Difference between revisions of "Leader"

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{| class="wikitable sortable" border="1"
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{| class="wikitable" style="width: 30%; float:right; clear:right; margin: 16px; font-size:75%"
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! colspan="2" | <small>Class Perk</small><br><big>{{{name}}}</big>
 
|-
 
|-
!  Name
+
| colspan="2" | <center>[[File:{{{image}}}|147x120px]]</center>
!  Req.<br> level
 
!  Effect
 
!  Notes
 
!  Basic <br> Critical <br> Power
 
 
|-
 
|-
| [[Leader]]
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| width="25%"| <center> '''Level Requirement'''
| 65
+
| 65
|
+
|-
 +
| <center> '''Effects'''
 +
|  
 
*+50 [[Party Points]]
 
*+50 [[Party Points]]
 
*+50% [[Critical Chance Resistance]]
 
*+50% [[Critical Chance Resistance]]
 
*+4% [[Movement Speed]] for each faction member in location
 
*+4% [[Movement Speed]] for each faction member in location
*Ability to create flags which provide buffs to team
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*Ability to create flags which provide buffs to your team
*For each Charisma have 5 second lower cooldown for creating flag
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*Each Charisma you have decreases flag building cooldown by 5 seconds
*FoV is halved
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*Field Of View is halved
*PvE Ability: apply 2 weakness on NPCs
 
|
 
*You can take this perk in [[Wind of War]]
 
*Base cooldown for flag is 200 seconds
 
*You need Wood for build a flag
 
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags
 
Bonuses:
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
 
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
 
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]]
 
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
 
| 0-35
 
 
|-
 
|-
|}
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| <center> '''Gain Special Bonus'''
 
+
|
=== Gain Special Perk Class Calculations ===
+
*[[Gain Charisma]] -25 seconds on cooldown of flag creation
 
 
{| class="wikitable sortable" border="1"
 
 
|-
 
|-
!  Name
+
| <center> '''Negative Class Scaling'''
!  Effect
+
|
!  Notes:
+
*[[Perception]] -10 Carry Weight
 
|-
 
|-
| [[Gain Charisma]]
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| <center> '''Basic Critical Power'''
|
+
| 0-35
*-25 seconds on cooldown of flag creation. 
 
|
 
*Getting the Gain Charisma [[level perks|level perk]] also gives the bonuses you see on the left.
 
 
|-
 
|-
|}
+
| <center> '''Favorite Weapon'''
 
+
| Flamers +30 HP
=== Negative Class Scaling ===
 
 
 
{| class="wikitable sortable" border="1"
 
 
|-
 
|-
!  Name
+
| <center> '''PvE Ability'''
!  Effect
+
|
!  Notes:
+
*Apply 2 weakness on NPCs
 
|-
 
|-
| [[Perception]]
+
| <center> '''Location'''
|
 
* -10 Carry Weight
 
 
|  
 
|  
*For every point of [[Perception]] your character has it also gives the downside you see on the left.
+
*You can take this perk at the [[Wind of War]]
 
|-
 
|-
 +
 
|}
 
|}
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<noinclude>[[Category:Templates]]</noinclude>
 +
<includeonly>[[Category:Class Perks]]</includeonly>
 +
 +
== '''Flags''' ==
 +
*To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
 +
*Base cooldown for flag is 200 seconds
 +
*You need Wood to build a flag
 +
*Flags stacks bonuses with [[War Event]] Flags or [[Town Control]] Flags meaning the more flags your team has the more bonuses you stack.
 +
'''Flag Bonuses:'''
 +
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 +
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
 +
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
 +
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]]
 +
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)

Revision as of 16:26, 7 January 2023

Class Perk
{{{name}}}
[[File:{{{image}}}|147x120px]]
Level Requirement
65
Effects
Gain Special Bonus
Negative Class Scaling
Basic Critical Power
0-35
Favorite Weapon
Flamers +30 HP
PvE Ability
  • Apply 2 weakness on NPCs
Location


Flags

  • To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
  • Base cooldown for flag is 200 seconds
  • You need Wood to build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.

Flag Bonuses: