Difference between revisions of "Leader"

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*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]] (Cap = + 1.5% [[Damage Reduction]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
 
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Reduction]] (Cap = + 1.5% [[Damage Reduction]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 Flat Damage (Cap = + 15 Flat Damage)
+
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
 
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]]
 
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]]
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)

Revision as of 16:55, 6 November 2022

Name Req.
level
Effect Notes Basic
Critical
Power
Leader 65
  • +50 Party Points
  • +50% Critical Chance Resistance
  • +4% Movement Speed for each faction member in location
  • Ability to create flags which provide buffs to team
  • For each Charisma have 5 second lower cooldown for creating flag
  • FoV is halved
  • PvE Ability: apply 2 weakness on NPCs
  • You can take this perk in Wind of War
  • Base cooldown for flag is 200 seconds
  • You need Wood for build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags

Bonuses:

0-35

Gain Special Perk Class Calculations

Name Effect Notes:
Gain Charisma
  • -25 seconds on cooldown of flag creation.
  • Getting the Gain Charisma level perk also gives the bonuses you see on the left.

Negative Class Scaling

Name Effect Notes:
Perception
  • -10 Carry Weight
  • For every point of Perception your character has it also gives the downside you see on the left.