Difference between revisions of "Traits"
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m (Fixed a minor issue) |
m (Clarified that Fast Shot's ammo-related bonus is limited to PvE) |
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*-20% [[attack delay]] for single shots | *-20% [[attack delay]] for single shots | ||
*+5 [[lethal damage]] | *+5 [[lethal damage]] | ||
| − | * | + | *Shooting NPCs has a 15% chance to put the ammo you're shooting them with in their inventory<br>(only valid for weapons capable of [[aimed attack]]s) |
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*You cannot perform [[aimed attack]]s | *You cannot perform [[aimed attack]]s | ||
Revision as of 09:50, 6 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
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Bloody Mess |
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| Bonehead |
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| |
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Bruiser |
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Cannibal |
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Chem Reliant |
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Fast Metabolism |
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Fast Shot |
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Finesse |
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| Gifted |
|
| |
| Good Natured |
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| |
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Heavy Handed |
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|
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Jinxed |
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Kamikaze |
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| Loner |
| ||
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One Hander |
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|
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Small Frame |
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