Difference between revisions of "Tools"

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m (Added +50 accuracy to Binoculars, and +100 accuracy to Military Binoculars)
m (Added Wrench)
Line 10: Line 10:
 
!Required materials
 
!Required materials
 
!Notes
 
!Notes
|-
+
|- id="Backpack"
|<span id="Backpack"></span>[[File:Backpack.png|center]]
+
|[[File:Backpack.png|center]]
 
|Backpack
 
|Backpack
 
| +50 [[carry weight]] capacity
 
| +50 [[carry weight]] capacity
Line 17: Line 17:
 
|1 x [[Gecko Pelt]]<br>1 x [[Fibers]]
 
|1 x [[Gecko Pelt]]<br>1 x [[Fibers]]
 
|Can be put in either of your hand slots, effect stacks with Bag
 
|Can be put in either of your hand slots, effect stacks with Bag
|-
+
|- id="Bag"
|<span id="Bag"></span>[[File:Bag.png|center]]
+
|[[File:Bag.png|center]]
 
|Bag
 
|Bag
 
| +100 [[carry weight]] capacity
 
| +100 [[carry weight]] capacity
Line 24: Line 24:
 
|1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]
 
|1 x [[Golden Gecko Pelt]]<br>1 x [[High Quality Fibers]]
 
|Can be put in either of your hand slots, effect stacks with Backpack
 
|Can be put in either of your hand slots, effect stacks with Backpack
|-
+
|- id="First Aid Kit"
|<span id="First Aid Kit"></span>[[File:1staid.gif|center]]
+
|[[File:1staid.gif|center]]
 
|First Aid Kit
 
|First Aid Kit
 
|
 
|
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|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 1000 [[currency]]
|-
+
|- id="Field Medic First Aid Kit"
|<span id="Field Medic First Aid Kit"></span>[[File:Faid2.gif|center]]
+
|[[File:Faid2.gif|center]]
 
|Field Medic First Aid Kit
 
|Field Medic First Aid Kit
 
|
 
|
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|1 x [[High Quality Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[High Quality Chemical Component]]<br>2 x [[Junk]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]]
 
|Sold by "Doctor" Andrew in [[New Vault City]] for 2000 [[currency]]
|-
+
|- id="Doctor's Bag"
|<span id="Doctor's Bag"></span>[[File:Docbag7.gif|center]]
+
|[[File:Docbag7.gif|center]]
 
|Doctor's Bag
 
|Doctor's Bag
 
|[[Doctor]] +25%
 
|[[Doctor]] +25%
Line 49: Line 49:
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]]
 
|Sold by Dr. Fung in [[San Francisco]] for 1000 [[currency]]
|-
+
|- id="Paramedics Bag"
|<span id="Paramedics Bag"></span>[[File:Docbag2.gif|center]]
+
|[[File:Docbag2.gif|center]]
 
|Paramedics Bag
 
|Paramedics Bag
 
|[[Doctor]] +50%
 
|[[Doctor]] +50%
Line 56: Line 56:
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|1 x [[Chemical Component]]<br>2 x [[Junk]]
 
|Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]]
 
|Sold by Dr. Fung in [[San Francisco]] for 2000 [[currency]]
|-
+
|- id="Cutters"
|<span id="Cutters"></span>[[File:Cutters.png|center]]
+
|[[File:Cutters.png|center]]
 
|Cutters
 
|Cutters
 
|[[Crafting]] +50%
 
|[[Crafting]] +50%
Line 63: Line 63:
 
|1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="MacGyver Set"
|<span id="MacGyver Set"></span>[[File:MacGyver Set.png|center]]
+
|[[File:MacGyver Set.png|center]]
 
|MacGyver Set
 
|MacGyver Set
 
|[[Crafting]] +100%
 
|[[Crafting]] +100%
Line 70: Line 70:
 
