Difference between revisions of "Tools"

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'''Tools''' are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
 
'''Tools''' are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.
  
Most tools must be present in your active hand slot for their effect to apply.
+
Most tools must be present in your active hand slot for their effect to apply unless you have the [[Quartermaster]] perk synergy.
  
 
{|class="sortable wikitable"
 
{|class="sortable wikitable"
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!Required materials
 
!Required materials
 
!Notes
 
!Notes
|-
+
|- id="Backpack"
|<span id="Backpack"></span>[[File:Backpack.png|center]]
+
|[[File:Backpack.png|center]]
 
|Backpack
 
|Backpack
 
| +50 [[carry weight]] capacity
 
| +50 [[carry weight]] capacity
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|1 x [[Gecko Pelt]]<br>1 x [[Fibers]]
 
|1 x [[Gecko Pelt]]<br>1 x [[Fibers]]
 
|Can be put in either of your hand slots, effect stacks with Bag
 
|Can be put in either of your hand slots, effect stacks with Bag
|-
+
|- id="Bag"
|<span id="Bag"></span>[[File:Bag.png|center]]
+
|[[File:Bag.png|center]]
 
|Bag
 
|Bag
 
| +100 [[carry weight]] capacity
 
| +100 [[carry weight]] capacity
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|1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]
 
|1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]
 
|Can be put in either of your hand slots, effect stacks with Backpack
 
|Can be put in either of your hand slots, effect stacks with Backpack
|-
+
|- id="First Aid Kit"
|<span id="First Aid Kit"></span>[[File:1staid.gif|center]]
+
|[[File:1staid.gif|center]]
 
|First Aid Kit
 
|First Aid Kit
|[[First Aid]] +25%
+
|
 +
*[[First Aid]] +25%
 +
*First Aid [[AP]] cost -2
 
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]]
|-
+
|- id="Field Medic First Aid Kit"
|<span id="Field Medic First Aid Kit"></span>[[File:Faid2.gif|center]]
+
|[[File:Faid2.gif|center]]
 
|Field Medic First Aid Kit
 
|Field Medic First Aid Kit
|[[First Aid]] +50%
+
|
 +
*[[First Aid]] +50%
 +
*First Aid [[AP]] cost -2
 
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
 
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
 
|1 x [[High Quality Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[High Quality Chemical Component]]<br>2 x [[Junk]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]]
|-
+
|- id="Doctor's Bag"
|<span id="Doctor's Bag"></span>[[File:Docbag7.gif|center]]
+
|[[File:Docbag7.gif|center]]
 
|Doctor's Bag
 
|Doctor's Bag
 
|[[Doctor]] +25%
 
|[[Doctor]] +25%
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|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]]
 
|Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]]
|-
+
|- id="Paramedics Bag"
|<span id="Paramedics Bag"></span>[[File:Docbag2.gif|center]]
+
|[[File:Docbag2.gif|center]]
 
|Paramedics Bag
 
|Paramedics Bag
 
|[[Doctor]] +50%
 
|[[Doctor]] +50%
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|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]]
 
|Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]]
|-
+
|- id="Cutters"
|<span id="Cutters"></span>[[File:Cutters.png|center]]
+
|[[File:Cutters.png|center]]
 
|Cutters
 
|Cutters
 
|[[Crafting]] +50%
 
|[[Crafting]] +50%
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|1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="MacGyver Set"
|<span id="MacGyver Set"></span>[[File:MacGyver Set.png|center]]
+
|[[File:MacGyver Set.png|center]]
 
|MacGyver Set
 
|MacGyver Set
 
|[[Crafting]] +100%
 
|[[Crafting]] +100%
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|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Engineer Hammer"
|<span id="Engineer Hammer"></span>[[File:Engineer Hammer.png|center]]
+
|[[File:Engineer Hammer.png|center]]
 
|Engineer Hammer
 
|Engineer Hammer
 
|[[Engineering]] +50%
 
|[[Engineering]] +50%
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|1 x [[Flint]]<br>1 x [[Wood]]
 
|1 x [[Flint]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Super Wrench"
|<span id="Super Wrench"></span>[[File:Super Wrench.png|center]]
+
|[[File:Super Wrench.png|center]]
 
