 10-25  
-
+
| 20
| 6
+
| 4
-
+
| 5
| 1100
+
| 900
<br>0
 
 
|  
 
|  
* Ammo Upgrade
+
* Bonus Max Damage
* Bonus Attack Speed  
+
* Scoped
* Penetrate
+
* Bonus Attack Speed
 
|-
 
|-
| [[M16]]
+
| American-powered automatic rifle, chambered in 5mm.
+
| [[Magneto-Laser Pistol]]  
| 3
+
| 2
| 3300g
+
| Laser Weapons
| 2500 currency
+
| style="font-size:7pt;" | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power.  
| 5
+
| 1814g
| 30
+
| 500
| 5mm
+
| 3
| 5mm AP
+
| Energy Weapons
| 6
+
| Laser
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 33-44
+
| 12
| 40
+
| 1
| 3
+
| 1-100
-
+
| 35
| 5
+
| 4
-
+
| 2
| 1000
+
| 900
<br>0
 
 
|  
 
|  
* Scoped
+
* Chip Shot
* Bonus Critical Chance
+
* Bonus Critical Power
* Bonus Critical Chance
+
* More Critical Damage
 
|-
 
|-
| [[HK P90c]]
+
| The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.
+
| [[Laser Rifle]]  
| 3
+
| 3
| 3628g
+
| Laser Weapons
| 2500 currency
+
| style="font-size:7pt;" | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.  
| 5
+
| 5443g
| 50
+
| 2500  
| 10mm
+
| 6
| 10mm AP
+
| Energy Weapons
| 4
+
| Laser
| Small Guns
+
| MFC
| Normal
+
| Micro Fusion Cell
| 10-25
+
| 12
| 30
+
| 1
| 10
+
| 35-60
-
+
| 45
| 5
+
| 5
-
+
| 3
| 900
+
| 1300
<br>0
 
 
|  
 
|  
* Bonus Critical Chance
+
* Ammo Upgrade
* Lethal Damage
 
 
* Bonus Min Damage  
 
* Bonus Min Damage  
 +
* Bonus Max Damage
 
|-
 
|-
| [[Improved Flamer]]
+
| A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility.
+
| [[Gatling Laser]]  
| 3
+
| 4
| 8618g
+
| Laser Weapons
| 2500 currency
+
| style="font-size:7pt;" | An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.  
| 7
+
| 10886g
| 5
+
| 11K
| Fuel
+
| 7  
| Flamethrower Fuel MK.II
+
| Energy Weapons
| 7
+
| Laser
| Big Guns
+
| MFC
| Fire
+
| Micro Fusion Cell
| 85-105
+
| 30
| 9
+
| 10
| 1
+
| 30-40
-
+
| 35
| 6
+
| 6
-
+
| 8
| 800
+
| 1600
<br>0
 
 
|  
 
|  
* Bonus Critical Chance
+
* Scoped
* Lethal Damage
+
* Killing Spree
* Lethal Damage  
+
* Bonus Max Damage
 
|-
 
|-
| [[Avenger Minigun]]
+
| Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.
+
| [[Commisar's Pistol]]  
| 3
+
| 5
| 12700g
+
| Laser Weapons
| 2500 currency
+
| style="font-size:7pt;" | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.  
| 2
+
| 4000g
| 120
+
| 100K
| Box
+
| 1
| Minigun Ammo Pack AP
+
| Energy Weapons
| 7
+
| Laser
| Big Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 13-17
+
| 6
| 32
+
| 1
| 40
+
| 73-106
-
+
| 52
| 7
+
| 4
-
+
| 3
| 1200
+
| 900
<br>0
 
 
|  
 
|  
* Destroyer
+
* Poisoned
* Damage per Bullet
+
* Bonus Max Damage  
* Damage per Bullet
+
* Bonus Max Damage
 
|-
 
|-
| [[BigBazooka]]
+
| A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.
+
| [[Turbolaser]]  
| 3
+
| 6
| 6803g
+
| Laser Weapons
| 2500 currency
+
| style="font-size:7pt;" | Prototype Laser Rifle
| 11
+
| 5443g
| 1
+
| 1M
| Rocket
+
| 6
| Explosive Rocket
+
| Energy Weapons
| 7
+
| Laser
| Big Guns
+
| MFC
| Explosive
+
| Electric Fusion Cell
| 100-200
+
| 12
| 40
+
| 1  
| 1
+
| 125-170
-
+
| 58
| 7
+
| 6
-
+
| 5
| 1500
+
| 1300
<br>0
 
 
|  
 
|  
 
* Long Range  
 
* Long Range  
* Lethal Damage
 
 
* Scoped  
 
* Scoped  
 +
* Bloody
 
|-
 
|-
| [[Light Support Weapon]]
+
| This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size.
+
| [[Lewis MK.II]]  
| 3
+
| 2
| 7300g
+
| Machine Gun
| 2500 currency
+
| style="font-size:7pt;" | Simple machine gun
| 30
+
| 10500g
| 20
+
| 500
| .50
+
| 7
| .50 AP
+
| Big Guns
| 12
+
| Normal
| Big Guns
+
| heavy
| Normal
+
| Basic Machine Gun Ammo
| 80-120
+
| 50
| 55
+
| 10
| 1
+
| 9-15
-
+
| 34
| 12
+
| 7
-
+
| 15
| 3750
+
| 1100
<br>0
 
 
|  
 
|  
* Ammo Upgrade
+
* Less AP cost
* Knockback
+
* Less AP cost
* Bloody
+
* Bonus Attack Speed
 
|-
 
|-
| [[M60]]
+
| This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.
+
| [[M60]]  
| 3
+
| 3
| 10500g
+
| Machine Gun
| 2500 currency
+
| style="font-size:7pt;" | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support.  
| 14
+
| 10500g
| 100
+
| 2500
| heavy
+
| 7
| Standard Machine Gun Ammo
+
| Big Guns
| 7
+
| Normal
| Big Guns
+
| heavy  
| Normal
+
| Standard Machine Gun Ammo  
| 10-30
+
| 100
| 35
+
| 10
| 10
+
| 10-30  
-
+
| 35  
| 7
+
| 7
-
+
| 14
| 900
+
| 900  
<br>0
 
 
|  
 
|  
 
* Bonus Attack Speed  
 
* Bonus Attack Speed  
 
* Less AP cost  
 
* Less AP cost  
 +
* Less AP cost
 +
|-
 +
 +
| [[M240]]
 +
| 4
 +
| Machine Gun
 +
| style="font-size:7pt;" | 
 +
| 10500g
 +
| 10K
 +
| 7
 +
| Big Guns
 +
| Normal
 +
| heavy
 +
| Machine Gun Ammo AP
 +
| 200
 +
| 10
 +
| 15-40
 +
| 36
 +
| 7
 +
| 13
 +
| 700
 +
|
 
* Less AP cost  
 
* Less AP cost  
 +
* Less AP cost
 +
* Less AP cost
 
|-
 
|-
| [[Laser Rifle]]
+
| A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range.
+
| [[Browning Auto Rifle]]  
| 3
+
| 5
| 5443g
+
| Machine Gun
| 2500 currency
+
| style="font-size:7pt;" | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.  
| 3
+
| 16500g
| 12
+
| 100K
| MFC
+
| 7
| Micro Fusion Cell
+
| Big Guns
| 6
+
| Normal
| Energy Weapons
+
| heavy
| Laser
+
| Machine Gun Ammo SE
| 35-60
+
| 400
| 45
+
| 10
| 1
+
| 20-50
-
+
| 42
| 5
+
| 7
-
+
| 15
| 1300
+
| 500
<br>0
 
 
|  
 
|  
* Ammo Upgrade
+
* Less AP cost
* Bonus Min Damage
+
* Less AP cost
* Bonus Max Damage
+
* Less AP cost
 +
|-
 +
 +
| [[Bishop MG]]
 +
| -
 +
| Machine Gun
 +
| style="font-size:7pt;" | -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
|-
 
|-
| [[Plasma SMG]]
+
| A Wattz Electronics plasma weapon prototype.
+
| [[Minigun]]  
| 3
+
| 2
| 2267g
+
| Miniguns
| 2500 currency
+
| style="font-size:7pt;" | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM.  
| 3
+
| 12700g
| 45
+
| 500
| SEC
+
| 7
| Small Energy Cell
+
| Big Guns
| 3
+
| Normal
| Energy Weapons
+
| Box
| Plasma
+
| Minigun Ammo Pack JHP
| 20-33
+
| 80
| 25
+
| 40
| 15
+
| 12-15
-
+
| 30
| 5
+
| 7
-
+
| 5  
| 1200
+
| 1200  
<br>0
 
 
|  
 
|  
* Bonus Critical Chance
+
* Damage per Bullet
* Bonus Critical Chance
+
* Fast Trigger
* Bonus Critical Chance  
+
* Bonus Critical Chance
 
|-
 
|-
| [[ELECTRO Launcher]]
+
| This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius.
+
| [[Avenger Minigun]]  
| 3
+
| 3
| 6803g
+
| Miniguns
| 2500 currency
+
| style="font-size:7pt;" | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality.  
| 8
+
| 12700g
| 1
+
| 2500  
| EL.Rocket
+
| 7
| ELECTRO-SHOCK Rocket
+
| Big Guns
| 7
+
| Normal
| Energy Weapons
+
| Box
| Electro
+
| Minigun Ammo Pack AP
| 70-130
+
| 120
| 45
+
| 40
| 1
+
| 13-17
-
+
| 32
| 7
+
| 7
-
+
| 2
| 1500
+
| 1200
<br>0
 
 
|  
 
|  
* Bonus Attack Speed
+
* Destroyer
* Frozen Queen
+
* Damage per Bullet
* Scoped
+
* Damage per Bullet
 
|-
 
|-
| [[Fire Rifle]]
+
| A Winchester Model F76-Burn Assualt Fire Rifle.
+
| [[Vindicator Minigun]]  
| 3
+
| 4
| 3300g
+
| Miniguns
| 2500 currency
+
| style="font-size:7pt;" | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.  
| 6
+
| 12700g
| 30
+
| 10K
| MFC
+
| 7
| Micro Fusion Cell
+
| Big Guns
| 6
+
| Normal
| Energy Weapons
+
| Box
| Fire
+
| Minigun Ammo Pack Caseless
| 20-30
+
| 160
| 30
+
| 40
| 10
+
| 15-19
-
+
| 34
| 6
+
| 7
-
+
| 10  
| 1200
+
| 1200  
<br>0
 
 
|  
 
|  
* Killing Spree
+
* Damage per Bullet
* Scoped
+
* Damage per Bullet
* Bonus Attack Speed
+
* Damage per Bullet
 
|-
 
|-
| [["Little Jesus"]]
+
| This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus."
+
| [[Gauss Minigun]]  
| 3
+
| 5
| 907g
+
| Miniguns
| 2500 currency
+
| style="font-size:7pt;" |
| -
+
| 12700g
| -
+
| 100K
| -
+
| 7
| -
+
| Big Guns
| 2
+
| Normal
| Close Combat
+
| Box
| Normal
+
| Minigun Ammo Pack EC
| 15-22
+
| 200
| 1
+
| 40
| -
+
| 15-21
-
+
| 36
| 2
+
| 7
-
+
| 12
| 600
+
| 1200
<br>0
 
 
|  
 
|  
* Poisoned
+
* Ammo Upgrade
* Lethal Damage
+
* Ammo Upgrade
* Bonus Critical Chance
+
* Ammo Upgrade
 
|-
 
|-
| [[Wakizashi Blade]]
+
| A short finely crafted knife. The tip seems to be designed to pierce armor.
+
| [[Plasma Pistol]]  
| 3
+
| 1
| 1360g
+
| Plasma Weapons
| 2500 currency
+
| style="font-size:7pt;" | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells.
| -
+
| 1814g
| -
+
| 100
| -
+
| 4
| -
+
| Energy Weapons
| 2
+
| Plasma
| Close Combat
+
| SEC
| Normal
+
| Small Energy Cell
| 20-80
+
| 12
| 1
+
| 1  
| -
+
| 16-32
-
+
| 15
| 5
+
| 4
-
+
| 5  
| 750
+
| 800
<br>0
 
 
|  
 
|  
* Bloody
+
* Frozen Queen
 
* Bonus Critical Power  
 
* Bonus Critical Power  
* Bloody
+
* More Critical Damage
 
|-
 
|-
| [[Louisville Slugger]]
+
| This all-American hardwood baseball bat will knock anything right out of the park!
+
| [[Plasma Pistol MK.II]]  
| 3
+
| 2
| 5443g
+
| Plasma Weapons
| 2500 currency
+
| style="font-size:7pt;" | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended.
| -
+
| 2267g
| -
+
| 500
| -
+
| 4
| -
+
| Energy Weapons
| 5
+
| Plasma
| Close Combat
+
| SEC
| Normal
+
| Small Energy Cell
| 50-123
+
| 10
| 2
+
| 1
| -
+
| 25-90
-
+
| 20
| 6
+
| 4
-
+
| 3
| 1500
+
| 800
<br>0
 
 
|  
 
|  
* Less AP cost
+
* Chip Shot
* Fast Trigger
+
* Chip Shot
* Bonus Attack Speed
+
* Chip Shot
 
|-
 
|-
| [[Super Sledge]]
+
| A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback.
+
| [[Plasma SMG]]  
| 3
+
| 3
| 5443g
+
| Plasma Weapons
| 2500 currency
+
| style="font-size:7pt;" | A Wattz Electronics plasma weapon prototype.  
| -
+
| 2267g
| -
+
| 2500  
| -
+
| 3
| -
+
| Energy Weapons
| 5
+
| Plasma
| Close Combat
+
| SEC
| Normal
+
| Small Energy Cell
| 50-123
+
| 45
| 2
+
| 15
| -
+
| 20-33
-
+
| 25
| 6
+
| 5
-
+
| 3
| 1500
+
| 1200
<br>0
 
 
|  
 
|  
* Knockback
+
* Bonus Critical Chance
* Destroyer
+
* Bonus Critical Chance
* Destroyer
+
* Bonus Critical Chance
 
|-
 
|-
| [[Mega Power Fist]]
+
| A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells.
+
| [[Plasma Rifle]]  
| 3
+
| 4
| 3175g
+
| Plasma Weapons
| 2500 currency
+
| style="font-size:7pt;" | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.  
| 4
+
| 6100g
| 50
+
| 10K
| SEC
+
| 6
| Small Energy Cell
+
| Energy Weapons
| 1
+
| Plasma
| Close Combat
+
| MFC
| Electro
+
| Micro Fusion Cell  
| 21-41
+
| 10
| 1
+
| 1
| 1
+
| 65-90
-
+
| 28
| 3
+
| 6
-
+
| 4
| 400
+
| 800
<br>0
 
 
|  
 
|  
* Smasher!
+
* Chip Shot
* Smasher!
+
* Bonus Critical Power
* Penetrate
+
* Bonus Critical Power
 
|-
 
|-
| [[Super Cattle Prod]]
+
| A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge.
+
| [[Turbo Plasma Rifle]]  
| 3
+
| 5
| 1360g
+
| Plasma Weapons
| 2500 currency
+
| style="font-size:7pt;" | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.  
| 4
+
| 6350g
| 20
+
| 100K
| SEC
+
| 6
| Small Energy Cell
+
| Energy Weapons
| 4
+
| Plasma
| Close Combat
+
| MFC
| Electro
+
| Micro Fusion Cell  
| 40-62
+
| 10
| 1
+
| 1
| 1
+
| 80-125
-
+
| 35
| 4
+
| 4
-
+
| 1  
| 900
+
| 900  
<br>0
 
 
|  
 
|  
* Frozen Queen
+
* Less AP cost
* Frozen Queen
+
* Chip Shot
* Lethal Damage
+
* Chip Shot
 
|-
 
|-
| [[Laser Spear]]
+
| This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.
+
| [[Plasma Gatling]]  
| 3
+
| 6
| 1814g
+
| Plasma Weapons
| 250 currency
+
| style="font-size:7pt;" | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.  
| -
+
| 10886g
| -
+
| 1M
| -
+
| 7
| -
+
| Energy Weapons
| 4
+
| Plasma
| Close Combat
+
| MFC
| Laser
+
| Electric Fusion Cell
| 20-73
+
| 40
| 2
+
| 10
<br>15
+
| 70-100
| -
+
| 40
-
+
| 7
| 3
+
| 9
-
+
| 1500
| 0
+
|  
|
+
* Bonus Critical Chance
* RANDOM PERKS?
+
* Bonus Critical Chance
 +
* Bonus Critical Chance
 
|-
 
|-
| [[.357 Colt]]
+
| Fast Pistol
+
| [[Brass Knuckles]]  
| 4
+
| 1
| 1814g
+
| Punch Weapons
| 10000 currency
+
| style="font-size:7pt;" | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat.
| 0
+
| 453g
| 6
+
| 100
| .357
+
| 1
| .357 Magnum AP
+
| Close Combat
| 3
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 20-40
+
| -
| 32
+
| -  
| 1
+
| 19-23
-
+
| 1  
| 2
+
| 3
-
+
| -  
| 500
+
| 400
<br>0
 
 
|  
 
|  
* Bonus Attack Speed
+
* Smasher
* Bonus Attack Speed
+
* Lethal Damage
* Bonus Attack Speed
+
* Poisoned
 
|-
 
|-
| [[Sniper Pistol]]
+
| Every sniper should have pistol like that
+
| [[Spiked Knuckles]]  
| 4
+
| 1
| 2267g
+
| Punch Weapons
| 10000 currency
+
| style="font-size:7pt;" | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat.
| 2
+
| 453g
| 12
+
| 100
| 10mm
+
| 1
| 10mm AP
+
| Close Combat
| 5
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 30-40
+
| -
| 48
+
| -  
| 1
+
| 19-23
-
+
| 1  
| 4
+
| 3
-
+
| -  
| 800
+
| 400
<br>0
 
 
|  
 
|  
* Bloody
+
* Life Steal
* Scoped
+
* Spiked
* Scoped
+
* Spiked
 
|-
 
|-
| [[14mm Colt]]
+
| Very strong pistol
+
| [[Boxing Gloves]]  
| 4
+
| 2
| 1814g
+
| Punch Weapons
| 10000 currency
+
| style="font-size:7pt;" | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain.
| 3
+
| 2267g
| 10
+
| 500
| 14mm
+
| 1
| 14mm AP
+
| Close Combat
| 4
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 45-80
+
| -
| 32
+
| -  
| 1
+
| 20-32  
-
+
| 1  
| 4
+
| 3
-
+
| -  
| 800
+
| 400
<br>0
 
 
|  
 
|  
* More Critical Damage
+
* Smasher
* More Critical Damage
+
* Life Steal
* More Critical Damage
+
* Knockback
 
|-
 
|-
| [[SVD Rifle]]
+
| Dragonuv sniper rifle
+
| [[Power Fist]]  
| 4
+
| 2
| 3628g
+
| Punch Weapons
| 10000 currency
+
| style="font-size:7pt;" | "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells."
| 4
+
| 3175g
| 6
+
| 500
| 7.62mm
+
| 1
| 7.62mm AP
+
| Close Combat
| 5
+
| Normal
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 40-45
+
| 50
| 55
+
| 1
| 1
+
| 20-32
-
+
| 1  
| 5
+
| 3
-
+
| 4
| 1100
+
| 400
<br>0
 
 
|  
 
|  
* Long Range
+
* Smasher
* Scoped
+
* Smasher
* Less AP cost
+
* Lethal Damage
 
|-
 
|-
| [[H&K CAWS]]
+
| The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.
+
| [[Mega Power Fist]]  
| 4
+
| 3
| 2267g
+
| Punch Weapons  
| 10000 currency
+
| style="font-size:7pt;" | "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells."
| 4
+
| 3175g
| 12
+
| 2500
| 12-gauge
+
| 1
| 12 ga. Slug
+
| Close Combat
| 6
+
| Electro
| Small Guns
+
| SEC
| Normal
+
| Small Energy Cell
| 23-53
+
| 50
| 24
+
| 1
<br>16
+
| 21-41
| 1
+
| 1
<br>4
+
| 3
| 5
+
| 4  
<br>6
+
| 400
| 900
 