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Engineer Hammer"
|<span id="Engineer Hammer"></span>[[File:Engineer Hammer.png|center]]
+
|[[File:Engineer Hammer.png|center]]
 
|Engineer Hammer
 
|Engineer Hammer
 
|[[Engineering]] +50%
 
|[[Engineering]] +50%
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|1 x [[Flint]]<br>1 x [[Wood]]
 
|1 x [[Flint]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Super Wrench"
|<span id="Super Wrench"></span>[[File:Super Wrench.png|center]]
+
|[[File:Super Wrench.png|center]]
 
|Super Wrench
 
|Super Wrench
 
|[[Engineering]] +100%
 
|[[Engineering]] +100%
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|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Good Metal Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Lockpicks"
|<span id="Lockpicks"></span>[[File:Lockpickset.gif|center]]
+
|[[File:Lockpickset.gif|center]]
 
|Lockpicks
 
|Lockpicks
 
|[[Robbery]] +25%
 
|[[Robbery]] +25%
Line 91: Line 91:
 
|1 x [[Brahmin Hide]]<br>5 x [[Metal Parts]]
 
|1 x [[Brahmin Hide]]<br>5 x [[Metal Parts]]
 
|
 
|
|-
+
|- id="Expanded Lockpick Set"
|<span id="Expanded Lockpick Set"></span>[[File:Exlockpickset.gif|center]]
+
|[[File:Exlockpickset.gif|center]]
 
|Expanded Lockpick Set
 
|Expanded Lockpick Set
 
|[[Robbery]] +50%
 
|[[Robbery]] +50%
Line 98: Line 98:
 
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]
 
|1 x [[Brahmin Hide]]<br>5 x [[Good Metal Parts]]
 
|
 
|
|-
+
|- id="Move Amplifier"
|<span id="Move Amplifier"></span>[[File:Move Amplifier.png|center]]
+
|[[File:Move Amplifier.png|center]]
 
|Move Amplifier
 
|Move Amplifier
 
|[[Traps]] +50%
 
|[[Traps]] +50%
Line 105: Line 105:
 
|1 x [[Electronic Parts]]<br>1 x [[Wood]]
 
|1 x [[Electronic Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Sound Amplifier"
|<span id="Sound Amplifier"></span>[[File:Sound Amplifier.png|center]]
+
|[[File:Sound Amplifier.png|center]]
 
|Sound Amplifier
 
|Sound Amplifier
 
|[[Traps]] +100%
 
|[[Traps]] +100%
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|1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]
 
|1 x [[High Quality Electronic Parts]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Screwdriver"
|<span id="Screwdriver"></span>[[File:Screwdriver.png|center]]
+
|[[File:Screwdriver.png|center]]
 
|Screwdriver
 
|Screwdriver
 
|[[Science]] +50%
 
|[[Science]] +50%
Line 119: Line 119:
 
|1 x [[Alloys]]<br>1 x [[Wood]]
 
|1 x [[Alloys]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Super Screwdriver"
|<span id="Super Screwdriver"></span>[[File:Super Screwdriver.png|center]]
+
|[[File:Super Screwdriver.png|center]]
 
|Super Screwdriver
 
|Super Screwdriver
 
|[[Science]] +100%
 
|[[Science]] +100%
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|1 x [[High Quality Alloys]]<br>1 x [[Wood]]
 
|1 x [[High Quality Alloys]]<br>1 x [[Wood]]
 
|
 
|
|-
+
|- id="Tool"
|<span id="Tool"></span>[[File:Cutter.gif|center]]
+
|[[File:Cutter.gif|center]]
 
|Tool
 
|Tool
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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|1 x [[Flint]]<br>1 x [[Metal Parts]]
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]
 
|
 
|
|-
+
|- id="Wrench"
|<span id="Super Tool Kit"></span>[[File:SuperToolKit.gif|center]]
+
|[[File:Wrench.gif|center]]
 +
|Wrench
 +
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 +
|[[Crafting]] 25%<br>[[Level]] 5
 +
|2 x [[Junk]]<br>1 x [[Iron Ore]]
 +
|
 +
|- id="Super Tool Kit"
 +
|[[File:SuperToolKit.gif|center]]
 
|Super Tool Kit
 
|Super Tool Kit
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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|3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]
 
|3 x [[High Quality Alloys]]<br>3 x [[Good Metal Parts]]
 
|Sold by Rondo in [[NCR]] for 2000 [[currency]]
 
