Difference between revisions of "Traits"
Jump to navigation
Jump to search
m (Added anchors) |
m (Fixed some minor issues) |
||
| Line 24: | Line 24: | ||
|[[Bonehead]] | |[[Bonehead]] | ||
| | | | ||
| − | * | + | *Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]] |
*+30% critical chance resistance against NPCs. | *+30% critical chance resistance against NPCs. | ||
| | | | ||
| Line 46: | Line 46: | ||
*Regular [[drugs]] can't be used | *Regular [[drugs]] can't be used | ||
*You suffer severe radiation and/or health loss when drugs wear off | *You suffer severe radiation and/or health loss when drugs wear off | ||
| + | *In turn-based combat, Cannibals lose 8 hit points per active drug effect at the start of each turn | ||
|- id="Chem Reliant" | |- id="Chem Reliant" | ||
|<center>[[File:ChemReliant.gif]]</center> | |<center>[[File:ChemReliant.gif]]</center> | ||
| Line 104: | Line 105: | ||
*You can't own slaves | *You can't own slaves | ||
*Killing an NPC applies 5 [[Weakness]] stacks | *Killing an NPC applies 5 [[Weakness]] stacks | ||
| − | *Killing a player removes the hit point bonus for 20 minutes | + | *Killing a player removes the hit point bonus for 20 minutes<br>(disabled during PvP events) |
|- id="Heavy Handed" | |- id="Heavy Handed" | ||
|<center>[[File:HeavyHanded2.gif]]</center> | |<center>[[File:HeavyHanded2.gif]]</center> | ||
| Line 127: | Line 128: | ||
|[[Kamikaze]] | |[[Kamikaze]] | ||
| | | | ||
| − | *+15% damage | + | *+15% total damage |
*+10% damage resistance penetration vs. NPCs | *+10% damage resistance penetration vs. NPCs | ||
| | | | ||
| Line 157: | Line 158: | ||
|} | |} | ||
| − | [[Category: | + | [[Category:Combat mechanics]] |
Revision as of 05:36, 6 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
![]() |
Bloody Mess |
|
|
| Bonehead |
|
| |
![]() |
Bruiser |
|
|
![]() |
Cannibal |
|
|
![]() |
Chem Reliant |
|
|
![]() |
Fast Metabolism |
|
|
![]() |
Fast Shot |
|
|
![]() |
Finesse |
|
|
| Gifted |
|
| |
| Good Natured |
|
| |
![]() |
Heavy Handed |
|
|
![]() |
Jinxed |
|
|
![]() |
Kamikaze |
|
|
| Loner |
| ||
![]() |
One Hander |
|
|
![]() |
Small Frame |
|
|