<br>1100
 
 
|  
 
|  
* Fast Trigger
+
* Smasher
* Knockback
+
* Smasher
* Bonus Critical Chance
+
* Penetrate
 
|-
 
|-
| [[Military Rifle]]
 
 
|   
 
|   
| 4
+
| [[Punch Gun]]
| 4082g
+
| 4  
| 10000 currency
+
| Punch Weapons
| 4
+
| style="font-size:7pt;" | 
| 60
+
| 3175g
| 5.56mm
+
| 10K
| 5.56mm AP
+
| 1
| 5
+
| Close Combat
| Small Guns
+
| Electro
| Normal
+
| 12-gauge
| 30-55
+
| 12 ga. Slug
<br>6-55
+
| 2
| 44
+
| 1
<br>22
+
| 22-50
| 5
+
| 1
<br>30
+
| 3
| 5
+
| 4
<br>6
+
| 400
| 1100
 
<br>3000
 
 
|  
 
|  
* Damage per Bullet
+
* Smasher
* Damage per Bullet
+
* Smasher
* Bonus Min Damage
+
* Knockback
 
|-
 
|-
| [[MGL M32s]]
 
 
|   
 
|   
| 4
+
| [[10mm Pistol]]
| 2845g
+
| 1
| 10000 currency
+
| Range Pistols
| 8
+
| style="font-size:7pt;" | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.
| 6
+
| 1360g
| 40mm
+
| 100
| 40mm Explosive
+
| 3
| 6
+
| Small Guns  
| Small Guns
+
| Normal
| Explosive
+
| 10mm
| 100-150
+
| 10mm JHP
| 30
+
| 12
| 1
+
| 1  
-
+
| 5-20
| 6
+
| 30
-
+
| 4
| 900
+
| 4
<br>0
+
| 800
 
|  
 
|  
 +
* Long Range
 
* Scoped  
 
* Scoped  
* Scoped
+
* Killing Spree
* Less AP cost
 
 
|-
 
|-
| [[M16 MK.II]]
 
 
|   
 
|   
| 4
+
| [[Desert Eagle EM]]
| 3300g
+
| 2
| 10000 currency
+
| Range Pistols
| 4
+
| style="font-size:7pt;" | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games
| 32
+
| 1814g
| 5mm
+
| 500
| 5mm AP
+
| 3
| 6
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| .44
| 38-52
+
| .44 Magnum FMJ
| 47
+
| 10
| 4
+
| 1
-
+
| 10-25
| 5
+
| 36
-
+
| 4
| 1000
+
| 5
<br>0
+
| 800
 
|  
 
|  
 
* Scoped  
 
* Scoped  
* Scoped
+
* Long Range
* Killing Spree
+
* Knockback
 
|-
 
|-
| [[H&K MP5]]
 
 
|   
 
|   
| 4
+
| [[Desert Eagle]]
| 3628g
+
| 2
| 10000 currency
+
| Range Pistols
| 5
+
| style="font-size:7pt;" | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games
| 50
+
| 1814g
| 10mm
+
| 500
| 10mm AP
+
| 3
| 4
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| .44
| 15-30
+
| .44 Magnum FMJ
| 35
+
| 8
| 10
+
| 1
-
+
| 10-25
| 5
+
| 36
-
+
| 4
| 800
+
| 5  
<br>0
+
| 800  
 
|  
 
|  
* Ammo Upgrade
+
* Scoped
 
* Penetrate  
 
* Penetrate  
* Fast Trigger
+
* More Critical Damage
 
|-
 
|-
| [[Incinerator]]
 
 
|   
 
|   
| 4
+
| [[.223 Pistol]]
| 8618g
+
| 3
| 10000 currency
+
| Range Pistols
| 6
+
| style="font-size:7pt;" | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill.
| 5
+
| 2267g
| Rocket
+
| 2500
| Napalm Fuel
+
| 5
| 7
+
| Small Guns  
| Big Guns
+
| Normal
| Fire
+
| .223
| 140-185
+
| .223 FMJ
| 11
+
| 5
| 1
+
| 1  
-
+
| 22-45
| 5
+
| 42
-
+
| 4
| 800
+
| 5  
<br>0
+
| 800  
 
|  
 
|  
* Bonus Max Damage
+
* Long Range
* Bonus Max Damage
+
* Bonus Critical Power
* Bonus Max Damage
+
* Bloody
 
|-
 
|-
| [[Adv. Rocket Launcher]]
 
 
|   
 
|   
| 4
+
| [[Sniper Pistol]]
| 6803g
+
| 4  
| 10000 currency
+
| Range Pistols
| 8
+
| style="font-size:7pt;" | Every sniper should have pistol like that
| 1
+
| 2267g
| Rocket
+
| 10K
| Explosive Rocket
+
| 5
| 7
+
| Small Guns
| Big Guns
+
| Normal
| Explosive
+
| 10mm
| 110-230
+
| 10mm AP
| 45
+
| 12
| 1
+
| 1  
-
+
| 30-40
| 7
+
| 48
-
+
| 4
| 1500
+
| 2
<br>0
+
| 800
 
|  
 
|  
* Long Range
+
* Bloody
* Lethal Damage
 
 
* Scoped  
 
* Scoped  
 +
* Scoped
 
|-
 
|-
| [[Vindicator Minigun]]
+
| The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon.
+
| [[Gauss Pistol]]  
| 4
+
| 5
| 12700g
+
| Range Pistols
| 10000 currency
+
| style="font-size:7pt;" | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.  
| 10
+
| 2267g
| 160
+
| 100K
| Box
+
| 4
| Minigun Ammo Pack Caseless
+
| Small Guns
| 7
+
| Normal
| Big Guns
+
| 2mm
| Normal
+
| 2mm EC
| 15-19
+
| 12
| 34
+
| 1
| 40
+
| 25-50
-
+
| 54
| 7
+
| 4
-
+
| 4
| 1200
+
| 800
<br>0
 
 
|  
 
|  
* Damage per Bullet
+
* Long Range
* Damage per Bullet
 
* Damage per Bullet
 
|-
 
| [[DSR]]
 
| DSR50
 
| 4
 
| 7300g
 
| 10000 currency
 
| 30
 
| 20
 
| .50
 
| .50 Power
 
| 12
 
| Big Guns
 
| Normal
 
| 120-150
 
| 65
 
| 1
 
-
 
| 12
 
-
 
| 3750
 
<br>0
 
|
 
* Knockback
 
* Destroyer
 
 
* Bloody
 
* Bloody
 +
* Less AP cost
 
|-
 
|-
| [[M240]]
 
 
|   
 
|   
| 4
+
| [[Death's Pistol]]
| 10500g
+
| 6
| 10000 currency
+
| Range Pistols
| 13
+
|
| 200
+
| 1814g
| heavy
+
| 1M
| Machine Gun Ammo AP
+
| 3
| 7
+
| Small Guns
| Big Guns
+
| Normal
| Normal
+
| C4
| 15-40
+
| C4 Ball
| 36
+
| 12
| 10
+
| 1
-
+
| 60-110
| 7
+
| 54
-
+
| 1
| 700
+
| 0
<br>0
+
| 400
 
|  
 
|  
 +
* Ammo Upgrade
 
* Less AP cost  
 
* Less AP cost  
* Less AP cost
+
* More Critical Damage
* Less AP cost
 
 
|-
 
|-
| [[Gatling Laser]]
+
| An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells.
+
| [[Rocket Launcher]]  
| 4
+
| 2
| 10886g
+
| Rocket Launchers
| 11000 currency
+
| style="font-size:7pt;" | Basic Rocket Launcher
| 8
+
| 6803g
| 30
+
| 500
| MFC
+
| 10
| Micro Fusion Cell
+
| Big Guns
| 7
+
| Explosive
| Energy Weapons
+
| Rocket
| Laser
+
| Explosive Rocket
| 30-40
+
| 1
| 35
+
| 1
| 10
+
| 100-130
-
+
| 35  
| 6
+
| 7
-
+
| 14
| 1600
+
| 1500
<br>0
 
 
|  
 
|  
* Scoped
+
* Long Range
* Killing Spree  
+
* Penetrate
* Bonus Max Damage
+
* Killing Spree
 
|-
 
|-
| [[Plasma Rifle]]
+
| A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells.
+
| [[BigBazooka]]  
| 4
+
| 3
| 6100g
+
| Rocket Launchers
| 10000 currency
+
| style="font-size:7pt;" | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets.  
| 4
+
| 6803g
| 10
+
| 2500
| MFC
+
| 7
| Micro Fusion Cell
+
| Big Guns
| 6
+
| Explosive
| Energy Weapons
+
| Rocket
| Plasma
+
| Explosive Rocket
| 65-90
+
| 1
| 28
+
| 1
| 1
+
| 100-200
-
+
| 40
| 6
+
| 7
-
+
| 11
| 800
+
| 1500
<br>0
 
 
|  
 
|  
* Chip Shot
+
* Long Range
* Bonus Critical Power
+
* Lethal Damage
* Bonus Critical Power
+
* Scoped
 
|-
 
|-
| [[Prototype 14]]
+
| Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it.
+
| [[Adv. Rocket Launcher]]  
| 4
+
| 4  
| 4082g
+
| Rocket Launchers
| 10000 currency
+
| style="font-size:7pt;" |
| 15
+
| 6803g
| 50
+
| 10K
| SEC
+
| 7
| Small Energy Cell
+
| Big Guns
| 6
+
| Explosive
| Energy Weapons
+
| Rocket
| Electro
+
| Explosive Rocket
| 10-26
+
| 1
| 75
+
| 1  
| 1
+
| 110-230
-
+
| 45
| 5
+
| 7
-
+
| 8
| 1300
+
| 1500
<br>0
 
 
|  
 
|  
* Knockback
 
 
* Long Range  
 
* Long Range  
* Bonus Critical Chance
+
* Lethal Damage
 +
* Scoped
 
|-
 
|-
| [[Alien Blaster]]
+
| A strange gun of obviously alien origin. Looks like it can support small energy cells, however.
+
| [[Flash Launcher]]  
| 4
+
| 5
| 907g
+
| Rocket Launchers
| 10000 currency
+
| style="font-size:7pt;" | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.
| 1
+
| 12832g
| 1
+
| 100K
| SEC
+
| 8
| Small Energy Cell
+
| Big Guns
| 2
+
| Explosive
| Energy Weapons
+
| Rocket
| Fire
+
| Explosive Rocket
| 1-155
+
| 4
| 45
+
| 1  
| 1
+
| 160-250
-
+
| 50
| 4
+
| 7
-
+
| 10
| 900
+
| 1500
<br>0
 
 
|  
 
|  
* More Critical Damage
+
* Penetrate
* Bonus Attack Speed
+
* Fast Trigger
* Bonus Attack Speed
+
* Fast Trigger
 
|-
 
|-
| [[Ripper]]
+
| A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target.
+
| [[Shotgun]]  
| 4
+
| 1
| 907g
+
| Shotguns
| 10000 currency
+
| style="font-size:7pt;" | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip.  
| 4
+
| 2267g
| 25
+
| 100
| MFC
+
| 4  
| Micro Fusion Cell
+
| Small Guns
| 4
+
| Normal
| Close Combat
+
| 12-gauge
| Normal
+
| 12 ga. Flechette
| 25-100
+
| 2
| 1
+
| 1
| 1
+
| 13-18
-
+
| 15
| 5
+
| 5
-
+
| 5  
| 750
+
| 900
<br>0
 
 
|  
 
|  
* Bloody
+
* Knockback
* Bloody
+
* Penetrate
* Bloody
+
* Bonus Critical Chance
 
|-
 
|-
| [[Plasma Torch]]
+
| Holy shit, this thing r0x.
+
| [[Sawed-Off Shotgun]]  
| 4
+
| 2
| 1360g
+
| Shotguns
| 10000 currency
+
| style="font-size:7pt;" | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control.  
| 4
+
| 1814g
| 30
+
| 500
| MFC
+
| 4  
| Micro Fusion Cell
+
| Small Guns
| 4
+
| Normal
| Close Combat
+
| 12-gauge
| Plasma
+
| 12 ga. Slug
| 44-83
+
| 2
| 1
+
| 1<br><br>2
| 1
+
| 22-45
-
+
| 18<br><br>12
| 4
+
| 5<br><br>6
-
+
| 6
| 900
+
| 900<br><br>1200
<br>0
 
 
|  
 
|  
* Frozen Queen
+
* Lethal Damage
* Frozen Queen
+
* Penetrate
* Frozen Queen
+
* Bonus Attack Speed
 
|-
 
|-
| [[Mega Sledge]]
+
| This is a modification of the Super Sledge by "National Dynamics".
+
| [[Combat Shotgun]]  
| 4
+
| 3
| 15443g
+
| Shotguns
| 10000 currency
+
| style="font-size:7pt;" | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability.
| -
+
| 4535g
| -
+
| 2500
| -
+
| 5
| -
+
| Small Guns
| 8
+
| Normal
| Close Combat
+
| 12-gauge
| Normal
+
| 12 ga. Slug
| 60-145
+
| 12
| 3
+
| 1<br><br>3  
| -
+
| 20-44
-
+
| 21<br><br>14
| 6
+
| 5<br><br>6  
-
+
| 4
| 1500
+
| 900<br><br>1200
<br>0
 
 
|  
 
|  
 
* Knockback  
 
* Knockback  
* Destroyer
+
* Fast Trigger
* Bonus Critical Power
+
* Fast Trigger
 
|-
 
|-
| [[Machete]]
 
 
|   
 
|   
| 4
+
| [[H&K CAWS]]
| 907g
+
| 4
| 10000 currency
+
| Shotguns
| -
+
| style="font-size:7pt;" | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells.
| -
+
| 2267g
| -
+
| 10K
| -
+
| 6
| 2
+
| Small Guns
| Close Combat
+
| Normal  
| Normal
+
| 12-gauge
| 20-24
+
| 12 ga. Slug
| 2
+
| 12
| -
+
| 1<br><br>4
-
+
| 23-53
| 2
+
| 24<br><br>16
-
+
| 5<br><br>6
| 400
+
| 4
<br>0
+
| 900<br><br>1100
 
|  
 
|  
* Poisoned
+
* Fast Trigger
* Poisoned
+
* Knockback
* Poisoned
+
* Bonus Critical Chance
 
|-
 
|-
| [[RAD Spear]]
 
 
|   
 
|   
| 4
+
| [[Pancor Jackhammer]]
| 1814g
+
| 5
| 1000 currency
+
| Shotguns
| -
+
| style="font-size:7pt;" | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control.
| -
+
| 2267g
| -
+
| 100K
| -
+
| 6
| 4
+
| Small Guns
| Close Combat
+
| Normal
| Laser
+
| 12-gauge
| 22-96
+
| 12 ga. Slug
| 2
+
| 20
<br>15
+
| 1<br><br>5
| -
+
| 27-62
-
+
| 27<br><br>18
| 3
+
| 5<br><br>6
-
+
| 5
| 0
+
| 900<br><br>1100
|
+
|  
* RANDOM PERKS?
+
* Fast Trigger
 +
* Knockback
 +
* Fast Trigger
 
|-
 
|-
| [[Punch Gun]]
 
 
|   
 
|   
| 4
+
| [[Saiga-12]]
| 3175g
+
| 6
| 10000 currency
+
| Shotguns
| 4
+
| style="font-size:7pt;" | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.
| 2
+
| 5443g
| 12-gauge
+
| 1M
| 12 ga. Slug
+
| 5
| 1
+
| Small Guns
| Close Combat
+
| Normal
| Electro
+
| 12-gauge  
| 22-50
+
| 12 ga. Melt
| 1
+
| 24
| 1
+
| 1<br><br>6
-
+
| 30-70
| 3
+
| 30<br><br>20
-
+
| 5<br><br>5
| 400
+
| 2
<br>0
+
| 900<br><br>1100
 
|  
 
|  
* Smasher!
 
* Smasher!
 