|Sold by Rondo in [[NCR]] for 2000 [[currency]]
|-
+
|- id="Professional Tool Set"
|<span id="Professional Tool Set"></span>[[File:Professional Tool Set.png|center]]
+
|[[File:Professional Tool Set.png|center]]
 
|Professional Tool Set
 
|Professional Tool Set
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
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|2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]
 
|2 x [[Steel Plate]]<br>2 x [[Carbon polymer barrels|Carbon Polymer Barrels]]<br>2 x [[Microchips]]<br>2 x [[Cylindrical rotary lock|Cylindrical Rotary Lock]]
 
|
 
|
|-
+
|- id="Oil Can"
|<span id="Oil Can"></span>[[File:Oil Can.png|center]]
+
|[[File:Oil Can.png|center]]
 
|Oil Can
 
|Oil Can
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
 
|[[Repair]] bonus, see '''[[Condition#Tools|this table]]'''
Line 154: Line 161:
 
| -
 
| -
 
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans.
 
|As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; [[Strange Farm]] NPCs have a small chance to drop Oil Cans.
|-
+
|- id="Binoculars"
|<span id="Binoculars"></span>[[File:Binoculars.png|center]]
+
|[[File:Binoculars.png|center]]
 
|Binoculars
 
|Binoculars
 
|  
 
|  
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|2 x [[Metal Parts]]<br>1 x [[Minerals]]
 
|2 x [[Metal Parts]]<br>1 x [[Minerals]]
 
|In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
 
|In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
|-
+
|- id="Military Binoculars"
|<span id="Military Binoculars"></span>[[File:Military Binoculars.png|center]]
+
|[[File:Military Binoculars.png|center]]
 
|Military Binoculars
 
|Military Binoculars
 
|  
 
|  
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|5 x [[Good Metal Parts]]<br>1 x [[Binoculars]]
 
|5 x [[Good Metal Parts]]<br>1 x [[Binoculars]]
 
|In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
 
|In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to [[Sneak]] detection based on your [[Perception]]
|-
+
|- id="Camouflage"
|<span id="Camouflage"></span>[[File:Camouflage.png|center]]
+
|[[File:Camouflage.png|center]]
 
|Camouflage
 
|Camouflage
 
| +4 to [[Sneak#Modifiers|Stealth]]
 
| +4 to [[Sneak#Modifiers|Stealth]]
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|5 x [[Fibers]]
 
|5 x [[Fibers]]
 
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 15 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Military Camouflage"
|<span id="Military Camouflage"></span>[[File:Military Camouflage.png|center]]
+
|[[File:Military Camouflage.png|center]]
 
|Military Camouflage
 
|Military Camouflage
 
| +8 to [[Sneak#Modifiers|Stealth]]
 
| +8 to [[Sneak#Modifiers|Stealth]]
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|5 x [[High Quality Fibers]]
 
|5 x [[High Quality Fibers]]
 
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 30 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Stealth Boy"
|<span id="Stealth Boy"></span>[[File:STLTHBOY.gif|center]]
+
|[[File:STLTHBOY.gif|center]]
 
|Stealth Boy
 
|Stealth Boy
 
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
 
| +16 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
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|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]]
 
|3 x [[High Quality Electronic Parts]]<br>5 x [[High Quality Alloys]]<br>5 x [[High Quality Fibers]]<br>1 x [[Blueprint]]
 
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 45 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Stealth Boy MKII"
|<span id="Stealth Boy MKII"></span>[[File:Stealth Boy MK2.png|center]]
+
|[[File:Stealth Boy MK2.png|center]]
 
|Stealth Boy MKII
 
|Stealth Boy MKII
 
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
 
| +25 to [[Sneak#Modifiers|Stealth]], 4 more if [[Ghost]] is active
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|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]]
 
|1 x [[Electric Motor]]<br>1 x [[Brahmin Hide]]<br>6 x [[High Quality Electronic Parts]]<br>1 x [[Blueprint]]
 
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 60 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Stealth Boy MKIII"
|<span id="Stealth Boy MKIII"></span>[[File:Stealth Boy MK3.png|center]]
+
|[[File:Stealth Boy MK3.png|center]]
 
|Stealth Boy MKIII
 
|Stealth Boy MKIII
 
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active
 
| +33 to [[Sneak#Modifiers|Stealth]], 8 more if [[Ghost]] is active
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|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]]
 
|1 x [[Polymers]]<br>1 x [[Engine]]<br>1 x [[Goretex]]<br>1 x [[Carbon Polymer]]<br>1 x [[Blueprint]]
 
