Difference between revisions of "Hubologist"

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(Armor Perks: Linkification)
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|-
 
|-
 
| Advanced Plate
 
| Advanced Plate
| +12 Normal DT <br> +25% Normal Damage Protection (PvP only)
+
| +12 Normal DT <br> +25% Normal [[Damage Protection]] (PvP only)
 
|  
 
|  
 
|-
 
|-
 
| Anty-Termal System
 
| Anty-Termal System
| +15% Plasma and Fire DR <br> +100% Lethal Damage Protection against Fire and Plasma
+
| +15% Plasma and Fire DR <br> +100% [[Lethal Damage]] Protection against Fire and Plasma
 
|  
 
|  
 
|-
 
|-
 
| Bonus Movement
 
| Bonus Movement
| 10% shorter running time and Bonus Move effect
+
| 10% shorter running time and [[Bonus Move]] effect
| Bonus Move
+
| [[Bonus Move]]
 
|-
 
|-
 
| Bonus SPECIAL
 
| Bonus SPECIAL
| 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect
+
| 2 points to one of S.P.E.C.I.A.L. and [[Gain SPECIAL]] effect
| Gain SPECIAL
+
| [[Gain SPECIAL]]
 
|-
 
|-
 
| Cured
 
| Cured
| +15% Normal DR <br> +100% Lethal Damage Protection against Normal
+
| +15% Normal [[DR]] <br> +100% [[Lethal Damage]] Protection against Normal
 
|  
 
|  
 
|-
 
|-
 
| Defense Enhancement
 
| Defense Enhancement
| +5% all DR, 50% to give heresy status on attacker and Dodger effect  
+
| +5% all [[DR]], 50% to give [[Heresy]] status on attacker and [[Dodger]] effect  
| Dodger  
+
| [[Dodger]]
 
|-
 
|-
 
| Defensive Belt
 
| Defensive Belt
| +10% Damage Protection <br> Applies 10 slow to the attacker
+
| +10% [[Damage Protection]] <br> Applies 10 [[Slow]] to the attacker
 
|  
 
|  
 
|-
 
|-
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|-
 
|-
 
| Fill The Gaps
 
| Fill The Gaps
| +25% in defensive crit rolls and Man of Steel Effect
+
| +25% in defensive crit rolls and [[Man of Steel]] Effect
| Man of Steel
+
| [[Man of Steel]]
 
|-
 
|-
 
| Firegeckon's Enhancement
 
| Firegeckon's Enhancement
| +12 Fire and Explode DT <br> +25% Fire and Explode Damage Protection (PvP only)
+
| +12 Fire and Explode [[DT]] <br> +25% Fire and Explode [[Damage Protection]] (PvP only)
 
|  
 
|  
 
|-
 
|-
 
| Heavy
 
| Heavy
| +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect  
+
| +30% [[Critical Roll Resistance]], decrease attacker chance to apply effect by 20% and [[Iron Limbs]] effect  
| Iron Limbs
+
| [[Iron Limbs]]
 
|-
 
|-
 
| Heavy Stonewall
 
| Heavy Stonewall
| Reduces attacker's ST by 75 in heavy | handed roll and Stonewall Effect
+
| Reduces attacker's [[ST]] by 75 in [[Heavy Handed]] roll and [[Stonewall]] Effect
| Stonewall  
+
| [[Stonewall]]
 
|-
 
|-
 
| Integrated Gloves
 
| Integrated Gloves
| +20 Melee Damage and In Your Face effect
+
| +20 [[Melee Damage]] and [[In Your Face!]] effect
| In Your Face
+
| [[In Your Face!]]
 
|-
 
|-
 
| Iron Skin
 
| Iron Skin
| +30 HP, lower enemy's melee damage by 15% and Lifegiver effect
+
| +30 HP, lower enemy's melee damage by 15% and [[Lifegiver]] effect
| Lifegiver  
+
| [[Lifegiver]]
 
|-  
 
|-  
 
| Laser Reflector
 
| Laser Reflector
| +15% Laser DR <br> +100% Lethal Damage Protection against Laser
+
| +15% Laser [[DR]] <br> +100% [[Lethal Damage]] Protection against Laser
 
|  
 
|  
 
|-
 
|-
 
| Mirror System
 
| Mirror System
| +12 Laser DT <br> +25% Laser Damage Protection (PvP only)
+
| +12 Laser [[DT]] <br> +25% Laser [[Damage Protection]] (PvP only)
 
|  
 
|  
 
|-
 
|-
 
| Penetration Protection
 
| Penetration Protection
| Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies DT penetration by 40%  
+
| Lowers enemies [[DR]] penetration by 25%/33%/50%/75%/100%/150% <br> Lowers enemies [[DT]] penetration by 40%  
 
