Difference between revisions of "Traits"

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== List of traits ==
 
== List of traits ==
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
|-
 
 
!Trait icon
 
!Trait icon
 
!Name
 
!Name
 
!Upside
 
!Upside
 
!Downside
 
!Downside
|-
+
|- id="Bloody Mess"
 
|<center>[[File:Bloody Mess.gif]]</center>
 
|<center>[[File:Bloody Mess.gif]]</center>
 
|[[Bloody Mess]]
 
|[[Bloody Mess]]
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|
 
|
 
*All [[skill]] caps reduced by 20%
 
*All [[skill]] caps reduced by 20%
|-
+
|- id="Bonehead"
 
|<center>[[File:Bonehead_Trait.PNG]]</center>
 
|<center>[[File:Bonehead_Trait.PNG]]</center>
 
|[[Bonehead]]
 
|[[Bonehead]]
 
|   
 
|   
*When targeting your head, enemies get -25% [[critical chance]] and -50 [[critical roll]]
+
*Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]]
*+30% critical chance resistance against NPCs.
+
*+30% [[critical chance resistance]] against NPCs
 
|
 
|
 
*[[Intelligence]] reduced by 2
 
*[[Intelligence]] reduced by 2
|-
+
|- id="Bruiser"
 
|<center>[[File:Bruiser.gif]]</center>
 
|<center>[[File:Bruiser.gif]]</center>
 
|[[Bruiser]]
 
|[[Bruiser]]
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*+4 [[Strength]]
 
*+4 [[Strength]]
 
*Doubles base [[melee damage]]
 
*Doubles base [[melee damage]]
*+35% melee damage against NPCs.
+
*+35% melee damage against NPCs
 +
*+20% character size
 
|
 
|
 
*-10% [[movement speed]] when unarmed/using melee weapons
 
*-10% [[movement speed]] when unarmed/using melee weapons
 
*-20% [[movement speed]] when using ranged weapons
 
*-20% [[movement speed]] when using ranged weapons
|-
+
|- id="Cannibal"
 
|<center>[[File:Bloody Mess.gif]]</center>
 
|<center>[[File:Bloody Mess.gif]]</center>
 
|[[Cannibal]]
 
|[[Cannibal]]
 
|
 
|
*Grants the ability to consume Cannibal [[drugs]]
+
*Grants the ability to consume [[Cannibal drugs]]
 +
*NPCs you kill have a chance to drop Cannibal drugs
 
|
 
|
 
*Regular [[drugs]] can't be used
 
*Regular [[drugs]] can't be used
*You suffer severe radiation and/or health loss when drugs wear off
+
*You suffer severe [[radiation]] and/or health loss when [[drugs]] wear off
|-
+
*In [[turn-based combat]], Cannibals lose 8 hit points per active [[drug]] effect at the start of each turn
 +
|- id="Chem Reliant"
 
|<center>[[File:ChemReliant.gif]]</center>
 
|<center>[[File:ChemReliant.gif]]</center>
 
|[[Chem Reliant]]
 
|[[Chem Reliant]]
 
|
 
|
*Drug limit increased from 5 to 10
+
*[[Drug]] limit increased from 5 to 10
*Grants +3 lethal damage vs. NPCs for each active drug effect
+
*Grants +3 [[lethal damage]] vs. NPCs for each active [[drug]] effect
 
|
 
|
*Taking a drug always triggers [[Addicted|addiction]]
+
*Taking a [[drug]] always triggers [[Addicted|addiction]]
|-
+
|- id="Fast Metabolism"
 
|<center>[[File:FastMetab.gif]]</center>
 
|<center>[[File:FastMetab.gif]]</center>
 
|[[Fast Metabolism]]
 
|[[Fast Metabolism]]
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*Restores 5 hit points 3 seconds after an NPC hits you
 
*Restores 5 hit points 3 seconds after an NPC hits you
 
|
 
|
*Halved duration of drug effects
+
*Halved duration of [[drug]] effects
|-
+
|- id="Fast Shot"
 
|<center>[[File:Fast Shot.gif]]</center>
 
|<center>[[File:Fast Shot.gif]]</center>
 
|[[Fast Shot]]
 
|[[Fast Shot]]
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*-20% [[attack delay]] for single shots
 
*-20% [[attack delay]] for single shots
 
*+5 [[lethal damage]]
 
*+5 [[lethal damage]]
*Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of aimed attacks)
+
*Shooting NPCs has a 15% chance to put the ammo you're shooting them with in their inventory<br>(only valid for weapons capable of [[aimed attack]]s)
 
|
 
|
 
*You cannot perform [[aimed attack]]s
 
*You cannot perform [[aimed attack]]s
 
*[[Critical power]] capped at 149
 
*[[Critical power]] capped at 149
 
*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled
 
*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled
|-
+
|- id="Finesse"
 
|<center>[[File:Finesse.gif]]</center>
 
|<center>[[File:Finesse.gif]]</center>
 
|[[Finesse]]
 
|[[Finesse]]
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*+15% [[critical chance]]
 
*+15% [[critical chance]]
 
*+33% chance to apply [[critical effect]]s  
 
*+33% chance to apply [[critical effect]]s  
*+10% [[critical chance]] vs. NPCs.
+
*+10% [[critical chance]] vs. NPCs
 
|
 
|
 
*Total damage reduced by 25%
 
*Total damage reduced by 25%
|-
+
|- id="Gifted"
 
|<center>[[File:Skilled.Gif]]</center>
 
|<center>[[File:Skilled.Gif]]</center>
 
|[[Gifted]]
 
|[[Gifted]]
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*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 
*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 
|
 
|
*Skill points per level reduced to <code>2 x INT</code>
+
*[[Skill points]] per [[level]] reduced to <code>2 x INT</code>
*<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per level
+
*<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per [[level]]
|-
+
|- id="Good Natured"
 
|<center>[[File:Goodnatured.JPG]]</center>
 
|<center>[[File:Goodnatured.JPG]]</center>
 
|[[Good Natured]]
 
|[[Good Natured]]
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*You can't own slaves
 