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
 
|Consumed when used. Base duration is 180 minutes. The [[Stealth Girl]] support perk extends that base duration by 15 minutes; wearing [[Leather Armor Mark II|Leather Armor MKII]] extends it by an additional 10 minutes.
|-
+
|- id="Electronic Lockpick"
|<span id="Electronic Lockpick"></span>[[File:Electronic Lockpick.png|center]]
+
|[[File:Electronic Lockpick.png|center]]
 
|Electronic Lockpick
 
|Electronic Lockpick
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
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|2 x [[Electric amplifier|Electric Amplifier]]<br>2 x [[Leather Hide]]<br>4 x [[Advanced Polymers]]<br>4 x [[Glass Polymers]]<br>2 x [[Capacitors]]<br>1 x [[Blueprint]]
 
|2 x [[Electric amplifier|Electric Amplifier]]<br>2 x [[Leather Hide]]<br>4 x [[Advanced Polymers]]<br>4 x [[Glass Polymers]]<br>2 x [[Capacitors]]<br>1 x [[Blueprint]]
 
|
 
|
|-
+
|- id="Electronic Lockpick MKII"
|<span id="Electronic Lockpick MKII"></span>[[File:Electronic Lockpick MKII.png|center]]
+
|[[File:Electronic Lockpick MKII.png|center]]
 
|Electronic Lockpick MKII
 
|Electronic Lockpick MKII
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
 
|Enables you to [[Cases#Lockpicking|lockpick cases]]
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| -
 
| -
 
|
 
|
|-
+
|- id="Lock"
|<span id="Lock"></span>[[File:Lock.gif|center]]
+
|[[File:Lock.gif|center]]
 
|Lock
 
|Lock
 
|Allows you to lock doors and containers
 
|Allows you to lock doors and containers
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|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Junk]]
 
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
 
|The strength of the lock depends on the [[Robbery]] skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
|-
+
|- id="Fingerlock"
|<span id="Fingerlock"></span>[[File:Fingerlock.png|center]]
+
|[[File:Fingerlock.png|center]]
 
|Fingerlock
 
|Fingerlock
 
|Allows you to securely lock doors and containers
 
|Allows you to securely lock doors and containers
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*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
 
*[https://discord.com/channels/360781249616412672/364067449836142592/1277029139991232625 Game Rule 8C:] "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
 
*The owner can use the [[Science]] skill on a Fingerlock-protected [[Vehicles|vehicle]] to enable shared access, allowing others to register their fingerprints via the [[Traps]] skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
 
*The owner can use the [[Science]] skill on a Fingerlock-protected [[Vehicles|vehicle]] to enable shared access, allowing others to register their fingerprints via the [[Traps]] skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
|-
+
|- id="Wattz Motion Sensor"
|<span id="Wattz Motion Sensor"></span>[[File:Motion.gif|center]]
+
|[[File:Motion.gif|center]]
 
|Wattz Motion Sensor
 
|Wattz Motion Sensor
 
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]])
 
|Motion detection in a 15-hex radius<br>([[:File:WattzMotionEffect.gif|demonstration]])
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*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].  
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].  
|-
+
|- id="RobCo Motion Sensor"
|<span id="RobCo Motion Sensor"></span>[[File:RobCo Motion Sensor.png|center]]
+
|[[File:RobCo Motion Sensor.png|center]]
 
|RobCo Motion Sensor
 
|RobCo Motion Sensor
 
|Sneak autodetection within your [[Sight#Field of View|FoV]]
 
|Sneak autodetection within your [[Sight#Field of View|FoV]]
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*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source ([[MFC]]/[[SEC]]).
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].
 
