Weapons
Weapons in FOnline 3
Repairing
The condition of most of your weapons will deteriorate as you use them; for more information, see the article on deterioration.
Disassembling
Weapons and armor can be disassembled through the use of the science skill on an item in your inventory or on floor with hotkey Ctrl+S. Disassembling items gives you 20 experience points per item and if your science skill is sufficiently high, it may also yield resources.
Check Also: Weapon Types
All weapons
Patch 5.0.3
| Name | Description | Tier | Weight | Cost | Reload Cost |
Ammo Cap |
Caliber | Ammo | Min ST | Skill | Damage type |
Damage | Range | Rounds | AP Cost |
Attack Delay |
Perks |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Zip Gun | A handmade single shot pistol. | 1 | 1814g | 100 currency | 1 | 6 | BBS | bbs | 4 | Small Guns | Normal | 5-20 | 20 | 1
- |
3
- |
800
|
Long Range Less AP cost Lethal Damage |
| 10mm Pistol | A Colt 6520 10mm autoloading pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round. | 1 | 1360g | 100 currency | 4 | 12 | 10mm | 10mm JHP | 3 | Small Guns | Normal | 5-20 | 30 | 1
- |
4
- |
800
|
Long Range Scoped Killing Spree |
| 9mm Mauser | A Mauser M/96, in 9x19mm Parabellum. In excellent condition. Extremely accurate. | 1 | 1360g | 100 currency | 4 | 7 | 9mm | 9mm bullet | 3 | Small Guns | Normal | 10-20 | 20 | 1
- |
4
- |
800
|
Ammo Upgrade Bonus Max Damage Destroyer |
| BB Gun | A Red Ryder BB gun. The classic. | 1 | 2267g | 100 currency | 5 | 100 | BBS | bbs | 3 | Small Guns | Normal | 16-19 | 26 | 1
- |
5
- |
1000
|
Long Range Bonus Critical Chance Bonus Critical Chance |
| Shotgun | A Winchester Widowmaker double-barreled 12-gauge shotgun. Short barrel, with mahogany grip. | 1 | 2267g | 100 currency | 5 | 2 | 12-gauge | 12 ga. Flechette | 4 | Small Guns | Normal | 13-18 | 15 | 1
- |
5
- |
900
|
Knockback Penetrate Bonus Critical Chance |
| Tommy Gun | This Thompson M1928 submachine gun is a sinister looking weapon; every time you hold it, you have an urge to put on a fedora hat and crack your knuckles. The Thompson is well-fed by a large 30 round drum magazine. | 1 | 3175g | 100 currency | 5 | 30 | .45 | .45 Caliber | 6 | Small Guns | Normal | 10-20
|
32
|
5
|
5
|
1100
|
Penetrate Fast Trigger Bonus Attack Speed |
| Grenade Pistol | Designed well before the great war, the Fabrique Nationale 69A1 pistol grenade launcher became the standard issue portable fire support system of the US military police units stationed in Canada during the conflict. | 1 | 2625g | 100 currency | 7 | 1 | 40mm | 40mm Explosive | 5 | Small Guns | Explosive | 35-60 | 15 | 1
- |
6
- |
1500
|
Bonus Min Damage Penetrate Killing Spree |
| Grease Gun | M3A1 submachine gun filled National Guard arsenals after the Army replaced it with newer weapons. However, the "Grease Gun" was simple and cheap to manufacture so there are quite a few still in use. | 1 | 3175g | 100 currency | 5 | 45 | .45 | .45 Caliber | 4 | Small Guns | Normal | 5-15 | 20 | 15
- |
5
- |
1100
|
Killing Spree Less AP cost Fast Trigger |
| Pipe Rifle | This is a hand-made single shot rifle. | 1 | 4535g | 100 currency | 5 | 1 | BBS | bbs | 5 | Small Guns | Normal | 25-30 | 35 | 1
- |
5
- |
1100
|
Long Range Bonus Critical Power Long Range |
| Laser Pistol | A Wattz 1000 Laser Pistol. Civilian model, so the wattage is lower than military or police versions. Uses small energy cells. | 1 | 1814g | 100 currency | 5 | 12 | SEC | Small Energy Cell | 3 | Energy Weapons | Laser | 10-25 | 20 | 1
- |
4
- |
900
|
Bonus Max Damage Scoped Bonus Attack Speed |
| Plasma Pistol | Glock 86 Plasma Pistol. Designed by the Gaston Glock AI. Shoots a small bolt of superheated plasma. Powered by small energy cells. | 1 | 1814g | 100 currency | 5 | 12 | SEC | Small Energy Cell | 4 | Energy Weapons | Plasma | 16-32 | 15 | 1
- |
4
- |
800
|
Frozen Queen Bonus Critical Power More Critical Damage |
| Electric Zip Gun | Homemade energy weapon | 1 | 2267g | 100 currency | 4 | 1 | SEC | Small Energy Cell | 3 | Energy Weapons | Electro | 1-50 | 15 | 1
- |
4
- |
900
|
Less AP cost Scoped Killing Spree |
| Signal Pistol | Small fire pistol | 1 | 2625g | 100 currency | 4 | 1 | Flares | Signal Flares | 5 | Energy Weapons | Fire | 30-35 | 10 | 1
- |
4
- |
900
|
Fast Trigger Lethal Damage Lethal Damage |
| Club | A military or police baton. Heavy wood. | 1 | 1360g | 100 currency | - | - | - | - | 4 | Close Combat | Normal | 12-20 | 1 | 1
- |
4
- |
900
|
Frozen Queen Knockback Life Steal |
| Crowbar | A very solid and heavy piece of metal, specially designed to exert leverage. Or pound heads. | 1 | 1360g | 100 currency | - | - | - | - | 4 | Close Combat | Normal | 12-20 | 1 | 1
- |
4
- |
900
|
Poisoned Killing Spree Killing Spree |
| Knife | A sharp-bladed cutting and stabbing weapon. | 1 | 453g | 100 currency | - | - | - | - | 2 | Close Combat | Normal | 10-40 | 1 | -
- |
5
- |
750
|
Lethal Damage Bonus Max Damage Bonus Max Damage |
| Switchblade | The blade of this small knife is held by a spring. When a button on the handle is pressed, the blade shoots out with a satisfying "Sssssshk" sound. | 1 | 453g | 100 currency | - | - | - | - | 1 | Close Combat | Normal | 5-15 | 1 | -
- |
2
- |
1000
|
Less AP cost Bonus Attack Speed Bonus Attack Speed |
| Sharpened Pole | A wood pole sharpened at one end. | 1 | 1360g | 10 currency | - | - | - | - | 4 | Close Combat | Normal | 16-27 | 2
|
-
- |
3
- |
700
|
RANDOM PERKS? |
| Brass Knuckles | Hardened knuckle grip that is actually made out of steel. They protect your hand, and do more damage in unarmed combat. | 1 | 453g | 100 currency | - | - | - | - | 1 | Close Combat | Normal | 19-23 | 1 | -
- |
3
- |
400
|
Smasher! Lethal Damage Poisoned |
| Spiked Knuckles | An improved version of the classic Brass Knuckles. The Spiked Knuckles do more damage, tearing into the flesh of your opponent in unarmed combat. | 1 | 453g | 100 currency | - | - | - | - | 1 | Close Combat | Normal | 19-23 | 1 | -
- |
3
- |
400
|
Life Steal Spiked Spiked |