|Super Wrench
 
|Super Wrench
 
|[[Engineering]] +100%
 
|[[Engineering]] +100%
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|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Lockpicks"
|<span id="Lockpicks"></span>[[File:Lockpickset.gif|center]]
+
|[[File:Lockpickset.gif|center]]
 
|Lockpicks
 
|Lockpicks
 
|[[Robbery]] +25%
 
|[[Robbery]] +25%
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|1 x [[Brahmin Hide]]<br>5 x [[Metal Parts]]
 
|1 x [[Brahmin Hide]]<br>5 x [[Metal Parts]]
 
|
 
|
|-
+
|- id="Expanded Lockpick Set"
|<span id="Expanded Lockpick Set"></span>[[File:Exlockpickset.gif|center]]
+
|[[File:Exlockpickset.gif|center]]
 
|Expanded Lockpick Set
 
|Expanded Lockpick Set
 
|[[Robbery]] +50%
 
|[[Robbery]] +50%
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|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]
 
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]
 
|
 
|
|-
+
|- id="Move Amplifier"
|<span id="Move Amplifier"></span>[[File:Move Amplifier.png|center]]
+
|[[File:Move Amplifier.png|center]]
 
|Move Amplifier
 
|Move Amplifier
 
|[[Traps]] +50%
 
|[[Traps]] +50%
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|1 x [[Electronic Parts]]<br>1 x [[Wood]]
 
|1 x [[Electronic Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Sound Amplifier"
|<span id="Sound Amplifier"></span>[[File:Sound Amplifier.png|center]]
+
|[[File:Sound Amplifier.png|center]]
 
|Sound Amplifier
 
|Sound Amplifier
 
|[[Traps]] +100%
 
|[[Traps]] +100%
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|1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]
 
|1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Screwdriver"
|<span id="Screwdriver"></span>[[File:Screwdriver.png|center]]
+
|[[File:Screwdriver.png|center]]
 
|Screwdriver
 
|Screwdriver
 
|[[Science]] +50%
 
|[[Science]] +50%
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|1 x [[Alloys]]<br>1 x [[Wood]]
 
|1 x [[Alloys]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Super Screwdriver"
|<span id="Super Screwdriver"></span>[[File:Super Screwdriver.png|center]]
+
|[[File:Super Screwdriver.png|center]]
 
|Super Screwdriver
 
|Super Screwdriver
 
|[[Science]] +100%
 
|[[Science]] +100%
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|1 x [[High Quality Alloys]]<br>1 x [[Wood]]
 
|1 x [[High Quality Alloys]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Tool"
|<span id="Tool"></span>[[File:Cutter.gif|center]]
+
|[[File:Cutter.gif|center]]
 
|Tool
 
|Tool
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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|1 x [[Flint]]<br>1 x [[Metal Parts]]
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]
 
|
 
|
|-
+
|- id="Wrench"
|<span id="Super Tool Kit"></span>[[File:SuperToolKit.gif|center]]
+
|[[File:Wrench.gif|center]]
 +
|Wrench
 +
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 +
|[[Crafting]] 25%<br>[[Level]] 5
 +
|2 x [[Junk]]<br>1 x [[Iron Ore]]
 +
| Wrench can also be used as [[Weapons#Wrench|a weapon]] or a mining tool.
 +
|- id="Super Tool Kit"
 +
|[[File:SuperToolKit.gif|center]]
 
|Super Tool Kit
 
|Super Tool Kit
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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|3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]
 
|3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]
 
|Sold by Rondo in [[NCR]] for 2000 [[currency]]
 
|Sold by Rondo in [[NCR]] for 2000 [[currency]]
|-
+
|- id="Professional Tool Set"
|<span id="Professional Tool Set"></span>[[File:Professional Tool Set.png|center]]
+
|[[File:Professional Tool Set.png|center]]
 
|Professional Tool Set
 
|Professional Tool Set
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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|2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]
 
|2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]
 
|
 
|
|-
+
|- id="Oil Can"
|<span id="Oil Can"></span>[[File:Oil Can.png|center]]
+
|[[File:Oil Can.png|center]]
 
|Oil Can
 
|Oil Can
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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| -
 
| -
 
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans.
 