*Characters with the [[Perks Synergies|Quartermaster perk synergy]] are able to fully charge motion sensors with a single [[Micro Fusion Cell]].
|-
+
|- id="Rope"
|<span id="Rope"></span>[[File:Rope.gif|center]]
+
|[[File:Rope.gif|center]]
 
|Rope
 
|Rope
 
|Enables taming [[Brahmin]] and capturing [[Slaves]]
 
|Enables taming [[Brahmin]] and capturing [[Slaves]]
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|1 x [[Fibers]]<br>1 x [[High Quality Fibers]]
 
|1 x [[Fibers]]<br>1 x [[High Quality Fibers]]
 
|
 
|
|-
+
|- id="Old Shovel"
|<span id="Old Shovel"></span>[[File:Rustyshovel.gif|center]]
+
|[[File:Rustyshovel.gif|center]]
 
|Old Shovel
 
|Old Shovel
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
| -
 
| -
 
| -
 
| -
|
+
| Old shovel will break if used to dig up a grave.
|-
+
|- id="Shovel"
|<span id="Shovel"></span>[[File:Shovel1.gif|center]]
+
|[[File:Shovel1.gif|center]]
 
|Shovel
 
|Shovel
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|Enables [[shit shoveling]] and [[Grave Digger|grave digging]]
 
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
 
|[[Crafting]] 25%<br>[[Level]] 5<br>[[Workbench]]
 
|1 x [[Wood]]<br>1 x [[Junk]]
 
|1 x [[Wood]]<br>1 x [[Junk]]
|The brahmin herdsman that pays you for [[shit shoveling]] might be able to hook you up with an Old Shovel free of charge!
+
|
|-
+
|- id="Hatchet"
|<span id="Hatchet"></span>[[File:Axe.gif|center]]
+
|[[File:Axe.gif|center]]
 
|Hatchet
 
|Hatchet
 
|Enables [[Wood]] harvesting
 
|Enables [[Wood]] harvesting
Line 284: Line 291:
 
|1 x [[Wood]]<br>1 x [[Flint]]
 
|1 x [[Wood]]<br>1 x [[Flint]]
 
|
 
|
|-
+
|- id="Primitive Tool"
|<span id="Primitive Tool"></span>[[File:Primitivetool.gif|center]]
+
|[[File:Primitivetool.gif|center]]
 
|Primitive Tool
 
|Primitive Tool
 
|Enables basic [[Mines|mining]] and [[Wood|logging]]
 
|Enables basic [[Mines|mining]] and [[Wood|logging]]
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|1 x [[Flint]]
 
|1 x [[Flint]]
 
|Has a good chance to break each time it is used
 
|Has a good chance to break each time it is used
|-
+
|- id="Sledgehammer"
|<span id="Sledgehammer"></span>[[File:Sledge.gif|center]]
+
|[[File:Sledge.gif|center]]
 
|Sledgehammer
 
|Sledgehammer
 
|Enables [[Mines|mining]]
 
|Enables [[Mines|mining]]
Line 298: Line 305:
 
|5 x [[Flint]]<br>1 x [[Wood]]
 
|5 x [[Flint]]<br>1 x [[Wood]]
 
|Can also be used as a weapon
 
|Can also be used as a weapon
|-
+
|- id="Super Sledge"
|<span id="Super Sledge"></span>[[File:Ssledge2.gif|center]]
+
|[[File:Ssledge2.gif|center]]
 
|Super Sledge
 
|Super Sledge
 
|Enables [[Uranium Ore]] and [[Gold]] mining
 
|Enables [[Uranium Ore]] and [[Gold]] mining
Line 305: Line 312:
 
|1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]
 
|1 x [[Wood]]<br>3 x [[Good Metal Parts]]<br>3 x [[Metal Parts]]<br>3 x [[High Quality Alloys]]<br>1 x [[Blueprint]]
 
|Can also be used as a weapon
 
|Can also be used as a weapon
|-
+
|- id="Knife"
|<span id="Knife"></span>[[File:Oknife.gif|center]]
+
|[[File:Oknife.gif|center]]
 
|Knife
 
|Knife
 
|Enables [[Fibers|Fiber]] harvesting  
 
|Enables [[Fibers|Fiber]] harvesting  
Line 312: Line 319:
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|1 x [[Flint]]<br>1 x [[Metal Parts]]<br>1 x [[Wood]]
 
|[[Combat Knife]] and [["Little Jesus"]] also work.
 