| Wrench | A typical wrench used by mechanics. | 1 | 1360g | 100 currency | - | - | - | - | 4 | Close Combat | Normal | 30-60 | 2 | 1
- |
6
- |
1500
|
Knockback Fast Trigger Bonus Min Damage |
| .44 Magnum Revolver | Being that this is the most powerful handgun in the world, and can blow your head clean-off, you've got to ask yourself one question. Do I feel lucky? Well, do ya punk? | 2 | 2267g | 500 currency | 1 | 6 | .44 | .44 Magnum JHP | 4 | Small Guns | Normal | 7-18 | 24 | 1
- |
3
- |
700
|
Fast Trigger Less AP cost Bonus Attack Speed |
| Lewis MK.II | Simple machine gun | 2 | 10500g | 500 currency | 15 | 50 | heavy | Basic Machine Gun Ammo | 7 | Big Guns | Normal | 9-15 | 34 | 10
- |
7
- |
1100
|
Less AP cost Less AP cost Bonus Attack Speed |
| 10mm Colt | The 10mm Colt is a reliable and versatile handgun that is perfect for any situation. With its compact size and lightweight design, this pistol is easy to handle and can be easily concealed. | 2 | 2267g | 500 currency | 5 | 10 | 10mm | 10mm AP | 4 | Small Guns | Normal | 18-37 | 24 | 1
- |
4
- |
800
|
Bonus Critical Power Bonus Critical Power Ammo Upgrade |
| Desert Eagle | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games! | 2 | 1814g | 500 currency | 5 | 8 | .44 | .44 Magnum FMJ | 3 | Small Guns | Normal | 10-25 | 36 | 1
- |
4
- |
800
|
Scoped Penetrate More Critical Damage |
| Desert Eagle EM | An ancient Desert Eagle pistol, in .44 Magnum. Interest in late 20th century films made this one of the most popular handguns of all time. This one has been equipped with an expanded magazine for longer fun and games! | 2 | 1814g | 500 currency | 5 | 10 | .44 | .44 Magnum FMJ | 3 | Small Guns | Normal | 10-25 | 36 | 1
- |
4
- |
800
|
Scoped Long Range Knockback |
| Hunting Rifle | A Colt Rangemaster semi-automatic rifle, in .223 caliber. Single-shot only. | 2 | 4082g | 500 currency | 12 | 6 | .223 | .223 FMJ | 5 | Small Guns | Normal | 27-32 | 40 | 1
- |
5
- |
800
|
Long Range Bonus Critical Power Bonus Critical Chance |
| Scoped Hunting Rifle | Nothing's better than seeing that surprised look on your target's face. The Loophole x20 Scope on this hunting rifle makes it easier than ever before. Accurate from first shot to last, no matter what kind of game you're gunning for. | 2 | 4082g | 500 currency | 14 | 6 | .223 | .223 FMJ | 5 | Small Guns | Normal | 27-32 | 40 | 1
- |
5
- |
800
|
Long Range Scoped Scoped |
| Sawed-Off Shotgun | Someone took the time to chop the last few inches off the barrel and stock of this shotgun. Now, the wide spread of this hand-cannon's short-barreled shots makes it perfect for short-range crowd control. | 2 | 1814g | 500 currency | 6 | 2 | 12-gauge | 12 ga. Slug | 4 | Small Guns | Normal | 22-45 | 18
|
1
|
5
|
900
|
Lethal Damage Penetrate Bonus Attack Speed |
| Assault Rifle | An AK-112 5mm Assault Rifle. An old military model, out of use around the time of the war. Can fire single-shot or burst, using the high velocity 5mm round. | 2 | 3175g | 500 currency | 6 | 30 | 5mm | 5mm AP | 5 | Small Guns | Normal | 20-31
|
36
|
5
|
5
|
1100
|
Damage per Bullet Scoped Destroyer |
| Assault Rifle EM | This Assault Rifle has an extended, military sized ammunition clip. The expanded magazine capacity makes it more fun than ever to Spray-and-Pray! | 2 | 3175g | 500 currency | 6 | 60 | 5mm | 5mm AP | 5 | Small Guns | Normal | 20-31
|
36
|
5
|
5
|
1100
|
Damage per Bullet Long Range Bonus Critical Chance |
| M79 Grenade Launcher | A single shot grenade launcher. Go get the Roach. | 2 | 2845g | 500 currency | 12 | 3 | 40mm | 40mm Explosive | 6 | Small Guns | Explosive | 50-90 | 20 | 1
- |
6
- |
1300
|
Fast Trigger Lethal Damage Bonus Max Damage |
| FN FAL | This rifle has been more widely used by armed forces than any other rifle in history. It's a reliable assault weapon for any terrain or tactical situation. | 2 | 4082g | 500 currency | 6 | 30 | 7.62mm | 7.62mm FMJ | 5 | Small Guns | Normal | 16-27 | 33 | 2
- |
5
- |
1000
|
Scoped Bonus Attack Speed Ammo Upgrade |
| 10mm SMG | H&K MP9 Submachinegun (10mm variant). A medium-sized SMG, capable of single shot and burst mode. | 2 | 2267g | 500 currency | 6 | 60 | 10mm | 10mm AP | 4 | Small Guns | Normal | 4-13 | 25 | 15
- |
5
- |
1300
|
Destroyer Bonus Attack Speed Damage per Bullet |
| Flamer | A Flambe 450 model flamethrower, varmiter variation. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. | 2 | 8164g | 500 currency | 14 | 5 | Fuel | Flamethrower Fuel | 7 | Big Guns | Fire | 60-85 | 7 | 1
- |
7
- |
800
|
Bonus Max Damage Fast Trigger Destroyer |
| Minigun | A Rockwell CZ53 Personal Minigun. A multi-barrelled chaingun firing 5mm ammunition at over 60,000 RPM. | 2 | 12700g | 500 currency | 5 | 80 | Box | Minigun Ammo Pack JHP | 7 | Big Guns | Normal | 12-15 | 30 | 40
- |
7
- |
1200
|
Damage per Bullet Fast Trigger Bonus Critical Chance |
| Rocket Launcher | Basic Rocket Launcher | 2 | 6803g | 500 currency | 14 | 1 | Rocket | Explosive Rocket | 10 | Big Guns | Explosive | 100-130 | 35 | 1
- |
7
- |
1500
|
Long Range Penetrate Killing Spree |
| Heavy Rifle | Strong heavy sniper rifle | 2 | 7300g | 500 currency | 30 | 10 | .50 | .50 JHP | 6 | Big Guns | Normal | 40-90 | 45 | 1
- |
12
- |
3750
|
Bonus Critical Power Scoped Long Range |
| Magneto-Laser Pistol | This Wattz 1000 laser pistol has been upgraded with a magnetic field targeting system that tightens the laser emission, giving this pistol extra penetrating power. | 2 | 1814g | 500 currency | 2 | 12 | SEC | Small Energy Cell | 3 | Energy Weapons | Laser | 1-100 | 35 | 1
- |
4
- |
900
|
Chip Shot Bonus Critical Power More Critical Damage |
| Solar Scorcher | Without the sun's rays to charge this weapon's capacitors, this gun can't light a match. However, in full daylight, the experimental photo-electric cells that power the Scorcher allow it to turn almost anything into a crispy critter. | 2 | 2267g | 500 currency | 0 | 30 | - | - | 3 | Energy Weapons | Fire | 28-54 | 25 | 1
- |
4
- |
400
|
Lethal Damage Lethal Damage Bonus Max Damage |