*You can't own slaves
 
*Killing an NPC applies 5 [[Weakness]] stacks
 
*Killing an NPC applies 5 [[Weakness]] stacks
*Killing a player removes the hit point bonus for 20 minutes
+
*Killing a player removes the hit point bonus for 20 minutes<br>(disabled during PvP events)
|-
+
|- id="Heavy Handed"
 
|<center>[[File:HeavyHanded2.gif]]</center>
 
|<center>[[File:HeavyHanded2.gif]]</center>
 
|[[Heavy Handed]]
 
|[[Heavy Handed]]
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|
 
|
 
*Critical table limited to just the first four tiers
 
*Critical table limited to just the first four tiers
|-
+
|- id="Jinxed"
 
|<center>[[File:Jinxed.gif]]</center>
 
|<center>[[File:Jinxed.gif]]</center>
 
|[[Jinxed]]
 
|[[Jinxed]]
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|
 
|
 
*You have more critical failures
 
*You have more critical failures
|-
+
|- id="Kamikaze"
 
|<center>[[File:Kamikaze.gif]]</center>
 
|<center>[[File:Kamikaze.gif]]</center>
 
|[[Kamikaze]]
 
|[[Kamikaze]]
 
|
 
|
*+15% damage
+
*+15% total damage
 
*+10% damage resistance penetration vs. NPCs
 
*+10% damage resistance penetration vs. NPCs
 
|
 
|
 
*All damage resistances reduced by 10%
 
*All damage resistances reduced by 10%
|-
+
|- id="Loner"
 
|<center>[[File:Loner_Trait.PNG]]</center>
 
|<center>[[File:Loner_Trait.PNG]]</center>
 
|[[Loner]]
 
|[[Loner]]
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|
 
|
 
*You cannot have NPC [[followers]]
 
*You cannot have NPC [[followers]]
|-
+
|- id="One Hander"
 
|<center>[[File:One_Hander.gif]]</center>
 
|<center>[[File:One_Hander.gif]]</center>
 
|[[One Hander]]
 
|[[One Hander]]
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*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]])  
 
*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]])  
 
|
 
|
*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]].
+
*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]]
|-
+
|- id="Small Frame"
 
|<center>[[File:Small Frame.gif]]</center>
 
|<center>[[File:Small Frame.gif]]</center>
 
|[[Small Frame]]
 
|[[Small Frame]]
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|
 
|
 
*Significantly reduced [[carry weight]] capacity
 
*Significantly reduced [[carry weight]] capacity
 +
*-15% character size
 
|}
 
|}
  
[[Category:Traits| ]]
+
[[Category:Game mechanics]]

Latest revision as of 23:03, 7 April 2026

Traits are optional character modifications that can be selected upon its creation.

Unlike perks, traits provide their bonuses at a significant cost.

There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.

The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.

List of traits

Trait icon Name Upside Downside
Bloody Mess.gif
Bloody Mess
  • All skill caps reduced by 20%
Bonehead Trait.PNG
Bonehead
Bruiser.gif
Bruiser
Bloody Mess.gif
Cannibal
  • Grants the ability to consume Cannibal drugs
  • NPCs you kill have a chance to drop Cannibal drugs
ChemReliant.gif
Chem Reliant
FastMetab.gif
Fast Metabolism
  • Healing rate cooldown reduced by 10 seconds
  • +25 healing rate
  • Restores 5 hit points 3 seconds after an NPC hits you
  • Halved duration of drug effects
Fast Shot.gif
Fast Shot
  • -20% attack delay for single shots
  • +5 lethal damage
  • Shooting NPCs has a 15% chance to put the ammo you're shooting them with in their inventory
    (only valid for weapons capable of aimed attacks)
Finesse.gif
Finesse
  • Total damage reduced by 25%
Skilled.Gif
Gifted
  • Skill points per level reduced to 2 x INT
  • Additional sources of Intelligence don't grant bonus skill points per level
Goodnatured.JPG
Good Natured
  • Party points increased by 20%
  • +7% hit points
  • Speech cap increased by 100
  • -5 damage taken from NPC attacks
  • You can't own slaves
  • Killing an NPC applies 5 Weakness stacks
  • Killing a player removes the hit point bonus for 20 minutes
    (disabled during PvP events)
HeavyHanded2.gif
Heavy Handed
  • All melee attacks have a chance to apply an effect to your opponent, see the main article for details
  • +2 lethal damage
  • Minimum melee damage capped at 15% vs. NPCs
  • Critical table limited to just the first four tiers
Jinxed.gif
Jinxed
  • Your enemies have more critical failures
  • Grants immunity to Heavy Handed effects
  • Restores 10% hit points when an NPC tries to hit you but misses
  • You have more critical failures
Kamikaze.gif
Kamikaze
  • +15% total damage
  • +10% damage resistance penetration vs. NPCs
  • All damage resistances reduced by 10%
Loner Trait.PNG
Loner
  • Grants +10% to all XP gains
  • Increases accuracy by 100
One Hander.gif
One Hander
  • Grants +20% extra damage when using one-handed weapons (increased to 40% for pistols)
  • +10% extra damage vs. NPCs when using one-handed weapons (including Punch Weapons)
Small Frame.gif
Small Frame
  • Action points increased by 2
  • +5% maximum chance to hit when targeting NPCs
  • Significantly reduced carry weight capacity
  • -15% character size