Armor perks
Equipped armor gains experience as you kill NPCs or use Upgrade Parts on it. Upon gaining enough experience it will unlock new perks and their color will change.
The first three perks on tier 3 gear are always predefined. Some tier 4 items have random perks on the first three levels however.
The fourth perk you are able to choose by dialog window once you unlock it. Exception to this is when you level your armor by Upgrade Parts then perk will be random.
The fifth perk is always random.
The sixth perk (also called "legendary") is picked from different table of perks instead of the regular one. Legendary perks work against NPCs only.
Every armor can be upgraded by Roger to gain one additional perk, or by Cotsford in Vegas at the Wattz factory.
List of armor perks
| Perk Name | Effect |
|---|---|
| Advanced Plate | +7 Normal DT +15% Normal Damage Protection (PvP only) |
| Anty-Termal System | +7% Plasma and Fire DR +50% Lethal Damage Protection against Fire and Plasma |
| Bonus Movement | 10% shorter running time |
| Cured | +9% Normal DR +75% Lethal Damage Protection against Normal |
| Defense Enhancement | +3% all DR 20% to give heresy status on attacker |
| Defensive Belt | +2% Damage Protection Applies 10 slow to the attacker |
| Explosive belt | Ability to use suicide |
| Fill The Gaps | +20% Chance Critical Resistance +25% in defensive crit rolls |
| Firegeckon's Enhancement | +6 Fire and Explode DT +15% Fire and Explode Damage Protection (PvP only) |
| Bonus SPECIAL | 2 points to one of S.P.E.C.I.A.L. |
| Heavy | +20% Critical Power Resistance Decrease attacker chance to apply effect by 20% |
| Heavy Stonewall | Reduces attacker's ST by 15 in heavy handed roll |
| Integrated Gloves | +10 Melee Damage |
| Iron Skin | +30 HP, lower enemy's melee damage by 15% |
| Laser Reflector | +9% Laser DR +90% Lethal Damage Protection against Laser |
| Mirror System | +7 Laser DT +15% Laser Damage Protection (PvP only) |
| Penetration Protection | Lowers enemies DR penetration by 12%/19%/25%/30%/32%/37% Lowers enemies DT penetration by 15% |
| Regeneration | +15 Healing Rate, +0.12 AP regen/s |
| Shock Protection | +7% Explode and Electric DR +20% Lethal Damage Protection against Electro and Explode |
| Sneaky | +50 Sneak |
| Special Force Bonus | +2 ALL DT +33% bleed resistance |
| Speed Mechanism | +1 Action Point and 2 Slow resistance |
| Strategic Improvement | +20 to AC, +20 to AC cap and +5 Sequence |
| Survivalist | +20 poison resistance and 10 poison resistance cap. |
| Terminator Mode | Ability to use Terminator Mode |
| Tesla Addition | +6 Plasma and Electric DT +15% Plasma and Electric Damage Protection (PvP only) |
| Tesla Attacker | Ability to use discharge |
| Utility | +50 CW +30% rad resist +30% poison resist -1 reload AP cost |
List of legendary armor perks
| Perk Name | Effect |
|---|---|
| Advanced Defence | +20% Damage Protection against NPCs |
| Powered | Take 10 less damage from attacks of NPCs |
| Anty-Crit | -30 to NPCs crit chance, -60 to NPCs crit roll |
| Nightmare Defence (Gifted) | NPCs lose 2 AP when attacking you |
| Super Regen | restore 25% of damage taken from NPCs as HP after 5 seconds |
Rerolling
All perks on armor can be rerolled by Boyce in Junktown or Vault 8 (yes there are two of him). The cost is in local currency and matches the amount of experience it costs to get that level, except for the 4th perk which you can normally choose, and the one added by wattz cores or t4 parts. The rerolling is random, so expect to spend a bit before getting exactly what you want.
| Level | Experience |
|---|---|
| 1 | 15,000 |
| 2 | 100,000 |
| 3 | 200,000 |
| 4 | 50,000 |
| 5 | 6,000,000 |
| 6 | 50,000 |