| Plasma Pistol MK.II | This Glock 86 Plasma Pistol has had its magnetic chamber realigned to reduce the drain on its energy cell. Its efficiency has doubled, allowing it to fire more shots before the battery is expended. | 2 | 2267g | 500 currency | 3 | 10 | SEC | Small Energy Cell | 4 | Energy Weapons | Plasma | 25-90 | 20 | 1
- |
4
- |
800
|
Chip Shot Chip Shot Chip Shot |
| Pulse Pistol | The YK32 is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. Though powerful, the YK32 was never considered a practical weapon due to its inefficient energy usage and bulky design. | 2 | 2267g | 500 currency | 3 | 5 | SEC | Small Energy Cell | 3 | Energy Weapons | Electro | 70-70 | 15 | 1
- |
4
- |
900
|
Bonus Critical Power Bonus Critical Power Scoped |
| Cattle Prod | A Farmer's Best Friend model cattle prod from Wattz Electronics. Uses small energy cells for power. | 2 | 1360g | 500 currency | 4 | 10 | SEC | Small Energy Cell | 4 | Close Combat | Electro | 26-41 | 1 | 1
- |
4
- |
900
|
Frozen Queen Bonus Max Damage Spiked |
| Combat Knife | A high-quality combat knife, the Stallona is from SharpWit, Inc. The edge of this blade is guaranteed sharp for over a decade of use! | 2 | 907g | 500 currency | - | - | - | - | 2 | Close Combat | Normal | 15-60 | 1 | -
- |
4
- |
750
|
Life Steal Bonus Critical Power Destroyer |
| Spear | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. | 2 | 1360g | 50 currency | - | - | - | - | 4 | Close Combat | Normal | 18-50 | 2
|
-
- |
3
- |
600
|
RANDOM PERKS? |
| Spear | A razor tipped polearm. The shaft is wooden, and the tip is worked steel. | 2 | 1814g | 50 currency | - | - | - | - | 4 | Close Combat | Normal | 18-50 | 2
|
-
- |
3
- |
600
|
RANDOM PERKS? |
| Power Fist | A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, others are just scared. Powered by small energy cells. | 2 | 3175g | 500 currency | 4 | 50 | SEC | Small Energy Cell | 1 | Close Combat | Normal | 20-32 | 1 | 1
- |
3
- |
400
|
Smasher! Smasher! Lethal Damage |
| Boxing Gloves | A pair of boxing gloves that smell faintly of sweat. They look like they have seen a lot of use: many old blood stains still remain. | 2 | 2267g | 500 currency | - | - | - | - | 1 | Close Combat | Normal | 20-32 | 1 | -
- |
3
- |
400
|
Smasher! Life Steal Knockback |
| Sledgehammer | A large hammer with a big handle. Very popular with the muscular crowd. | 2 | 5443g | 500 currency | - | - | - | - | 6 | Close Combat | Normal | 40-92 | 2 | -
- |
6
- |
1500
|
Knockback Fast Trigger Fast Trigger |
| Shiv | This home-made knife is as dangerous as it is easily concealed. Its presence can't be detected by others. | 2 | 453g | 500 currency | - | - | - | - | 1 | Close Combat | Normal | 10-20 | 1 | -
- |
2
- |
800
|
Bonus Attack Speed Bonus Attack Speed Fast Trigger |
| 14mm Pistol | A Sig-Sauer 14mm Auto Pistol. Large, single shot handgun. Excellent craftmanship. | 3 | 1814g | 2500 currency | 5 | 10 | 14mm | 14mm AP | 4 | Small Guns | Normal | 40-64 | 20 | 1
- |
4
- |
1600
|
Penetrate Ammo Upgrade Ammo Upgrade |
| .223 Pistol | A .223 rifle modified and cut down to a pistol. This is a one-of-a-kind firearm, obviously made with love and skill. | 3 | 2267g | 2500 currency | 5 | 5 | .223 | .223 FMJ | 5 | Small Guns | Normal | 22-45 | 42 | 1
- |
4
- |
800
|
Long Range Bonus Critical Power More Critical Damage |
| Needler Pistol | You suspect this Bringham needler pistol was once used for scientific field studies. It uses small hard-plastic hypodermic darts as ammo. | 3 | 1814g | 2500 currency | 0 | 10 | needle | Needle Cartridge Poison | 3 | Small Guns | Normal | 15-40 | 28 | 1
- |
3
- |
600
|
Poisoned Bonus Attack Speed Poisoned |
| Sniper Rifle | A DKS-501 Sniper Rifle. Excellent long range projectile weapon. Originally .308, this one is chambered in the more common .223 caliber. | 3 | 3628g | 2500 currency | 7 | 6 | .223 | .223 FMJ | 5 | Small Guns | Normal | 35-40 | 50 | 1
- |
5
- |
1100
|
Long Range Scoped Scoped |
| XL70E3 | This was an experimental weapon at the time of the war. Manufactured primarily from high-strength polymers, the weapon is almost indestructible. It's light, fast firing, accurate, and can be broken down without the use of any tools. | 3 | 4082g | 2500 currency | 5 | 60 | 5mm | 5mm AP | 5 | Small Guns | Normal | 25-45
|
40
|
5
|
5
|
1100
|
Killing Spree Damage per Bullet Destroyer |
| Combat Shotgun | A Winchester City-Killer 12-gauge combat shotgun, bullpup variant. In excellent condition, it has the optional DesertWarfare environmental sealant modification for extra reliability. | 3 | 4535g | 2500 currency | 4 | 12 | 12-gauge | 12 ga. Slug | 5 | Small Guns | Normal | 20-44 | 21
|
1
|
5
|
900
|
Knockback Fast Trigger Fast Trigger |
| MGL M32 | Grenade Launcher | 3 | 2845g | 2500 currency | 10 | 6 | 40mm | 40mm Explosive | 6 | Small Guns | Explosive | 85-120 | 25 | 1
- |
6
- |
1100
|
Ammo Upgrade Bonus Attack Speed Penetrate |
| M16 | American-powered automatic rifle, chambered in 5mm. | 3 | 3300g | 2500 currency | 5 | 30 | 5mm | 5mm AP | 6 | Small Guns | Normal | 33-44 | 40 | 3
- |
5
- |
1000
|
Scoped Bonus Critical Chance Bonus Critical Chance |
| HK P90c | The Heckler & Koch P90c was just coming into use at the time of the war. The weapon's bullpup layout and compact design make it easy to control. The durable P90c is prized for its reliability and high firepower in a ruggedly-compact package. | 3 | 3628g | 2500 currency | 5 | 50 | 10mm | 10mm AP | 4 | Small Guns | Normal | 10-25 | 30 | 10
- |
5
- |
900
|
Bonus Critical Chance Lethal Damage Bonus Min Damage |
| Improved Flamer | A Flambe 450 model flamethrower, varmiter variant. Fires a short spray of extremely hot, flammable liquid. Requires specialized fuel to work properly. This model has been modified to fire a hotter mixture with greater combustibility. | 3 | 8618g | 2500 currency | 7 | 5 | Fuel | Flamethrower Fuel MK.II | 7 | Big Guns | Fire | 85-105 | 9 | 1
- |
6
- |
800
|
Bonus Critical Chance Lethal Damage Lethal Damage |
