Difference between revisions of "Leader"
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{| class="wikitable" style="width: 30%; float:right; clear:right; margin: 16px; font-size:75%" | {| class="wikitable" style="width: 30%; float:right; clear:right; margin: 16px; font-size:75%" | ||
| − | ! colspan="2" | <small>Class Perk</small><br><big> | + | ! colspan="2" | <small>Class Perk</small><br><big>Leader</big> |
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| − | | colspan="2" | <center>[[File: | + | | colspan="2" | <center>[[File:Leader.jpg|147x120px]]</center> |
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| width="25%"| <center> '''Level Requirement''' | | width="25%"| <center> '''Level Requirement''' | ||
Revision as of 16:43, 7 January 2023
| Class Perk Leader | |
|---|---|
| 65 | |
| |
| |
| |
| 0-35 | |
| Flamers +30 HP | |
| |
| |
Flags
- To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
- Base cooldown for flag is 200 seconds
- You need Wood to build a flag
- Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.
Flag Bonuses:
- Mobility: + 1 Charisma, + 1 Agility, + 3% Movement Speed, + 3% Attack Speed, + 15 AP Regen (Cap = + 45 AP Regen)
- Defense: + 1 DR, + 1 DT, + 0.5% Damage Protection (Cap = + 1.5% Damage Protection), + 2% Critical Chance Resistance, + 3% Critical Power resistance
- Aggression: + 1 Luck, + 1 Intelligence, + 2% Lifesteal, + 3% Damage, + 5 Lethal Damage (Cap = + 15 Lethal Damage)
- Vitality: + 1 Endurance, + 3% Hit Points, - 1 sec Healing Rate Time, + 15 Healing Rate (Cap = + 45 Healing Rate), + 1 Strength
- Power: + 1 Perception, + 4% Critical Power, + 4 Critical Power (Cap = + 12 Critical Power), + 3% Critical Chance, + 1 Critical rolls(against stonewall etc)