|[[Combat Knife]] and [["Little Jesus"]] also work.
|-
+
|- id="Folded Tent"
|<span id="Folded Tent"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Folded Tent
 
|Folded Tent
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Tent T1 Base.png|Tent]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]
 
|5 x [[Brahmin Hide]]<br>1 x [[Rope]]
 
|Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]]
 
|Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest [[A Tent in the Wasteland]]
|-
+
|- id="Hollowmaker Tools"
|<span id="Hollowmaker Tools"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Hollowmaker Tools
 
|Hollowmaker Tools
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Cave T1 Base.png|Cave]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Wood]]<br>1 x [[Shovel]]
 
|5 x [[Wood]]<br>1 x [[Shovel]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
+
|- id="Patch Kit"
|<span id="Patch Kit"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Patch Kit
 
|Patch Kit
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Ruins Hideout T1 Base.png|Ruins hideout]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Metal Parts]]<br>1 x [[Lock]]
 
|5 x [[Metal Parts]]<br>1 x [[Lock]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
+
|- id="Scrapshaper Kit"
|<span id="Scrapshaper Kit"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Scrapshaper Kit
 
|Scrapshaper Kit
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base workshop.png|Workshop]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Junk]]<br>1 x [[Move Amplifier]]
 
|5 x [[Junk]]<br>1 x [[Move Amplifier]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
+
|- id="Trackshaper Tool"
|<span id="Trackshaper Tool"></span>[[File:Folded Tent.png|center]]
+
|[[File:Folded Tent.png|center]]
 
|Trackshaper Tool
 
|Trackshaper Tool
|Sets up a [[Bases#Tier_1|tier 1 base]] ([[:File:Base_station.png|Station]])
+
|Sets up a [[Bases#Tier 1|tier 1 base]] ([[:File:Base_station.png|Station]])
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|[[Crafting]] 50%<br>[[Level]] 24<br>[[Workbench]]
 
|5 x [[Alloys]]<br>1 x [[Wrench]]
 
|5 x [[Alloys]]<br>1 x [[Wrench]]
 
|Can be used in any empty randomly generated map; consumed when used
 
|Can be used in any empty randomly generated map; consumed when used
|-
 
 
|}
 
|}
  
 
[[Category:Items]]
 
[[Category:Items]]

Revision as of 16:20, 19 March 2026

Tools are specialized items that allow you to perform tasks that would otherwise be unavailable, or amplify your skills/stats when equipped.

Most tools must be present in your active hand slot for their effect to apply.

