Difference between revisions of "SPECIAL"

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TODO <br> '''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''<nowiki>'</nowiki>s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].
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'''SPECIAL''' is a seven-letter acronym; each letter corresponds to one of ''Fallout''<nowiki>'</nowiki>s seven [[primary statistics]]: [[Strength]], [[Perception]], [[Endurance]], [[Charisma]], [[Intelligence]], [[Agility]], and [[Luck]].
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{| class="wikitable" style="text-align: center"
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! colspan="1" rowspan="1" style="border: none; background: none;" |
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!Bonus 1
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!Bonus 2
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!Bonus 3
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!Bonus 4
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!Bonus 5
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!Bonus 6
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!Bonus 7
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!Bonus 8
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!Mastery
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|-
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!Strength
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| +6% Carry Weight (3% with [[Small Frame]])
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| +1 Throwing Range (Base is 5)
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| +2 Melee Damage (3 with [[Bruiser]])
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| 20% decrease in accuracy for each missing point up to weapon requirements
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| +5% chance to knockdown target with [[Heavy Handed]] attacks
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| +5% Arms cripple resistance
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| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])
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| +15% weapon drop resistance (when using [[Iron Grip]])
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| +35% [[Critical Chance]] resistance
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|-
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!Perception
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| +3 sight range
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| +10% hit chance bonus
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| -7 [[Sneak]] points for targets
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| +2 sequence
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| Detect traps effectiveness 
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| +1% chance to avoid breaking weapons while shooting 
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| -8 [[Armor Class]] points for targets
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| Better encounter position
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| +20% on critical roll
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|-
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!Endurance
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| +1 [[Healing Rate]]
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| +5 Poison resistance
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| +2 Radiation resistance (1 with [[Fast Metabolism]])
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| +6% Heal from [[Healing Rate]]
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| +0.1% Damage reduction
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| +1 Explosive [[DT]]
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| +7% knockout resistance (when using [[Stonewall]])
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| +1 [[HP]] per 3 levels up to level 18
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| +5% Damage reduction
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|-
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!Charisma
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| +10 Party points
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| +0.5 Damage to NPCs
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| +0.5 Damage reduction from NPCs
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| +0.2 Extra [[PvE Perks]]
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| +2% more experience
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| +2% faster traveling on world map
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| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
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| +0.1 Combat implant limit (not working on [[Cyborg]]s)
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| +50 [[Hit Points]]
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|-
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!Intelligence
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| +3 Skill points per level (1 with [[Gifted]])
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| +1% max Skill Caps
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| +1% Slow Effect protection
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| +1 extra Skill point from reading [[Books]]
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| +3% Experience earned on worn gear
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| -1 second for respawn
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| +10 [[Science]] to get materials from dismantling items
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| +1 [[Flat Damage]]
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| Immunity to [[Electric Damage]]
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|-
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!Agility
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| +0.33 [[Action Points]]
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| +0.25 [[Action Points]] for turnbased combat
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| +3 [[Armor Class]]
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| +5 [[Armor Class]] cap
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| +5 [[AP Regen]]
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| -1 Action Point for knockouts
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| +1% to repeat tick effect
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| +1 [[Sequence]] when using One-handed weapons
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| 20% more [[Action Points]]
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|-
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!Luck
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| +1% Critical chance
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| +1 Critical power
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| +4% Chance to avoid [[Poison]] from NPCs
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| +5% Chance to avoid legs cripple
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| +4% Bonus Critical chance for aimed attacks
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| +10% Experience in crafted gear
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| +50 [[Engineering]] for less break [[Armor]]
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|X
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| 25% Damage converted to [[Flat Damage]] (50% on critical hit), lowers Flat Protection from targets by 25%
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|-
  
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|}
 
[[Category:Character development]]
 
[[Category:Character development]]

Revision as of 01:16, 26 January 2022

SPECIAL is a seven-letter acronym; each letter corresponds to one of Fallout's seven primary statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Mastery
Strength +6% Carry Weight (3% with Small Frame) +1 Throwing Range (Base is 5) +2 Melee Damage (3 with Bruiser) 20% decrease in accuracy for each missing point up to weapon requirements +5% chance to knockdown target with Heavy Handed attacks +5% Arms cripple resistance +8% knockdown resistance from explosives and shotguns (when using Stonewall) +15% weapon drop resistance (when using Iron Grip) +35% Critical Chance resistance
Perception +3 sight range +10% hit chance bonus -7 Sneak points for targets +2 sequence Detect traps effectiveness +1% chance to avoid breaking weapons while shooting -8 Armor Class points for targets Better encounter position +20% on critical roll
Endurance +1 Healing Rate +5 Poison resistance +2 Radiation resistance (1 with Fast Metabolism) +6% Heal from Healing Rate +0.1% Damage reduction +1 Explosive DT +7% knockout resistance (when using Stonewall) +1 HP per 3 levels up to level 18 +5% Damage reduction
Charisma +10 Party points +0.5 Damage to NPCs +0.5 Damage reduction from NPCs +0.2 Extra PvE Perks +2% more experience +2% faster traveling on world map +0.25 SPECIAL implant limit (not working on Cyborgs) +0.1 Combat implant limit (not working on Cyborgs) +50 Hit Points
Intelligence +3 Skill points per level (1 with Gifted) +1% max Skill Caps +1% Slow Effect protection +1 extra Skill point from reading Books +3% Experience earned on worn gear -1 second for respawn +10 Science to get materials from dismantling items +1 Flat Damage Immunity to Electric Damage
Agility +0.33 Action Points +0.25 Action Points for turnbased combat +3 Armor Class +5 Armor Class cap +5 AP Regen -1 Action Point for knockouts +1% to repeat tick effect +1 Sequence when using One-handed weapons 20% more Action Points
Luck +1% Critical chance +1 Critical power +4% Chance to avoid Poison from NPCs +5% Chance to avoid legs cripple +4% Bonus Critical chance for aimed attacks +10% Experience in crafted gear +50 Engineering for less break Armor X 25% Damage converted to Flat Damage (50% on critical hit), lowers Flat Protection from targets by 25%