Difference between revisions of "Traits"
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== List of traits == | == List of traits == | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
| − | + | !Trait icon | |
| − | ! | + | !Name |
| − | ! | + | !Upside |
| − | ! | + | !Downside |
| − | |- | + | |- id="Bloody Mess" |
| + | |<center>[[File:Bloody Mess.gif]]</center> | ||
|[[Bloody Mess]] | |[[Bloody Mess]] | ||
| | | | ||
| − | * | + | *Restores 25% of your maximum [[AP|action points]] on kill |
| | | | ||
*All [[skill]] caps reduced by 20% | *All [[skill]] caps reduced by 20% | ||
| − | |- | + | |- id="Bonehead" |
| + | |<center>[[File:Bonehead_Trait.PNG]]</center> | ||
|[[Bonehead]] | |[[Bonehead]] | ||
| | | | ||
| − | * | + | *Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]] |
| − | *+30% critical chance resistance against NPCs | + | *+30% [[critical chance resistance]] against NPCs |
| | | | ||
*[[Intelligence]] reduced by 2 | *[[Intelligence]] reduced by 2 | ||
| − | |- | + | |- id="Bruiser" |
| + | |<center>[[File:Bruiser.gif]]</center> | ||
|[[Bruiser]] | |[[Bruiser]] | ||
| | | | ||
*+4 [[Strength]] | *+4 [[Strength]] | ||
*Doubles base [[melee damage]] | *Doubles base [[melee damage]] | ||
| − | *+35% melee damage against NPCs | + | *+35% melee damage against NPCs |
| + | *+20% character size | ||
| | | | ||
*-10% [[movement speed]] when unarmed/using melee weapons | *-10% [[movement speed]] when unarmed/using melee weapons | ||
*-20% [[movement speed]] when using ranged weapons | *-20% [[movement speed]] when using ranged weapons | ||
| − | |- | + | |- id="Cannibal" |
| + | |<center>[[File:Bloody Mess.gif]]</center> | ||
|[[Cannibal]] | |[[Cannibal]] | ||
| | | | ||
| − | *Grants the ability to consume | + | *Grants the ability to consume [[Cannibal drugs]] |
| + | *NPCs you kill have a chance to drop Cannibal drugs | ||
| | | | ||
*Regular [[drugs]] can't be used | *Regular [[drugs]] can't be used | ||
| − | * | + | *You suffer severe [[radiation]] and/or health loss when [[drugs]] wear off |
| − | |- | + | *In [[turn-based combat]], Cannibals lose 8 hit points per active [[drug]] effect at the start of each turn |
| + | |- id="Chem Reliant" | ||
| + | |<center>[[File:ChemReliant.gif]]</center> | ||
|[[Chem Reliant]] | |[[Chem Reliant]] | ||
| | | | ||
| − | *Drug limit increased from 5 to 10 | + | *[[Drug]] limit increased from 5 to 10 |
| − | *Grants +3 lethal damage vs. NPCs for each active drug effect | + | *Grants +3 [[lethal damage]] vs. NPCs for each active [[drug]] effect |
| | | | ||
| − | *Taking a drug always triggers [[Addicted|addiction]] | + | *Taking a [[drug]] always triggers [[Addicted|addiction]] |
| − | |- | + | |- id="Fast Metabolism" |
| + | |<center>[[File:FastMetab.gif]]</center> | ||
|[[Fast Metabolism]] | |[[Fast Metabolism]] | ||
| | | | ||
*[[Healing rate]] cooldown reduced by 10 seconds | *[[Healing rate]] cooldown reduced by 10 seconds | ||
*+25 healing rate | *+25 healing rate | ||
| − | * | + | *Restores 5 hit points 3 seconds after an NPC hits you |
| | | | ||
| − | *Halved duration of drug effects | + | *Halved duration of [[drug]] effects |
| − | |- | + | |- id="Fast Shot" |
| + | |<center>[[File:Fast Shot.gif]]</center> | ||
|[[Fast Shot]] | |[[Fast Shot]] | ||
| | | | ||
*-20% [[attack delay]] for single shots | *-20% [[attack delay]] for single shots | ||
*+5 [[lethal damage]] | *+5 [[lethal damage]] | ||
| − | * | + | *Shooting NPCs has a 15% chance to put the ammo you're shooting them with in their inventory<br>(only valid for weapons capable of [[aimed attack]]s) |
| | | | ||
*You cannot perform [[aimed attack]]s | *You cannot perform [[aimed attack]]s | ||
*[[Critical power]] capped at 149 | *[[Critical power]] capped at 149 | ||
*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled | *[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled | ||
| − | |- | + | |- id="Finesse" |
| + | |<center>[[File:Finesse.gif]]</center> | ||
|[[Finesse]] | |[[Finesse]] | ||
| | | | ||
*+15% [[critical chance]] | *+15% [[critical chance]] | ||
*+33% chance to apply [[critical effect]]s | *+33% chance to apply [[critical effect]]s | ||
| − | *+10% [[critical chance]] vs. NPCs | + | *+10% [[critical chance]] vs. NPCs |
| | | | ||
*Total damage reduced by 25% | *Total damage reduced by 25% | ||
| − | |- | + | |- id="Gifted" |
| + | |<center>[[File:Skilled.Gif]]</center> | ||
|[[Gifted]] | |[[Gifted]] | ||