 
* Knockback  
 
* Knockback  
 +
* Ammo Upgrade
 +
* Ammo Upgrade
 
|-
 
|-
| [[Phazer]]
+
| An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.
+
| [[Grease Gun]]  
| 4
+
| 1
| 1814g
+
| Small Machine Guns (SMG)
| 10000 currency
+
| style="font-size:7pt;" | "M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the ""Grease Gun"" was simple and cheap to manufacture so there are quite a few still in use."
| 0
+
| 3175g
| 12
+
| 100
| SEC
+
| 4
| Small Energy Cell
+
| Small Guns
| 3
+
| Normal
| Energy Weapons
+
| .45
| EMP
+
| .45 Caliber
| 110-320
+
| 45
| 25
+
| 15
| 1
+
| 5-15
-
+
| 20
| 3
+
| 5
-
+
| 5
| 900
+
| 1100
<br>0
 
 
|  
 
|  
* Scoped
+
* Killing Spree
* Scoped
 
* Scoped
 
|-
 
| [[Gauss Pistol]]
 
| Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor.
 
| 5
 
| 2267g
 
| 100000 currency
 
| 4
 
| 12
 
| 2mm
 
| 2mm EC
 
| 4
 
| Small Guns
 
| Normal
 
| 25-50
 
| 54
 
| 1
 
-
 
| 4
 
-
 
| 800
 
<br>0
 
|
 
* Long Range
 
* Bloody
 
 
* Less AP cost  
 
* Less AP cost  
 +
* Fast Trigger
 
|-
 
|-
| [[Defender]]
 
 
|   
 
|   
| 5
+
| [[10mm SMG]]
| 1814g
+
| 2
| 100000 currency
+
| Small Machine Guns (SMG)
| 4
+
| style="font-size:7pt;" | H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode.
| 10
+
| 2267g
| 14mm
+
| 500
| 14mm AP
+
| 4  
| 4
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| 10mm
| 50-100
+
| 10mm AP
| 36
+
| 60
| 1
+
| 15
-
+
| 4-13
| 4
+
| 25
-
+
| 5
| 800
+
| 6
<br>0
+
| 1300
 
|  
 
|  
* Ammo Upgrade
+
* Destroyer
* Ammo Upgrade
+
* Bonus Attack Speed
* Ammo Upgrade
+
* Damage per Bullet
 
|-
 
|-
| [[Anaconda]]
 
 
|   
 
|   
| 5
+
| [[HK P90c]]
| 1814g
+
| 3
| 100000 currency
+
| Small Machine Guns (SMG)
| 0
+
| style="font-size:7pt;" | The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package.
| 6
+
| 3628g
| .357
+
| 2500
| .357 Magnum AP
+
| 4
| 3
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| 10mm
| 25-50
+
| 10mm AP
| 36
+
| 50  
| 1
+
| 10
-
+
| 10-25
| 1
+
| 30
-
+
| 5
| 400
+
| 5
<br>0
+
| 900
 
|  
 
|  
* Poisoned
+
* Bonus Critical Chance
* Poisoned
+
* Lethal Damage
* Poisoned
+
* Bonus Min Damage
 
|-
 
|-
| [[SVD Rifle MK.II]]
+
| Dragonuv MK.II
+
| [[H&K MP5]]  
| 5
+
| 4
| 3628g
+
| Small Machine Guns (SMG)
| 100000 currency
+
| style="font-size:7pt;" | 
| 5
+
| 3628g  
| 20
+
| 10K
| 7.62mm
+
| 4
| 7.62mm AP
+
| Small Guns
| 5
+
| Normal
| Small Guns
+
| 10mm
| Normal
+
| 10mm AP
| 45-50
+
| 50
| 60
+
| 10
| 1
+
| 15-30
-
+
| 35
| 5
+
| 5
-
+
| 5  
| 1100
+
| 800
<br>0
 
 
|  
 
|  
* Long Range
+
* Ammo Upgrade
* Less AP cost
+
* Penetrate
* Scoped
+
* Fast Trigger
 
|-
 
|-
| [[Pancor Jackhammer]]
+
| The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control.
+
| [[H&K G11]]  
| 5
+
| 5
| 2267g
+
| Small Machine Guns (SMG)
| 100000 currency
+
| style="font-size:7pt;" | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.  
| 5
+
| 3628g
| 20
+
| 100K
| 12-gauge
+
| 4
| 12 ga. Slug
+
| Small Guns
| 6
+
| Normal
| Small Guns
+
| 10mm
| Normal
+
| 4.7mm Caseless
| 27-62
+
| 60
| 27
+
| 10
<br>18
+
| 25-40
| 1
+
| 40
<br>5
+
| 5  
| 5
+
| 3
<br>6
+
| 700
| 900
 
<br>1100
 
 
|  
 
|  
 +
* Penetrate
 
* Fast Trigger  
 
* Fast Trigger  
* Knockback
+
* Fast Trigger
* Fast Trigger  
 
 
|-
 
|-
| [[AK-47]]
+
| The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived.
+
| [[H&K G11E]]  
| 5
+
| 6
| 4082g
+
| Small Machine Guns (SMG)
| 100000 currency
+
| style="font-size:7pt;" | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.  
| 5
+
| 3628g
| 60
+
| 1M
| 5.56mm
+
| 4
| 5.56mm AP
+
| Small Guns
| 5
+
| Normal
| Small Guns
+
| 10mm
| Normal
+
| 4.7mm Caseless
| 35-65
+
| 60
<br>7-65
+
| 10
| 48
+
| 35-50
<br>26
+
| 45
| 5
+
| 5  
<br>30
+
| 4
| 5
+
| 600
<br>6
 
| 1100
 
<br>3000
 
 
|  
 
|  
* Damage per Bullet
+
* Bonus Attack Speed
* Damage per Bullet
+
* Bonus Attack Speed
* Damage per Bullet
+
* Scoped
 
|-
 
|-
| [[Automatic Grenade Launcher]]
 
 
|   
 
|   
| 5
+
| [[Pipe Rifle]]
| 2845g
+
| 1
| 100000 currency
+
| Sniper Rifles
| 8
+
| style="font-size:7pt;" | This is a hand-made single shot rifle.
| 6
+
| 4535g
| 40mm
+
| 100
| 40mm Explosive
+
| 5
| 6
+
| Small Guns  
| Small Guns
+
| Normal
| Explosive
+
| BBS
| 115-180
+
| bbs
| 35
+
| 1
| 1
+
| 1  
-
+
| 25-30
| 6
+
| 35
-
+
| 5
| 700
+
| 5
<br>0
+
| 1100
 
|  
 
|  
* Scoped
+
* Long Range
* Less AP cost
+
* Bonus Critical Power
* Less AP cost
+
* Long Range
 
|-
 
|-
| [[Steyr]]
+
| Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.
+
| [[Hunting Rifle]]  
| 5
+
| 2
| 3300g
+
| Sniper Rifles
| 100000 currency
+
| style="font-size:7pt;" | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only.  
| 3
+
| 4082g
| 30
+
| 500
| 5.56mm
+
| 5
| 5.56mm AP
+
| Small Guns
| 6
+
| Normal
| Small Guns
+
| .223
| Normal
+
| .223 FMJ
| 40-63
+
| 6  
| 54
+
| 1
| 5
+
| 27-32
-
+
| 40  
| 5
+
| 5  
-
+
| 12
| 1000
+
| 800
<br>0
 
 
|  
 
|  
* Scoped
+
* Long Range
* Scoped
+
* Bonus Critical Power
* Scoped
+
* Bonus Critical Chance
 
|-
 
|-
| [[H&K G11]]
+
| This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity.
+
| [[Scoped Hunting Rifle]]  
| 5
+
| 2
| 3628g
+
| Sniper Rifles
| 100000 currency
+
| style="font-size:7pt;" | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for.  
| 3
+
| 4082g
| 60
+
| 500
| 10mm
+
| 5
| 4.7mm Caseless
+
| Small Guns
| 4
+
| Normal
| Small Guns
+
| .223
| Normal
+
| .223 FMJ
| 25-40
+
| 6
| 40
+
| 1
| 10
+
| 27-32
-
+
| 40  
| 5
+
| 5
-
+
| 14
| 700
+
| 800
<br>0
 
 
|  
 
|  
* Penetrate
+
* Long Range
* Fast Trigger
+
* Scoped
* Fast Trigger
+
* Scoped
 
|-
 
|-
| [[Napalm blaster]]
+
| This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance.
+
| [[Sniper Rifle]]  
| 5
+
| 3
| 8618g
+
| Sniper Rifles
| 100000 currency
+
| style="font-size:7pt;" | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber.
| 8
+
| 3628g
| 5
+
| 2500
| Fuel
+
| 5  
| Napalm Fuel MK.II
+
| Small Guns
| 7
+
| Normal
| Big Guns
+
| .223
| Fire
+
| .223 FMJ
| 180-235
+
| 6
| 13
+
| 1
| 1
+
| 35-40
-
+
| 50
| 4
+
| 5
-
+
| 7
| 800
+
| 1100
<br>0
 
 
|  
 
|  
* Lethal Damage
+
* Long Range
* Lethal Damage
+
* Scoped
* Lethal Damage
+
* Scoped
 
|-
 
|-
| [[Flash Launcher]]
+
| M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets.
+
| [[SVD Rifle]]  
| 5
+
| 4
| 12832g
+
| Sniper Rifles
| 100000 currency
+
| style="font-size:7pt;" | Dragonuv sniper rifle
| 10
+
| 3628g
| 4
+
| 10K
| Rocket
+
| 5
| Explosive Rocket
+
| Small Guns
| 8
+
| Normal
| Big Guns
+
| 7.62mm
| Explosive
+
| 7.62mm AP
| 160-250
+
| 6
| 50
+
| 1
| 1
+
| 40-45
-
+
| 55
| 7
+
| 5
-
+
| 4
| 1500
+
| 1100
<br>0
 
 
|  
 
|  
* Penetrate
+
* Long Range
* Fast Trigger
+
* Scoped
* Fast Trigger
+
* Less AP cost
 
|-
 
|-
| [[Bozar]]
+
| The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements.
+
| [[SVD Rifle MK.II]]  
| 5
+
| 5  
| 9071g
+
| Sniper Rifles
| 100000 currency
+
| style="font-size:7pt;" | Dragonuv MK.II
| 30
+
| 3628g
| 20
+
| 100K
| .50
+
| 5
| .50 Hellfire
+
| Small Guns
| 12
+
| Normal
| Big Guns
+
| 7.62mm
| Normal
+
| 7.62mm AP
| 190-210
+
| 20
| 75
+
| 1  
| 1
+
| 45-50
-
+
| 60
| 12
+
| 5
-
+
| 5
| 3750
+
| 1100
<br>0
 
 
|  
 
|  
* Knockback
+
* Long Range
* Bloody
+
* Less AP cost
* Penetrate
+
* Scoped
 
|-
 
|-
| [[Gauss Minigun]]
 
 
|   
 
|   
| 5
+
| [[Gauss Rifle]]
| 12700g
+
| 6
| 100000 currency
+
| Sniper Rifles
| 12
+
| style="font-size:7pt;" | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.
| 200
+
| 4082g
| Box
+
| 1M
| Minigun Ammo Pack EC
+
| 6
| 7
+
| Small Guns  
| Big Guns
+
| Normal  
| Normal
+
| 2mm
| 15-21
+
| 2mm EC
| 36
+
| 20
| 40
+
| 1
-
+
| 50-55
| 7
+
| 65
-
+
| 5
| 1200
+
| 2
<br>0
+
| 800
 
|  
 
|  
* Ammo Upgrade
+
* Long Range
* Ammo Upgrade
+
* More Critical Damage
* Ammo Upgrade  
+
* Ammo Upgrade
 
|-
 
|-
| [[Browning Auto Rifle]]
+
| Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers.
+
| [[Sharpened Pole]]  
| 5
+
| 1
| 16500g
+
| Spears
| 100000 currency
+
| style="font-size:7pt;" | A wood pole sharpened at one end.
| 15
+
| 1360g
| 400
+
| 10
| heavy
+
| 4
| Machine Gun Ammo SE
+
| Close Combat
| 7
+
| Normal
| Big Guns
+
| -
| Normal
+
| -
| 20-50
+
| -
| 42
+
| -  
| 10
+
| 16-27
-
+
| 2<br><br>15
| 7
+
| 3
-
+
| -  
| 500
+
| 0  
<br>0
 
 
|  
 
|  
* Less AP cost
+
* RANDOM PERKS?
* Less AP cost
 
* Less AP cost
 
 
|-
 
|-
| [[Commisar's Pistol]]
+
| Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment.
+
| [[Spear]]  
| 5
+
| 2
| 4000g
+
| Spears
| 100000 currency
+
| style="font-size:7pt;" | A razor tipped polearm. The shaft is wooden, and the tip is worked steel.  
| 3
+
| 1360g
| 6
+
| 50
| SEC
+
| 4
| Small Energy Cell
+
| Close Combat
| 1
+
| Normal
| Energy Weapons
+
| -
| Laser
+
| -
| 73-106
+
| -
| 52
+
| -
| 1
+
| 18-50
-
+
| 2<br><br>15
| 4
+
| 3
-
+
| -  
| 900
+
| 0  
<br>0
 
 
|  
 
|  
* Poisoned
+
* RANDOM PERKS?
* Bonus Max Damage
 
* Bonus Max Damage
 
 
|-
 
|-
| [[Turbo Plasma Rifle]]
+
| A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process.
+
| [[Spear]]  
| 5
+
| 2
| 6350g
+
| Spears
| 100000 currency
+
| style="font-size:7pt;" | A razor tipped polearm. The shaft is wooden, and the tip is worked steel.  
| 1
+
| 1814g
| 10
+
| 50
| MFC
+
| 4
| Micro Fusion Cell
+
| Close Combat
| 6
+
| Normal
| Energy Weapons
+
| -
| Plasma
+
| -
| 80-125
+
| -
| 35
+
| -
| 1
+
| 18-50
-
+
| 2<br><br>15
| 4
+
| 3
-
+
| -  
| 900
+
| 0  
<br>0
 
 
|  
 
|  
* Less AP cost
+
* RANDOM PERKS?
* Chip Shot
 
* Chip Shot
 
 
|-
 
|-
| [[Electro Cannon]]
+
| An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously.
+
| [[Laser Spear]]  
| 5
+
| 3
| 21803g
+
| Spears
| 100000 currency
+
| style="font-size:7pt;" | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade.  
| 9
+
| 1814g
| 9
+
| 250
| EL.Rocket
+
| 4
| ELECTRO-SHOCK Rocket
+
| Close Combat
| 7
+
| Laser
| Energy Weapons
+
| -
| Electro
+
| -  
| 30-60
+
| -
| 50
+
| -
| 3
+
| 20-73
-
+
| 2<br><br>15
| 8
+
| 3  
-
+
| -  
| 1200
+
| 0  
<br>0
 
 
|  
 
|  
* Less AP cost
+
* RANDOM PERKS?
* Less AP cost
 
* Less AP cost
 
 
|-
 
|-
| [[Pyro Rifle]]
 
 
|   
 
|   
| 5
+
| [[RAD Spear]]
| 6350g
+
| 4
| 100000 currency
+
| Spears
| 5
+
| style="font-size:7pt;" | 
| 12
+
| 1814g
| MFC
+
| 1000
| Micro Fusion Cell
+
| 4
| 6
+
| Close Combat
| Energy Weapons
+
| Laser
| Fire
+
| -
| 50-130
+
| -  
| 62
+
| -
| 1
+
| -  
-
+
| 22-96
| 6
+
| 2<br><br>15
-
+
| 3
| 1200
+
| -
<br>0
+
| 0  
 
|  
 
|  
* More Critical Damage
+
* RANDOM PERKS?
* More Critical Damage
 
* More Critical Damage
 
 
|-
 
|-
| [[Death's Pistol]]
 
 
|   
 
|   
| 6
+
| [[BB Gun]]
| 1814g
+
| 1
| 1000000 currency
+
| Support Rifles
| 0
+
| style="font-size:7pt;" | A Red Ryder BB gun. The classic.
| 12
+
| 2267g
| C4
+
| 100
| C4 Ball
+
| 3  
| 3
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| BBS
| 60-110
+
| bbs
| 54
+
| 100
| 1
+
| 1  
-
+
| 16-19
| 1
+
| 26
-
+
| 5
| 400
+
| 5  
<br>0
+
| 1000
|
 
* Ammo Upgrade
 
* Less AP cost
 
* More Critical Damage
 
|-
 
| [[Gauss Rifle]]
 
| The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled.
 
| 6
 
| 4082g
 
| 1000000 currency
 
| 2
 
| 20
 
| 2mm
 
| 2mm EC
 
| 6
 
| Small Guns
 
| Normal
 
| 50-55
 
| 65
 
| 1
 
-
 
| 5
 
-
 
| 800
 
<br>0
 
 
|  
 
|  
 
* Long Range  
 
* Long Range  
* More Critical Damage
+
* Bonus Critical Chance
* Ammo Upgrade
+
* Bonus Critical Chance
 
|-
 
|-
| [[Saiga-12]]
+
| Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges.
+
| [[FN FAL]]  
| 6
+
| 2
| 5443g
+
| Support Rifles
| 1000000 currency
+
| style="font-size:7pt;" | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation.
| 2
+
| 4082g
| 24
+
| 500
| 12-gauge
+
| 5  
| 12 ga. Melt
+
| Small Guns  
| 5
+
| Normal  
| Small Guns
+
| 7.62mm
| Normal
+
| 7.62mm FMJ
| 30-70
+
| 30  
| 30
+
| 2
<br>20
+
| 16-27
| 1
+
| 33
<br>6
+
| 5  
| 5
+
| 6
-
+
| 1000
| 900
 
<br>1100
 
 
|  
 
|  
* Knockback
+
* Scoped
* Ammo Upgrade
+
* Bonus Attack Speed
* Ammo Upgrade  
+
* Ammo Upgrade
 
|-
 
|-
| [[H&K G36c]]
 
 
|   
 
|   
| 6
+
| [[M16]]
| 4082g
+
| 3
| 1000000 currency
+
| Support Rifles
| 4
+
| style="font-size:7pt;" | American-powered automatic rifle, chambered in 5mm.
| 90
+
| 3300g
| 5.56mm
+
| 2500
| 5.56mm AP
+
| 6
| 5
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| 5mm
| 40-75
+
| 5mm AP
<br>8-75
+
| 30
| 52
+
| 3
<br>30
+
| 33-44
| 5
+
| 40
<br>30
+
| 5  
| 5
+
| 5
<br>6
+
| 1000
| 1100
 