| Avenger Minigun | Rockwell designed the Avenger as the replacement for their aging CZ53 Personal Minigun. The Avenger's design improvements include gel-fin cooling and chromium plated barrel-bores. This gives it greater range and lethality. | 3 | 12700g | 2500 currency | 2 | 120 | Box | Minigun Ammo Pack AP | 7 | Big Guns | Normal | 13-17 | 32 | 40
- |
7
- |
1200
|
Destroyer Damage per Bullet Damage per Bullet |
| BigBazooka | A Rockwell BigBazooka rocket launcher. With the deluxe 3 lb. trigger. Fires AP or Explosive Rockets. | 3 | 6803g | 2500 currency | 11 | 1 | Rocket | Explosive Rocket | 7 | Big Guns | Explosive | 100-200 | 40 | 1
- |
7
- |
1500
|
Long Range Lethal Damage Scoped |
| Light Support Weapon | This squad-level support weapon has a bullpup design which makes it difficult to use while lying down. Because of this it was remanded to National Guard units. However, it has earned a reputation as a reliable weapon that packs a lot of punch for its size. | 3 | 7300g | 2500 currency | 30 | 20 | .50 | .50 AP | 12 | Big Guns | Normal | 80-120 | 55 | 1
- |
12
- |
3750
|
Ammo Upgrade Knockback Penetrate |
| M60 | This relatively light machine gun was prized by militaries around the world for its high rate of fire. This reliable, battlefield-proven design was used on vehicles and for squad level fire-support. | 3 | 10500g | 2500 currency | 14 | 100 | heavy | Standard Machine Gun Ammo | 7 | Big Guns | Normal | 10-30 | 35 | 10
- |
7
- |
900
|
Bonus Attack Speed Less AP cost Less AP cost |
| Laser Rifle | A Wattz 2000 Laser Rifle. Uses micro fusion cells for more powerful lasers, and an extended barrel for additional range. | 3 | 5443g | 2500 currency | 3 | 12 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Laser | 35-60 | 45 | 1
- |
5
- |
1300
|
Ammo Upgrade Bonus Min Damage Bonus Max Damage |
| Plasma SMG | A Wattz Electronics plasma weapon prototype. | 3 | 2267g | 2500 currency | 3 | 45 | SEC | Small Energy Cell | 3 | Energy Weapons | Plasma | 20-33 | 25 | 15
- |
5
- |
1200
|
Bonus Critical Chance Bonus Critical Chance Bonus Critical Chance |
| ELECTRO Launcher | This weapon is designed to launch rockets that emit a strong electrical impulse upon impact, effectively electrocuting anyone in its blast radius. | 3 | 6803g | 2500 currency | 8 | 1 | EL.Rocket | ELECTRO-SHOCK Rocket | 7 | Energy Weapons | Electro | 70-130 | 45 | 1
- |
7
- |
1500
|
Bonus Attack Speed Frozen Queen Scoped |
| Fire Rifle | A Winchester Model F76-Burn Assualt Fire Rifle. | 3 | 3300g | 2500 currency | 6 | 30 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Fire | 20-30 | 30 | 10
- |
6
- |
1200
|
Killing Spree Scoped Bonus Attack Speed |
| "Little Jesus" | This wicked looking blade once belonged to Lil' Jesus Mordino. It has numerous nicks and cuts along its surface, but its edge is razor sharp. On its handle is carved "Little Jesus." | 3 | 907g | 2500 currency | - | - | - | - | 2 | Close Combat | Normal | 15-22 | 1 | -
- |
2
- |
600
|
Poisoned Lethal Damage Bonus Critical Chance |
| Wakizashi Blade | A short finely crafted knife. The tip seems to be designed to pierce armor. | 3 | 1360g | 2500 currency | - | - | - | - | 2 | Close Combat | Normal | 20-80 | 1 | -
- |
5
- |
750
|
Bonus Critical Power Bonus Critical Power Life Steal |
| Louisville Slugger | This all-American hardwood baseball bat will knock anything right out of the park! | 3 | 5443g | 2500 currency | - | - | - | - | 5 | Close Combat | Normal | 50-123 | 2 | -
- |
6
- |
1500
|
Less AP cost Fast Trigger Bonus Attack Speed |
| Super Sledge | A Super Sledgehammer, manufactured by the Brotherhood of Steel, using the finest weapons technology available. Includes a kinetic energy storage device, to increase knockback. | 3 | 5443g | 2500 currency | - | - | - | - | 5 | Close Combat | Normal | 50-123 | 2 | -
- |
6
- |
1500
|
Knockback Destroyer Destroyer |
| Mega Power Fist | A "Big Frigger" Power Fist from BeatCo. Considered by many to be the ultimate weapon in unarmed combat, this one has upgraded power servos for increased strength. Powered by small energy cells. | 3 | 3175g | 2500 currency | 4 | 50 | SEC | Small Energy Cell | 1 | Close Combat | Electro | 21-41 | 1 | 1
- |
3
- |
400
|
Smasher! Smasher! Penetrate |
| Super Cattle Prod | A Farmer's Best Friend model cattle prod from Wattz Electronics. This model has been upgraded to increase the electrical discharge. | 3 | 1360g | 2500 currency | 4 | 20 | SEC | Small Energy Cell | 4 | Close Combat | Electro | 40-62 | 1 | 1
- |
4
- |
900
|
Frozen Queen Frozen Queen Lethal Damage |
| Laser Spear | This is a laser emitter attached to razor sharp spear, a combination of traditional and modern technologies. It operates by oscillating an energy beam directly in front of the blade. | 3 | 1814g | 250 currency | - | - | - | - | 4 | Close Combat | Laser | 20-73 | 2
|
-
- |
3
- |
500
|
RANDOM PERKS? |
| .357 Colt | Fast Pistol | 4 | 1814g | 10000 currency | 0 | 6 | .357 | .357 Magnum AP | 3 | Small Guns | Normal | 20-40 | 32 | 1
- |
2
- |
500
|
Bonus Attack Speed Bonus Attack Speed Bonus Attack Speed |
| Sniper Pistol | Every sniper should have pistol like that | 4 | 2267g | 10000 currency | 2 | 12 | 10mm | 10mm AP | 5 | Small Guns | Normal | 30-40 | 48 | 1
- |
4
- |
800
|
Long Range Scoped Scoped |
| 14mm Colt | Very strong pistol | 4 | 1814g | 10000 currency | 3 | 10 | 14mm | 14mm AP | 4 | Small Guns | Normal | 45-80 | 32 | 1
- |
4
- |
800
|
More Critical Damage More Critical Damage More Critical Damage |
| SVD Rifle | Dragonuv sniper rifle | 4 | 3628g | 10000 currency | 4 | 6 | 7.62mm | 7.62mm AP | 5 | Small Guns | Normal | 40-45 | 55 | 1
- |
5
- |
1100
|
Long Range Scoped Less AP cost |
| H&K CAWS | The CAWS, short for Close Assault Weapons System, is a useful automatic shotgun for close-range combat. The bullpup layout gives the weapon a short, easily handleable, length while still retaining enough barrel length for its high velocity shells. | 4 | 2267g | 10000 currency | 4 | 12 | 12-gauge | 12 ga. Slug | 6 | Small Guns | Normal | 23-53 | 24
|
1
|
5
|
900
|
Fast Trigger Knockback Bonus Critical Chance |
| Military Rifle | 4 | 4082g | 10000 currency | 4 | 60 | 5.56mm | 5.56mm AP | 5 | Small Guns | Normal | 30-55
|
44
|
5
|
5
|
1100
|
