Difference between revisions of "Traits"
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m (Added character size info (Small Frame: -15%; Bruiser: +20%)) |
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*You can't own slaves | *You can't own slaves | ||
*Killing an NPC applies 5 [[Weakness]] stacks | *Killing an NPC applies 5 [[Weakness]] stacks | ||
| − | *Killing a player removes the hit point bonus for 20 minutes<br>(disabled during PvP events) | + | *Killing a player (including '''yourself''') removes the hit point bonus for 20 minutes<br>(disabled during PvP events; doesn't include the <code>~suicide</code> command) |
|- id="Heavy Handed" | |- id="Heavy Handed" | ||
|<center>[[File:HeavyHanded2.gif]]</center> | |<center>[[File:HeavyHanded2.gif]]</center> | ||
Latest revision as of 09:24, 1 May 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
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Bloody Mess |
|
|
| Bonehead |
|
| |
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Bruiser |
|
|
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Cannibal |
|
|
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Chem Reliant |
|
|
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Fast Metabolism |
|
|
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Fast Shot |
|
|
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Finesse |
|
|
| Gifted |
|
| |
| Good Natured |
|
| |
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Heavy Handed |
|
|
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Jinxed |
|
|
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Kamikaze |
|
|
| Loner |
| ||
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One Hander |
|
|
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Small Frame |
|
|