<br>3000
 
 
|  
 
|  
* Ammo Upgrade
+
* Scoped
* Less AP cost
+
* Bonus Critical Chance
* Less AP cost
+
* Bonus Critical Chance
 
|-
 
|-
| [[C4 Launcher]]
 
 
|   
 
|   
| 6
+
| [[M16 MK.II]]
| 2845g
+
| 4
| 1000000 currency
+
| Support Rifles
| 8
+
| style="font-size:7pt;" |
| 1
+
| 3300g
| C4
+
| 10K
| C4 Ball
+
| 6  
| 6
+
| Small Guns  
| Small Guns
+
| Normal
| Explosive
+
| 5mm
| 130-210
+
| 5mm AP
| 40
+
| 32
| 1
+
| 4
-
+
| 38-52
| 6
+
| 47
-
+
| 5
| 500
+
| 4
<br>0
+
| 1000
 
|  
 
|  
* Bonus Max Damage
+
* Scoped
* Bonus Max Damage
+
* Scoped
* Bonus Max Damage
+
* Killing Spree
 
|-
 
|-
| [[Gauss Support Weapon]]
 
 
|   
 
|   
| 6
+
| [[Steyr]]
| 3300g
+
| 5
| 1000000 currency
+
| Support Rifles
| 4
+
| style="font-size:7pt;" | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble.
| 60
+
| 3300g
| 2mm
+
| 100K
| 2mm EC
+
| 6  
| 6
+
| Small Guns  
| Small Guns
+
| Normal  
| Normal
+
| 5.56mm
| 45-74
+
| 5.56mm AP
| 61
+
| 30
| 6
+
| 5
-
+
| 40-63
| 5
+
| 54
-
+
| 5  
| 1000
+
| 3
<br>0
+
| 1000  
 
|  
 
|  
* Ammo Upgrade
 
 
* Scoped  
 
* Scoped  
 
* Scoped  
 
* Scoped  
 +
* Scoped
 
|-
 
|-
| [[H&K G11E]]
+
| This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity.
+
| [[Active Flare]]  
| 6
+
| 0
| 3628g
+
| 1000000 currency
+
| style="font-size:7pt;" | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.  
| 4
+
| 453g
| 60
+
| 60
| 10mm
+
| -
| 4.7mm Caseless
+
| Throwing
| 4
+
| Normal
| Small Guns
+
| -
| Normal
+
| -
| 35-50
+
| -
| 45
+
| -
| 10
+
| 1-1
-
+
| 15
| 5
+
| 2
-
+
| -  
| 600
+
| 0  
<br>0
 
 
|  
 
|  
* Bonus Attack Speed
+
* RANDOM PERKS?
* Bonus Attack Speed
+
|-
* Scoped
+
 +
| [[Banhammer]]
 +
| 0
 +
 +
| style="font-size:7pt;" | Banhammer
 +
| 5443g
 +
| 1
 +
| 5
 +
| Close Combat
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 128-192<br><br>256-512
 +
| 3
 +
| 1<br><br>-
 +
| -
 +
| 0
 +
|
 +
* RANDOM PERKS?
 
|-
 
|-
| [[Plasma Gatling]]
+
| In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions.
+
| [[Boss Flamer]]  
| 6
+
| 0
| 10886g
+
|
| 1000000 currency
+
| style="font-size:7pt;" | Boss Flamer
| 9
+
| 2845g
| 40
+
| 3220
| MFC
+
| 6
| Electric Fusion Cell
+
| Small Guns
| 7
+
| Explosive<br><br>Fire
| Energy Weapons
+
| Fuel
| Plasma
+
| Napalm Fuel MK.II
| 70-100
+
| 300
| 40
+
| 1<br><br>-  
| 10
+
| 80-90
-
+
| 25<br><br>15
| 7
+
| 3<br><br>-  
-
+
| 1
| 1500
+
| 1200<br><br>0  
<br>0
 
 
|  
 
|  
* Bonus Critical Chance
+
* Damage per Bullet
* Bonus Critical Chance
+
* Damage per Bullet
* Bonus Critical Chance
+
* Damage per Bullet
 
|-
 
|-
| [[Pulse Rifle]]
+
| The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range.
+
| [[Boss Knife]]  
| 6
+
| 0
| 4082g
+
|
| 1000000 currency
+
| style="font-size:7pt;" | Boss Knife
| 5
+
| 453g
| 100
+
| -
| SEC
+
| 2
| Small Energy Cell
+
| Close Combat
| 6
+
| Normal<br><br>Electro
| Energy Weapons
+
| -
| Electro
+
| -
| 35-60
+
| -
| 100
+
| -  
| 1
+
| 50-100<br><br>40-75
-
+
| 5
| 5
+
| 3<br><br>4
-
+
| -  
| 1300
+
| 1200<br><br>0  
<br>0
 
 
|  
 
|  
* Long Range
+
* Damage per Bullet
* Bonus Critical Power
+
* Damage per Bullet
* Bonus Critical Power
+
* Damage per Bullet
 
|-
 
|-
| [[Turbolaser]]
+
| Prototype Laser Rifle  
+
| [[Boss Rifle]]  
| 6
+
| 0
| 5443g
+
| 1000000 currency
+
| style="font-size:7pt;" | Boss Rifle  
| 5
+
| 453g
| 12
+
| 201
| MFC
+
| 4
| Electric Fusion Cell
+
| Big Guns
| 6
+
| Plasma
| Energy Weapons
+
| MFC  
| Laser
+
| Electric Fusion Cell  
| 125-170
+
| 100
| 58
+
| 5<br><br>-
| 1
+
| 250-500
-
+
| 45
| 6
+
| 10<br><br>5
-
+
| 1  
| 1300
+
| 1200<br><br>0  
<br>0
 
 
|  
 
|  
* Long Range
+
* Damage per Bullet
* Scoped
+
* Damage per Bullet
* Bloody
+
* Damage per Bullet
 
|-
 
|-
| [[Heat Machine]]
+
| Heat Gatling
+
| [[Claw]]  
| 6
+
| 0
| 2845g
+
|
| 1000000 currency
+
| style="font-size:7pt;" | Claw
| 5
+
| 453g
| 1
+
| -
| MFC
+
| 1  
| Electric Fusion Cell
+
| Close Combat
| 6
+
| Normal
| Energy Weapons
+
| -
| Fire
+
| -
| 230-460
+
| -
| 40
+
| -  
| 1
+
| 40-60
-
+
| 1  
| 8
+
| 3
-
+
| -  
| 2500
+
| 600
<br>0
 
 
|  
 
|  
* Bonus Max Damage
+
* Spiked
* Bonus Max Damage
+
* Spiked
* Bonus Max Damage
+
* Spiked
 
|-
 
|-
| [[Bass Rape]]
+
| 4 string gitar
+
| [[Claw]]  
| 6
+
| 0
| 15443g
+
|
| 1000000 currency
+
| style="font-size:7pt;" | Claw
| -
+
| 453g
| -
+
| -  
| MFC
+
| 1
| Electric Fusion Cell
+
| Close Combat  
| 8
+
| Normal  
| Close Combat
+
| -  
| Normal
+
| -
| 100-223
+
| -
| 3
+
| -  
| -
+
| 50-70
-
+
| 1  
| 1
+
| 3
-
+
| -  
| 1500
+
| 600
<br>0
 
 
|  
 
|  
 
* Spiked  
 
* Spiked  
* Less AP cost
 
 
* Spiked  
 
* Spiked  
 +
* Spiked
 
|-
 
|-
| [[PyO62]]
+
| Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream!
+
| [[Dual Laser Cannon]]  
| 3
+
| 0
| 7500g
+
|
| 2500 currency
+
| style="font-size:7pt;" | Dual Laser Cannon
| 3
+
| 4535g
| 60
+
| -
| SEC
+
| 1
| Small Energy Cell
+
| Energy Weapons
| 3
+
| Laser
| Energy Weapons
+
| MFC
| Fire
+
| Micro Fusion Cell
| 60-80
+
| 500
| 35
+
| 1
| 15
+
| 75-200
-
+
| 100
| 4
+
| 5
-
+
| 1
| 600
+
| 1000
<br>0
 
 
|  
 
|  
* Killing Spree
 
 
* Less AP cost  
 
* Less AP cost  
* Lethal Damage  
+
* Less AP cost
 +
* Less AP cost
 +
|-
 +
 +
| [[Dual Minigun]]
 +
| 0
 +
 +
| style="font-size:7pt;" | Dual Minigun
 +
| 4535g
 +
| -
 +
| 1
 +
| Big Guns
 +
| Normal
 +
| Box
 +
| Minigun Ammo Pack AP
 +
| 800
 +
| 40
 +
| 17-22
 +
| 40
 +
| 6
 +
| 1
 +
| 1200
 +
|
 +
* Damage per Bullet
 +
* Damage per Bullet
 +
* Damage per Bullet
 
|-
 
|-
| [[ETG3000]]
+
| Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.
+
| [[Dual Plasma Cannon]]  
| 3
+
| 0
| 7500g
+
| 2500 currency
+
| style="font-size:7pt;" | Only use for Gun Turret critter.  
| 1
+
| 4535g
| 100
+
| -
| MFC
+
| 1  
| Micro Fusion Cell
+
| Energy Weapons
| 10
+
| Plasma
| Energy Weapons
+
| -
| Electro
+
| -
| 50-75
+
| 200
| 25
+
| 1
| 10
+
| 45-90
-
+
| 25  
| 7
+
| 5
-
+
| 1
| 1200
+
| 1200  
<br>0
 
 
|  
 
|  
* Bonus Attack Speed
+
* Lethal Damage
* Fast Trigger
+
* Lethal Damage
* Fast Trigger
+
* Lethal Damage
 
|-
 
|-
| [[LAR62]]
+
| Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser.
+
| [[End Boss Knife]]  
| 3
+
| 0
| 7300g
+
|
| 2500 currency
+
| style="font-size:7pt;" | End Boss Knife
| 3
+
| 453g
| 30
+
| -
| MFC
+
| 2
| Micro Fusion Cell
+
| Close Combat
| 6
+
| Normal
| Energy Weapons
+
| -
| Laser
+
| -
| 45-50
+
| -
| 40
+
| -  
| 1
+
| 15-30
<br>5
+
| 1  
| 5
+
| 4
<br>6
+
| -
| 600
+
| 1200
<br>0
 
 
|  
 
|  
* Scoped
+
* Spiked
* Scoped
+
* Spiked
* Scoped
+
* Spiked
 
|-
 
|-
| [[ESR01]]
+
| Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.
+
| [[End Boss Plasma Gun]]  
| 3
+
| 0
| 1250g
+
| 2500 currency
+
| style="font-size:7pt;" | End Boss Plasma Gun
| 10
+
| 453g
| 24
+
| -
| MFC
+
| -
| Micro Fusion Cell
+
| Small Guns
| 6
+
| Plasma
| Energy Weapons
+
| MFC  
| Electro
+
| Micro Fusion Cell  
| 40-80
+
| 50
| 50
+
| 1<br><br>3
| 1
+
| 30-70
-
+
| 35<br><br>30
| 5
+
| 5<br><br>6
-
+
| 1  
| 600
+
| 1200<br><br>0  
<br>0
 
 
|  
 
|  
* Scoped
 
 
* More Critical Damage  
 
* More Critical Damage  
 
* More Critical Damage  
 
* More Critical Damage  
 +
* More Critical Damage
 
|-
 
|-
| [[HP DKS-501]]
+
| This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.
+
| [[Flame Breath]]  
| 3
+
| 0
| 2500g
+
|
| 2500 currency
+
| style="font-size:7pt;" | Flame Breath
| 10
+
| 453g
| 6
+
| -
| MFC
+
| 1
| Micro Fusion Cell
+
| Small Guns
| 5
+
| Fire
| Small Guns
+
| -
| Normal
+
| -  
| 20-35
+
| 4
| 64
+
| 1  
| 1
+
| 35-50
-
+
| 5  
| 5
+
| 6
-
+
| 1
| 600
+
| 1200
<br>0
 
 
|  
 
|  
* Scoped
+
* Lethal Damage
* Scoped
+
* Lethal Damage
* More Critical Damage  
+
* Lethal Damage
 
|-
 
|-
| [[SRS32-b]]
+
| Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle!
+
| [[Flame Breath]]  
| 3
+
| 0
| 5443g
+
|
| 2500 currency
+
| style="font-size:7pt;" | Flame Breath
| -
+
| 453g
| -
+
| -  
| -
+
| 1
| -
+
| Small Guns
| 5
+
| Fire
| Close Combat
+
| -  
| Normal<br><br>Electro
+
| -
| 89-120
+
| 12
| 2
+
| 1
| -<br><br>-
+
| 15-25
| 5<br><br>-
+
| 3
| 200<br><br>0
+
| 4
 +
| 1
 +
| 1200
 
|  
 
|  
* Knockback
+
* Lethal Damage
* Life Steal
+
* Lethal Damage
* Life Steal
+
* Lethal Damage
 
|-
 
|-
| [[AA-RL508]]
+
| Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor.
+
| [[Flare]]  
| 3
+
| 0
| 6803g
+
|
| 2500 currency
+
| style="font-size:7pt;" | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.
| 7
+
| 453g
| 1
+
| 35
| Rocket
+
| -
| AP Rocket
+
| Throwing
| 7
+
| Normal
| Big Guns
+
| -
| Explosive
+
| -
| 130-200
+
| -  
| 45
+
| -
| 1
+
| 1-1  
-
+
| 15
| 8
+
| 2
-
+
| -  
| 900
+
| 0  
<br>0
 
 
|  
 
|  
* Poisoned
+
* RANDOM PERKS?
* Ammo Upgrade
 
* Less AP cost
 
 
|-
 
|-
| [[IPF210]]
+
| Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle!
+
| [[Flashbang]]  
| 3
+
| 0
| 8618g
+
|
| 2500 currency
+
| style="font-size:7pt;" |
| 7
+
| 453g
| 20
+
| 408
| Fuel
+
| 3
| Flamethrower Fuel MK.II
+
| Throwing
| 4
+
| Explosive
| Energy Weapons
+
| -
| Plasma
+
| -
| 140-190
+
| -  
| 14
+
| -
| 1
+
| 1-1  
-
+
| 25
| 6
+
| 7
-
+
| -  
| 600
+
| 0  
<br>0
 
 
|  
 
|  
* Scoped
+
* RANDOM PERKS?
* Frozen Queen
 
* Killing Spree
 
 
|-
 
|-
| [[Throwing Knife]]
+
| A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.
+
| [[Fool's Gold]]  
| 3
+
| 0
| 453g
+
| 140 currency
+
| style="font-size:7pt;" | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.  
| -
+
| 2000g
| -
+
| 50
| -
+
| 5
| -
+
| Throwing
| 3
+
| Normal
| Throwing
+
| -  
| Normal
+
| -  
| 20-35
+
| -
| 25
+
| -
<br>1
+
| 3-6
| -
+
| 15<br><br>1  
-
+
| 4<br><br>3
| 4
+
| -  
-
+
| 0  
| 0
+
|  
|
 
 
* RANDOM PERKS?
 
* RANDOM PERKS?
 
|-
 
|-
<!--
+
| [[Molotov Cocktail]]
+
| [[Gold Nugget]]  
| A home-made flammable grenade.
+
| 0
| 3
+
| 453g
+
| style="font-size:7pt;" | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.  
| 25 currency
+
| 2000g
| -
+
| 150
| -
+
| 5
| -
+
| Throwing
| -
+
| Normal
| 3
+
| -  
| Throwing
+
| -  
| Explosive
+
| -
| 16-24
+
| -
| 25
+
| 3-6
| -
+
| 15<br><br>1
-
+
| 4<br><br>3
| 5
+
| -  
-
+
| 0  
| 0
+
|  
|
 
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[Frag Grenade]]
+
| [[Heavy Dual Minigun]]  
| A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.
+
| 0
| 3
+
|
| 453g
+
| style="font-size:7pt;" | Heavy Dual Minigun
| 104 currency
+
| 4535g
| -
+
| -  
| -
+
| 1
| -
+
| Big Guns
| -
+
| Normal
| 3
+
| Box
| Throwing
+
| Minigun Ammo Pack AP
| Explosive
+
| 800
| 50-95
+
| 40
| 25
+
| 16-24
| -
+
| 40
-
+
| 6
| 4
+
| 1
-
+
| 1200
| 0
+
|
|
+
* Damage per Bullet
 +
* Damage per Bullet
 +
* Damage per Bullet
 +
|-
 +
|
 +
| [[Holy Spear]]
 +
| 0
 +
 +
| style="font-size:7pt;" | Holy Spear
 +
| 5443g
 +
| 1
 +
| 5
 +
| Close Combat
 +
| Normal
 +
| -
 +
| -  
 +
| -
 +
| -  
 +
| 286-486<br><br>86-386
 +
| 3<br><br>50
 +
| 1<br><br>-
 +
| -  
 +
| 0  
 +
|  
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[Plasma Grenade]]
+
| [[Laser Spear Backpack]]  
| A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.
+
| 0
| 3
+
| 453g
+
| style="font-size:7pt;" | Hinkley Item
| 201 currency
+
| 3175g
| -
+
| 3000
| -
+
| -  
| -
+
| style="font-size:7pt;" | BUGGED
| -
+
| style="font-size:7pt;" | BUGGED
| 4
+
| -  
| Throwing
+
| -
| Plasma
+
| -
| 100-150
+
| style="font-size:7pt;" | BUGGED
| 25
+
| style="font-size:7pt;" | BUGGED
| -
+
| -
-
+
| -  
| 4
+
| -  
-
+
| style="font-size:7pt;" | BUGGED
| 0
+
|  
|
 
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[EMP Grenade]]
+
| [[Monster Spike]]  
| An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.
+
| 0
| 0
+
|
| 453g
+
| style="font-size:7pt;" | Monster Spike
| 2000 currency
+
| -  
| -
+
| -  
| -
+
| 3
| -
+
| Small Guns
| -
+
| Normal
| 4
+
| -
| Throwing
+
| -
| EMP
+
| -  
| 150-250
+
| -
| 25
+
| 5-15
| -
+
| 24
-
+
| 3
| 4
+
| -  
-
+
| 0  
| 0
+
|  
|
 