Damage per Bullet Damage per Bullet Bonus Min Damage | |
| MGL M32s | 4 | 2845g | 10000 currency | 8 | 6 | 40mm | 40mm Explosive | 6 | Small Guns | Explosive | 100-150 | 30 | 1
- |
6
- |
900
|
Scoped Scoped Less AP cost | |
| M16 MK.II | 4 | 3300g | 10000 currency | 4 | 32 | 5mm | 5mm AP | 6 | Small Guns | Normal | 38-52 | 47 | 4
- |
5
- |
1000
|
Scoped Scoped Killing Spree | |
| H&K MP5 | 4 | 3628g | 10000 currency | 5 | 50 | 10mm | 10mm AP | 4 | Small Guns | Normal | 15-30 | 35 | 10
- |
5
- |
800
|
Ammo Upgrade Penetrate Fast Trigger | |
| Incinerator | 4 | 8618g | 10000 currency | 6 | 5 | Rocket | Napalm Fuel | 7 | Big Guns | Fire | 140-185 | 11 | 1
- |
5
- |
800
|
Bonus Max Damage Bonus Max Damage Bonus Max Damage | |
| Adv. Rocket Launcher | 4 | 6803g | 10000 currency | 8 | 1 | Rocket | Explosive Rocket | 7 | Big Guns | Explosive | 110-230 | 45 | 1
- |
7
- |
1500
|
Long Range Lethal Damage Scoped | |
| Vindicator Minigun | The German company Rheinmetal AG created the ultimate minigun - The Vindicator. This minigun throws over 90,000 caseless shells per minute down its six carbon-polymer barrels. It is the pinnacle of Teutonic engineering skill, and the ultimate hand-held weapon. | 4 | 12700g | 10000 currency | 10 | 160 | Box | Minigun Ammo Pack Caseless | 7 | Big Guns | Normal | 15-19 | 34 | 40
- |
7
- |
1200
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| DSR | DSR50 | 4 | 7300g | 10000 currency | 30 | 20 | .50 | .50 Power | 12 | Big Guns | Normal | 120-150 | 65 | 1
- |
12
- |
3750
|
Knockback Destroyer Penetrate |
| M240 | 4 | 10500g | 10000 currency | 13 | 200 | heavy | Machine Gun Ammo AP | 7 | Big Guns | Normal | 15-40 | 36 | 10
- |
7
- |
700
|
Less AP cost Less AP cost Less AP cost | |
| Gatling Laser | An H&K L30 Gatling Laser. Designed specifically for military use, these were in the prototype stage at the beginning of the War. Multiple barrels allow longer firing before overheating. Powered by Micro Fusion Cells. | 4 | 10886g | 11000 currency | 8 | 30 | MFC | Micro Fusion Cell | 7 | Energy Weapons | Laser | 30-40 | 35 | 10
- |
6
- |
1600
|
Scoped Killing Spree Bonus Max Damage |
| Plasma Rifle | A Winchester Model P94 Plasma Rifle. An industrial-grade energy weapon, firing superheated bolts of plasma down a superconducting barrel. Powered by Micro Fusion Cells. | 4 | 6100g | 10000 currency | 4 | 10 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Plasma | 65-90 | 28 | 1
- |
6
- |
800
|
Chip Shot Bonus Critical Power Bonus Critical Power |
| Prototype 14 | Prototype of the "GraviGun" model 14. Originally this weapon was designed by West Tek in order to disorganize riot formations. The weapon fires a clot of energy that creates a shockwave powerful enough to topple people around it. | 4 | 4082g | 10000 currency | 15 | 50 | SEC | Small Energy Cell | 6 | Energy Weapons | Electro | 10-26 | 75 | 1
- |
5
- |
1300
|
Knockback Long Range Bonus Critical Chance |
| Alien Blaster | A strange gun of obviously alien origin. Looks like it can support small energy cells, however. | 4 | 907g | 10000 currency | 1 | 1 | SEC | Small Energy Cell | 2 | Energy Weapons | Fire | 1-155 | 45 | 1
- |
4
- |
900
|
More Critical Damage Bonus Attack Speed Bonus Attack Speed |
| Ripper | A Ripper(tm) vibroblade. Powered by a small energy cell, the chainblade rips and tears into it's target. | 4 | 907g | 10000 currency | 4 | 25 | MFC | Micro Fusion Cell | 4 | Close Combat | Normal | 25-100 | 1 | 1
- |
5
- |
750
|
Spiked Spiked Spiked |
| Plasma Torch | Holy shit, this thing r0x. | 4 | 1360g | 10000 currency | 4 | 30 | MFC | Micro Fusion Cell | 4 | Close Combat | Plasma | 44-83 | 1 | 1
- |
4
- |
900
|
Frozen Queen Frozen Queen Frozen Queen |
| Mega Sledge | This is a modification of the Super Sledge by "National Dynamics". | 4 | 15443g | 10000 currency | - | - | - | - | 8 | Close Combat | Normal | 60-145 | 3 | -
- |
6
- |
1500
|
Knockback Destroyer Bonus Critical Power |
| Machete | 4 | 907g | 10000 currency | - | - | - | - | 2 | Close Combat | Normal | 20-24 | 2 | -
- |
2
- |
400
|
Poisoned Poisoned Poisoned | |
| RAD Spear | 4 | 1814g | 1000 currency | - | - | - | - | 4 | Close Combat | Laser | 22-96 | 2
|
-
- |
3
- |
400
|
RANDOM PERKS? | |
| Punch Gun | 4 | 3175g | 10000 currency | 4 | 2 | 12-gauge | 12 ga. Slug | 1 | Close Combat | Electro | 22-50 | 1 | 1
- |
3
- |
400
|
Smasher! Smasher! Knockback | |
| Phazer | An EMP prototype pistol designed by Shi Labs. This weapon was used to neutralize bots in abandoned Vaults. | 4 | 1814g | 10000 currency | 0 | 12 | SEC | Small Energy Cell | 3 | Energy Weapons | EMP | 110-320 | 25 | 1
- |
3
- |
900
|
Scoped Scoped Scoped |
| Gauss Pistol | Praised for its range and stopping power, the PPK12 Gauss Pistol is of German design. The pistol uses an electromagnetic field to propel rounds at tremendous speed and punch through almost any armor. | 5 | 2267g | 100000 currency | 4 | 12 | 2mm | 2mm EC | 4 | Small Guns | Normal | 25-50 | 54 | 1
- |
4
- |
800
|
Long Range Scoped Less AP cost |
| Defender | 5 | 1814g | 100000 currency | 4 | 10 | 14mm | 14mm AP | 4 | Small Guns | Normal | 50-100 | 36 | 1
- |
4
- |
800
|
Ammo Upgrade Ammo Upgrade Ammo Upgrade | |
| Anaconda | 5 | 1814g | 100000 currency | 0 | 6 | .357 | .357 Magnum AP | 3 | Small Guns | Normal | 25-50 | 36 | 1
- |
1
- |
400
|
Poisoned Poisoned Poisoned | |
| SVD Rifle MK.II | Dragonuv MK.II | 5 | 3628g | 100000 currency | 5 | 20 | 7.62mm | 7.62mm AP | 5 | Small Guns | Normal | 45-50 | 60 | 1
- |
5
- |
1100
|
Long Range Less AP cost Scoped |
| Pancor Jackhammer | The Jackhammer, despite its name, is an easy to control shotgun even when fired on full automatic. The popular bullpup design, which places the magazine behind the trigger, makes the weapon well balanced & easy to control. | 5 | 2267g | 100000 currency | 5 | 20 | 12-gauge | 12 ga. Slug | 6 | Small Guns | Normal | 27-62 | 27
|
1
|
5
|
900
|
Fast Trigger Knockback Fast Trigger |