|  
 
|  
 
|-
 
|-
 
| Regeneration
 
| Regeneration
| +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect
+
| +15 [[Healing Rate]], +0.12 [[AP]] regen/s and [[Faster Healing]] effect
| Faster Healing
+
| [[Faster Healing]]
 
|-
 
|-
 
| Shock Protection
 
| Shock Protection
| +15% Explode and Electric DR <br> +100% Lethal Damage Protection against Electro and Explode  
+
| +15% Explode and Electric [[DR]] <br> +100% [[Lethal Damage]] Protection against Electro and Explode  
 
|  
 
|  
 
|-
 
|-
 
| Sneaky
 
| Sneaky
| +100 Sneak and Silent Running, Ghost Effect
+
| +100 [[Sneak]] and [[Silent Running]], [[Ghost]] Effect
| Silent Running<br>Ghost
+
| [[Silent Running]]<br>[[Ghost]]
 
|-
 
|-
 
| Special Force Bonus
 
| Special Force Bonus
| +2 ALL DT and Medicine Doctor effect(and syg componets)  
+
| +2 ALL [[DT]] and [[Medicine Doctor]] effect (and [[Perk Synergies|synergy]] components)  
| Medicine Doctor Synergy:<br>Healer<br>Medic<br>Surgeon
+
| [[Medicine Doctor]] [[Perk Synergies|Synergy]]:<br>[[Healer]]<br>[[Medic]]<br>[[Surgeon]]
 
|-
 
|-
 
| Speed Mechanism
 
| Speed Mechanism
| +3 Action Point and 2 Slow resistance and BRD effect
+
| +3 [[Action Points]] and 2 [[Slow]] resistance and [[Bonus Ranged Damage]] effect
| Bonus Ranged Damage
+
| [[Bonus Ranged Damage]]
 
|-
 
|-
 
| Strategic Improvement
 
| Strategic Improvement
| +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect
+
| +30 to [[AC]], +20 to [[AC]] cap and +5 [[Sequence]] and [[Livewire]] effect
| Livewire  
+
| [[Livewire]]
 
|-
 
|-
 
| Survivalist
 
| Survivalist
| +100 poison resistance and 100 poison resistance cap.
+
| +100 [[Poison]] resistance and 100 [[Poison]] resistance cap.
 
|  
 
|  
 
|-
 
|-
 
| Terminator Mode
 
| Terminator Mode
| Ability to use Terminator Mode and tank effect(and syg componets)
+
| Ability to use [[Terminator Mode]] and [[Tank]] effect (and [[Perk Synergies|synergy]] components)  
| Tank Synergy:<br>Adrenaline Rush<br>Toughness<br>Lethal Protection
+
| [[Tank]] [[Perk Synergies|Synergy]]:<br>[[Adrenaline Rush]]<br>[[Toughness]]<br>[[Lethal Protection]]
 
|-
 
|-
 
| Tesla Addition
 
| Tesla Addition
| +12 Plasma and Electric DT <br> +25% Plasma and Electric Damage Protection (PvP only)  
+
| +12 Plasma and Electric [[DT]]<br> +25% Plasma and Electric [[Damage Protection]] (PvP only)  
 
|  
 
|  
 
|-
 
|-
 
| Tesla Attacker
 
| Tesla Attacker
| Ability to use discharge and Gunner, Weapon Handling effects
+
| Ability to use [[Discharge]] and [[Gunner]], [[Weapon Handling]] effects
| Gunner<br>Weapon Handling
+
| [[Gunner]]<br>[[Weapon Handling]]
 
|-
 
|-
 
| Utility
 
| Utility
| +250 CW, +30% rad resist, +30% poison resist, -1 reload AP cost
+
| +250 CW, +30% [[Radiation]] resistance, +30% [[Poison]] resistance, -1 reload [[AP]] cost
 
|  
 
|  
 
|-
 
|-

Revision as of 00:53, 6 July 2024

Template:Class Perk

Hubologist loses all Level perks, but in return he gains better perks from weapons and armor - see tables:

Weapon Perks

Name Effect Perk for Synergy
Ammo Upgrade Increase ammo mods by 20%
Bloody Apply 3 Bleed stack (max of 5) when you land a critical hit.
Bonus Attack Speed +10% attack speed -1 AP Cost
Bonus Critical Chance +10% critical chance and Even More Criticals effect Even More Criticals
Bonus Critical Power +1 Critical Tier and Better Criticals effect Better Criticals
Bonus Max Damage Gives +25% DT penetration and increases max damage by 40%
Bonus Min Damage Reduces target DR by 15% (normal, fire, explosive only) and increases min damage by 50%
Chip Shot Gives extra 25% chance to deal critical effect and also -20 to target defensive rolls vs critical effects and Hit the Gaps effect Hit the Gaps
Damage per Bullet +3 damage per bullet and MRD effect More Ranged Damage
Destroyer Reduces target DR by 30% (normal, fire, explosive only)
Fast Trigger Action Boy effect and Quick Recovery Effect Action Boy
Quick Recovery
Frozen Queen Apply Slow/Confusion/Bounty on Attack
Killing Spree Restore 20% of MAX AP/HP after kill
Knockback Knockback effect on critical hit and Spray and Pray effect Spray and Pray
Less AP cost 1 AP less for attacking and BRoF Effect and HtH Attacks Effect BRoF
HtH Attacks Effect
Lethal Damage +10 Lethal Damage and Living Anatomy Effect Living Anatomy
Life Steal Heals you for 25% of the damage you deal, up to your life steal cap (25% of current max hp per attack) and Vampire Effect Vampire
Long Range +100% hit chance and doubled hit chance bonus from Perception and Sharpshooter effect Sharpshooter
More Critical Damage +5-40% critical damage and More Criticals effect More Criticals
Penetrate +40% DT penetration and Death Sense Effect Death Sense
Poison Applies poison and Rads
Scoped +9 weapon range and Heave Ho! effect Heave Ho!
Smasher! +15 Strength in Heavy Handed calculation and HtH Damage Effect HtH Damage
Spiked +10-60% critical damage and HtH Better Criticals effect HtH Better Critical

Armor Perks

Name Effect Perk for Synergy
Advanced Plate +12 Normal DT
+25% Normal Damage Protection (PvP only)
Anty-Termal System +15% Plasma and Fire DR
+100% Lethal Damage Protection against Fire and Plasma
Bonus Movement 10% shorter running time and Bonus Move effect Bonus Move
Bonus SPECIAL 2 points to one of S.P.E.C.I.A.L. and Gain SPECIAL effect Gain SPECIAL
Cured +15% Normal DR
+100% Lethal Damage Protection against Normal
Defense Enhancement +5% all DR, 50% to give Heresy status on attacker and Dodger effect Dodger
Defensive Belt +10% Damage Protection
Applies 10 Slow to the attacker
Explosive belt Ability to use suicide (doubled dmg)
Fill The Gaps +25% in defensive crit rolls and Man of Steel Effect Man of Steel
Firegeckon's Enhancement +12 Fire and Explode DT
+25% Fire and Explode Damage Protection (PvP only)
Heavy +30% Critical Roll Resistance, decrease attacker chance to apply effect by 20% and Iron Limbs effect Iron Limbs
Heavy Stonewall Reduces attacker's ST by 75 in Heavy Handed roll and Stonewall Effect Stonewall
Integrated Gloves +20 Melee Damage and In Your Face! effect In Your Face!
Iron Skin +30 HP, lower enemy's melee damage by 15% and Lifegiver effect Lifegiver
Laser Reflector +15% Laser DR
+100% Lethal Damage Protection against Laser
Mirror System +12 Laser DT
+25% Laser Damage Protection (PvP only)
Penetration Protection Lowers enemies DR penetration by 25%/33%/50%/75%/100%/150%
Lowers enemies DT penetration by 40%
Regeneration +15 Healing Rate, +0.12 AP regen/s and Faster Healing effect Faster Healing
Shock Protection +15% Explode and Electric DR
+100% Lethal Damage Protection against Electro and Explode
Sneaky +100 Sneak and Silent Running, Ghost Effect Silent Running
Ghost
Special Force Bonus +2 ALL DT and Medicine Doctor effect (and synergy components) Medicine Doctor Synergy:
Healer
Medic
Surgeon
Speed Mechanism +3 Action Points and 2 Slow resistance and Bonus Ranged Damage effect Bonus Ranged Damage
Strategic Improvement +30 to AC, +20 to AC cap and +5 Sequence and Livewire effect Livewire
Survivalist +100 Poison resistance and 100 Poison resistance cap.
Terminator Mode Ability to use Terminator Mode and Tank effect (and synergy components) Tank Synergy:
Adrenaline Rush
Toughness
Lethal Protection
Tesla Addition +12 Plasma and Electric DT
+25% Plasma and Electric Damage Protection (PvP only)
Tesla Attacker Ability to use Discharge and Gunner, Weapon Handling effects Gunner
Weapon Handling
Utility +250 CW, +30% Radiation resistance, +30% Poison resistance, -1 reload AP cost


Where to obtain
It can be obtained through dialog with NPC on San Francisco on Tanker (left side)