Picture Name Benefit Crafting
requirements
Required materials Notes
Backpack.png
Backpack +50 carry weight capacity Crafting 75%
Level 24
Workbench
1 x Gecko Pelt
1 x Fibers
Can be put in either of your hand slots, effect stacks with Bag
Bag.png
Bag +100 carry weight capacity Crafting 100%
Level 50
Adv. Workbench
1 x Golden Gecko Pelt
1 x High Quality Fibers
Can be put in either of your hand slots, effect stacks with Backpack
1staid.gif
First Aid Kit Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by "Doctor" Andrew in New Vault City for 1000 currency
Faid2.gif
Field Medic First Aid Kit Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Chemical Component
2 x Junk
Sold by "Doctor" Andrew in New Vault City for 2000 currency
Docbag7.gif
Doctor's Bag Doctor +25% Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by Dr. Fung in San Francisco for 1000 currency
Docbag2.gif
Paramedics Bag Doctor +50% Crafting 75%
Level 24
Workbench
1 x Chemical Component
2 x Junk
Sold by Dr. Fung in San Francisco for 2000 currency
Cutters.png
Cutters Crafting +50% Crafting 75%
Level 24
Workbench
1 x Metal Parts
1 x Wood
MacGyver Set.png
MacGyver Set Crafting +100% Crafting 100%
Level 50
Adv. Workbench
1 x Good Metal Parts
1 x Wood
Engineer Hammer.png
Engineer Hammer Engineering +50% Crafting 75%
Level 24
Workbench
1 x Flint
1 x Wood
Super Wrench.png
Super Wrench Engineering +100% Crafting 100%
Level 50
Adv. Workbench
1 x Good Metal Parts
1 x Wood
Lockpickset.gif
Lockpicks Robbery +25% Crafting 75%
Level 24
Workbench
1 x Brahmin Hide
5 x Metal Parts
Exlockpickset.gif
Expanded Lockpick Set Robbery +50% Crafting 100%
Level 50
Adv. Workbench
1 x Brahmin Hide
5 x Good Metal Parts
Move Amplifier.png
Move Amplifier Traps +50% Crafting 75%
Level 24
Workbench
1 x Electronic Parts
1 x Wood
Sound Amplifier.png
Sound Amplifier Traps +100% Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Electronic Parts
1 x Wood
Screwdriver.png
Screwdriver Science +50% Crafting 75%
Level 24
Workbench
1 x Alloys
1 x Wood
Super Screwdriver.png
Super Screwdriver Science +100% Crafting 100%
Level 50
Adv. Workbench
1 x High Quality Alloys
1 x Wood
Cutter.gif
Tool Repair bonus, see this table Crafting 75%
Level 24
Workbench
1 x Flint
1 x Metal Parts
Wrench.gif
Wrench Repair bonus, see this table Crafting 25%
Level 5
2 x Junk
1 x Iron Ore
SuperToolKit.gif
Super Tool Kit Repair bonus, see this table Crafting 100%
Level 50
Adv. Workbench
3 x High Quality Alloys
3 x Good Metal Parts
Sold by Rondo in NCR for 2000 currency
Professional Tool Set.png
Professional Tool Set Repair bonus, see this table Crafting 300%
Level 750
High Tech Workbench
2 x Steel Plate
2 x Carbon Polymer Barrels
2 x Microchips
2 x Cylindrical Rotary Lock
Oil Can.png
Oil Can Repair bonus, see this table - - As of Patch 6.4, Oil Can works just like a normal tool; it needs to be in your active slot to apply its Repair bonus; consumed on use; Strange Farm NPCs have a small chance to drop Oil Cans.
Binoculars.png
Binoculars Crafting 50%
Level 24
Workbench
2 x Metal Parts
1 x Minerals
In addition to increasing your accuracy, having Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception
Military Binoculars.png
Military Binoculars Crafting 100%
Level 50
Workbench
5 x Good Metal Parts
1 x Binoculars
In addition to increasing your accuracy, having Military Binoculars in your off-hand slot grants a bonus to Sneak detection based on your Perception
Camouflage.png
Camouflage +4 to Stealth Crafting 25%
Level 5
Adv. Workbench
5 x Fibers Consumed when used. Base duration is 15 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Military Camouflage.png
Military Camouflage +8 to Stealth Crafting 50%
Level 24
Adv. Workbench
5 x High Quality Fibers Consumed when used. Base duration is 30 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
STLTHBOY.gif
Stealth Boy +16 to Stealth, 4 more if Ghost is active Crafting 100%
Level 50
Adv. Workbench
3 x High Quality Electronic Parts
5 x High Quality Alloys
5 x High Quality Fibers
1 x Blueprint
Consumed when used. Base duration is 45 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK2.png
Stealth Boy MKII +25 to Stealth, 4 more if Ghost is active Crafting 150%
Level 250
Adv. Workbench
1 x Electric Motor
1 x Brahmin Hide
6 x High Quality Electronic Parts
1 x Blueprint
Consumed when used. Base duration is 60 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Stealth Boy MK3.png
Stealth Boy MKIII +33 to Stealth, 8 more if Ghost is active Crafting 200%
