Difference between revisions of "Leader"
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| − | {| class="wikitable | + | {| class="wikitable" style="width: 30%; float:right; clear:right; margin: 16px; font-size:75%" |
| + | ! colspan="2" | <small>Class Perk</small><br><big>{{{name}}}</big> | ||
|- | |- | ||
| − | + | | colspan="2" | <center>[[File:{{{image}}}|147x120px]]</center> | |
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| − | | | + | | width="25%"| <center> '''Level Requirement''' |
| − | | 65 | + | | 65 |
| − | | | + | |- |
| + | | <center> '''Effects''' | ||
| + | | | ||
*+50 [[Party Points]] | *+50 [[Party Points]] | ||
*+50% [[Critical Chance Resistance]] | *+50% [[Critical Chance Resistance]] | ||
*+4% [[Movement Speed]] for each faction member in location | *+4% [[Movement Speed]] for each faction member in location | ||
| − | *Ability to create flags which provide buffs to team | + | *Ability to create flags which provide buffs to your team |
| − | * | + | *Each Charisma you have decreases flag building cooldown by 5 seconds |
| − | * | + | *Field Of View is halved |
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| − | | | + | | <center> '''Gain Special Bonus''' |
| − | + | | | |
| − | + | *[[Gain Charisma]] -25 seconds on cooldown of flag creation | |
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|- | |- | ||
| − | + | | <center> '''Negative Class Scaling''' | |
| − | + | | | |
| − | + | *[[Perception]] -10 Carry Weight | |
|- | |- | ||
| − | | | + | | <center> '''Basic Critical Power''' |
| − | | | + | | 0-35 |
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|- | |- | ||
| − | | | + | | <center> '''Favorite Weapon''' |
| − | + | | Flamers +30 HP | |
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| − | + | | <center> '''PvE Ability''' | |
| − | + | | | |
| − | + | *Apply 2 weakness on NPCs | |
|- | |- | ||
| − | | | + | | <center> '''Location''' |
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| − | * | + | *You can take this perk at the [[Wind of War]] |
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|} | |} | ||
| + | <noinclude>[[Category:Templates]]</noinclude> | ||
| + | <includeonly>[[Category:Class Perks]]</includeonly> | ||
| + | |||
| + | == '''Flags''' == | ||
| + | *To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option" | ||
| + | *Base cooldown for flag is 200 seconds | ||
| + | *You need Wood to build a flag | ||
| + | *Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack. | ||
| + | '''Flag Bonuses:''' | ||
| + | *Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]]) | ||
| + | *Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]] | ||
| + | *Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]]) | ||
| + | *Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]] | ||
| + | *Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc) | ||
Revision as of 16:26, 7 January 2023
| Class Perk {{{name}}} | |
|---|---|
| 65 | |
| |
| |
| |
| 0-35 | |
| Flamers +30 HP | |
| |
| |
Flags
- To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
- Base cooldown for flag is 200 seconds
- You need Wood to build a flag
- Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.
Flag Bonuses:
- Mobility: + 1 Charisma, + 1 Agility, + 3% Movement Speed, + 3% Attack Speed, + 15 AP Regen (Cap = + 45 AP Regen)
- Defense: + 1 DR, + 1 DT, + 0.5% Damage Protection (Cap = + 1.5% Damage Protection), + 2% Critical Chance Resistance, + 3% Critical Power resistance
- Aggression: + 1 Luck, + 1 Intelligence, + 2% Lifesteal, + 3% Damage, + 5 Lethal Damage (Cap = + 15 Lethal Damage)
- Vitality: + 1 Endurance, + 3% Hit Points, - 1 sec Healing Rate Time, + 15 Healing Rate (Cap = + 45 Healing Rate), + 1 Strength
- Power: + 1 Perception, + 4% Critical Power, + 4 Critical Power (Cap = + 12 Critical Power), + 3% Critical Chance, + 1 Critical rolls(against stonewall etc)