| AK-47 | The good old Ak-47. It seems like this weapon was very popular among citizens of California long before the War. Unfortunately time has no mercy and only a few examples of this old technology survived. | 5 | 4082g | 100000 currency | 5 | 60 | 5.56mm | 5.56mm AP | 5 | Small Guns | Normal | 35-65
|
48
|
5
|
5
|
1100
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| Automatic Grenade Launcher | 5 | 2845g | 100000 currency | 8 | 6 | 40mm | 40mm Explosive | 6 | Small Guns | Explosive | 115-180 | 35 | 1
- |
6
- |
700
|
Scoped Less AP cost Less AP cost | |
| Steyr | Invented in Austria, the Steyr's unique design and visual look was the perfect complement to any war-time ensemble. | 5 | 3300g | 100000 currency | 3 | 30 | 5.56mm | 5.56mm AP | 6 | Small Guns | Normal | 40-63 | 54 | 5
- |
5
- |
1000
|
Scoped Scoped Scoped |
| H&K G11 | This gun revolutionized assault weapon design. The weapon fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow this weapon to have a very high magazine capacity. | 5 | 3628g | 100000 currency | 3 | 60 | 10mm | 4.7mm Caseless | 4 | Small Guns | Normal | 25-40 | 40 | 10
- |
5
- |
700
|
Penetrate Fast Trigger Fast Trigger |
| Napalm blaster | This flame thrower has a built in high pressure compressor which greatly increases its effective firing distance. | 5 | 8618g | 100000 currency | 8 | 5 | Fuel | Napalm Fuel MK.II | 7 | Big Guns | Fire | 180-235 | 13 | 1
- |
4
- |
800
|
Lethal Damage Lethal Damage Lethal Damage |
| Flash Launcher | M202A1 is a prototype four barrel rocket launcher that can load standard issues for JHP / AP rockets as well as incendinary rockets. | 5 | 12832g | 100000 currency | 10 | 4 | Rocket | Explosive Rocket | 8 | Big Guns | Explosive | 160-250 | 50 | 1
- |
7
- |
1500
|
Penetrate Fast Trigger Fast Trigger |
| Bozar | The ultimate refinement of the sniper's art. Although somewhat finicky and prone to jamming if not kept scrupulously clean, the big weapon's accuracy more than makes up for its extra maintenance requirements. | 5 | 9071g | 100000 currency | 30 | 20 | .50 | .50 Hellfire | 12 | Big Guns | Normal | 190-210 | 75 | 1
- |
12
- |
3750
|
Knockback Destroyer Penetrate |
| Gauss Minigun | 5 | 12700g | 100000 currency | 12 | 200 | Box | Minigun Ammo Pack EC | 7 | Big Guns | Normal | 15-21 | 36 | 40
- |
7
- |
1200
|
Ammo Upgrade Ammo Upgrade Ammo Upgrade | |
| Browning Auto Rifle | Developed in the early 20th century, the Browning auto rifle is a close-range automatic support weapon that was used for pinning enemy soldiers. | 5 | 16500g | 100000 currency | 15 | 400 | heavy | Machine Gun Ammo SE | 7 | Big Guns | Normal | 20-50 | 42 | 10
- |
7
- |
500
|
Less AP cost Less AP cost Less AP cost |
| Commisar's Pistol | Financed by Commisar V., Developed by General Atomics this weapon was designed to be a lightweight, high-powered laser pistol. Due to its inefficient energy usage it wasn't suited for mass deployment. | 5 | 4000g | 100000 currency | 3 | 6 | SEC | Small Energy Cell | 1 | Energy Weapons | Laser | 73-106 | 52 | 1
- |
4
- |
900
|
Poisoned Bonus Max Damage Bonus Max Damage |
| Turbo Plasma Rifle | A modified Winchester P94 plasma rifle. The plasma bolt chamber has been hotwired to accelerate the bolt formation process. | 5 | 6350g | 100000 currency | 1 | 10 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Plasma | 80-125 | 35 | 1
- |
4
- |
900
|
Less AP cost Chip Shot Chip Shot |
| Electro Cannon | An experimental weapon developed by Rockwell BigBazooka to combat Chinese Armored vehicles and their onboard computer systems firing 3 rockets simultaneously. | 5 | 21803g | 100000 currency | 9 | 9 | EL.Rocket | ELECTRO-SHOCK Rocket | 7 | Energy Weapons | Electro | 30-60 | 50 | 3
- |
8
- |
1200
|
Less AP cost Less AP cost Less AP cost |
| Pyro Rifle | 5 | 6350g | 100000 currency | 5 | 12 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Fire | 50-130 | 62 | 1
- |
6
- |
1200
|
More Critical Damage More Critical Damage More Critical Damage | |
| Death's Pistol | 6 | 1814g | 1000000 currency | 0 | 12 | C4 | C4 Ball | 3 | Small Guns | Normal | 60-110 | 54 | 1
- |
1
- |
400
|
Ammo Upgrade Less AP cost More Critical Damage | |
| Gauss Rifle | The M72 rifle is of German design. It uses an electromagnetic field to propel rounds at tremendous speed... and pierce almost any obstacle. Its range, accuracy and stopping power is almost unparalleled. | 6 | 4082g | 1000000 currency | 2 | 20 | 2mm | 2mm EC | 6 | Small Guns | Normal | 50-55 | 65 | 1
- |
5
- |
800
|
Long Range More Critical Damage Ammo Upgrade |
| Saiga-12 | Imagine an AK-47 limited to semi-automatic fire with a rebuilt chamber to house shotgun shells and you have this automatic shotgun. Extremely powerful at short range it loses accuracy at longer ranges. | 6 | 5443g | 1000000 currency | 2 | 24 | 12-gauge | 12 ga. Melt | 5 | Small Guns | Normal | 30-70 | 30
|
1
|
5
- |
900
|
Knockback Ammo Upgrade Ammo Upgrade |
| H&K G36c | 6 | 4082g | 1000000 currency | 4 | 90 | 5.56mm | 5.56mm AP | 5 | Small Guns | Normal | 40-75
|
52
|
5
|
5
|
1100
|
Ammo Upgrade Less AP cost Less AP cost | |
| C4 Launcher | 6 | 2845g | 1000000 currency | 8 | 1 | C4 | C4 Ball | 6 | Small Guns | Explosive | 130-210 | 40 | 1
- |
6
- |
500
|
Bonus Max Damage Bonus Max Damage Bonus Max Damage | |
| Gauss Support Weapon | 6 | 3300g | 1000000 currency | 4 | 60 | 2mm | 2mm EC | 6 | Small Guns | Normal | 45-74 | 61 | 6
- |
5
- |
1000
|
Ammo Upgrade Scoped Scoped | |
| H&K G11E | This gun revolutionized squad level support weapon design. The gun fires a caseless cartridge consisting of a block of propellant with a bullet buried inside. The resultant weight and space savings allow it to have a very high magazine capacity. | 6 | 3628g | 1000000 currency | 4 | 60 | 10mm | 4.7mm Caseless | 4 | Small Guns | Normal | 35-50 | 45 | 10
- |
5
- |
600
|
Bonus Attack Speed Bonus Attack Speed Scoped |
| Plasma Gatling | In contrast with the L30 Gatling laser, this model is not only fully automatic and has a larger ammo capacity, but was also mass produced for military use. They entered service even before the war, and quickly became an important part of the arsenal of pre-War factions. | 6 | 10886g | 1000000 currency | 9 | 40 | MFC | Electric Fusion Cell | 7 | Energy Weapons | Plasma | 70-100 | 40 | 10
