Difference between revisions of "Leader"
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*Defense: + 1 [[DR]], + 1 [[DT]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]) | *Defense: + 1 [[DR]], + 1 [[DT]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]) | ||
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]]) | *Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]]) | ||
| − | *Vitality: + 1 [[Endurance]], + | + | *Vitality: + 1 [[Endurance]], + 2% [[Hit Points]], + 1 [[Strength]], - 1 sec [[Healing Rate]] Time, + 10 [[Healing Rate]] (Cap = + 30 [[Healing Rate]]) |
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc), + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]) | *Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc), + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]) | ||
Revision as of 18:24, 16 January 2023
| Class Perk Leader | |
|---|---|
| 65 | |
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| |
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| 0-35 | |
| Flamers +30 HP | |
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Flags
- To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
- Base cooldown for flag is 200 seconds
- You need Wood to build a flag
- Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.
- You can choose flag bonuses by typing ~Leader
Flag Bonuses:
- Mobility: + 1 Charisma, + 1 Agility, + 3% Movement Speed, + 3% Attack Speed, + 15 AP Regen (Cap = + 45 AP Regen)
- Defense: + 1 DR, + 1 DT, + 2% Critical Chance Resistance, + 3% Critical Power resistance, + 0.5% Damage Protection (Cap = + 1.5% Damage Protection)
- Aggression: + 1 Luck, + 1 Intelligence, + 2% Lifesteal, + 3% Damage, + 5 Lethal Damage (Cap = + 15 Lethal Damage)
- Vitality: + 1 Endurance, + 2% Hit Points, + 1 Strength, - 1 sec Healing Rate Time, + 10 Healing Rate (Cap = + 30 Healing Rate)
- Power: + 1 Perception, + 4% Critical Power, + 3% Critical Chance, + 1 Critical rolls(against stonewall etc), + 4 Critical Power (Cap = + 12 Critical Power)