Level 750
High Tech Workbench
1 x Polymers
1 x Engine
1 x Goretex
1 x Carbon Polymer
1 x Blueprint
Consumed when used. Base duration is 180 minutes. The Stealth Girl support perk extends that base duration by 15 minutes; wearing Leather Armor MKII extends it by an additional 10 minutes.
Electronic Lockpick.png
Electronic Lockpick Enables you to lockpick cases Crafting 300%
Level 750
High Tech Workbench
2 x Electric Amplifier
2 x Leather Hide
4 x Advanced Polymers
4 x Glass Polymers
2 x Capacitors
1 x Blueprint
Electronic Lockpick MKII.png
Electronic Lockpick MKII Enables you to lockpick cases - -
Lock.gif
Lock Allows you to lock doors and containers Crafting 25%
Workbench
1 x Flint
1 x Metal Parts
1 x Junk
The strength of the lock depends on the Robbery skill of the crafter; every lock spawns a key once it's used on a lockable container; to lock such a container, place the lock in your active hand slot then use it on the container you'd like to lock; the container has to be open when the lock is being installed.
Fingerlock.png
Fingerlock Allows you to securely lock doors and containers Crafting 150%
Level 50
Adv. Workbench
1 x Water Chip
6 x Good Metal Parts
7 x Electronic Parts
  • Game Rule 8C: "Installing fingerprint locks on doors or cars in bases that do not belong to you for the purpose of griefing other players is forbidden."
  • The owner can use the Science skill on a Fingerlock-protected vehicle to enable shared access, allowing others to register their fingerprints via the Traps skill. This also works on fingerlock-protected doors and containers. Fingerlock access is account-wide.
Motion.gif
Wattz Motion Sensor Motion detection in a 15-hex radius
(demonstration)
Crafting 150%
Level 50
Adv. Workbench
3 x Fibers
6 x Good Metal Parts
7 x Electronic Parts
20 x Micro Fusion Cell
1 x Blueprint
  • Ignores walls.
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
RobCo Motion Sensor.png
RobCo Motion Sensor Sneak autodetection within your FoV Crafting 150%
Level 50
Adv. Workbench
3 x Fibers
7 x Good Metal Parts
6 x Electronic Parts
20 x Micro Fusion Cell
1 x Blueprint
  • To recharge a motion sensor: (1) place it on the ground, (2) click and hold LMB on it, (3) select the backpack icon, (4) select an energy source (MFC/SEC).
  • Characters with the Quartermaster perk synergy are able to fully charge motion sensors with a single Micro Fusion Cell.
Rope.gif
Rope Enables taming Brahmin and capturing Slaves Crafting 25%
Workbench
1 x Fibers
1 x High Quality Fibers
Rustyshovel.gif
Old Shovel Enables shit shoveling and grave digging - - Old shovel will break if used to dig up a grave.
Shovel1.gif
Shovel Enables shit shoveling and grave digging Crafting 25%
Level 5
Workbench
1 x Wood
1 x Junk
Axe.gif
Hatchet Enables Wood harvesting Crafting 25%
Level 5
Workbench
1 x Wood
1 x Flint
Primitivetool.gif
Primitive Tool Enables basic mining and logging Crafting 25%
Level 5
Workbench
1 x Flint Has a good chance to break each time it is used
Sledge.gif
Sledgehammer Enables mining Crafting 75%
Level 24
Workbench
5 x Flint
1 x Wood
Can also be used as a weapon
Ssledge2.gif
Super Sledge Enables Uranium Ore and Gold mining Crafting 100%
Level 50
Adv. Workbench
1 x Wood
3 x Good Metal Parts
3 x Metal Parts
3 x High Quality Alloys
1 x Blueprint
Can also be used as a weapon
Oknife.gif
Knife Enables Fiber harvesting Crafting 25%
Level 5
1 x Flint
1 x Metal Parts
1 x Wood
Combat Knife and "Little Jesus" also work.
Folded Tent.png
Folded Tent Sets up a tier 1 base (Tent) Crafting 50%
Level 24
Workbench
5 x Brahmin Hide
1 x Rope
Can be used in any empty randomly generated map; consumed when used; new characters can get a free Folded Tent for completing the starter quest A Tent in the Wasteland
Folded Tent.png
Hollowmaker Tools Sets up a tier 1 base (Cave) Crafting 50%
Level 24
Workbench
5 x Wood
1 x Shovel
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Patch Kit Sets up a tier 1 base (Ruins hideout) Crafting 50%
Level 24
Workbench
5 x Metal Parts
1 x Lock
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Scrapshaper Kit Sets up a tier 1 base (Workshop) Crafting 50%
Level 24
Workbench
5 x Junk
1 x Move Amplifier
Can be used in any empty randomly generated map; consumed when used
Folded Tent.png
Trackshaper Tool Sets up a tier 1 base (Station) Crafting 50%
Level 24
Workbench
5 x Alloys
1 x Wrench
Can be used in any empty randomly generated map; consumed when used