Difference between revisions of "SPECIAL"

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|-
 
|-
 
!Strength
 
!Strength
| +5% Carry Weight (3% with [[Small Frame]])
+
| +5% carry weight (3% with [[Small Frame]])
| +1 Throwing Range (Base is 5)  
+
| +1 throwing range (Base is 5)  
| +2 Melee Damage (3 with [[Bruiser]])
+
| +2 melee damage (3 with [[Bruiser]])
 
| 20% decrease in accuracy for each missing point up to weapon requirements
 
| 20% decrease in accuracy for each missing point up to weapon requirements
 
| +5% chance to knockdown target with [[Heavy Handed]] attacks  
 
| +5% chance to knockdown target with [[Heavy Handed]] attacks  
| +5% Arms cripple resistance
+
| +5% arms cripple resistance
| +8% knockback resistnace / weapon perk knockback
+
| +8% knockback resistance/weapon perk knockback
 
| +15% weapon drop resistance (when using [[Iron Grip]])
 
| +15% weapon drop resistance (when using [[Iron Grip]])
 
| +1 crit power resistance
 
| +1 crit power resistance
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| Better encounter position  
 
| Better encounter position  
 
| 1 weakness resistance
 
| 1 weakness resistance
| -2 AP Regen
+
| -2 AP regen
| -2% Critical Chance Resistance
+
| -2% critical chance resistance
 
| +20% on critical roll
 
| +20% on critical roll
 
|-
 
|-
 
!Endurance
 
!Endurance
 
| +1 [[Healing Rate]]
 
| +1 [[Healing Rate]]
| +5 Poison resistance
+
| +5 poison resistance
| +2 Radiation resistance (1 with [[Fast Metabolism]])
+
| +2 radiation resistance (1 with [[Fast Metabolism]])
| +5% Heal from [[Healing Rate]]
+
| +5% [[Healing Rate]] used per heal cooldown
| +0.1% Damage reduction
+
| +0.1% damage reduction
| +1 Explosive [[DT]]
+
| +1 explosive [[DT]]
 
| +1 hp on negative (2x walking dead perk)
 
| +1 hp on negative (2x walking dead perk)
 
| +1 [[HP]] per 3 levels up to level 18
 
| +1 [[HP]] per 3 levels up to level 18
 
| +0.5% flat damage resistance
 
| +0.5% flat damage resistance
| -4 Critical Power
+
| -4 critical power
| -0.25% Movement Speed
+
| -0.25% movement speed
| +5% Damage reduction
+
| +5% damage reduction
 
|-
 
|-
 
!Charisma
 
!Charisma
| +10 Party points
+
| +10 party points
| +0.5 Damage to NPCs
+
| +0.5 damage to NPCs
| +0.2 Damage reduction from NPCs
+
| +0.2 damage reduction from NPCs
| +0.2 Extra [[PvE Perks]]
+
| +0.2 extra [[PvE Perks]]
 
| +2% more experience
 
| +2% more experience
 
| +2% faster traveling on world map
 
| +2% faster traveling on world map
 
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
 
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
| +0.1 Combat implant limit (not working on [[Cyborg]]s)
+
| +0.1 combat implant limit (not working on [[Cyborg]]s)
| +10 Skill Points for companions
+
| +10 skill points for companions
| -1 Slow protection
+
| -1 slow protection
| -8 Accuracy
+
| -8 accuracy
 
| +50 [[Hit Points]]
 
| +50 [[Hit Points]]
 
|-
 
|-
 
!Intelligence  
 
!Intelligence  
| +3 Skill points per level (1 with [[Gifted]])
+
| +3 skill points per level (2 with [[Gifted]])
| +1% max Skill Caps
+
| +1% max skill caps
| +1% Slow Effect protection  
+
| +1% slow effect protection  
| +1 extra Skill point from reading [[Books]]
+
| +1 extra skill point from reading [[Books]]
| +3% Experience earned on worn gear  
+
| +3% experience earned on worn gear  
 
| -1 second for respawn
 
| -1 second for respawn
 
| +10 [[Science]] to get materials from dismantling items
 
| +10 [[Science]] to get materials from dismantling items
 
| +1 [[Flat Damage]]
 
| +1 [[Flat Damage]]
 
| +0.5 DR penetration resistance
 
| +0.5 DR penetration resistance
| +5 Stealth for target
+
| +5 stealth for target
| +0,5% Attack Speed
+
| +0.5% attack speed
 
| Immunity to [[Electric Damage]]
 
| Immunity to [[Electric Damage]]
 