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans.
|-
+
|- id="Binoculars"
|<span id="Binoculars"></span>[[File:Binoculars.png|center]]
+
|[[File:Binoculars.png|center]]
 
|Binoculars
 
|Binoculars
| +5% maximum [[chance to hit]]
+
|  
 +
*+50 [[accuracy]]
 +
*+5% maximum [[chance to hit]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|2 x [[Metal Parts]]<br>1 x [[Minerals]]
 
|2 x [[Metal Parts]]<br>1 x [[Minerals]]
 
|In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
 
|In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
|-
+
|- id="Military Binoculars"
|<span id="Military Binoculars"></span>[[File:Military Binoculars.png|center]]
+
|[[File:Military Binoculars.png|center]]
 
|Military Binoculars
 
|Military Binoculars
| +10% maximum [[chance to hit]]
+
|  
 +
*+100 [[accuracy]]
 +
*+10% maximum [[chance to hit]]
 
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Workbench]]
 
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Workbench]]
 
|5 x [[Good Metal Parts]]<br>1 x [[Binoculars]]
 
|5 x [[Good Metal Parts]]<br>1 x [[Binoculars]]
 
|In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
 
|In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
|-
+
|- id="Camouflage"
|<span id="Camouflage"></span>[[File:Camouflage.png|center]]
+
|[[File:Camouflage.png|center]]
 
|Camouflage
 
|Camouflage
 
| +4 to [[Sneak#Modifiers|Stealth]]
 
| +4 to [[Sneak#Modifiers|Stealth]]
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|5 x [[Fibers]]
 
|5 x [[Fibers]]
 
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Military Camouflage"
|<span id="Military Camouflage"></span>[[File:Military Camouflage.png|center]]
+
|[[File:Military Camouflage.png|center]]
 
|Military Camouflage
 
|Military Camouflage
 
| +8 to [[Sneak#Modifiers|Stealth]]
 
| +8 to [[Sneak#Modifiers|Stealth]]
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|5 x [[High Quality Fibers]]
 
|5 x [[High Quality Fibers]]
 
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Stealth Boy"
|<span id="Stealth Boy"></span>[[File:STLTHBOY.gif|center]]
+
|[[File:STLTHBOY.gif|center]]
 
|Stealth Boy
 
|Stealth Boy
 
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
 
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
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|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]]
 
|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]]
 
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Stealth Boy MKII"
|<span id="Stealth Boy MKII"></span>[[File:Stealth Boy MK2.png|center]]
+
|[[File:Stealth Boy MK2.png|center]]
 
|Stealth Boy MKII
 
|Stealth Boy MKII
 
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
 
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
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|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]]
 
|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]]
 
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Stealth Boy MKIII"
|<span id="Stealth Boy MKIII"></span>[[File:Stealth Boy MK3.png|center]]
+
|[[File:Stealth Boy MK3.png|center]]
 
|Stealth Boy MKIII
 
|Stealth Boy MKIII
 
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active
 
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active
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|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]]
 
|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]]
 
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Electronic Lockpick"
|<span id="Electronic Lockpick"></span>[[File:Electronic Lockpick.png|center]]
+
|[[File:Electronic Lockpick.png|center]]
 
|Electronic Lockpick
 
|Electronic Lockpick
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
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|2 x [[Electric amplifier|Electric Amplifier]]<br>2 x [[Leather Hide]]<br>4 x [[Advanced Polymers]]<br>4 x [[Glass Polymers]]<br>2 x [[Capacitors]]<br>1 x [[Blueprint]]
 
|2 x [[Electric amplifier|Electric Amplifier]]<br>2 x [[Leather Hide]]<br>4 x [[Advanced Polymers]]<br>4 x [[Glass Polymers]]<br>2 x [[Capacitors]]<br>1 x [[Blueprint]]
 
|
 
|
|-
+
|- id="Electronic Lockpick MKII"
|<span id="Electronic Lockpick MKII"></span>[[File:Electronic Lockpick MKII.png|center]]
+
|[[File:Electronic Lockpick MKII.png|center]]
 
|Electronic Lockpick MKII
 
|Electronic Lockpick MKII
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
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| -
 
| -
 
|
 
|
|-
+
|- id="Lock"
|<span id="Lock"></span>[[File:Lock.gif|center]]
+
|[[File:Lock.gif|center]]
 
|Lock
 
|Lock
 
|Allows you to lock doors and containers
 
|Allows you to lock doors and containers
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|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]
 