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[Shock Grenade]]
+
| [[Plant Spike]]  
| This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.
+
| 0
| 3
+
|
| 453g
+
| style="font-size:7pt;" | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.
| 220 currency
+
| -  
| -
+
| -  
| -
+
| 2
| -
+
| Throwing
| -
+
| Normal
| 4
+
| -
| Throwing
+
| -
| Electro
+
| -  
| 100-150
+
| -
| 25
+
| 1-2
| -
+
| 15<br><br>1
-
+
| 4<br><br>3
| 4
+
| -  
-
+
| 0  
| 0
+
|  
|
 
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[Dynacord Stick]]
+
| [[Refined Uranium Ore]]  
| This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.
+
| 0
| 3
+
| 453g
+
| style="font-size:7pt;" | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.  
| 408 currency
+
| 2200g
| -
+
| 150
| -
+
| 8
| -
+
| Throwing
| -
+
| Normal
| 3
+
| -  
| Throwing
+
| -  
| Explosive
+
| -
| 80-110
+
| -
| 25
+
| 4-9<br><br>6-9
| -
+
| 8<br><br>1
-
+
| 4<br><br>3
| 5
+
| -  
-
+
| 0  
| 0
+
|  
|
 
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
| [[Flashbang]]
 
 
|   
 
|   
| 0
+
| [[Robo Rocket Launcher]]
| 453g
+
| 0
| 408 currency
+
| -
+
| style="font-size:7pt;" | Only used by rocket equipped robots.
| -
+
| 453g
| -
+
| -
| -
+
| 1
| 3
+
| Big Guns
| Throwing
+
| Explosive
| Explosive
+
| MFC
| 1-1
+
| Micro Fusion Cell
| 25
+
| 6
| -
+
| 1
-
+
| 45-95
| 7
+
| 40
-
+
| 5
| 0
+
| 1
|
+
| 1000
 +
|
 +
* Destroyer
 +
* Less AP cost
 +
* Less AP cost
 +
|-
 +
 +
| [[Robo Spike]]
 +
| 0  
 +
 +
| style="font-size:7pt;" | Robo Spike
 +
| 453g  
 +
| -
 +
| 1
 +
| Close Combat
 +
| Electro
 +
| -
 +
| -  
 +
| -  
 +
| -  
 +
| 15-30
 +
| 1
 +
| 3  
 +
| -
 +
| 1200
 +
|
 +
* Smasher
 +
* Smasher
 +
* Smasher
 +
|-
 +
 +
| [[Robo Sword]]
 +
| 0
 +
 +
| style="font-size:7pt;" | Robo Sword
 +
| 453g
 +
| -
 +
| 1  
 +
| Close Combat
 +
| Electro
 +
| -
 +
| -  
 +
| -
 +
| -
 +
| 7-15
 +
| 1  
 +
| 3
 +
| -  
 +
| 1200
 +
|
 +
* Smasher
 +
* Smasher
 +
* Smasher
 +
|-
 +
|
 +
| [[Rock]]
 +
| 0
 +
 +
| style="font-size:7pt;" | It's a rock. The Granite-Inc. model is an upgraded version.
 +
| 453g
 +
| -
 +
| 1
 +
| Throwing
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -
 +
| 1-4
 +
| 15<br><br>1
 +
| 4<br><br>2
 +
| -  
 +
| 0  
 +
|  
 
* RANDOM PERKS?
 
* RANDOM PERKS?
 
|-
 
|-
<!--
+
| [[Frag Grenades Backpack]]
+
| [[Throwing Knives Backpack]]  
| Hinkley Item
+
| 0
| 0
+
| 3175g
+
| style="font-size:7pt;" | Hinkley Item  
| 3000 currency
+
| 3175g  
| -
+
| 3000  
| -
+
| -  
| -
+
| style="font-size:7pt;" | BUGGED
| -
+
| style="font-size:7pt;" | BUGGED
| -
+
| -  
| BUGGED
+
| -  
| BUGGED
+
| -
| BUGGED  
+
| style="font-size:7pt;" | BUGGED  
| -
+
| style="font-size:7pt;" | BUGGED  
-
+
| -  
| BUGGED
+
| -  
| -
+
| -
| BUGGED
+
| style="font-size:7pt;" | BUGGED  
|
+
|  
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[Plasma Grenades Backpack]]
+
| [[TS633]]  
| Hinkley Item
+
| 0
| 0
+
|
| 3175g
+
| style="font-size:7pt;" | Turbo Shotgun
| 3000 currency
+
| 2267g
| -
+
| 3400
| -
+
| 4
| -
+
| Small Guns
| -
+
| Normal
| -
+
| 12-gauge
| BUGGED
+
| 12 ga. Slug
| BUGGED
+
| 48
| BUGGED
+
| 1<br><br>12
| -
+
| 26-39
-
+
| 15
| BUGGED
+
| 6<br><br>6
| -
+
| 5
| BUGGED
+
| 0
|
+
|  
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
<!--
+
| [[Shock Grenades Backpack]]
+
| [[Uranium Ore]]  
| Hinkley Item
+
| 0
| 0
+
|
| 3175g
+
| style="font-size:7pt;" | A chunk of Uranium Ore, unrefined.
| 3000 currency
+
| 2000g
| -
+
| 125
| -
+
| 5
| -
+
| Throwing
| -
+
| Normal
| -
+
| -  
| BUGGED
+
| -
| BUGGED
+
| -
| BUGGED
+
| -
| -
+
| 3-6
-
+
| 15<br><br>1
| BUGGED
+
| 4<br><br>3
| -
+
| -  
| BUGGED
+
| 0
|
+
|  
 
* RANDOM PERKS?
 
* RANDOM PERKS?
-->
 
 
|-
 
|-
| [[Laser Spear Backpack]]
+
| Hinkley Item
+
| [[Louisville Slugger]]  
| 0
+
| 3
| 3175g
+
| 3000 currency
+
| style="font-size:7pt;" | This all-American hardwood baseball bat will knock anything right out of the park
| -
+
| 5443g
| -
+
| 2500
| -
+
| 5
| -
+
| Close Combat
| -
+
| Normal
| BUGGED
+
| -
| BUGGED
+
| -
| BUGGED
+
| -
| -
+
| -  
-
+
| 50-123
| BUGGED
+
| 2
| -
+
| 6
| BUGGED
+
| -  
|
+
| 1500
 +
|
 +
* Less AP cost
 +
* Fast Trigger
 +
* Bonus Attack Speed
 +
|-
 +
|
 +
| [[Throwing Knife]]
 +
| 3
 +
 +
| style="font-size:7pt;" | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened.
 +
| 453g
 +
| 140
 +
| 3
 +
| Throwing
 +
| Normal
 +
| -
 +
| -
 +
| -
 +
| -  
 +
| 20-35
 +
| 25<br><br>1
 +
| 4
 +
| -  
 +
| 0
 +
|  
 
* RANDOM PERKS?
 
* RANDOM PERKS?
 
|-
 
|-
| [[Throwing Knives Backpack]]
+
| Hinkley Item
+
| [[Phazer]]  
| 0
+
| 4
| 3175g
+
| 3000 currency
+
| style="font-size:7pt;" | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults.
| -
+
| 1814g
| -
+
| 10K
| -
+
| 3
| -
+
| Energy Weapons
| -
+
| EMP
| BUGGED
+
| SEC
| BUGGED
+
| Small Energy Cell
| BUGGED
+
| 12
| -
+
| 1
-
+
| 110-320
| BUGGED
+
| 25
| -
+
| 3
| BUGGED
+
| 0  
|
+
| 900
* RANDOM PERKS?
+
|  
 +
* Scoped
 +
* Scoped
 +
* Scoped
 +
|-
 +
|
 +
| [[Gauss Support Weapon]]
 +
| 6
 +
 +
| style="font-size:7pt;" | 
 +
| 3300g
 +
| 1M
 +
| 6
 +
| Small Guns
 +
| Normal
 +
| 2mm
 +
| 2mm EC
 +
| 60
 +
| 6
 +
| 45-74
 +
| 61
 +
| 5
 +
| 4
 +
| 1000
 +
|  
 +
* Ammo Upgrade
 +
* Scoped
 +
* Scoped
 
|-
 
|-
| [[Flare]]
+
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it.
+
| [[Dynacord Stick]]  
| 0
+
| -
| 453g
+
| Grenades
| 35 currency
+
| style="font-size:7pt;" | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it.  
| -
+
| 453g
| -
+
| 408
| -
+
| 3
| -
+
| Throwing
 +
| Explosive
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -  
 +
| -  
 +
| -  
 +
| -  
 
| -
 
| -
| Throwing
 
| Normal
 
| 1-1
 
| 15
 
| -
 
-
 
| 2
 
-
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Active Flare]]
+
| A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit.
+
| [[EMP Grenade]]  
| 0
+
| -
| 453g
+
| Grenades
| 60 currency
+
| style="font-size:7pt;" | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse.  
 +
| 453g
 +
| 2000
 +
| 4
 +
| Throwing
 +
| EMP
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| -
 
| Throwing
 
| Normal
 
| 1-1
 
| 15
 
| -
 
-
 
| 2
 
-
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Plant Spike]]
+
| An organic seed-spike that the carnivorous plants spit at potential food or seed carriers.
+
| [[Frag Grenade]]  
| 0
+
| -  
 +
| Grenades
 +
| style="font-size:7pt;" | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact.
 +
| 453g
 +
| 104
 +
| 3
 +
| Throwing
 +
| Explosive
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| -
 
| -
 
| 2
 
| Throwing
 
| Normal
 
| 1-2
 
| 15
 
<br>1
 
| -
 
-
 
| 4
 
<br>3
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Rock]]
+
| It's a rock. The Granite-Inc. model is an upgraded version.
+
| [[Frag Grenades Backpack]]  
| 0
+
| -  
| 453g
+
| Grenades
 +
| style="font-size:7pt;" | Hinkley Item
 +
| 3175g
 +
| 3000
 +
| -
 +
| style="font-size:7pt;" | BUGGED
 +
| style="font-size:7pt;" | BUGGED
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| -
 
| 1
 
| Throwing
 
| Normal
 
| 1-4
 
| 15
 
<br>1
 
| -
 
-
 
| 4
 
<br>2
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Fool's Gold]]
+
| A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it.
+
| [[Holy Hand Grenade]]  
| 0
+
| -
| 2000g
+
| Grenades
| 50 currency
+
| style="font-size:7pt;" | A Holy relic of godly might.  
| -
+
| 907g
| -
+
| 10K
| -
+
| 2
| -
+
| Throwing
| 5
+
| Explosive
| Throwing
+
| -  
| Normal
+
| -  
| 3-6
+
| -  
| 15
+
| -  
<br>1
+
| -
 +
| -
 +
| -
 +
| -  
 +
| -
 
| -
 
| -
-
 
| 4
 
<br>3
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Gold Nugget]]
+
| A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank.
+
| [[Molotov Cocktail]]  
| 0
+
| -
| 2000g
+
| Grenades
| 150 currency
+
| style="font-size:7pt;" | A home-made flammable grenade.  
 +
| 453g
 +
| 25
 +
| 3
 +
| Throwing
 +
| Explosive
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| 5
 
| Throwing
 
| Normal
 
| 3-6
 
| 15
 
<br>1
 
| -
 
-
 
| 4
 
<br>3
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Monster Spike]]
+
| Monster Spike
+
| [[Plasma Grenade]]  
| 0
+
| -
| -
+
| Grenades
| -
+
| style="font-size:7pt;" | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact.
| -
+
| 453g
| -
+
| 201
| -
+
| 4
| -
+
| Throwing
| 3
+
| Plasma
| Small Guns
+
| -  
| Normal
+
| -  
| 5-15
+
| -  
| 24
+
| -  
 +
| -
 +
| -
 +
| -
 +
| -  
 +
| -
 
| -
 
| -
-
 
| 3
 
-
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Uranium Ore]]
+
| A chunk of Uranium Ore, unrefined.
+
| [[Plasma Grenades Backpack]]  
| 0
+
| -
| 2000g
+
| Grenades
| 125 currency
+
| style="font-size:7pt;" | Hinkley Item
| -
+
| 3175g
| -
+
| 3000
| -
+
| -
 +
| style="font-size:7pt;" | BUGGED
 +
| style="font-size:7pt;" | BUGGED
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -  
 +
| -  
 +
| -  
 
| -
 
| -
| 5
 
| Throwing
 
| Normal
 
| 3-6
 
| 15
 
<br>1
 
| -
 
-
 
| 4
 
<br>3
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Refined Uranium Ore]]
+
| A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier.
+
| [[Shock Grenade]]  
| 0
+
| -
| 2200g
+
| Grenades
| 150 currency
+
| style="font-size:7pt;" | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius.  
 +
| 453g
 +
| 220
 +
| 4
 +
| Throwing
 +
| Electro
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| -
 
| -
 
| -
 
| 8
 
| Throwing
 
| Normal
 
| 4-9
 
<br>6-9
 
| 8
 
<br>1
 
| -
 
-
 
| 4
 
<br>3
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
| [[Dual Laser Cannon]]
+
| Dual Laser Cannon
+
| [[Shock Grenades Backpack]]  
| 0
+
| -
| 4535g
+
| Grenades
 +
| style="font-size:7pt;" | Hinkley Item
 +
| 3175g
 +
| 3000
 +
| -
 +
| style="font-size:7pt;" | BUGGED
 +
| style="font-size:7pt;" | BUGGED
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 +
| -
 
| -
 
| -
| 1
 
| 500
 
| MFC
 
| Micro Fusion Cell
 
| 1
 
| Energy Weapons
 
| Laser
 
| 75-200
 
| 100
 
| 1
 
-
 
| 5
 
-
 
| 1000
 
<br>0
 
|
 
* Less AP cost
 
* Less AP cost
 
* Less AP cost
 
 
|-
 
|-
| [[Robo Rocket Launcher]]
+
| Only used by rocket equipped robots.
+
| [[PyO61]]  
| 0
+
| 2
| 453g
+
| Flamers
| -
+
| style="font-size:7pt;" | Alien Weapon
| 1
+
|
| 6
+
|
| MFC
+
|
| Micro Fusion Cell
+
| ?
| 1
+
| Plasma /<br>/ Fire
| Big Guns
+
| Fuel
| Explosive
+
| Flamethower Fuel
| 45-95
+
| 7
| 40
+
| 1  
| 1
+
| 66-94
-
+
| 8
| 5
+
| 6
-
+
| 13
| 1000
+
| 720
<br>0
 
 
|  
 
|  
* Destroyer
+
* Fire Converter /<br>/ Plasma Converter
* Less AP cost
+
* Choose
* Less AP cost
+
* Choose
 
|-
 
|-
| [[Claw]]
+
| Claw
+
| [[PyO62]]  
| 0
+
| 3
| 453g
+
| Flamers
| -
+
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream
| -
+
| 7500g
| -
+
| 2500
| -
+
| 3
| -
+
| Energy Weapons
| 1
+
| Plasma /<br>/ Fire
| Close Combat
+
| Fuel
| Normal
+
| Flamethower Fuel
| 40-60
+
| 7
| 1
+
| 1  
| -
+
| 94-116
-
+
| 10
| 3
+
| 5
-
+
| 6
| 600
+
| 720
<br>0
 
 
|  
 
|  
* Spiked
+
* Fire Converter /<br>/ Plasma Converter
* Spiked
+
* Choose
* Spiked
+
* Choose
 
|-
 
|-
| [[Claw]]
+
| Claw
+
| [[IPF210]]  
| 0
+
| 4
| 453g
+
| Flamers
| -
+
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle
| -
+
| 8618g
| -
+
| 2500
| -
+
| 4
| -
+
| Energy Weapons
| 1
+
| Plasma /<br>/ Fire
| Close Combat
+
| Fuel
| Normal
+
| Flamethower Fuel
| 50-70
+
| 7
| 1
+
| 1  
| -
+
| 154-204
-
+
| 12
| 3
+
| 4
-
+
| 5
| 600
+
| 720
<br>0
 
 
|  
 
|  
* Spiked
+
* Fire Converter /<br>/ Plasma Converter
* Spiked
+
* Choose
* Spiked
+
* Choose
 
|-
 
|-
| [[Flame Breath]]
+
| Flame Breath
+
| [[LAR42]]  
| 0
+
| 2
| 453g
+
| Support Rifles
| -
+
| style="font-size:7pt;" | Alien Weapon
| 1
+
|
| 4
+
|
| -
+
|
| -
+
| Energy Weapons
| 1
+
| Laser
| Small Guns
+
| MFC
| Fire
+
| Micro Fusion Cell
| 35-50
+
| 30
| 5
+
| 3
| 1
+
| .9-27
-
+
| 36
| 6
+
| 4
-
+
| 5
| 1200
+
| 900
<br>0
 
 
|  
 
|  
* Lethal Damage
+
* Flat Converter /<br>/ Double Range
* Lethal Damage
+
* Choose
* Lethal Damage
+
* Choose
 
|-
 
|-
| [[Flame Breath]]
+
| Flame Breath
+
| [[LAR52]]  
| 0
+
| 3
| 453g
+
| Support Rifles
| -
+
| style="font-size:7pt;" | Alien Weapon
| 1
+
|
| 12
+
| -
+
|
| -
+
| Energy Weapons
| 1
+
| Laser
| Small Guns
+
| MFC
| Fire
+
| Micro Fusion Cell
| 15-25
+
| 30
| 3
+
| 4
| 1
+
| 32-45
-
+
| 44
| 4
+
| 4
-
+
| 4  
| 1200
+
| 900
<br>0
 
 
|  
 
|  
* Lethal Damage
+
* Flat Converter /<br>/ Double Range
* Lethal Damage
+
* Choose
* Lethal Damage
+
* Choose
 
