Difference between revisions of "SPECIAL"

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Line 15: Line 15:
 
!Mastery
 
!Mastery
 
|-
 
|-
![[Strength]]
+
!Strength
| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])
+
| +5% Carry Weight (3% with [[Small Frame]])
 +
| +1 Throwing Range (Base is 5)
 +
| +2 Melee Damage (3 with [[Bruiser]])
 
| 20% decrease in accuracy for each missing point up to weapon requirements
 
| 20% decrease in accuracy for each missing point up to weapon requirements
 
| +5% chance to knockdown target with [[Heavy Handed]] attacks  
 
| +5% chance to knockdown target with [[Heavy Handed]] attacks  
 +
| +5% Arms cripple resistance
 +
| +8% knockback resistnace / weapon perk knockback
 
| +15% weapon drop resistance (when using [[Iron Grip]])
 
| +15% weapon drop resistance (when using [[Iron Grip]])
| +5% Carry Weight (3% with [[Small Frame]])
 
| +2 Melee Damage (3 with [[Bruiser]])
 
| +1 Throwing Range (Base is 5)
 
| +8% knockback resistance / weapon perk knockback
 
 
| +1 crit power resistance
 
| +1 crit power resistance
 
| -1% SG/BG/EW damage
 
| -1% SG/BG/EW damage
Line 29: Line 29:
 
| +35% [[Critical Chance]] resistance
 
| +35% [[Critical Chance]] resistance
 
|-
 
|-
![[Perception]]
+
!Perception
| +1% chance to avoid breaking weapons while shooting
+
| +3 sight range
| -8 [[Armor Class]] points for targets
+
| +10% hit chance bonus
 
| -7 [[Sneak]] points for targets
 
| -7 [[Sneak]] points for targets
 +
| +2 sequence
 
| Detect traps effectiveness   
 
| Detect traps effectiveness   
| Better encounter position
+
| +1% chance to avoid breaking weapons while shooting 
| + 1 weakness resistance
+
| -8 [[Armor Class]] points for targets
| +10% hit chance bonus
+
| Better encounter position  
| +3 sight range
+
| 1 weakness resistance
| +2 sequence
 
 
| -2 AP Regen
 
| -2 AP Regen
 
| -2% Critical Chance Resistance
 
| -2% Critical Chance Resistance
 
| +20% on critical roll
 
| +20% on critical roll
 
|-
 
|-
![[Endurance]]
+
!Endurance
 +
| +1 [[Healing Rate]]
 +
| +5 Poison resistance
 
| +2 Radiation resistance (1 with [[Fast Metabolism]])
 
| +2 Radiation resistance (1 with [[Fast Metabolism]])
| +5 Poison resistance
+
| +6% Heal from [[Healing Rate]]
| +1 [[HP]] on negative / 2x walking dead perk
+
| +0.1% Damage reduction
 +
| +1 Explosive [[DT]]
 +
| +1 hp on negative (2x walking dead perk)
 
| +1 [[HP]] per 3 levels up to level 18
 
| +1 [[HP]] per 3 levels up to level 18
| +5% Heal from [[Healing Rate]]
 
 
| +0.5% flat damage resistance
 
| +0.5% flat damage resistance
| +0.1% Damage reduction
 
| +1 Explosive [[DT]]
 
| +1 [[Healing Rate]]
 
 
| -4 Critical Power
 
| -4 Critical Power
 
| -0.25% Movement Speed
 
| -0.25% Movement Speed
 
| +5% Damage reduction
 
| +5% Damage reduction
 
|-
 
|-
![[Charisma]]
+
!Charisma
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
 
| +0.1 Combat implant limit (not working on [[Cyborg]]s)
 
| +10 Skill Points for companions
 
| +0.2 Damage reduction from NPCs
 
| +2% faster traveling on world map
 
 
| +10 Party points
 
| +10 Party points
 
| +0.5 Damage to NPCs
 
| +0.5 Damage to NPCs
 +
| +0.2 Damage reduction from NPCs
 
| +0.2 Extra [[PvE Perks]]
 
| +0.2 Extra [[PvE Perks]]
 
| +2% more experience
 
| +2% more experience
 +
| +2% faster traveling on world map
 +
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
 +
| +0.1 Combat implant limit (not working on [[Cyborg]]s)
 +
| +10 Skill Points for companions
 
| -1 Slow protection
 
| -1 Slow protection
 
| -8 Accuracy
 
| -8 Accuracy
 
| +50 [[Hit Points]]
 
| +50 [[Hit Points]]
 
|-
 
|-
![[Intelligence]]
+
!Intelligence  
 
| +3 Skill points per level (1 with [[Gifted]])
 
| +3 Skill points per level (1 with [[Gifted]])
 +
| +1% max Skill Caps
 +
| +1% Slow Effect protection
 
| +1 extra Skill point from reading [[Books]]
 
| +1 extra Skill point from reading [[Books]]
| +10 [[Science]] to get materials from dismantling items
 
 
| +3% Experience earned on worn gear  
 
| +3% Experience earned on worn gear  
| +0.5 DR penetration resistance
 
| +1% Slow Effect protection
 
| +1% max Skill Caps
 
 
| -1 second for respawn
 
| -1 second for respawn
 +
| +10 [[Science]] to get materials from dismantling items
 