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
 
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
|-
+
|- id="Fingerlock"
|<span id="Fingerlock"></span>[[File:Fingerlock.png|center]]
+
|[[File:Fingerlock.png|center]]
 
|Fingerlock
 
|Fingerlock
 
|Allows you to securely lock doors and containers
 
|Allows you to securely lock doors and containers
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*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
 
*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
 
*The owner can use the [[Science]] skill on a Fingerlock-protected [[Vehicles|vehicle]] to enable shared access, allowing others to register their fingerprints via the [[Traps]] skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
 
*The owner can use the [[Science]] skill on a Fingerlock-protected [[Vehicles|vehicle]] to enable shared access, allowing others to register their fingerprints via the [[Traps]] skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
|-
+
|- id="Wattz Motion Sensor"
|<span id="Wattz Motion Sensor"></span>[[File:Motion.gif|center]]
+
|[[File:Motion.gif|center]]
 
|Wattz Motion Sensor
 
|Wattz Motion Sensor
 
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]])
 
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]])
Line 239: Line 254:
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].  
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].  
|-
+
|- id="RobCo Motion Sensor"
|<span id="RobCo Motion Sensor"></span>[[File:RobCo Motion Sensor.png|center]]
+
|[[File:RobCo Motion Sensor.png|center]]
 
|RobCo Motion Sensor
 
|RobCo Motion Sensor
 
|Sneak autodetection within your [[Sight#Field of View|FoV]]
 
|Sneak autodetection within your [[Sight#Field of View|FoV]]
Line 248: Line 263:
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].
|-
+
|- id="Rope"
|<span id="Rope"></span>[[File:Rope.gif|center]]
+
|[[File:Rope.gif|center]]
 
|Rope
 
|Rope
 
|Enables taming [[Brahmin]] and capturing [[Slaves]]
 
|Enables taming [[Brahmin]] and capturing [[Slaves]]
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|1 x [[Fibers]]<br>1 x [[High Quality Fibers]]
 
|1 x [[Fibers]]<br>1 x [[High Quality Fibers]]
 
|
 
|
|-
+
*[[Brahmin]] taming should always succeed with [[Outdoorsman]] ≥ 200
|<span id="Old Shovel"></span>[[File:Rustyshovel.gif|center]]
+
*Rope is also used to craft [[#Folded Tent|Folded Tents]]
 +
|- id="Old Shovel"
 +
|[[File:Rustyshovel.gif|center]]
 
|Old Shovel
 
|Old Shovel
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
| -
 
| -
 
| -
 
| -
|
+
| Old shovel will break if used to dig up a grave.<br>It can also be used as [[Weapons#Old Shovel|a weapon]].
|-
+
|- id="Shovel"
|<span id="Shovel"></span>[[File:Shovel1.gif|center]]
+
|[[File:Shovel1.gif|center]]
 
|Shovel
 
|Shovel
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
 
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
 
|1 x [[Wood]]<br>1 x [[Junk]]
 
|1 x [[Wood]]<br>1 x [[Junk]]
|The brahmin herdsman that pays you for [[shit shoveling]] might be able to hook you up with an Old Shovel free of charge!
+
| Shovel can also be used as [[Weapons#Shovel|a weapon]].
|-
+
|- id="Hatchet"
|<span id="Hatchet"></span>[[File:Axe.gif|center]]
+
|[[File:Axe.gif|center]]
 
|Hatchet
 
|Hatchet
 
|Enables [[Wood]] harvesting
 
|Enables [[Wood]] harvesting
Line 276: Line 293:
 
