Difference between revisions of "Traits"

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(Improved phrasing and presentation)
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{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
 
|-
 
|-
! Name
+
!Trait icon
! Benefit
+
!Name
! Penalty
+
!Upside
 +
!Downside
 
|-
 
|-
 +
|<center>[[File:Bloody Mess.gif]]</center>
 
|[[Bloody Mess]]
 
|[[Bloody Mess]]
 
|
 
|
*Regenerate 25% of your maximum [[AP|action points]] on kill
+
*Restores 25% of your maximum [[AP|action points]] on kill
 
|
 
|
 
*All [[skill]] caps reduced by 20%
 
*All [[skill]] caps reduced by 20%
 
|-
 
|-
 +
|<center>[[File:Bonehead_Trait.PNG]]</center>
 
|[[Bonehead]]
 
|[[Bonehead]]
 
|   
 
|   
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*[[Intelligence]] reduced by 2
 
*[[Intelligence]] reduced by 2
 
|-
 
|-
 +
|<center>[[File:Bruiser.gif]]</center>
 
|[[Bruiser]]
 
|[[Bruiser]]
 
|
 
|
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*-20% [[movement speed]] when using ranged weapons
 
*-20% [[movement speed]] when using ranged weapons
 
|-
 
|-
 +
|<center>[[File:Bloody Mess.gif]]</center>
 
|[[Cannibal]]
 
|[[Cannibal]]
 
|
 
|
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|
 
|
 
*Regular [[drugs]] can't be used
 
*Regular [[drugs]] can't be used
*Suffer severe radiation and/or health loss when drugs wear off
+
*You suffer severe radiation and/or health loss when drugs wear off
 
|-
 
|-
 +
|<center>[[File:ChemReliant.gif]]</center>
 
|[[Chem Reliant]]
 
|[[Chem Reliant]]
 
|
 
|
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*Taking a drug always triggers [[Addicted|addiction]]
 
*Taking a drug always triggers [[Addicted|addiction]]
 
|-
 
|-
 +
|<center>[[File:FastMetab.gif]]</center>
 
|[[Fast Metabolism]]
 
|[[Fast Metabolism]]
 
|
 
|
 
*[[Healing rate]] cooldown reduced by 10 seconds
 
*[[Healing rate]] cooldown reduced by 10 seconds
 
*+25 healing rate  
 
*+25 healing rate  
*Regenerate 5 hit points after 3 seconds when hit by an NPC
+
*Restores 5 hit points 3 seconds after an NPC hits you
 
|
 
|
 
*Halved duration of drug effects
 
*Halved duration of drug effects
 
|-
 
|-
 +
|<center>[[File:Fast Shot.gif]]</center>
 
|[[Fast Shot]]
 
|[[Fast Shot]]
 
|
 
|
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*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled
 
*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled
 
|-
 
|-
 +
|<center>[[File:Finesse.gif]]</center>
 
|[[Finesse]]
 
|[[Finesse]]
 
|
 
|
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*Total damage reduced by 25%
 
*Total damage reduced by 25%
 
|-
 
|-
 +
|<center>[[File:Skilled.Gif]]</center>
 
|[[Gifted]]
 
|[[Gifted]]
 
|
 
|
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*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 
*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 
|
 
|
*Skill points per level reduced to 2 x INT
+
*Skill points per level reduced to <code>2 x INT</code>
*Additional sources of Intelligence don't grant bonus skill points per level
+
*<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per level
 
|-
 
|-
 +
|<center>[[File:Goodnatured.JPG]]</center>
 
|[[Good Natured]]
 
|[[Good Natured]]
 
|
 
|
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*Killing a player removes the hit point bonus for 20 minutes
 
*Killing a player removes the hit point bonus for 20 minutes
 
|-
 
|-
 +
|<center>[[File:HeavyHanded2.gif]]</center>
 
|[[Heavy Handed]]
 
|[[Heavy Handed]]
 
|
 
|
*Melee attacks can apply an effect to your opponent, see [[Heavy Handed|the main article]] for details
+
*All melee attacks have a chance to apply an effect to your opponent, see [[Heavy Handed|the main article]] for details
 
*+2 [[lethal damage]]
 