|-
 
|-
| [[Dual Plasma Cannon]]
+
| Only use for Gun Turret critter.
+
| [[LAR62]]  
| 0
+
| 4
| 4535g
+
| Support Rifles
| -
+
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser.
| 1
+
| 7300g
| 200
+
| 2500
| -
+
| 6
| -
+
| Energy Weapons
| 1
+
| Laser
| Energy Weapons
+
| MFC
| Plasma
+
| Micro Fusion Cell
| 45-90
+
| 32
| 25
+
| 5
| 1
+
| 42-57
-
+
| 52
| 5
+
| 4
-
+
| 3
| 1200
+
| 900
<br>0
 
 
|  
 
|  
* Lethal Damage
+
* Flat Converter /<br>/ Double Range
* Lethal Damage
+
* Choose
* Lethal Damage
+
* Choose
 
|-
 
|-
| [[Robo Sword]]
+
| Robo Sword
+
| [[ETG1000]]  
| 0
+
| 2
| 453g
+
| Miniguns
| -
+
| style="font-size:7pt;" | Alien Weapon
| -
+
|
| -
+
|
| -
+
|
| -
+
| Energy Weapons
| 1
+
| Electro
| Close Combat
+
| MFC
| Electro
+
| Micro Fusion Cell
| 7-15
+
| 120
| 1
+
| 40
| -
+
| .7-17
-
+
| 33
| 3
+
| 6
-
+
| 4
| 1200
+
| 1080
<br>0
 
 
|  
 
|  
* Smasher!
+
* Stun Hexing /<br>/ Lighting
* Smasher!
+
* Choose
* Smasher!
+
* Choose
 
|-
 
|-
| [[Robo Spike]]
+
| Robo Spike
+
| [[ETG2000]]  
| 0
+
| 3
| 453g
+
| Miniguns
| -
+
| style="font-size:7pt;" | Alien Weapon
| -
+
|
| -
+
|
| -
+
|
| -
+
| Energy Weapons
| 1
+
| Electro
| Close Combat
+
| MFC
| Electro
+
| Micro Fusion Cell
| 15-30
+
| 160
| 1
+
| 40
| -
+
| 13-17
-
+
| 35
| 3
+
| 6
-
+
| 1
| 1200
+
| 1080
<br>0
 
 
|  
 
|  
* Smasher!
+
* Stun Hexing /<br>/ Lighting
* Smasher!
+
* Choose
* Smasher!
+
* Choose
 
|-
 
|-
| [[Dual Minigun]]
+
| Dual Minigun
+
| [[ETG3000]]  
| 0
+
| 3
| 4535g
+
| Miniguns
| -
+
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon.
| 1
+
| 7500g
| 800
+
| 2500
| Box
+
| 10
| Minigun Ammo Pack AP
+
| Energy Weapons
| 1
+
| Electro
| Big Guns
+
| MFC
| Normal
+
| Micro Fusion Cell
| 17-22
+
| 200
| 40
+
| 40  
| 40
+
| 17-21
-
+
| 37
| 6
+
| 6  
-
+
| 0
| 1200
+
| 1080
<br>0
 
 
|  
 
|  
* Damage per Bullet
+
* Stun Hexing /<br>/ Lighting
* Damage per Bullet
+
* Choose
* Damage per Bullet
+
* Choose
 
|-
 
|-
| [[Heavy Dual Minigun]]
+
| Heavy Dual Minigun
+
| [[HP DKS-501]]  
| 0
+
| 2
| 4535g
+
| Sniper Rifles
| -
+
| style="font-size:7pt;" | Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction.
| 1
+
| 2500g
| 800
+
| 2500
| Box
+
| 5
| Minigun Ammo Pack AP
+
| Small Guns
| 1
+
| Normal
| Big Guns
+
| .223
| Normal
+
| .223 FMJ
| 16-24
+
| 10
| 40
+
| 1
| 40
+
| 30-35
-
+
| 44
| 6
+
| 4
-
+
| 11
| 1200
+
| 720
<br>0
 
 
|  
 
|  
* Damage per Bullet
+
* Penetrator /<br>/ Critical Beast
* Damage per Bullet
+
* Choose
* Damage per Bullet
+
* Choose
 
|-
 
|-
| [[End Boss Knife]]
+
| End Boss Knife
+
| [[SSR3]]  
| 0
+
| 3
| 453g
+
| Sniper Rifles
| -
+
| style="font-size:7pt;" | Alien Weapon
| -
+
|
| -
+
|
| -
+
|
| -
+
| ?
| 2
+
| Normal
| Close Combat
+
| .223
| Normal
+
| .223 FMJ
| 15-30
+
| 10
| 1
+
| 1  
| -
+
| 39-44
-
+
| 55
| 4
+
| 4  
-
+
| 6
| 1200<br>0
+
| 990
 
|  
 
|  
* Spiked
+
* Penetrator /<br>/ Critical Beast
* Spiked
+
* Choose
* Spiked
+
* Choose
 
|-
 
|-
| [[End Boss Plasma Gun]]
+
| End Boss Plasma Gun
+
| [[SSR10]]  
| 0
+
| 4
| 453g
+
| Sniper Rifles
| -
+
| style="font-size:7pt;" | Alien Weapon
| 1
+
|
| 50
+
|
| MFC
+
|
| Micro Fusion Cell
+
| ?
| -
+
| Normal
| Small Guns
+
| .223
| Plasma
+
| .223 FMJ
| 30-70
+
| 10
| 35<br>30
+
| 1
| 1<br>3
+
| 44-50
| 5<br>6
+
| 60
| 1200<br>0
+
| 4
 +
| 3
 +
| 990
 
|  
 
|  
* More Critical Damage
+
* Penetrator /<br>/ Critical Beast
* More Critical Damage
+
* Choose
* More Critical Damage
+
* Choose
 
|-
 
|-
<!--
+
| [[Holy Hand Grenade]]
+
| [[XSR]]  
| A Holy relic of godly might.
+
| 2  
| 0
+
| Electric Weapons
| 907g
+
| style="font-size:7pt;" | Alien Weapon
| 10000 currency
+
|
| -
+
|
| -
+
|
| -
+
| Energy Weapons
| -
+
| Electro
| 2
+
| MFC  
| Throwing
+
| Micro Fusion Cell  
| Explosive
+
| 24
| 200-400
+
| 1
| 15
+
| 29-46
| -
+
| 39
-
+
| 4
| 4
+
| 3
-
+
| 1170
| 0
 
|
 
* RANDOM PERKS?
 
-->
 
|-
 
| [[Banhammer]]
 
| Banhammer
 
| 0
 
| 5443g
 
| 1 currency
 
| -
 
| -
 
| -
 
| -
 
| 5
 
| Close Combat
 
| Normal
 
| 128-192
 
<br>256-512
 
| 3
 
| -
 
-
 
| 1
 
-
 
| 0
 
|
 
* RANDOM PERKS?
 
|-
 
| [[Holy Spear]]
 
| Holy Spear
 
| 0
 
| 5443g
 
| 1 currency
 
| -
 
| -
 
| -
 
| -
 
| 5
 
| Close Combat
 
| Normal
 
| 286-486
 
<br>86-386
 
| 3
 
<br>50
 
| -
 
-
 
| 1
 
-
 
| 0
 
|
 
* RANDOM PERKS?
 
|-
 
| [[Boss Rifle]]
 
| Boss Rifle
 
| 0
 
| 453g
 
| 201 currency
 
| 1
 
| 100
 
| MFC
 
| Electric Fusion Cell
 
| 4
 
| Big Guns
 
| Plasma
 
| 250-500
 
| 45
 
| 5<br><br>-
 
| 10<br><br>5
 
| 1200<br><br>0
 
 
|  
 
|  
* Damage per Bullet
+
* Rad Shot /<br>/ Heresy Shot
* Damage per Bullet
+
* Choose
* Damage per Bullet
+
* Choose
 
|-
 
|-
| [[Boss Flamer]]
+
| Boss Flamer
+
| [[ESR01]]  
| 0
+
| 3
| 2845g
+
| Electric Weapons
| 3220 currency
+
| style="font-size:7pt;" | Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see.
| 1
+
| 1250g
| 300
+
| 2500
| Fuel
+
| 6
| Napalm Fuel MK.II
+
| Energy Weapons
| 6
+
| Electro
| Small Guns
+
| MFC
| Explosive<br><br>Fire
+
| Micro Fusion Cell
| 80-90
+
| 24
| 25<br><br>15
+
| 1
| 1<br><br>-
+
| 39-66
| 3<br><br>-
+
| 49
| 1200<br><br>0
+
| 4
 +
| 3  
 +
| 1170
 
|  
 
|  
* Damage per Bullet
+
* Rad Shot /<br>/ Heresy Shot
* Damage per Bullet
+
* Choose
* Damage per Bullet
+
* Choose
 
|-
 
|-
| [[Boss Knife]]
+
| Boss Knife
+
| [[ESR02]]  
| 0
+
| 4
| 453g
+
| Electric Weapons
| -
+
| style="font-size:7pt;" | Alien Weapon
| -
+
|
| -
+
|
| -
+
|
| -
+
| Energy Weapons
| 2
+
| Electro
| Close Combat
+
| MFC
| Normal<br><br>Electro
+
| Micro Fusion Cell
| 50-100<br><br>40-75
+
| 24
| 5
+
| 1
| -
+
| 54-76
-
+
| 56
| 3<br><br>4
+
| 4
| 1200<br><br>0
+
| 3  
 +
| 1170
 
|  
 
|  
* Damage per Bullet
+
* Rad Shot /<br>/ Heresy Shot
* Damage per Bullet
+
* Choose
* Damage per Bullet
+
* Choose
|-
 
| [[TS633]]
 
| Turbo Shotgun
 
| 0
 
| 2267g
 
| 3400 currency
 
| 5
 
| 48
 
| 12-gauge
 
| 12 ga. Slug
 
| 4
 
| Small Guns
 
| Normal
 
| 26-39
 
| 15
 
| 1
 
<br>12
 
| 6
 
-
 
| 0
 
|
 
* RANDOM PERKS?
 
 
|-
 
|-
 
+
|}
[[Category:Weapons| ]]
 

Revision as of 03:52, 6 May 2023

Weapons in FOnline 3

Repairing

The condition of most of your weapons will deteriorate as you use them; for more information, see the article on deterioration.

Disassembling

Weapons and armor can be disassembled through the use of the science skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your science skill is sufficiently high, it may also yield resources.


Check Also: Weapon Types

Grenades

  • Perks on throwing weapons will only work if the owner has armor with the appropriate level and Nader Synergy
  • Grenades/spears in war events tiers can be obtained by buying experience points for the backpack.
  • DR/DT pene in grenade:
    • explosive -10% DR per tier, -25% DT per tier,
    • fire -5% DR per tier, -20% DT per tier,
    • EW 2% DR per tier, -10% DT per tier
PIC Name Tier Weapon Type Radius Type Damage AP COST Attack Delay Perk 1 Perk 2 Perk 3 Perk 4 Perk 5 Perk 6 Perk 7
Dynacord Stick 2 Explosive Grenades 2 Explosive 11-27 6 1300 Knockback Penetrate Long Range Fast Trigger Killing Spree Destroyer More Bonus Damage
Molotov Cocktail 2 Fire Grenades 2 Fire 10-20 6 1250 Destroyer Bonus Max Damage Killing Spree Less AP cost Less AP cost Penetrate Better Critical Table
EMP Grenade 2 Energy Grenades 4 EMP 50-100 3 900 Frozen Queen Frozen Queen Frozen Queen Frozen Queen Frozen Queen Frozen Queen Enhanced Knockout
Frag Grenade 3 Explosive Grenades 3 Explosive 23-40 5 1400 Knockback Destroyer Bonus Max Damage Killing Spree Bonus Min Damage Lethal Damage Bonus Bullet Damage
Fire Bomb 3 Fire Grenades 3 Fire 15-25 5 1250 Less AP cost Lethal Damage Penetrate Penetrate Killing Spree Less AP cost More Bonus Damage
Plasma Grenade 3 Energy Grenades 3 Plasma 33-36 6 1600 Bonus Critical Power Bonus Critical Chance Bonus Critical Power Bonus Critical Chance More Critical Damage Frozen Queen Butcher
Battle Grenade 4 Explosive Grenades 4 Explosive 41-54 5 1400 Knockback Destroyer Destroyer Penetrate Penetrate Destroyer More Bonus Damage
Incendiary Grenade 4 Fire Grenades 3 Fire 20-30 A 4 1100 Less AP cost Killing Spree Lethal Damage Bonus Max Damage Lethal Damage Lethal Damage Bonus Bullet Damage
Shock Grenade 4 Energy Grenades 3 Electro 35-65 6 1600 Frozen Queen Bonus Critical Chance More Critical Damage Bonus Critical Power Chip Shot Less AP cost Better Critical Table
Holy Hand Grenade 5 Explosive Grenades 5 Explosive 45-67 4 1000 Knockback Destroyer Destroyer Destroyer Destroyer Destroyer More Bonus Damage
Inferno Grenade 5 Fire Grenades 4 Fire 25-40 3 700 Less AP cost Less AP cost Lethal Damage Lethal Damage Lethal Damage Lethal Damage Bonus Bullet Damage
Tech Grenade 5 Energy Grenades 4 Electro 50-90 6 1600 Bonus Critical Chance Chip Shot Frozen Queen More Critical Damage Bonus Critical Power Bloody Better Critical Table
Picture Name Tier Weapon Type Description Weight Cost
[curr.]
Min ST Skill Damage
type
Caliber Ammo Ammo
Cap
Rounds Damage Range AP
Cost
Rld
Cost
Attack
Delay
Perks
Tommy Gun 1 Assualt Rifles This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. 3175g 100 6 Small Guns Normal .45 .45 Caliber 30 5

30
10-20

3-20
32

16
5

6
5 1100

3000
  • Penetrate
  • Fast Trigger
  • Bonus Attack Speed
Assault Rifle EM 2 Assualt Rifles This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray 3175g 500 5 Small Guns Normal 5mm 5mm AP 60 5

30
20-31

4-31
36

18
5

6
6 1100

3000
  • Damage per Bullet
  • Long Range
  • Bonus Critical Chance
Assault Rifle 2 Assualt Rifles An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. 3175g 500 5 Small Guns Normal 5mm 5mm AP 30 5

30
20-31

4-31
36

18
5

6
6 1100

3000
  • Damage per Bullet
  • Scoped
  • Destroyer
XL70E3 3 Assualt Rifles This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. 4082g 2500 5 Small Guns Normal 5mm 5mm AP 60 5

30
25-45

5-45
40

20
5

6
5 1100

3000
  • Killing Spree
  • Damage per Bullet
  • Destroyer
Military Rifle 4 Assualt Rifles 4082g 10K 5 Small Guns Normal 5.56mm 5.56mm AP 60 5

30
30-55

6-55
44

22
5

6
4 1100

3000
  • Damage per Bullet
  • Damage per Bullet
  • Bonus Min Damage
AK-47 5 Assualt Rifles The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. 4082g 100K 5 Small Guns Normal 5.56mm 5.56mm AP 60 5

30
35-65

7-65
48

26
5

6
5 1100

3000
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
H&K G36c 6 Assualt Rifles 4082g 1M 5 Small Guns Normal 5.56mm 5.56mm AP 90 5