- |
7
- |
1500
|
Bonus Critical Chance Bonus Critical Chance Bonus Critical Chance |
| Pulse Rifle | The YK42B is an electrical pulse weapon that was developed by the Yuma Flats Energy Consortium. It is considered a far superior weapon to the YK32 pistol, having a greater charge capacity and range. | 6 | 4082g | 1000000 currency | 5 | 100 | SEC | Small Energy Cell | 6 | Energy Weapons | Electro | 35-60 | 100 | 1
- |
5
- |
1300
|
Long Range Bonus Critical Power Bonus Critical Power |
| Turbolaser | Prototype Laser Rifle | 6 | 5443g | 1000000 currency | 5 | 12 | MFC | Electric Fusion Cell | 6 | Energy Weapons | Laser | 125-170 | 58 | 1
- |
6
- |
1300
|
Long Range Scoped Scoped |
| Heat Machine | Heat Gatling | 6 | 2845g | 1000000 currency | 5 | 1 | MFC | Electric Fusion Cell | 6 | Small Guns | Fire | 230-460 | 40 | 1
- |
8
- |
2500
|
Bonus Max Damage Bonus Max Damage Bonus Max Damage |
| Bass Rape | 4 string gitar | 6 | 15443g | 1000000 currency | - | - | MFC | Electric Fusion Cell | 8 | Close Combat | Normal | 100-223 | 3 | -
- |
1
- |
1500
|
Spiked Less AP cost Spiked |
| PyO62 | Originally developed through alien weapons research at area 51, this handheld energy weapon concentrates and superheats dust particles in the air electromagnetically before projecting them in a fiery stream! | 3 | 7500g | 2500 currency | 3 | 60 | SEC | Small Energy Cell | 3 | Energy Weapons | Fire | 60-80 | 35 | 15
- |
4
- |
600
|
Killing Spree Less AP cost Lethal Damage |
| ETG3000 | Originally developed through alien weapons research at area 51, this weapon is considered by many to be the ultimate use of Small Energy Cells. It is an extremely efficient electrical pulse weapon. | 3 | 7500g | 2500 currency | 1 | 100 | MFC | Micro Fusion Cell | 10 | Energy Weapons | Electro | 50-75 | 25 | 10
- |
7
- |
1200
|
Bonus Attack Speed Fast Trigger Fast Trigger |
| LAR62 | Originally developed through alien weapons research at area 51, this weapon was designed to be a fully-automatic Heavy Laser Rifle with more range and efficiency than the H&K L30 Gatling Laser. | 3 | 7300g | 2500 currency | 3 | 30 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Laser | 45-50 | 40 | 1
|
5
|
600
|
Scoped Scoped Scoped |
| ESR01 | Originally developed through alien weapons research at area 51, this electronic sniper rifle fires bolts of lightning almost as far as the eye can see. | 3 | 1250g | 2500 currency | 10 | 24 | MFC | Micro Fusion Cell | 6 | Energy Weapons | Electro | 40-80 | 50 | 1
- |
5
- |
600
|
Scoped More Critical Damage More Critical Damage |
| HP DKS-501 | This modified DKS-501 was originally developed through alien weapons research at area 51. Laser targeting and digital calibration have been added, as well as an electromagnetic system to reduce barrel friction. | 3 | 2500g | 2500 currency | 10 | 6 | MFC | Micro Fusion Cell | 5 | Small Guns | Normal | 20-35 | 64 | 1
- |
5
- |
600
|
Scoped Scoped More Critical Damage |
| SRS32-b | Originally developed through alien weapons research at area 51, the devastating crackle of this electrical sledgehammer strikes fear into the hearts of those who act out of line. See what else it can do! Rubber grip handle! | 3 | 5443g | 2500 currency | - | - | - | - | 5 | Close Combat | Normal
|
89-120 | 2 | -
- |
5
- |
200
|
Knockback Life Steal Life Steal |
| AA-RL508 | Originally developed through alien weapons research at area 51, this self-targeting Auto-Aim rocket launcher was was quietly swept aside when poisoned explosives fell out of favor. | 3 | 6803g | 2500 currency | 7 | 1 | Rocket | AP Rocket | 7 | Big Guns | Explosive | 130-200 | 45 | 1
- |
8
- |
900
|
Poisoned Ammo Upgrade Less AP cost |
| IPF210 | Originally developed through alien weapons research at area 51, the IPF210 is a short to midrange Plasma thrower, built with a combination of Plasma Rifle and Incinerator technology. Sizzle! | 3 | 8618g | 2500 currency | 7 | 20 | Fuel | Flamethrower Fuel MK.II | 4 | Energy Weapons | Plasma | 140-190 | 14 | 1
- |
6
- |
600
|
Scoped Frozen Queen Killing Spree |
| Throwing Knife | A knife, balanced specifically for throwing. Made of titanium, and laser sharpened. | 3 | 453g | 140 currency | - | - | - | - | 3 | Throwing | Normal | 20-35 | 25
|
-
- |
4
- |
1000
|
RANDOM PERKS? |
| Molotov Cocktail | A home-made flammable grenade. | 3 | 453g | 25 currency | - | - | - | - | 3 | Throwing | Explosive | 16-24 | 25 | -
- |
5
- |
1200
|
RANDOM PERKS? |
| Frag Grenade | A generic fragmentation grenade. Contains a small amount of high explosives, the container itself forming most of the damaging fragments. Explodes on contact. | 3 | 453g | 104 currency | - | - | - | - | 3 | Throwing | Explosive | 50-95 | 25 | -
- |
4
- |
1200
|
RANDOM PERKS? |
| Plasma Grenade | A magnetically sealed plasma delivery unit, with detonating explosives. Creates a blast of superheated plasma on contact. | 3 | 453g | 201 currency | - | - | - | - | 4 | Throwing | Plasma | 100-150 | 25 | -
- |
4
- |
1500
|
RANDOM PERKS? |
| EMP Grenade | An electromagnetic pulse grenade, generating an intense magnetic field on detonation. Doesn't affect biological creatures. Contact fuse. | 0 | 453g | 2000 currency | - | - | - | - | 4 | Throwing | EMP | 150-250 | 25 | -
- |
4
- |
200
|
RANDOM PERKS? |
| Shock Grenade | This grenade emits a strong electrical impulse effectively electrocuting anyone in its blast radius. | 3 | 453g | 220 currency | - | - | - | - | 4 | Throwing | Electro | 100-150 | 25 | -
- |
4
- |
800
|
RANDOM PERKS? |
| Dynacord Stick | This lethal mixture of Dynamite and Cordex combines the best of both, leaving you no other choice than to worship it. | 3 | 453g | 408 currency | - | - | - | - | 3 | Throwing | Explosive | 80-110 | 25 | -
- |
5
- |
900
|
RANDOM PERKS? |
| Flashbang | 0 | 453g | 408 currency | - | - | - | - | 3 | Throwing | Explosive | 1-1 | 25 | -
- |
7
- |
900
|
RANDOM PERKS? | |
| Frag Grenades Backpack | Hinkley Item | 0 | 3175g | 3000 currency | - | - | - | - | - | BUGGED | BUGGED | BUGGED | -
