Difference between revisions of "User talk:Faster"

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== Attack delay ==
+
{| class="sortable wikitable"
 
+
! Drug
'''Attack delay''' is the minimum time (in milliseconds) that must pass after an attack before any action can be performed.
+
! Currently listed addiction effect
 
 
The lower your attack speed, the faster you are. Each [[weapon]] has its own base attack delay value.
 
 
 
== Modifiers ==
 
 
 
The table below lists various modifiers that affect attack delay. Bonuses reduce delay (good), while penalties increase it (bad).
 
 
 
{| class="wikitable"
 
! Type
 
! Modifier
 
! Source
 
! Notes
 
 
|-
 
|-
| rowspan="11" | '''Bonuses'''
+
| [[Jet]]
| -200 ms
+
| -1 [[AP]]
| [[Fast Attacks]] perk
 
| Flat reduction
 
 
|-
 
|-
| -20% (-50% for [[Regulator]])
+
| [[Mentats]]
| [[Fast Shot]]
+
| -1 [[Charisma]]
| Applies to single shots only; does not affect rockets/flamers
 
 
|-
 
|-
| -5%
+
| [[Buffout]]
| Attack Speed (AS) [[War Event#WE stats|WE stat]]
+
| -1 [[Endurance]]
|
 
 
|-
 
|-
| -5%
+
| [[Healing Powder]]
| Melee Mastery (S.HTH) [[War Event#WE stats|WE stat]]
+
| -10 [[healing rate]]
|
 
 
|-
 
|-
| -40%
+
| [[Psycho]]
| [[Cowboy]]
+
| -3% to all [[DR]]s
| Limited to pistols
 
 
|-
 
|-
| -50%
+
| [[Mutie]]
| [[Perks Synergies|Quick Fingers]] perk synergy
+
| -3 to all [[DT]]s
| Single shots only (excluding melee and throwing attacks)
 
 
|-
 
|-
| -10%
+
| [[After Burner gum]]
| [[Soldier]]
+
| -5% critical chance
| Limited to [[Support Rifles]]
 
 
|-
 
|-
| up to -20% (-35% for [[Hubologist]])
+
| [[Voodoo]]
| [[Weapon perks|Bonus Attack Speed]] weapon perk
+
| -1 [[Luck]]
| Varies by rank
 
 
|-
 
|-
| -0.5% per [[Leader]]'s Charisma
+
| [[Gamma Gulp Beer]]
| [[Leader]] mobility flag
+
| -1 [[Strength]]
| Scales with Leader's Charisma
 
 
|-
 
|-
| -1% for each point of [[Luck]]
+
| [[Cigarettes]]
| [[Bounty Hunter]]
+
| -1 [[Perception]]
|
 
 
|-
 
|-
| -10% (random chance)
+
| [[Rot Gut]]
| [[Random Boy]] rolls
+
| -1 [[Endurance]]
| Unlucky roll applies a +3% penalty instead
 
 
|-
 
|-
| rowspan="8" | '''Penalties'''<br/>(increases)
+
| [[Beer]]
| +100%
+
| -1 [[Charisma]]
| [[#Aimed attack|Aiming]]
 
|
 
 
|-
 
|-
| +2% per stack
+
| [[Roentgen Rum]]
| [[Slow]] stacks
+
| -1 [[Intelligence]]
|
 
 
|-
 
|-
| +1% for each point of [[Charisma]]
+
| [[Nuka-Cola]]
| [[Priest]]
+
| -1 [[Agility]]
|
 
 
|-
 
|-
| +25%
+
| [[Booze]]
| [[Raider]]
+
| -1 [[Luck]]
|
 
 
|-
 
|-
| +3% (random chance)
+
| [[RadAway]]
| [[Random Boy]] rolls
+
| -25% radiation resistance
| Lucky rolls apply a 10% reduction instead
 
|-
 
| +30%
 
| Target has [[Quick Recovery]]
 
| Applied when attacking a target with this perk
 
|-
 
| +0.5% for each point of [[Intelligence]]
 
| Intelligence
 
|
 
 
|}
 
|}
 
== Special overrides ==
 
 
Certain abilities completely bypass the normal modifier calculations and set attack delay to a fixed value:
 
 
* [[Heresy]]: Sets delay to 1200 ms or higher
 
* [[Killer]] (rage mode): Sets delay to 700 ms
 
* [[Wrecker]]: Attack delay = 100 × distance (in hexes)
 
 
== Healing items ==
 
 
As of Patch 6.3.5, items that restore hit points have the following base attack delay values:
 
 
* [[Weak Healing Powder]]: 800 ms
 
* [[Stimpak]]: 1000 ms
 
* [[Super Stimpak]]: 1300 ms
 
* [[Mega Stimpak]]: 1300 ms
 
* [[Hypo]]: 1000 ms
 
* [[Rat]]: 800 ms
 
* [[Blood Pack]]: 1600 ms
 
* [[Royal Blood]]: 3000 ms
 
 
[[Category:Combat-related mechanics]]
 

Latest revision as of 10:49, 20 June 2026

Drug Currently listed addiction effect
Jet -1 AP
Mentats -1 Charisma
Buffout -1 Endurance
Healing Powder -10 healing rate
Psycho -3% to all DRs
Mutie -3 to all DTs
After Burner gum -5% critical chance
Voodoo -1 Luck
Gamma Gulp Beer -1 Strength
Cigarettes -1 Perception
Rot Gut -1 Endurance
Beer -1 Charisma
Roentgen Rum -1 Intelligence
Nuka-Cola -1 Agility
Booze -1 Luck
RadAway -25% radiation resistance