|1 x [[Wood]]<br>1 x [[Flint]]
 
|1 x [[Wood]]<br>1 x [[Flint]]
 
|
 
|
|-
+
|- id="Primitive Tool"
|<span id="Primitive Tool"></span>[[File:Primitivetool.gif|center]]
+
|[[File:Primitivetool.gif|center]]
 
|Primitive Tool
 
|Primitive Tool
 
|Enables basic [[Mines|mining]] and [[Wood|logging]]
 
|Enables basic [[Mines|mining]] and [[Wood|logging]]
Line 283: Line 300:
 
|1 x [[Flint]]
 
|1 x [[Flint]]
 
|Has a good chance to break each time it is used
 
|Has a good chance to break each time it is used
|-
+
|- id="Sledgehammer"
|<span id="Sledgehammer"></span>[[File:Sledge.gif|center]]
+
|[[File:Sledge.gif|center]]
 
|Sledgehammer
 
|Sledgehammer
 
|Enables [[Mines|mining]]
 
|Enables [[Mines|mining]]
 
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 75%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Flint]]<br>1 x [[Wood]]
 
|5 x [[Flint]]<br>1 x [[Wood]]
|Can also be used as a weapon
+
|Sledgehammer can also be used as a weapon
|-
+
|- id="Super Sledge"
|<span id="Super Sledge"></span>[[File:Ssledge2.gif|center]]
+
|[[File:Ssledge2.gif|center]]
 
|Super Sledge
 
|Super Sledge
 
|Enables [[Uranium Ore]] and [[Gold]] mining
 
|Enables [[Uranium Ore]] and [[Gold]] mining
 
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
 
|[[Crafting]] 100%<br>[[Level]] 50<br>[[Advanced Workbench|Adv. Workbench]]
 
|1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]
 
|1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]
|Can also be used as a weapon
+
|Super Sledge can also be used as a weapon
|-
+
|- id="Knife"
|<span id="Knife"></span>[[File:Oknife.gif|center]]
+
|[[File:Oknife.gif|center]]
 
|Knife
 
|Knife
 
|Enables [[Fibers|Fiber]] harvesting  
 
|Enables [[Fibers|Fiber]] harvesting  
Line 304: Line 321:
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|[[Combat Knife]] and [["Little Jesus"]] also work.
 
|[[Combat Knife]] and [["Little Jesus"]] also work.
|-
+
|- id="Folded Tent"
|<span id="Folded Tent"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Folded Tent
 
|Folded Tent
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]
 
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]
 
|Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]]
 
|Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]]
|-
+
|- id="Hollowmaker Tools"
|<span id="Hollowmaker Tools"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Hollowmaker Tools
 
|Hollowmaker Tools
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Wood]]<br>1 x [[Shovel]]
 
|5 x [[Wood]]<br>1 x [[Shovel]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
+
|- id="Patch Kit"
|<span id="Patch Kit"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Patch Kit
 
|Patch Kit
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Metal Parts]]<br>1 x [[Lock]]
 
|5 x [[Metal Parts]]<br>1 x [[Lock]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
+
|- id="Scrapshaper Kit"
|<span id="Scrapshaper Kit"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Scrapshaper Kit
 
|Scrapshaper Kit
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Junk]]<br>1 x [[Move Amplifier]]
 
|5 x [[Junk]]<br>1 x [[Move Amplifier]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
+
|- id="Trackshaper Tool"
|<span id="Trackshaper Tool"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Trackshaper Tool
 
|Trackshaper Tool
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base_station.png|Station]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base_station.png|Station]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Alloys]]<br>1 x [[Wrench]]
 
|5 x [[Alloys]]<br>1 x [[Wrench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
 
 
|}
 
|}
  
 
[[Category:Items]]
 
[[Category:Items]]

Latest revision as of 22:52, 20 May 2026

Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.

Most tools must be present in your active hand slot for their effect to apply unless you have the Quartermaster perk synergy.