- |
BUGGED
- |
BUGGED | RANDOM PERKS? | |
| Plasma Grenades Backpack | Hinkley Item | 0 | 3175g | 3000 currency | - | - | - | - | - | BUGGED | BUGGED | BUGGED | -
- |
BUGGED
- |
BUGGED | RANDOM PERKS? | |
| Shock Grenades Backpack | Hinkley Item | 0 | 3175g | 3000 currency | - | - | - | - | - | BUGGED | BUGGED | BUGGED | -
- |
BUGGED
- |
BUGGED | RANDOM PERKS? | |
| Laser Spear Backpack | Hinkley Item | 0 | 3175g | 3000 currency | - | - | - | - | - | BUGGED | BUGGED | BUGGED | -
- |
BUGGED
- |
BUGGED | RANDOM PERKS? | |
| Throwing Knives Backpack | Hinkley Item | 0 | 3175g | 3000 currency | - | - | - | - | - | BUGGED | BUGGED | BUGGED | -
- |
BUGGED
- |
BUGGED | RANDOM PERKS? | |
| Flare | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it is in good condition. Twist the top to activate it. | 0 | 453g | 35 currency | - | - | - | - | - | Throwing | Normal | 1-1 | 15 | -
- |
2
- |
1200
|
RANDOM PERKS? |
| Active Flare | A flare. Creates light for a short period of time. The paper is a little worn, but otherwise it's in good condition. It is lit. | 0 | 453g | 60 currency | - | - | - | - | - | Throwing | Normal | 1-1 | 15 | -
- |
2
- |
1200
|
RANDOM PERKS? |
| Plant Spike | An organic seed-spike that the carnivorous plants spit at potential food or seed carriers. | 0 | - | - | - | - | - | - | 2 | Throwing | Normal | 1-2 | 15
|
-
- |
4
|
1000
|
RANDOM PERKS? |
| Rock | It's a rock. The Granite-Inc. model is an upgraded version. | 0 | 453g | - | - | - | - | - | 1 | Throwing | Normal | 1-4 | 15
|
-
- |
4
|
1200
|
RANDOM PERKS? |
| Fool's Gold | A nugget of gold. Or at least you thought so... oh well, looks like you can't trust anyone these days. It's very big and heavy, so maybe at least you can bash someone's head with it. | 0 | 2000g | 50 currency | - | - | - | - | 5 | Throwing | Normal | 3-6 | 15
|
-
- |
4
|
1200
|
RANDOM PERKS? |
| Gold Nugget | A small nugget of gold, it weights around 10 ounces. You probably could try to sell it to a bank. | 0 | 2000g | 150 currency | - | - | - | - | 5 | Throwing | Normal | 3-6 | 15
|
-
- |
4
|
1200
|
RANDOM PERKS? |
| Monster Spike | Monster Spike | 0 | - | - | - | - | - | - | 3 | Small Guns | Normal | 5-15 | 24 | -
- |
3
- |
1200
|
RANDOM PERKS? |
| Uranium Ore | A chunk of Uranium Ore, unrefined. | 0 | 2000g | 125 currency | - | - | - | - | 5 | Throwing | Normal | 3-6 | 15
|
-
- |
4
|
1200
|
RANDOM PERKS? |
| Refined Uranium Ore | A chunk of Uranium Ore. This ore seems to have been processed somehow. It seems heavier. | 0 | 2200g | 150 currency | - | - | - | - | 8 | Throwing | Normal | 4-9
|
8
|
-
- |
4
|
1200
|
RANDOM PERKS? |
| Dual Laser Cannon | Dual Laser Cannon | 0 | 4535g | - | 1 | 500 | MFC | Micro Fusion Cell | 1 | Energy Weapons | Laser
|
75-200 | 100 | 1
- |
5
- |
1000
|
Less AP cost Less AP cost Less AP cost |
| Robo Rocket Launcher | Only used by rocket equipped robots. | 0 | 453g | - | 1 | 6 | MFC | Micro Fusion Cell | 1 | Big Guns | Explosive | 45-95 | 40 | 1
- |
5
- |
1000
|
Destroyer Less AP cost Less AP cost |
| Claw | Claw | 0 | 453g | - | - | - | - | - | 1 | Close Combat | Normal | 40-60 | 1 | -
- |
3
- |
600
|
Spiked Spiked Spiked |
| Claw | Claw | 0 | 453g | - | - | - | - | - | 1 | Close Combat | Normal | 50-70 | 1 | -
- |
3
- |
600
|
Spiked Spiked Spiked |
| Flame Breath | Flame Breath | 0 | 453g | - | 1 | 4 | - | - | 1 | Small Guns | Fire | 35-50 | 5 | 1
- |
6
- |
1200
|
Lethal Damage Lethal Damage Lethal Damage |
| Flame Breath | Flame Breath | 0 | 453g | - | 1 | 12 | - | - | 1 | Small Guns | Fire | 15-25 | 3 | 1
- |
4
- |
1200
|
Lethal Damage Lethal Damage Lethal Damage |
| Dual Plasma Cannon | Only use for Gun Turret critter. | 0 | 4535g | - | 1 | 200 | - | - | 1 | Energy Weapons | Plasma | 45-90 | 25 | 1
- |
5
- |
1200
|
Lethal Damage Lethal Damage Lethal Damage |
| Robo Sword | Robo Sword | 0 | 453g | - | - | - | - | - | 1 | Close Combat | Electro | 7-15 | 1 | -
- |
3
- |
1200
|
Smasher! Smasher! Smasher! |
| Robo Spike | Robo Spike | 0 | 453g | - | - | - | - | - | 1 | Close Combat | Electro | 15-30 | 1 | -
- |
3
- |
1200
|
Smasher! Smasher! Smasher! |
| Dual Minigun | Dual Minigun | 0 | 4535g | - | 1 | 800 | Box | Minigun Ammo Pack AP | 1 | Big Guns | Normal | 17-22 | 40 | 40
- |
6
- |
1200
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| Heavy Dual Minigun | Heavy Dual Minigun | 0 | 4535g | - | 1 | 800 | Box | Minigun Ammo Pack AP | 1 | Big Guns | Normal | 16-24 | 40 | 40
- |
6
- |
1200
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| End Boss Knife | End Boss Knife | 0 | 453g | - | - | - | - | - | 2 | Close Combat | Normal | 15-30 | 1 | -
- |
4
- |
1200
|
Spiked Spiked Spiked |
| End Boss Plasma Gun | End Boss Plasma Gun | 0 | 453g | - | 1 | 50 | MFC | Micro Fusion Cell | - | Small Guns | Plasma | 30-70 | 35
|
1
|
5
|
1200
|
More Critical Damage More Critical Damage More Critical Damage |
| Holy Hand Grenade | A Holy relic of godly might. | 0 | 907g | 10000 currency | - | - | - | - | 2 | Throwing | Explosive | 200-400 | 15 | -
- |
4
- |
3000
|
RANDOM PERKS? |
| Banhammer | Banhammer | 0 | 5443g | 1 currency | - | - | - | - | 5 | Close Combat | Normal | 128-192
|
3 | -
- |
1
- |
100
|
RANDOM PERKS? |
| Holy Spear | Holy Spear | 0 | 5443g | 1 currency | - | - | - | - | 5 | Close Combat | Normal | 286-486
|
3
|
-
- |
1
- |
100
|
RANDOM PERKS? |
| Boss Rifle | Boss Rifle | 0 | 453g | 201 currency | 1 | 100 | MFC | Electric Fusion Cell | 4 | Big Guns | Plasma | 250-500 | 45 | 5
- |
10
|
1200
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| Boss Flamer | Boss Flamer | 0 | 2845g | 3220 currency | 1 | 300 | Fuel | Napalm Fuel MK.II | 6 | Small Guns | Explosive
|
80-90 | 25
|
1
- |
3
- |
1200
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| Boss Knife | Boss Knife | 0 | 453g | - | - | - | - | - | 2 | Close Combat | Normal
|
50-100
|
5 | -
- |
3
|
1200
|
Damage per Bullet Damage per Bullet Damage per Bullet |
| TS633 | Turbo Shotgun | 0 | 2267g | 3400 currency | 5 | 48 | 12-gauge | 12 ga. Slug | 4 | Small Guns | Normal | 26-39 | 15 | 1
|
6
- |
BUGGED | RANDOM PERKS? |