Difference between revisions of "Traits"

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*Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]]
 
*Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]]
*+30% critical chance resistance against NPCs.
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*+30% [[critical chance resistance]] against NPCs
 
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*[[Intelligence]] reduced by 2
 
*[[Intelligence]] reduced by 2
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*+4 [[Strength]]
 
*+4 [[Strength]]
 
*Doubles base [[melee damage]]
 
*Doubles base [[melee damage]]
*+35% melee damage against NPCs.
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*+35% melee damage against NPCs
 
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*-10% [[movement speed]] when unarmed/using melee weapons
 
*-10% [[movement speed]] when unarmed/using melee weapons
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*Regular [[drugs]] can't be used
 
*Regular [[drugs]] can't be used
*You suffer severe radiation and/or health loss when drugs wear off
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*You suffer severe [[radiation]] and/or health loss when [[drugs]] wear off
*In turn-based combat, Cannibals lose 8 hit points per active drug effect at the start of each turn
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*In [[turn-based combat]], Cannibals lose 8 hit points per active [[drug]] effect at the start of each turn
 
|- id="Chem Reliant"
 
|- id="Chem Reliant"
 
|<center>[[File:ChemReliant.gif]]</center>
 
|<center>[[File:ChemReliant.gif]]</center>
 
|[[Chem Reliant]]
 
|[[Chem Reliant]]
 
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*Drug limit increased from 5 to 10
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*[[Drug]] limit increased from 5 to 10
*Grants +3 lethal damage vs. NPCs for each active drug effect
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*Grants +3 [[lethal damage]] vs. NPCs for each active [[drug]] effect
 
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*Taking a drug always triggers [[Addicted|addiction]]
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*Taking a [[drug]] always triggers [[Addicted|addiction]]
 
|- id="Fast Metabolism"
 
|- id="Fast Metabolism"
 
|<center>[[File:FastMetab.gif]]</center>
 
|<center>[[File:FastMetab.gif]]</center>
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*Restores 5 hit points 3 seconds after an NPC hits you
 
*Restores 5 hit points 3 seconds after an NPC hits you
 
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*Halved duration of drug effects
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*Halved duration of [[drug]] effects
 
|- id="Fast Shot"
 
|- id="Fast Shot"
 
|<center>[[File:Fast Shot.gif]]</center>
 
|<center>[[File:Fast Shot.gif]]</center>
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*-20% [[attack delay]] for single shots
 
*-20% [[attack delay]] for single shots
 
*+5 [[lethal damage]]
 
*+5 [[lethal damage]]
*Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of aimed attacks)
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*Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of [[aimed attack]]s)
 
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*You cannot perform [[aimed attack]]s
 
*You cannot perform [[aimed attack]]s
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*+15% [[critical chance]]
 
*+15% [[critical chance]]
 
*+33% chance to apply [[critical effect]]s  
 
*+33% chance to apply [[critical effect]]s  
*+10% [[critical chance]] vs. NPCs.
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*+10% [[critical chance]] vs. NPCs
 
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*Total damage reduced by 25%
 
*Total damage reduced by 25%
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*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 
*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
 
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*Skill points per level reduced to <code>2 x INT</code>
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*[[Skill points]] per [[level]] reduced to <code>2 x INT</code>
*<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per level
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*<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per [[level]]
 
|- id="Good Natured"
 
|- id="Good Natured"
 
|<center>[[File:Goodnatured.JPG]]</center>
 
|<center>[[File:Goodnatured.JPG]]</center>
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*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]])  
 
*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]])  
 
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*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]].
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*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]]
 
|- id="Small Frame"
 
|- id="Small Frame"
 
|<center>[[File:Small Frame.gif]]</center>
 
|<center>[[File:Small Frame.gif]]</center>

Revision as of 05:50, 6 April 2026

Traits are optional character modifications that can be selected upon its creation.

Unlike perks, traits provide their bonuses at a significant cost.

There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.

The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.

List of traits

Trait icon Name Upside Downside
Bloody Mess.gif
Bloody Mess
  • All skill caps reduced by 20%
Bonehead Trait.PNG
Bonehead
Bruiser.gif
Bruiser
Bloody Mess.gif
Cannibal
  • Grants the ability to consume Cannibal drugs
ChemReliant.gif
Chem Reliant
FastMetab.gif
Fast Metabolism
  • Healing rate cooldown reduced by 10 seconds
  • +25 healing rate
  • Restores 5 hit points 3 seconds after an NPC hits you
  • Halved duration of drug effects
Fast Shot.gif
Fast Shot
Finesse.gif
Finesse
  • Total damage reduced by 25%
Skilled.Gif
Gifted
  • Skill points per level reduced to 2 x INT
  • Additional sources of Intelligence don't grant bonus skill points per level
Goodnatured.JPG
Good Natured
  • Party points increased by 20%
  • +7% hit points
  • Speech cap increased by 100
  • -5 damage taken from NPC attacks
  • You can't own slaves
  • Killing an NPC applies 5 Weakness stacks
  • Killing a player removes the hit point bonus for 20 minutes
    (disabled during PvP events)
HeavyHanded2.gif
Heavy Handed
  • All melee attacks have a chance to apply an effect to your opponent, see the main article for details
  • +2 lethal damage
  • Minimum melee damage capped at 15% vs. NPCs
  • Critical table limited to just the first four tiers
Jinxed.gif
Jinxed
  • Your enemies have more critical failures
  • Grants immunity to Heavy Handed effects
  • Restores 10% hit points when an NPC tries to hit you but misses
  • You have more critical failures
Kamikaze.gif
Kamikaze
  • +15% total damage
  • +10% damage resistance penetration vs. NPCs
  • All damage resistances reduced by 10%
Loner Trait.PNG
Loner
  • Grants +10% to all XP gains
  • Increases accuracy by 100
One Hander.gif
One Hander
  • Grants +20% extra damage when using one-handed weapons (increased to 40% for pistols)
  • +10% extra damage vs. NPCs when using one-handed weapons (including Punch Weapons)
Small Frame.gif
Small Frame
  • Action points increased by 2
  • +5% maximum chance to hit when targeting NPCs