*+2 [[lethal damage]]
 
*Minimum melee damage capped at 15% vs. NPCs
 
*Minimum melee damage capped at 15% vs. NPCs
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*Critical table limited to just the first four tiers
 
*Critical table limited to just the first four tiers
 
|-
 
|-
 +
|<center>[[File:Jinxed.gif]]</center>
 
|[[Jinxed]]
 
|[[Jinxed]]
 
|
 
|
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*You have more critical failures
 
*You have more critical failures
 
|-
 
|-
 +
|<center>[[File:Kamikaze.gif]]</center>
 
|[[Kamikaze]]
 
|[[Kamikaze]]
 
|
 
|
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*All damage resistances reduced by 10%
 
*All damage resistances reduced by 10%
 
|-
 
|-
 +
|<center>[[File:Loner_Trait.PNG]]</center>
 
|[[Loner]]
 
|[[Loner]]
 
|
 
|
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*You cannot have NPC [[followers]]
 
*You cannot have NPC [[followers]]
 
|-
 
|-
 +
|<center>[[File:One_Hander.gif]]</center>
 
|[[One Hander]]
 
|[[One Hander]]
 
|
 
|
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*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]].
 
*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]].
 
|-
 
|-
 +
|<center>[[File:Small Frame.gif]]</center>
 
|[[Small Frame]]
 
|[[Small Frame]]
 
|
 
|

Revision as of 04:43, 6 April 2026

Traits are optional character modifications that can be selected upon its creation.

Unlike perks, traits provide their bonuses at a significant cost.

There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.

The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.

List of traits

Trait icon Name Upside Downside
Bloody Mess.gif
Bloody Mess
  • All skill caps reduced by 20%
Bonehead Trait.PNG
Bonehead
Bruiser.gif
Bruiser
Bloody Mess.gif
Cannibal
  • Grants the ability to consume Cannibal drugs
  • Regular drugs can't be used
  • You suffer severe radiation and/or health loss when drugs wear off
ChemReliant.gif
Chem Reliant
  • Drug limit increased from 5 to 10
  • Grants +3 lethal damage vs. NPCs for each active drug effect
FastMetab.gif
Fast Metabolism
  • Healing rate cooldown reduced by 10 seconds
  • +25 healing rate
  • Restores 5 hit points 3 seconds after an NPC hits you
  • Halved duration of drug effects
Fast Shot.gif
Fast Shot
  • -20% attack delay for single shots
  • +5 lethal damage
  • Hitting enemies has a 15% chance to spawn ammo in their inventory
    (only valid for weapons capable of aimed attacks)
Finesse.gif
Finesse
  • Total damage reduced by 25%
Skilled.Gif
Gifted
  • Skill points per level reduced to 2 x INT
  • Additional sources of Intelligence don't grant bonus skill points per level
Goodnatured.JPG
Good Natured
  • Party points increased by 20%
  • +7% hit points
  • Speech cap increased by 100
  • -5 damage taken from NPC attacks
  • You can't own slaves
  • Killing an NPC applies 5 Weakness stacks
  • Killing a player removes the hit point bonus for 20 minutes
HeavyHanded2.gif
Heavy Handed
  • All melee attacks have a chance to apply an effect to your opponent, see the main article for details
  • +2 lethal damage
  • Minimum melee damage capped at 15% vs. NPCs
  • Critical table limited to just the first four tiers
Jinxed.gif
Jinxed
  • Your enemies have more critical failures
  • Grants immunity to Heavy Handed effects
  • Restores 10% hit points when an NPC tries to hit you but misses
  • You have more critical failures
Kamikaze.gif
Kamikaze
  • +15% damage
  • +10% damage resistance penetration vs. NPCs
  • All damage resistances reduced by 10%
Loner Trait.PNG
Loner
  • Grants +10% to all XP gains
  • Increases accuracy by 100
One Hander.gif
One Hander
  • Grants +20% extra damage when using one-handed weapons (increased to 40% for pistols)
  • +10% extra damage vs. NPCs when using one-handed weapons (including Punch Weapons)
Small Frame.gif
Small Frame
  • Action points increased by 2
  • +5% maximum chance to hit when targeting NPCs