Difference between revisions of "Traits"
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{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
| − | ! | + | !Trait icon |
| − | ! | + | !Name |
| − | ! | + | !Upside |
| + | !Downside | ||
|- | |- | ||
| + | |<center>[[File:Bloody Mess.gif]]</center> | ||
|[[Bloody Mess]] | |[[Bloody Mess]] | ||
| | | | ||
| − | * | + | *Restores 25% of your maximum [[AP|action points]] on kill |
| | | | ||
*All [[skill]] caps reduced by 20% | *All [[skill]] caps reduced by 20% | ||
|- | |- | ||
| + | |<center>[[File:Bonehead_Trait.PNG]]</center> | ||
|[[Bonehead]] | |[[Bonehead]] | ||
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*[[Intelligence]] reduced by 2 | *[[Intelligence]] reduced by 2 | ||
|- | |- | ||
| + | |<center>[[File:Bruiser.gif]]</center> | ||
|[[Bruiser]] | |[[Bruiser]] | ||
| | | | ||
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*-20% [[movement speed]] when using ranged weapons | *-20% [[movement speed]] when using ranged weapons | ||
|- | |- | ||
| + | |<center>[[File:Bloody Mess.gif]]</center> | ||
|[[Cannibal]] | |[[Cannibal]] | ||
| | | | ||
| Line 41: | Line 46: | ||
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*Regular [[drugs]] can't be used | *Regular [[drugs]] can't be used | ||
| − | * | + | *You suffer severe radiation and/or health loss when drugs wear off |
|- | |- | ||
| + | |<center>[[File:ChemReliant.gif]]</center> | ||
|[[Chem Reliant]] | |[[Chem Reliant]] | ||
| | | | ||
| Line 50: | Line 56: | ||
*Taking a drug always triggers [[Addicted|addiction]] | *Taking a drug always triggers [[Addicted|addiction]] | ||
|- | |- | ||
| + | |<center>[[File:FastMetab.gif]]</center> | ||
|[[Fast Metabolism]] | |[[Fast Metabolism]] | ||
| | | | ||
*[[Healing rate]] cooldown reduced by 10 seconds | *[[Healing rate]] cooldown reduced by 10 seconds | ||
*+25 healing rate | *+25 healing rate | ||
| − | * | + | *Restores 5 hit points 3 seconds after an NPC hits you |
| | | | ||
*Halved duration of drug effects | *Halved duration of drug effects | ||
|- | |- | ||
| + | |<center>[[File:Fast Shot.gif]]</center> | ||
|[[Fast Shot]] | |[[Fast Shot]] | ||
| | | | ||
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*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled | *[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled | ||
|- | |- | ||
| + | |<center>[[File:Finesse.gif]]</center> | ||
|[[Finesse]] | |[[Finesse]] | ||
| | | | ||
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*Total damage reduced by 25% | *Total damage reduced by 25% | ||
|- | |- | ||
| + | |<center>[[File:Skilled.Gif]]</center> | ||
|[[Gifted]] | |[[Gifted]] | ||
| | | | ||
| Line 82: | Line 92: | ||
*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | *+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | ||
| | | | ||
| − | *Skill points per level reduced to 2 x INT | + | *Skill points per level reduced to <code>2 x INT</code> |
| − | *Additional sources of Intelligence don't grant bonus skill points per level | + | *<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per level |
|- | |- | ||
| + | |<center>[[File:Goodnatured.JPG]]</center> | ||
|[[Good Natured]] | |[[Good Natured]] | ||
| | | | ||
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*Killing a player removes the hit point bonus for 20 minutes | *Killing a player removes the hit point bonus for 20 minutes | ||
|- | |- | ||
| + | |<center>[[File:HeavyHanded2.gif]]</center> | ||
|[[Heavy Handed]] | |[[Heavy Handed]] | ||
| | | | ||
| − | * | + | *All melee attacks have a chance to apply an effect to your opponent, see [[Heavy Handed|the main article]] for details |
*+2 [[lethal damage]] | *+2 [[lethal damage]] | ||
*Minimum melee damage capped at 15% vs. NPCs | *Minimum melee damage capped at 15% vs. NPCs | ||
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*Critical table limited to just the first four tiers | *Critical table limited to just the first four tiers | ||
|- | |- | ||
| + | |<center>[[File:Jinxed.gif]]</center> | ||
|[[Jinxed]] | |[[Jinxed]] | ||
| | | | ||
| Line 112: | Line 125: | ||
*You have more critical failures | *You have more critical failures | ||
|- | |- | ||
| + | |<center>[[File:Kamikaze.gif]]</center> | ||
|[[Kamikaze]] | |[[Kamikaze]] | ||
| | | | ||
| Line 119: | Line 133: | ||
*All damage resistances reduced by 10% | *All damage resistances reduced by 10% | ||
|- | |- | ||
| + | |<center>[[File:Loner_Trait.PNG]]</center> | ||
|[[Loner]] | |[[Loner]] | ||
| | | | ||
| Line 126: | Line 141: | ||
*You cannot have NPC [[followers]] | *You cannot have NPC [[followers]] | ||
|- | |- | ||
| + | |<center>[[File:One_Hander.gif]]</center> | ||
|[[One Hander]] | |[[One Hander]] | ||
| | | | ||
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*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]]. | *Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]]. | ||
|- | |- | ||
| + | |<center>[[File:Small Frame.gif]]</center> | ||
|[[Small Frame]] | |[[Small Frame]] | ||
| | | | ||
Revision as of 04:43, 6 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
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Bloody Mess |
|
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| Bonehead |
|
| |
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Bruiser |
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Cannibal |
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|
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Chem Reliant |
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Fast Metabolism |
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|
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Fast Shot |
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|
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Finesse |
|
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| Gifted |
|
| |
| Good Natured |
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| |
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Heavy Handed |
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Jinxed |
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Kamikaze |
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| Loner |
| ||
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One Hander |
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Small Frame |
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