| +1 [[Flat Damage]]
 
| +1 [[Flat Damage]]
 +
| +0.5 DR penetration resistance
 
| +5 Stealth for target
 
| +5 Stealth for target
 
| +0,5% Attack Speed  
 
| +0,5% Attack Speed  
 
| Immunity to [[Electric Damage]]
 
| Immunity to [[Electric Damage]]
 
|-
 
|-
![[Agility]]
+
!Agility
 
| +0.33 [[Action Points]]
 
| +0.33 [[Action Points]]
 
| +0.25 [[Action Points]] for turnbased combat
 
| +0.25 [[Action Points]] for turnbased combat
| +1 [[Sequence]] when using One-handed weapons
+
| +3 [[Armor Class]]
| +3 [[Armor Class]] +5 [[Armor Class]] cap
+
| +5 [[Armor Class]] cap
| +8% Arms cripple resistance (Iron Grip Perk)
 
 
| +5 [[AP Regen]]
 
| +5 [[AP Regen]]
 
| -1 Action Point for knockouts
 
| -1 Action Point for knockouts
 
| +1% to repeat tick effect  
 
| +1% to repeat tick effect  
 +
| +1 [[Sequence]] when using One-handed weapons
 
| +0.5 crit chance resistance
 
| +0.5 crit chance resistance
 
| -6 Stealth
 
| -6 Stealth
Line 99: Line 99:
 
| 20% more [[Action Points]]
 
| 20% more [[Action Points]]
 
|-
 
|-
![[Luck]]
+
!Luck
| +4% Bonus Critical chance for aimed attacks
+
| +1% Critical chance
| +50 [[Engineering]] for less break [[Armor]]
+
| +1 Critical power
 
| +4% Chance to avoid [[Poison]] from NPCs
 
| +4% Chance to avoid [[Poison]] from NPCs
 
| +5% Chance to avoid legs cripple  
 
| +5% Chance to avoid legs cripple  
 +
| +4% Bonus Critical chance for aimed attacks
 
| +10% Experience in crafted gear
 
| +10% Experience in crafted gear
| +1% Critical chance
+
| +50 [[Engineering]] for less break [[Armor]]
| +1 Critical power
+
| +0.25 damage per bullet  
| +0.25 damage per bullet
+
|X
| X
 
 
| -2% damage reduction
 
| -2% damage reduction
 
| -4 Melee Damage
 
| -4 Melee Damage

Revision as of 16:04, 28 June 2022

SPECIAL is a seven-letter acronym; each letter corresponds to one of Fallout's seven primary statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9 Negative 1 Negative 2 Mastery
Strength +5% Carry Weight (3% with Small Frame) +1 Throwing Range (Base is 5) +2 Melee Damage (3 with Bruiser) 20% decrease in accuracy for each missing point up to weapon requirements +5% chance to knockdown target with Heavy Handed attacks +5% Arms cripple resistance +8% knockback resistnace / weapon perk knockback +15% weapon drop resistance (when using Iron Grip) +1 crit power resistance -1% SG/BG/EW damage +1 AP in knockouts +35% Critical Chance resistance
Perception +3 sight range +10% hit chance bonus -7 Sneak points for targets +2 sequence Detect traps effectiveness +1% chance to avoid breaking weapons while shooting -8 Armor Class points for targets Better encounter position 1 weakness resistance -2 AP Regen -2% Critical Chance Resistance +20% on critical roll
Endurance +1 Healing Rate +5 Poison resistance +2 Radiation resistance (1 with Fast Metabolism) +6% Heal from Healing Rate +0.1% Damage reduction +1 Explosive DT +1 hp on negative (2x walking dead perk) +1 HP per 3 levels up to level 18 +0.5% flat damage resistance -4 Critical Power -0.25% Movement Speed +5% Damage reduction
Charisma +10 Party points +0.5 Damage to NPCs +0.2 Damage reduction from NPCs +0.2 Extra PvE Perks +2% more experience +2% faster traveling on world map +0.25 SPECIAL implant limit (not working on Cyborgs) +0.1 Combat implant limit (not working on Cyborgs) +10 Skill Points for companions -1 Slow protection -8 Accuracy +50 Hit Points
Intelligence +3 Skill points per level (1 with Gifted) +1% max Skill Caps +1% Slow Effect protection +1 extra Skill point from reading Books +3% Experience earned on worn gear -1 second for respawn +10 Science to get materials from dismantling items +1 Flat Damage +0.5 DR penetration resistance +5 Stealth for target +0,5% Attack Speed Immunity to Electric Damage
Agility +0.33 Action Points +0.25 Action Points for turnbased combat +3 Armor Class +5 Armor Class cap +5 AP Regen -1 Action Point for knockouts +1% to repeat tick effect +1 Sequence when using One-handed weapons +0.5 crit chance resistance -6 Stealth -2 Flat Damage 20% more Action Points
Luck +1% Critical chance +1 Critical power +4% Chance to avoid Poison from NPCs +5% Chance to avoid legs cripple +4% Bonus Critical chance for aimed attacks +10% Experience in crafted gear +50 Engineering for less break Armor +0.25 damage per bullet X -2% damage reduction -4 Melee Damage 25% Damage converted to Flat Damage (50% on critical hit), lowers Flat Protection from targets by 25%