Difference between revisions of "War Event Stats"
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*extra 25% AP regen on kill and 10% HP regen on kill | *extra 25% AP regen on kill and 10% HP regen on kill | ||
*extra 10% less time to attack | *extra 10% less time to attack | ||
| − | *extra Melee deal | + | *extra Melee deal 20% less damage, +2 to defensive rolls |
*extra +1 Combat implant limit | *extra +1 Combat implant limit | ||
Revision as of 15:45, 31 December 2022
- extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
- extra 5% Movement Speed and 2 action points for movement in turn based.
- extra 40 Accuracy and 1 damage per bullet.
- extra 10 Lethal Damage
- extra 10 Sight Range, 50 Sneak Detect
- extra 15% Critical Power
- extra 15 Critical Power
- extra 40 Healing Rate and +15% Critical Roll resistance.
- extra 25 Sequence and 50 Sneak points.
- extra 10 Melee Damage, 30% critical power for melee atacks
- extra 10 Critical Chance
- extra 2 Strength
- extra 2 Perception
- extra 2 Endurance
- extra 2 Charisma
- extra 2 Intelligence
- extra 2 Agility
- extra 2 Luck
- extra Normal 7 DR and 2 DT
- extra Laser 4 DR and 2 DT
- extra Plasma 9 DR and 2 DT
- extra Fire 9 DR and 2 DT
- extra Electric 7 DR and 2 DT
- extra Explosive 12 DR and 5 DT
- extra 40 HPs
- extra 2 Action Point and 30 Armor Class
- extra 25 AP Regen, 3 less AP in KOs
- extra 10 Minutes more in drugs(2 in cannibal)(halved by fast meta) and -10 sec respawn time
- extra +50% Heal from FA, +10% heal from meds
- extra +10% Critical Chance Resistance
- extra +10% Damage multi
- extra +2 Ranged weapon range
- extra 25% AP regen on kill and 10% HP regen on kill
- extra 10% less time to attack
- extra Melee deal 20% less damage, +2 to defensive rolls
- extra +1 Combat implant limit