| | | | ||
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*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | *+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | ||
| | | | ||
| − | *Skill points per level reduced to 2 x INT | + | *[[Skill points]] per [[level]] reduced to <code>2 x INT</code> |
| − | *Additional sources of Intelligence don't grant bonus skill points per level | + | *<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per [[level]] |
| − | |- | + | |- id="Good Natured" |
| + | |<center>[[File:Goodnatured.JPG]]</center> | ||
|[[Good Natured]] | |[[Good Natured]] | ||
| | | | ||
| Line 94: | Line 107: | ||
*You can't own slaves | *You can't own slaves | ||
*Killing an NPC applies 5 [[Weakness]] stacks | *Killing an NPC applies 5 [[Weakness]] stacks | ||
| − | *Killing a player removes the hit point bonus for 20 minutes | + | *Killing a player removes the hit point bonus for 20 minutes<br>(disabled during PvP events) |
| − | |- | + | |- id="Heavy Handed" |
| + | |<center>[[File:HeavyHanded2.gif]]</center> | ||
|[[Heavy Handed]] | |[[Heavy Handed]] | ||
| | | | ||
| − | * | + | *All melee attacks have a chance to apply an effect to your opponent, see [[Heavy Handed|the main article]] for details |
*+2 [[lethal damage]] | *+2 [[lethal damage]] | ||
*Minimum melee damage capped at 15% vs. NPCs | *Minimum melee damage capped at 15% vs. NPCs | ||
| | | | ||
*Critical table limited to just the first four tiers | *Critical table limited to just the first four tiers | ||
| − | |- | + | |- id="Jinxed" |
| + | |<center>[[File:Jinxed.gif]]</center> | ||
|[[Jinxed]] | |[[Jinxed]] | ||
| | | | ||
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| | | | ||
*You have more critical failures | *You have more critical failures | ||
| − | |- | + | |- id="Kamikaze" |
| + | |<center>[[File:Kamikaze.gif]]</center> | ||
|[[Kamikaze]] | |[[Kamikaze]] | ||
| | | | ||
| − | *+15% damage | + | *+15% total damage |
*+10% damage resistance penetration vs. NPCs | *+10% damage resistance penetration vs. NPCs | ||
| | | | ||
*All damage resistances reduced by 10% | *All damage resistances reduced by 10% | ||
| − | |- | + | |- id="Loner" |
| + | |<center>[[File:Loner_Trait.PNG]]</center> | ||
|[[Loner]] | |[[Loner]] | ||
| | | | ||
| Line 125: | Line 142: | ||
| | | | ||
*You cannot have NPC [[followers]] | *You cannot have NPC [[followers]] | ||
| − | |- | + | |- id="One Hander" |
| + | |<center>[[File:One_Hander.gif]]</center> | ||
|[[One Hander]] | |[[One Hander]] | ||
| | | | ||
| Line 131: | Line 149: | ||
*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]]) | *+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]]) | ||
| | | | ||
| − | *Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]] | + | *Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]] |
| − | |- | + | |- id="Small Frame" |
| + | |<center>[[File:Small Frame.gif]]</center> | ||
|[[Small Frame]] | |[[Small Frame]] | ||
| | | | ||
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| | | | ||
*Significantly reduced [[carry weight]] capacity | *Significantly reduced [[carry weight]] capacity | ||
| + | *-15% character size | ||
|} | |} | ||
| − | [[Category: | + | [[Category:Game mechanics]] |
Latest revision as of 23:03, 7 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
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Bloody Mess |
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| Bonehead |
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Bruiser |
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Cannibal |
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Chem Reliant |
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Fast Metabolism |
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Fast Shot |
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Finesse |
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| Gifted |
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| Good Natured |
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Heavy Handed |
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Jinxed |
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Kamikaze |
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| Loner |
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One Hander |
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Small Frame |
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