30
40-75

8-75
52

30
5

6
4 1100

3000
  • Ammo Upgrade
  • Less AP cost
  • Less AP cost
Club 1 Clubes A military or police baton. Heavy wood. 1360g 100 4 Close Combat Normal - - - 1 12-20 1 4 - 900
  • Frozen Queen
  • Knockback
  • Life Steal
Crowbar 1 Clubes A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. 1360g 100 4 Close Combat Normal - - - 1 12-20 1 4 - 900
  • Poisoned
  • Killing Spree
  • Killing Spree
Cattle Prod 2 Clubes A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. 1360g 500 4 Close Combat Electro SEC Small Energy Cell 10 1 26-41 1 4 4 900
  • Frozen Queen
  • Bonus Max Damage
  • Spiked
Super Cattle Prod 3 Clubes A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. 1360g 2500 4 Close Combat Electro SEC Small Energy Cell 20 1 40-62 1 4 4 900
  • Frozen Queen
  • Frozen Queen
  • Lethal Damage
Plasma Torch 4 Clubes Holy shit, this thing r0x. 1360g 10K 4 Close Combat Plasma MFC Micro Fusion Cell 30 1 44-83 1 4 4 900
  • Frozen Queen
  • Frozen Queen
  • Frozen Queen
Bass Rape 6 Clubes 4 string gitar 15443g 1M 8 Close Combat Normal MFC Electric Fusion Cell - - 100-223 3 1 - 1500
  • Spiked
  • Less AP cost
  • Spiked
Mordino Taser - Clubes - - - - - - - - - - - - - - - -
Knife 1 Damage Knives A sharp-bladed cutting and stabbing weapon. 453g 100 2 Close Combat Normal - - - - 10-40 1 5 - 750
  • Lethal Damage
  • Bonus Max Damage
  • Bonus Max Damage
Combat Knife 2 Damage Knives A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use 907g 500 2 Close Combat Normal - - - - 15-60 1 4 - 750
  • Life Steal
  • Bonus Critical Power
  • Bloody
Wakizashi Blade 3 Damage Knives A short finely crafted knife. The tip seems to be designed to pierce armor. 1360g 2500 2 Close Combat Normal - - - - 20-80 1 5 - 750
  • Bloody
  • Bonus Critical Power
  • Bloody
Ripper 4 Damage Knives A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. 907g 10K 4 Close Combat Normal MFC Micro Fusion Cell 25 1 25-100 1 5 4 750
  • Bloody
  • Bloody
  • Bloody
9mm Mauser 1 Damage Pistols A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. 1360g 100 3 Small Guns Normal 9mm 9mm bullet 7 1 10-20 20 4 4 800
  • Ammo Upgrade
  • Bonus Max Damage
  • Destroyer
10mm Colt 2 Damage Pistols The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. 2267g 500 4 Small Guns Normal 10mm 10mm AP 10 1 18-37 24 4 5 800
  • Bonus Critical Power
  • Bonus Critical Power
  • Ammo Upgrade
14mm Pistol 3 Damage Pistols A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. 1814g 2500 4 Small Guns Normal 14mm 14mm AP 10 1 40-64 20 4 5 1600
  • Penetrate
  • Ammo Upgrade
  • Ammo Upgrade
Wright Colt(t3) 3 Damage Pistols - - - - - - - - - - - - - - - -
14mm Colt 4 Damage Pistols Very strong pistol 1814g 10K 4 Small Guns Normal 14mm 14mm AP 10 1 45-80 32 4 3 800
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Defender 5 Damage Pistols 1814g 100K 4 Small Guns Normal 14mm 14mm AP 10 1 50-100 36 4 4 800
  • Ammo Upgrade
  • Ammo Upgrade
  • Ammo Upgrade
Death's Pistol 6 Damage Pistols 1814g 1M 3 Small Guns Normal C4 C4 Ball 12 1 60-110 54 1 0 400
  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Electric Zip Gun 1 Electric Weapons Homemade energy weapon 2267g 100 3 Energy Weapons Electro SEC Small Energy Cell 1 1 1-50 15 4 4 900
  • Less AP cost
  • Scoped
  • Killing Spree
Pulse Pistol 2 Electric Weapons The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. 2267g 500 3 Energy Weapons Electro SEC Small Energy Cell 5 1 70-70 15 4 3 900
  • Bonus Critical Power
  • Bonus Critical Power
  • Scoped
ELECTRO Launcher 3 Electric Weapons This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. 6803g 2500 7 Energy Weapons Electro EL.Rocket ELECTRO-SHOCK Rocket 1 1 70-130 45 7 8 1500
  • Bonus Attack Speed
  • Frozen Queen
  • Scoped
Prototype 14 4 Electric Weapons "Prototype of the ""GraviGun"" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it." 4082g 10K 6 Energy Weapons Electro SEC Small Energy Cell 50 1 10-26 75 5 15 1300
  • Knockback
  • Long Range
  • Bonus Critical Chance
Electro Cannon 5 Electric Weapons An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. 21803g 100K 7 Energy Weapons Electro EL.Rocket ELECTRO-SHOCK Rocket 9 3 30-60 50 8 9 1200
  • Less AP cost
  • Less AP cost
  • Less AP cost
Pulse Rifle 6 Electric Weapons The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. 4082g 1M 6 Energy Weapons Electro SEC Small Energy Cell 100 1 35-60 100 5 5 1300
  • Long Range
  • Bonus Critical Power
  • Bonus Critical Power
Grenade Pistol 1 Explosive Small Guns Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. 2625g 100 5 Small Guns Explosive 40mm 40mm Explosive 1 1 35-60 15 6 7 1500
  • Bonus Min Damage
  • Penetrate
  • Killing Spree
M79 Grenade Launcher 2 Explosive Small Guns A single shot grenade launcher. Go get the Roach. 2845g 500 6 Small Guns Explosive 40mm 40mm Explosive 3 1 50-90 20 6 12 1300
  • Fast Trigger
  • Lethal Damage
  • Bonus Max Damage
MGL M32 3 Explosive Small Guns Grenade Launcher 2845g 2500 6 Small Guns Explosive 40mm 40mm Explosive 6 1 85-120 25 6 10 1100
  • Ammo Upgrade
  • Bonus Attack Speed
  • Penetrate
MGL M32s 4 Explosive Small Guns 2845g 10K 6 Small Guns Explosive 40mm 40mm Explosive 6 1 100-150 30 6 8 900
  • Scoped
  • Scoped
  • Less AP cost
Automatic Grenade Launcher 5 Explosive Small Guns 2845g 100K 6 Small Guns Explosive 40mm 40mm Explosive 6 1 115-180 35 6 8 700
  • Scoped
  • Less AP cost
  • Less AP cost
C4 Launcher 6 Explosive Small Guns 2845g 1M 6 Small Guns Explosive C4 C4 Ball 1 1 130-210 40 6 8 500
  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Switchblade 1 Fast Knives "The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying ""Sssssshk"" sound." 453g 100 1 Close Combat Normal - - - - 5-15 1 2 - 1000
  • Less AP cost
  • Bonus Attack Speed
  • Bonus Attack Speed
Shiv 2 Fast Knives This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. 453g 500 1 Close Combat Normal - - - - 10-20 1 2 - 800
  • Bonus Attack Speed
  • Bonus Attack Speed
  • Fast Trigger
Little Jesus 3 Fast Knives This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus." 907g 2500 2 Close Combat Normal - - - - 15-22 1 2 - 600
  • Poisoned
  • Lethal Damage
  • Bonus Critical Chance
Machete 4 Fast Knives 907g 10K 2 Close Combat Normal - - - - 20-24 2 2 - 400
  • Poisoned
  • Poisoned
  • Poisoned
Zip Gun 1 Fast Pistols A handmade single shot pistol. 1814g 100 4 Small Guns Normal BBS bbs 6 1 5-20 20 3 1 800
  • Long Range
  • Less AP cost
  • Lethal Damage
.44 Magnum Revolver 2 Fast Pistols Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? 2267g 500 4 Small Guns Normal .44 .44 Magnum JHP 6 1 7-18 24 3 1 700
  • Fast Trigger
  • Less AP cost
  • Bonus Attack Speed
Needler Pistol 3 Fast Pistols You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. 1814g 2500 3 Small Guns Normal needle Needle Cartridge Poison 10 1 15-40 28 3 0 600
  • Poisoned
  • Bonus Attack Speed
  • Poisoned
.357 Colt 4 Fast Pistols Fast Pistol 1814g 10K 3 Small Guns Normal .357 .357 Magnum AP 6 1 20-40 32 2 0 500
  • Bonus Attack Speed
  • Bonus Attack Speed
  • Bonus Attack Speed
Anaconda 5 Fast Pistols 1814g 100K 3 Small Guns Normal .357 .357 Magnum AP 6 1 25-50 36 1 0 400
  • Poisoned
  • Poisoned
  • Poisoned
Death's Pistol 6 Fast Pistols 1814g 1M 3 Small Guns Normal C4 C4 Ball 12 1 60-110 54 1 0 400
  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Signal Pistol 1 Fire Weapons Small fire pistol 2625g 100 5 Energy Weapons Fire Flares Signal Flares 1 1 30-35 10 4 4 900
  • Fast Trigger
  • Lethal Damage
  • Lethal Damage
Solar Scorcher 2 Fire Weapons Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. 2267g 500 3 Energy Weapons Fire - - 30 1 28-54 25 4 0 400
  • Lethal Damage
  • Lethal Damage
  • Bonus Max Damage
Fire Rifle 3 Fire Weapons A Winchester Model F76-Burn Assualt Fire Rifle. 3300g 2500 6 Energy Weapons Fire MFC Micro Fusion Cell 30 10 20-30 30 6 6 1200
  • Killing Spree
  • Scoped
  • Bonus Attack Speed
Alien Blaster 4 Fire Weapons A strange gun of obviously alien origin. Looks like it can support small energy cells, however. 907g 10K 2 Energy Weapons Fire SEC Small Energy Cell 1 1 1-155 45 4 1 900
  • More Critical Damage
  • Bonus Attack Speed
  • Bonus Attack Speed
Pyro Rifle 5 Fire Weapons 6350g 100K 6 Energy Weapons Fire MFC Micro Fusion Cell 12 1 50-130 62 6 5 1200
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Heat Machine 6 Fire Weapons Heat Gatling 2845g 1M 6 Energy Weapons Fire MFC Electric Fusion Cell 1 1 230-460 40 8 5 2500
  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Flamer 2 Flamers A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. 8164g 500 7 Big Guns Fire Fuel Flamethrower Fuel 5 1 60-85 7 7 14 800
  • Bonus Max Damage
  • Fast Trigger
  • Destroyer
Improved Flamer 3 Flamers A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. 8618g 2500 7 Big Guns Fire Fuel Flamethrower Fuel MK.II 5 1 85-105 9 6 7 800
  • Bonus Critical Chance
  • Lethal Damage
  • Lethal Damage
Incinerator 4 Flamers 8618g 10K 7 Big Guns Fire Rocket Napalm Fuel 5 1 140-185 11 5 6 800
  • Bonus Max Damage
  • Bonus Max Damage
  • Bonus Max Damage
Napalm blaster 5 Flamers This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. 8618g 100K 7 Big Guns Fire Fuel Napalm Fuel MK.II 5 1 180-235 13 4 8 800
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Wrench 1 Hammers A typical wrench used by mechanics. 1360g 100 4 Close Combat Normal - - - 1 30-60 2 6 - 1500
  • Knockback
  • Fast Trigger
  • Bonus Min Damage
Sledgehammer 2 Hammers A large hammer with a big handle. Very popular with the muscular crowd. 5443g 500 6 Close Combat Normal - - - - 40-92 2 6 - 1500
  • Knockback
  • Fast Trigger
  • Fast Trigger
Super Sledge 3 Hammers A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. 5443g 2500 5 Close Combat Normal - - - - 50-123 2 6 - 1500
  • Knockback
  • Destroyer
  • Destroyer
Bats 4 Hammers - - - - - - - - - - - - - - - -
Mega Sledge 4 Hammers "This is a modification of the Super Sledge by ""National Dynamics""." 15443g 10K 8 Close Combat Normal - - - - 60-145 3 6 - 1500
  • Knockback
  • Destroyer
  • Bonus Critical Power
Heavy Rifle 2 Heavy Sniper Rifles Strong heavy sniper rifle 7300g 500 6 Big Guns Normal .50 .50 JHP 10 1 40-90 45 12 30 3750
  • Bonus Critical Power
  • Scoped
  • Long Range
Light Support Weapon 3 Heavy Sniper Rifles This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. 7300g 2500 12 Big Guns Normal .50 .50 AP 20 1 80-120 55 12 30 3750
  • Ammo Upgrade
  • Knockback
  • Bloody
DSR 4 Heavy Sniper Rifles DSR50 7300g 10K 12 Big Guns Normal .50 .50 Power 20 1 120-150 65 12 30 3750
  • Knockback
  • Destroyer
  • Bloody
Bozar 5 Heavy Sniper Rifles The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. 9071g 100K 12 Big Guns Normal .50 .50 Hellfire 20 1 190-210 75 12 30 3750
  • Knockback
  • Bloody
  • Penetrate
Laser Pistol 1 Laser Weapons A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. 1814g 100 3 Energy Weapons Laser SEC Small Energy Cell 12 1 10-25 20 4 5 900
  • Bonus Max Damage
  • Scoped
  • Bonus Attack Speed
Magneto-Laser Pistol 2 Laser Weapons This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. 1814g 500 3 Energy Weapons Laser SEC Small Energy Cell 12 1 1-100 35 4 2 900
  • Chip Shot
  • Bonus Critical Power
  • More Critical Damage
Laser Rifle 3 Laser Weapons A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. 5443g 2500 6 Energy Weapons Laser MFC Micro Fusion Cell 12 1 35-60 45 5 3 1300
  • Ammo Upgrade
  • Bonus Min Damage
  • Bonus Max Damage
Gatling Laser 4 Laser Weapons An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. 10886g 11K 7 Energy Weapons Laser MFC Micro Fusion Cell 30 10 30-40 35 6 8 1600
  • Scoped
  • Killing Spree
  • Bonus Max Damage
Commisar's Pistol 5 Laser Weapons Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. 4000g 100K 1 Energy Weapons Laser SEC Small Energy Cell 6 1 73-106 52 4 3 900
  • Poisoned
  • Bonus Max Damage
  • Bonus Max Damage
Turbolaser 6 Laser Weapons Prototype Laser Rifle 5443g 1M 6 Energy Weapons Laser MFC Electric Fusion Cell 12 1 125-170 58 6 5 1300
  • Long Range
  • Scoped
  • Bloody
Lewis MK.II 2 Machine Gun Simple machine gun 10500g 500 7 Big Guns Normal heavy Basic Machine Gun Ammo 50 10 9-15 34 7 15 1100
  • Less AP cost
  • Less AP cost
  • Bonus Attack Speed
M60 3 Machine Gun This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. 10500g 2500 7 Big Guns Normal heavy Standard Machine Gun Ammo 100 10 10-30 35 7 14 900
  • Bonus Attack Speed
  • Less AP cost
  • Less AP cost
M240 4 Machine Gun 10500g 10K 7 Big Guns Normal heavy Machine Gun Ammo AP 200 10 15-40 36 7 13 700
  • Less AP cost
  • Less AP cost
  • Less AP cost
Browning Auto Rifle 5 Machine Gun Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. 16500g 100K 7 Big Guns Normal heavy Machine Gun Ammo SE 400 10 20-50 42 7 15 500
  • Less AP cost
  • Less AP cost
  • Less AP cost
Bishop MG - Machine Gun - - - - - - - - - - - - - - - -
Minigun 2 Miniguns A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. 12700g 500 7 Big Guns Normal Box Minigun Ammo Pack JHP 80 40 12-15 30 7 5 1200
  • Damage per Bullet
  • Fast Trigger
  • Bonus Critical Chance
Avenger Minigun 3 Miniguns Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. 12700g 2500 7 Big Guns Normal Box Minigun Ammo Pack AP 120 40 13-17 32 7 2 1200
  • Destroyer
  • Damage per Bullet
  • Damage per Bullet
Vindicator Minigun 4 Miniguns The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. 12700g 10K 7 Big Guns Normal Box Minigun Ammo Pack Caseless 160 40 15-19 34 7 10 1200
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Gauss Minigun 5 Miniguns 12700g 100K 7 Big Guns Normal Box Minigun Ammo Pack EC 200 40 15-21 36 7 12 1200
  • Ammo Upgrade
  • Ammo Upgrade
  • Ammo Upgrade
Plasma Pistol 1 Plasma Weapons Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. 1814g 100 4 Energy Weapons Plasma SEC Small Energy Cell 12 1 16-32 15 4 5 800
  • Frozen Queen
  • Bonus Critical Power
  • More Critical Damage
Plasma Pistol MK.II 2 Plasma Weapons This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. 2267g 500 4 Energy Weapons Plasma SEC Small Energy Cell 10 1 25-90 20 4 3 800
  • Chip Shot
  • Chip Shot
  • Chip Shot
Plasma SMG 3 Plasma Weapons A Wattz Electronics plasma weapon prototype. 2267g 2500 3 Energy Weapons Plasma SEC Small Energy Cell 45 15 20-33 25 5 3 1200
  • Bonus Critical Chance
  • Bonus Critical Chance
  • Bonus Critical Chance
Plasma Rifle 4 Plasma Weapons A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. 6100g 10K 6 Energy Weapons Plasma MFC Micro Fusion Cell 10 1 65-90 28 6 4 800
  • Chip Shot
  • Bonus Critical Power
  • Bonus Critical Power
Turbo Plasma Rifle 5 Plasma Weapons A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. 6350g 100K 6 Energy Weapons Plasma MFC Micro Fusion Cell 10 1 80-125 35 4 1 900
  • Less AP cost
  • Chip Shot
  • Chip Shot
Plasma Gatling 6 Plasma Weapons In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. 10886g 1M 7 Energy Weapons Plasma MFC Electric Fusion Cell 40 10 70-100 40 7 9 1500
  • Bonus Critical Chance
  • Bonus Critical Chance
  • Bonus Critical Chance
Brass Knuckles 1 Punch Weapons Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. 453g 100 1 Close Combat Normal - - - - 19-23 1 3 - 400
  • Smasher
  • Lethal Damage
  • Poisoned
Spiked Knuckles 1 Punch Weapons An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. 453g 100 1 Close Combat Normal - - - - 19-23 1 3 - 400
  • Life Steal
  • Spiked
  • Spiked
Boxing Gloves 2 Punch Weapons A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. 2267g 500 1 Close Combat Normal - - - - 20-32 1 3 - 400
  • Smasher
  • Life Steal
  • Knockback
Power Fist 2 Punch Weapons "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells." 3175g 500 1 Close Combat Normal SEC Small Energy Cell 50 1 20-32 1 3 4 400
  • Smasher
  • Smasher
  • Lethal Damage
Mega Power Fist 3 Punch Weapons "A ""Big Frigger"" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells." 3175g 2500 1 Close Combat Electro SEC Small Energy Cell 50 1 21-41 1 3 4 400
  • Smasher
  • Smasher
  • Penetrate
Punch Gun 4 Punch Weapons 3175g 10K 1 Close Combat Electro 12-gauge 12 ga. Slug 2 1 22-50 1 3 4 400
  • Smasher
  • Smasher
  • Knockback
10mm Pistol 1 Range Pistols A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. 1360g 100 3 Small Guns Normal 10mm 10mm JHP 12 1 5-20 30 4 4 800
  • Long Range
  • Scoped
  • Killing Spree
Desert Eagle EM 2 Range Pistols An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games 1814g 500 3 Small Guns Normal .44 .44 Magnum FMJ 10 1 10-25 36 4 5 800
  • Scoped
  • Long Range
  • Knockback
Desert Eagle 2 Range Pistols An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games 1814g 500 3 Small Guns Normal .44 .44 Magnum FMJ 8 1 10-25 36 4 5 800
  • Scoped
  • Penetrate
  • More Critical Damage
.223 Pistol 3 Range Pistols A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. 2267g 2500 5 Small Guns Normal .223 .223 FMJ 5 1 22-45 42 4 5 800
  • Long Range
  • Bonus Critical Power
  • Bloody
Sniper Pistol 4 Range Pistols Every sniper should have pistol like that 2267g 10K 5 Small Guns Normal 10mm 10mm AP 12 1 30-40 48 4 2 800
  • Bloody
  • Scoped
  • Scoped
Gauss Pistol 5 Range Pistols Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. 2267g 100K 4 Small Guns Normal 2mm 2mm EC 12 1 25-50 54 4 4 800
  • Long Range
  • Bloody
  • Less AP cost
Death's Pistol 6 Range Pistols 1814g 1M 3 Small Guns Normal C4 C4 Ball 12 1 60-110 54 1 0 400
  • Ammo Upgrade
  • Less AP cost
  • More Critical Damage
Rocket Launcher 2 Rocket Launchers Basic Rocket Launcher 6803g 500 10 Big Guns Explosive Rocket Explosive Rocket 1 1 100-130 35 7 14 1500
  • Long Range
  • Penetrate
  • Killing Spree
BigBazooka 3 Rocket Launchers A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. 6803g 2500 7 Big Guns Explosive Rocket Explosive Rocket 1 1 100-200 40 7 11 1500
  • Long Range
  • Lethal Damage
  • Scoped
Adv. Rocket Launcher 4 Rocket Launchers 6803g 10K 7 Big Guns Explosive Rocket Explosive Rocket 1 1 110-230 45 7 8 1500
  • Long Range
  • Lethal Damage
  • Scoped
Flash Launcher 5 Rocket Launchers M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. 12832g 100K 8 Big Guns Explosive Rocket Explosive Rocket 4 1 160-250 50 7 10 1500
  • Penetrate
  • Fast Trigger
  • Fast Trigger
Shotgun 1 Shotguns A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. 2267g 100 4 Small Guns Normal 12-gauge 12 ga. Flechette 2 1 13-18 15 5 5 900
  • Knockback
  • Penetrate
  • Bonus Critical Chance
Sawed-Off Shotgun 2 Shotguns Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. 1814g 500 4 Small Guns Normal 12-gauge 12 ga. Slug 2 1