Picture Name Benefit Crafting
requirements
Required materials Notes
Backpack.png
Backpack +50 carry weight capacity Crafting 75%
Level 24
Workbench
1 x Gecko Pelt
1 x Fibers
Can be put in either of your hand slots, effect stacks with Bag
Bag.png
Bag +100 carry weight capacity Crafting 100%
Level 50
Adv. Workbench
1 x Golden Gecko Pelt
1 x High Quality Fibers
Can be put in either of your hand slots, effect stacks with Backpack
1staid.gif
First Aid Kit Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by "Doctor" Andrew in New Vault City for 1000 currency
Faid2.gif
Field Medic First Aid Kit Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Chemical Component
2 x Junk
Sold by "Doctor" Andrew in New Vault City for 2000 currency
Docbag7.gif
Doctor's Bag Doctor +25% Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by Dr. Fung in San Francisco for 1000 currency
Docbag2.gif
Paramedics Bag Doctor +50% Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by Dr. Fung in San Francisco for 2000 currency
Cutters.png
Cutters Crafting +50% Crafting 75%
Level 24
Workbench
1 x Metal Parts
1 x Wood
MacGyver Set.png
MacGyver Set Crafting +100% Crafting 100%
Level 50
Adv. Workbench
1 x Good Metal Parts
1 x Wood
Engineer Hammer.png
Engineer Hammer Engineering +50% Crafting 75%
Level 24
Workbench
1 x Flint
1 x Wood
Super Wrench.png
Super Wrench Engineering +100% Crafting 100%
Level 50
Adv. Workbench
1 x Good Metal Parts
1 x Wood
Lockpickset.gif
Lockpicks Robbery +25% Crafting 75%
Level 24
Workbench
1 x Brahmin Hide
5 x Metal Parts
Exlockpickset.gif
Expanded Lockpick Set Robbery +50% Crafting 100%
Level 50
Adv. Workbench
1 x Brahmin Hide
5 x Good Metal Parts
Move Amplifier.png
Move Amplifier Traps +50% Crafting 75%
Level 24
Workbench
1 x Electronic Parts
1 x Wood
Sound Amplifier.png
Sound Amplifier Traps +100% Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Electronic Parts
1 x Wood
Screwdriver.png
Screwdriver Science +50% Crafting 75%
Level 24
Workbench
1 x Alloys
1 x Wood
Super Screwdriver.png
Super Screwdriver Science +100% Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Alloys
1 x Wood
Cutter.gif
Tool Repair bonus, see this table Crafting 75%
Level 24
Workbench
1 x Flint
1 x Metal Parts
Wrench.gif
Wrench Repair bonus, see this table Crafting 25%
Level 5
2 x Junk
1 x Iron Ore
Wrench can also be used as a weapon or a mining tool.
SuperToolKit.gif
Super Tool Kit Repair bonus, see this table Crafting 100%
Level 50
Adv. Workbench
3 x High Quality Alloys
3 x Good Metal Parts
Sold by Rondo in NCR for 2000 currency
Professional Tool Set.png
Professional Tool Set Repair bonus, see this table Crafting 300%
Level 750
High Tech Workbench
2 x Steel Plate
2 x Carbon Polymer Barrels
2 x Microchips
2 x Cylindrical Rotary Lock
Oil Can.png
Oil Can Repair bonus, see this table - - As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans.
Binoculars.png
Binoculars Crafting 50%
Level 24
Workbench
2 x Metal Parts
1 x Minerals
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception
Military Binoculars.png
Military Binoculars Crafting 100%
Level 50
Workbench
5 x Good Metal Parts
1 x Binoculars
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception
Camouflage.png
Camouflage +4 to Stealth Crafting 25%
Level 5
Adv. Workbench
5 x Fibers Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Military Camouflage.png
Military Camouflage +8 to Stealth Crafting 50%
Level 24
Adv. Workbench
5 x High Quality Fibers Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
STLTHBOY.gif
Stealth Boy +16 to Stealth, 4 more if Ghost is active Crafting 100%
Level 50
Adv. Workbench
3 x High Quality Electronic Parts
5 x High Quality Alloys
5 x High Quality Fibers
1 x Blueprint
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK2.png