|-
 
|-
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| +5 [[Armor Class]] cap
 
| +5 [[Armor Class]] cap
 
| +5 [[AP Regen]]
 
| +5 [[AP Regen]]
| -1 Action Point for knockouts
+
| -1 action point for knockouts
 
| +1% to repeat tick effect  
 
| +1% to repeat tick effect  
| +1 [[Sequence]] when using One-handed weapons
+
| +1 [[Sequence]] when using one-handed weapons
 
| +0.5 crit chance resistance
 
| +0.5 crit chance resistance
| -6 Stealth
+
| -6 stealth
| -2 Flat Damage
+
| -2 flat damage
 
| Remove aiming attack speed penatly
 
| Remove aiming attack speed penatly
 
|-
 
|-
 
!Luck
 
!Luck
| +1% Critical chance
+
| +1% critical chance
| +1 Critical power
+
| +1 critical power
| +4% Chance to avoid [[Poison]] from NPCs
+
| +4% chance to avoid [[Poison]] from NPCs
| +5% Chance to avoid legs cripple  
+
| +5% chance to avoid legs cripple  
| +4% Bonus Critical chance for aimed attacks
+
| +4% bonus Critical chance for aimed attacks
| +10% Experience in crafted gear
+
| +10% experience in crafted gear
 
| +50 [[Engineering]] for less break [[Armor]]
 
| +50 [[Engineering]] for less break [[Armor]]
 
| +0.25 damage per bullet  
 
| +0.25 damage per bullet  
 
|X
 
|X
 
| -2% damage reduction
 
| -2% damage reduction
| -4 Melee Damage
+
| -4 melee damage
| 25% Damage converted to [[Flat Damage]] (50% on critical hit), lowers Flat Protection from targets by 33%
+
| 25% damage converted to [[Flat Damage]] (50% on crit) and lowers targets flat protection by 33%
 
|-
 
|-
  

Revision as of 17:53, 15 July 2022

SPECIAL is a seven-letter acronym; each letter corresponds to one of Fallout's seven primary statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9 Negative 1 Negative 2 Mastery
Strength +5% carry weight (3% with Small Frame) +1 throwing range (Base is 5) +2 melee damage (3 with Bruiser) 20% decrease in accuracy for each missing point up to weapon requirements +5% chance to knockdown target with Heavy Handed attacks +5% arms cripple resistance +8% knockback resistance/weapon perk knockback +15% weapon drop resistance (when using Iron Grip) +1 crit power resistance -1% SG/BG/EW damage +1 AP in knockouts +35% Critical Chance resistance
Perception +3 sight range +10% hit chance bonus -10 Sneak points for targets +2 sequence Detect traps effectiveness +1% chance to avoid breaking weapons while shooting -8 Armor Class points for targets Better encounter position 1 weakness resistance -2 AP regen -2% critical chance resistance +20% on critical roll
Endurance +1 Healing Rate +5 poison resistance +2 radiation resistance (1 with Fast Metabolism) +5% Healing Rate used per heal cooldown +0.1% damage reduction +1 explosive DT +1 hp on negative (2x walking dead perk) +1 HP per 3 levels up to level 18 +0.5% flat damage resistance -4 critical power -0.25% movement speed +5% damage reduction
Charisma +10 party points +0.5 damage to NPCs +0.2 damage reduction from NPCs +0.2 extra PvE Perks +2% more experience +2% faster traveling on world map +0.25 SPECIAL implant limit (not working on Cyborgs) +0.1 combat implant limit (not working on Cyborgs) +10 skill points for companions -1 slow protection -8 accuracy +50 Hit Points
Intelligence +3 skill points per level (2 with Gifted) +1% max skill caps +1% slow effect protection +1 extra skill point from reading Books +3% experience earned on worn gear -1 second for respawn +10 Science to get materials from dismantling items +1 Flat Damage +0.5 DR penetration resistance +5 stealth for target +0.5% attack speed Immunity to Electric Damage
Agility +0.33 Action Points +0.25 Action Points for turnbased combat +3 Armor Class +5 Armor Class cap +5 AP Regen -1 action point for knockouts +1% to repeat tick effect +1 Sequence when using one-handed weapons +0.5 crit chance resistance -6 stealth -2 flat damage Remove aiming attack speed penatly
Luck +1% critical chance +1 critical power +4% chance to avoid Poison from NPCs +5% chance to avoid legs cripple +4% bonus Critical chance for aimed attacks +10% experience in crafted gear +50 Engineering for less break Armor +0.25 damage per bullet X -2% damage reduction -4 melee damage 25% damage converted to Flat Damage (50% on crit) and lowers targets flat protection by 33%