2
22-45 18

12
5

6
6 900

1200
  • Lethal Damage
  • Penetrate
  • Bonus Attack Speed
Combat Shotgun 3 Shotguns A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. 4535g 2500 5 Small Guns Normal 12-gauge 12 ga. Slug 12 1

3
20-44 21

14
5

6
4 900

1200
  • Knockback
  • Fast Trigger
  • Fast Trigger
H&K CAWS 4 Shotguns The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. 2267g 10K 6 Small Guns Normal 12-gauge 12 ga. Slug 12 1

4
23-53 24

16
5

6
4 900

1100
  • Fast Trigger
  • Knockback
  • Bonus Critical Chance
Pancor Jackhammer 5 Shotguns The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. 2267g 100K 6 Small Guns Normal 12-gauge 12 ga. Slug 20 1

5
27-62 27

18
5

6
5 900

1100
  • Fast Trigger
  • Knockback
  • Fast Trigger
Saiga-12 6 Shotguns Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. 5443g 1M 5 Small Guns Normal 12-gauge 12 ga. Melt 24 1

6
30-70 30

20
5

5
2 900

1100
  • Knockback
  • Ammo Upgrade
  • Ammo Upgrade
Grease Gun 1 Small Machine Guns (SMG) "M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the ""Grease Gun"" was simple and cheap to manufacture so there are quite a few still in use." 3175g 100 4 Small Guns Normal .45 .45 Caliber 45 15 5-15 20 5 5 1100
  • Killing Spree
  • Less AP cost
  • Fast Trigger
10mm SMG 2 Small Machine Guns (SMG) H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. 2267g 500 4 Small Guns Normal 10mm 10mm AP 60 15 4-13 25 5 6 1300
  • Destroyer
  • Bonus Attack Speed
  • Damage per Bullet
HK P90c 3 Small Machine Guns (SMG) The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. 3628g 2500 4 Small Guns Normal 10mm 10mm AP 50 10 10-25 30 5 5 900
  • Bonus Critical Chance
  • Lethal Damage
  • Bonus Min Damage
H&K MP5 4 Small Machine Guns (SMG) 3628g 10K 4 Small Guns Normal 10mm 10mm AP 50 10 15-30 35 5 5 800
  • Ammo Upgrade
  • Penetrate
  • Fast Trigger
H&K G11 5 Small Machine Guns (SMG) This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. 3628g 100K 4 Small Guns Normal 10mm 4.7mm Caseless 60 10 25-40 40 5 3 700
  • Penetrate
  • Fast Trigger
  • Fast Trigger
H&K G11E 6 Small Machine Guns (SMG) This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. 3628g 1M 4 Small Guns Normal 10mm 4.7mm Caseless 60 10 35-50 45 5 4 600
  • Bonus Attack Speed
  • Bonus Attack Speed
  • Scoped
Pipe Rifle 1 Sniper Rifles This is a hand-made single shot rifle. 4535g 100 5 Small Guns Normal BBS bbs 1 1 25-30 35 5 5 1100
  • Long Range
  • Bonus Critical Power
  • Long Range
Hunting Rifle 2 Sniper Rifles A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. 4082g 500 5 Small Guns Normal .223 .223 FMJ 6 1 27-32 40 5 12 800
  • Long Range
  • Bonus Critical Power
  • Bonus Critical Chance
Scoped Hunting Rifle 2 Sniper Rifles Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. 4082g 500 5 Small Guns Normal .223 .223 FMJ 6 1 27-32 40 5 14 800
  • Long Range
  • Scoped
  • Scoped
Sniper Rifle 3 Sniper Rifles A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. 3628g 2500 5 Small Guns Normal .223 .223 FMJ 6 1 35-40 50 5 7 1100
  • Long Range
  • Scoped
  • Scoped
SVD Rifle 4 Sniper Rifles Dragonuv sniper rifle 3628g 10K 5 Small Guns Normal 7.62mm 7.62mm AP 6 1 40-45 55 5 4 1100
  • Long Range
  • Scoped
  • Less AP cost
SVD Rifle MK.II 5 Sniper Rifles Dragonuv MK.II 3628g 100K 5 Small Guns Normal 7.62mm 7.62mm AP 20 1 45-50 60 5 5 1100
  • Long Range
  • Less AP cost
  • Scoped
Gauss Rifle 6 Sniper Rifles The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. 4082g 1M 6 Small Guns Normal 2mm 2mm EC 20 1 50-55 65 5 2 800
  • Long Range
  • More Critical Damage
  • Ammo Upgrade
Sharpened Pole 1 Spears A wood pole sharpened at one end. 1360g 10 4 Close Combat Normal - - - - 16-27 2

15
3 - 0
  • RANDOM PERKS?
Spear 2 Spears A razor tipped polearm. The shaft is wooden, and the tip is worked steel. 1360g 50 4 Close Combat Normal - - - - 18-50 2

15
3 - 0
  • RANDOM PERKS?
Spear 2 Spears A razor tipped polearm. The shaft is wooden, and the tip is worked steel. 1814g 50 4 Close Combat Normal - - - - 18-50 2

15
3 - 0
  • RANDOM PERKS?
Laser Spear 3 Spears This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. 1814g 250 4 Close Combat Laser - - - - 20-73 2

15
3 - 0
  • RANDOM PERKS?
RAD Spear 4 Spears 1814g 1000 4 Close Combat Laser - - - - 22-96 2

15
3 - 0
  • RANDOM PERKS?
BB Gun 1 Support Rifles A Red Ryder BB gun. The classic. 2267g 100 3 Small Guns Normal BBS bbs 100 1 16-19 26 5 5 1000
  • Long Range
  • Bonus Critical Chance
  • Bonus Critical Chance
FN FAL 2 Support Rifles This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. 4082g 500 5 Small Guns Normal 7.62mm 7.62mm FMJ 30 2 16-27 33 5 6 1000
  • Scoped
  • Bonus Attack Speed
  • Ammo Upgrade
M16 3 Support Rifles American-powered automatic rifle, chambered in 5mm. 3300g 2500 6 Small Guns Normal 5mm 5mm AP 30 3 33-44 40 5 5 1000
  • Scoped
  • Bonus Critical Chance
  • Bonus Critical Chance
M16 MK.II 4 Support Rifles 3300g 10K 6 Small Guns Normal 5mm 5mm AP 32 4 38-52 47 5 4 1000
  • Scoped
  • Scoped
  • Killing Spree
Steyr 5 Support Rifles Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. 3300g 100K 6 Small Guns Normal 5.56mm 5.56mm AP 30 5 40-63 54 5 3 1000
  • Scoped
  • Scoped
  • Scoped
Active Flare 0 A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. 453g 60 - Throwing Normal - - - - 1-1 15 2 - 0
  • RANDOM PERKS?
Banhammer 0 Banhammer 5443g 1 5 Close Combat Normal - - - - 128-192

256-512
3 1

-
- 0
  • RANDOM PERKS?
Boss Flamer 0 Boss Flamer 2845g 3220 6 Small Guns Explosive

Fire
Fuel Napalm Fuel MK.II 300 1

-
80-90 25

15
3

-
1 1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Boss Knife 0 Boss Knife 453g - 2 Close Combat Normal

Electro
- - - - 50-100

40-75
5 3

4
- 1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Boss Rifle 0 Boss Rifle 453g 201 4 Big Guns Plasma MFC Electric Fusion Cell 100 5

-
250-500 45 10

5
1 1200

0
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Claw 0 Claw 453g - 1 Close Combat Normal - - - - 40-60 1 3 - 600
  • Spiked
  • Spiked
  • Spiked
Claw 0 Claw 453g - 1 Close Combat Normal - - - - 50-70 1 3 - 600
  • Spiked
  • Spiked
  • Spiked
Dual Laser Cannon 0 Dual Laser Cannon 4535g - 1 Energy Weapons Laser MFC Micro Fusion Cell 500 1 75-200 100 5 1 1000
  • Less AP cost
  • Less AP cost
  • Less AP cost
Dual Minigun 0 Dual Minigun 4535g - 1 Big Guns Normal Box Minigun Ammo Pack AP 800 40 17-22 40 6 1 1200
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Dual Plasma Cannon 0 Only use for Gun Turret critter. 4535g - 1 Energy Weapons Plasma - - 200 1 45-90 25 5 1 1200
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
End Boss Knife 0 End Boss Knife 453g - 2 Close Combat Normal - - - - 15-30 1 4 - 1200
  • Spiked
  • Spiked
  • Spiked
End Boss Plasma Gun 0 End Boss Plasma Gun 453g - - Small Guns Plasma MFC Micro Fusion Cell 50 1

3
30-70 35

30
5

6
1 1200

0
  • More Critical Damage
  • More Critical Damage
  • More Critical Damage
Flame Breath 0 Flame Breath 453g - 1 Small Guns Fire - - 4 1 35-50 5 6 1 1200
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Flame Breath 0 Flame Breath 453g - 1 Small Guns Fire - - 12 1 15-25 3 4 1 1200
  • Lethal Damage
  • Lethal Damage
  • Lethal Damage
Flare 0 A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. 453g 35 - Throwing Normal - - - - 1-1 15 2 - 0
  • RANDOM PERKS?
Flashbang 0 453g 408 3 Throwing Explosive - - - - 1-1 25 7 - 0
  • RANDOM PERKS?
Fool's Gold 0 A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. 2000g 50 5 Throwing Normal - - - - 3-6 15

1
4

3
- 0
  • RANDOM PERKS?
Gold Nugget 0 A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. 2000g 150 5 Throwing Normal - - - - 3-6 15

1
4

3
- 0
  • RANDOM PERKS?
Heavy Dual Minigun 0 Heavy Dual Minigun 4535g - 1 Big Guns Normal Box Minigun Ammo Pack AP 800 40 16-24 40 6 1 1200
  • Damage per Bullet
  • Damage per Bullet
  • Damage per Bullet
Holy Spear 0 Holy Spear 5443g 1 5 Close Combat Normal - - - - 286-486

86-386
3

50
1

-
- 0
  • RANDOM PERKS?
Laser Spear Backpack 0 Hinkley Item 3175g 3000 - BUGGED BUGGED - - - BUGGED BUGGED - - - BUGGED
  • RANDOM PERKS?
Monster Spike 0 Monster Spike - - 3 Small Guns Normal - - - - 5-15 24 3 - 0
  • RANDOM PERKS?
Plant Spike 0 An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. - - 2 Throwing Normal - - - - 1-2 15

1
4

3
- 0
  • RANDOM PERKS?
Refined Uranium Ore 0 A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. 2200g 150 8 Throwing Normal - - - - 4-9

6-9
8

1
4

3
- 0
  • RANDOM PERKS?
Robo Rocket Launcher 0 Only used by rocket equipped robots. 453g - 1 Big Guns Explosive MFC Micro Fusion Cell 6 1 45-95 40 5 1 1000
  • Destroyer
  • Less AP cost
  • Less AP cost
Robo Spike 0 Robo Spike 453g - 1 Close Combat Electro - - - - 15-30 1 3 - 1200
  • Smasher
  • Smasher
  • Smasher
Robo Sword 0 Robo Sword 453g - 1 Close Combat Electro - - - - 7-15 1 3 - 1200
  • Smasher
  • Smasher
  • Smasher
Rock 0 It's a rock. The Granite-Inc. model is an upgraded version. 453g - 1 Throwing Normal - - - - 1-4 15

1
4

2
- 0
  • RANDOM PERKS?
Throwing Knives Backpack 0 Hinkley Item 3175g 3000 - BUGGED BUGGED - - - BUGGED BUGGED - - - BUGGED
  • RANDOM PERKS?
TS633 0 Turbo Shotgun 2267g 3400 4 Small Guns Normal 12-gauge 12 ga. Slug 48 1

12
26-39 15 6

6
5 0
  • RANDOM PERKS?
Uranium Ore 0 A chunk of Uranium Ore, unrefined. 2000g 125 5 Throwing Normal - - - - 3-6 15

1
4

3
- 0
  • RANDOM PERKS?
Louisville Slugger 3 This all-American hardwood baseball bat will knock anything right out of the park 5443g 2500 5 Close Combat Normal - - - - 50-123 2 6 - 1500
  • Less AP cost
  • Fast Trigger
  • Bonus Attack Speed
Throwing Knife 3 A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. 453g 140 3 Throwing Normal - - - - 20-35 25

1
4 - 0
  • RANDOM PERKS?
Phazer 4 An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. 1814g 10K 3 Energy Weapons EMP SEC Small Energy Cell 12 1 110-320 25 3 0 900
  • Scoped
  • Scoped
  • Scoped
Gauss Support Weapon 6 3300g 1M 6 Small Guns Normal 2mm 2mm EC 60 6 45-74 61 5 4 1000
  • Ammo Upgrade
  • Scoped
  • Scoped
Dynacord Stick - Grenades This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. 453g 408 3 Throwing Explosive - - - - - - - - - -
EMP Grenade - Grenades An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. 453g 2000 4 Throwing EMP - - - - - - - - - -
Frag Grenade - Grenades A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. 453g 104 3 Throwing Explosive - - - - - - - - - -
Frag Grenades Backpack - Grenades Hinkley Item 3175g 3000 - BUGGED BUGGED - - - - - - - - - -
Holy Hand Grenade - Grenades A Holy relic of godly might. 907g 10K 2 Throwing Explosive - - - - - - - - - -
Molotov Cocktail - Grenades A home-made flammable grenade. 453g 25 3 Throwing Explosive - - - - - - - - - -
Plasma Grenade - Grenades A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. 453g 201 4 Throwing Plasma - - - - - - - - - -
Plasma Grenades Backpack - Grenades Hinkley Item 3175g 3000 - BUGGED BUGGED - - - - - - - - - -
Shock Grenade - Grenades This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. 453g 220 4 Throwing Electro - - - - - - - - - -
Shock Grenades Backpack - Grenades Hinkley Item 3175g 3000 - BUGGED BUGGED - - - - - - - - - -
PyO61 2 Flamers Alien Weapon ? Plasma /
/ Fire
Fuel Flamethower Fuel 7 1 66-94 8 6 13 720
  • Fire Converter /
    / Plasma Converter
  • Choose
  • Choose
PyO62 3 Flamers Alien Weapon. Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream 7500g 2500 3 Energy Weapons Plasma /
/ Fire
Fuel Flamethower Fuel 7 1 94-116 10 5 6 720
  • Fire Converter /
    / Plasma Converter
  • Choose
  • Choose
IPF210 4 Flamers Alien Weapon. Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle 8618g 2500 4 Energy Weapons Plasma /
/ Fire
Fuel Flamethower Fuel 7 1 154-204 12 4 5 720
  • Fire Converter /
    / Plasma Converter
  • Choose
  • Choose
LAR42 2 Support Rifles Alien Weapon Energy Weapons Laser MFC Micro Fusion Cell 30 3 .9-27 36 4 5 900
  • Flat Converter /
    / Double Range
  • Choose
  • Choose
LAR52 3 Support Rifles Alien Weapon Energy Weapons Laser MFC Micro Fusion Cell 30 4 32-45 44 4 4 900
  • Flat Converter /
    / Double Range
  • Choose
  • Choose
LAR62 4 Support Rifles Alien Weapon. Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser. 7300g 2500 6 Energy Weapons Laser MFC Micro Fusion Cell 32 5 42-57 52 4 3 900
  • Flat Converter /
    / Double Range
  • Choose
  • Choose
ETG1000 2 Miniguns Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 120 40 .7-17 33 6 4 1080
  • Stun Hexing /
    / Lighting
  • Choose
  • Choose
ETG2000 3 Miniguns Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 160 40 13-17 35 6 1 1080
  • Stun Hexing /
    / Lighting
  • Choose
  • Choose
ETG3000 3 Miniguns Alien Weapon. Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. 7500g 2500 10 Energy Weapons Electro MFC Micro Fusion Cell 200 40 17-21 37 6 0 1080
  • Stun Hexing /
    / Lighting
  • Choose
  • Choose
HP DKS-501 2 Sniper Rifles Alien Weapon. This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. 2500g 2500 5 Small Guns Normal .223 .223 FMJ 10 1 30-35 44 4 11 720
  • Penetrator /
    / Critical Beast
  • Choose
  • Choose
SSR3 3 Sniper Rifles Alien Weapon ? Normal .223 .223 FMJ 10 1 39-44 55 4 6 990
  • Penetrator /
    / Critical Beast
  • Choose
  • Choose
SSR10 4 Sniper Rifles Alien Weapon ? Normal .223 .223 FMJ 10 1 44-50 60 4 3 990
  • Penetrator /
    / Critical Beast
  • Choose
  • Choose
XSR 2 Electric Weapons Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 24 1 29-46 39 4 3 1170
  • Rad Shot /
    / Heresy Shot
  • Choose
  • Choose
ESR01 3 Electric Weapons Alien Weapon. Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. 1250g 2500 6 Energy Weapons Electro MFC Micro Fusion Cell 24 1 39-66 49 4 3 1170
  • Rad Shot /
    / Heresy Shot
  • Choose
  • Choose
ESR02 4 Electric Weapons Alien Weapon Energy Weapons Electro MFC Micro Fusion Cell 24 1 54-76 56 4 3 1170
  • Rad Shot /
    / Heresy Shot
  • Choose
  • Choose