Stealth Boy MKII +25 to Stealth, 4 more if Ghost is active Crafting 150%
Level 250
Adv. Workbench
1 x Electric Motor
1 x Brahmin Hide
6 x High Quality Electronic Parts
1 x Blueprint
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK3.png
Stealth Boy MKIII +33 to Stealth, 8 more if Ghost is active Crafting 200%
Level 750
High Tech Workbench
1 x Polymers
1 x Engine
1 x Goretex
1 x Carbon Polymer
1 x Blueprint
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Electronic Lockpick.png
Electronic Lockpick Enables you to lockpick cases Crafting 300%
Level 750
High Tech Workbench
2 x Electric Amplifier
2 x Leather Hide
4 x Advanced Polymers
4 x Glass Polymers
2 x Capacitors
1 x Blueprint
Electronic Lockpick MKII.png
Electronic Lockpick MKII Enables you to lockpick cases - -
Lock.gif
Lock Allows you to lock doors and containers Crafting 25%
Workbench
1 x Flint
1 x Metal Parts
1 x Junk
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
Fingerlock.png
Fingerlock Allows you to securely lock doors and containers Crafting 150%
Level 50
Adv. Workbench
1 x Water Chip
6 x Good Metal Parts
7 x Electronic Parts
  • Game Rule 8C: "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
Motion.gif
Wattz Motion Sensor Motion detection in a 15-hex radius
(demonstration)
Crafting 150%
Level 50
Adv. Workbench
3 x Fibers
6 x Good Metal Parts
7 x Electronic Parts
20 x Micro Fusion Cell
1 x Blueprint
  • Ignores walls.
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
RobCo Motion Sensor.png
RobCo Motion Sensor Sneak autodetection within your FoV Crafting 150%
Level 50
Adv. Workbench
3 x Fibers
7 x Good Metal Parts
6 x Electronic Parts
20 x Micro Fusion Cell
1 x Blueprint
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
Rope.gif
Rope Enables taming Brahmin and capturing Slaves Crafting 25%
Workbench
1 x Fibers
1 x High Quality Fibers
Rustyshovel.gif
Old Shovel Enables shit shoveling and grave digging - - Old shovel will break if used to dig up a grave.
It can also be used as a weapon.
Shovel1.gif
Shovel Enables shit shoveling and grave digging Crafting 25%
Level 5
Workbench
1 x Wood
1 x Junk
Shovel can also be used as a weapon.
Axe.gif
Hatchet Enables Wood harvesting Crafting 25%
Level 5
Workbench
1 x Wood
1 x Flint
Primitivetool.gif
Primitive Tool Enables basic mining and logging Crafting 25%
Level 5
Workbench
1 x Flint Has a good chance to break each time it is used
Sledge.gif
Sledgehammer Enables mining Crafting 75%
Level 24
Workbench
5 x Flint
1 x Wood
Sledgehammer can also be used as a weapon
Ssledge2.gif
Super Sledge Enables Uranium Ore and Gold mining Crafting 100%
Level 50
Adv. Workbench
1 x Wood
3 x Good Metal Parts
3 x Metal Parts
3 x High Quality Alloys
1 x Blueprint
Super Sledge can also be used as a weapon
Oknife.gif
Knife Enables Fiber harvesting Crafting 25%
Level 5
1 x Flint
1 x Metal Parts
1 x Wood
Combat Knife and "Little Jesus" also work.
Folded Tent.png
Folded Tent Sets up a tier 1 base (Tent) Crafting 50%
Level 24
Workbench
5 x Brahmin Hide
1 x Rope
Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland
Folded Tent.png
Hollowmaker Tools Sets up a tier 1 base (Cave) Crafting 50%
Level 24
Workbench
5 x Wood
1 x Shovel
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Patch Kit Sets up a tier 1 base (Ruins hideout) Crafting 50%
Level 24
Workbench
5 x Metal Parts
1 x Lock
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Scrapshaper Kit Sets up a tier 1 base (Workshop) Crafting 50%
Level 24
Workbench
5 x Junk
1 x Move Amplifier
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Trackshaper Tool Sets up a tier 1 base (Station) Crafting 50%
Level 24
Workbench
5 x Alloys
1 x Wrench
Can be used in any empty randomly generated map; consumed when used