Difference between revisions of "Traits"
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*Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]] | *Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]] | ||
| − | *+30% critical chance resistance against NPCs | + | *+30% [[critical chance resistance]] against NPCs |
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*[[Intelligence]] reduced by 2 | *[[Intelligence]] reduced by 2 | ||
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*+4 [[Strength]] | *+4 [[Strength]] | ||
*Doubles base [[melee damage]] | *Doubles base [[melee damage]] | ||
| − | *+35% melee damage against NPCs | + | *+35% melee damage against NPCs |
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*-10% [[movement speed]] when unarmed/using melee weapons | *-10% [[movement speed]] when unarmed/using melee weapons | ||
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*Regular [[drugs]] can't be used | *Regular [[drugs]] can't be used | ||
| − | *You suffer severe radiation and/or health loss when drugs wear off | + | *You suffer severe [[radiation]] and/or health loss when [[drugs]] wear off |
| − | *In turn-based combat, Cannibals lose 8 hit points per active drug effect at the start of each turn | + | *In [[turn-based combat]], Cannibals lose 8 hit points per active [[drug]] effect at the start of each turn |
|- id="Chem Reliant" | |- id="Chem Reliant" | ||
|<center>[[File:ChemReliant.gif]]</center> | |<center>[[File:ChemReliant.gif]]</center> | ||
|[[Chem Reliant]] | |[[Chem Reliant]] | ||
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| − | *Drug limit increased from 5 to 10 | + | *[[Drug]] limit increased from 5 to 10 |
| − | *Grants +3 lethal damage vs. NPCs for each active drug effect | + | *Grants +3 [[lethal damage]] vs. NPCs for each active [[drug]] effect |
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| − | *Taking a drug always triggers [[Addicted|addiction]] | + | *Taking a [[drug]] always triggers [[Addicted|addiction]] |
|- id="Fast Metabolism" | |- id="Fast Metabolism" | ||
|<center>[[File:FastMetab.gif]]</center> | |<center>[[File:FastMetab.gif]]</center> | ||
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*Restores 5 hit points 3 seconds after an NPC hits you | *Restores 5 hit points 3 seconds after an NPC hits you | ||
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| − | *Halved duration of drug effects | + | *Halved duration of [[drug]] effects |
|- id="Fast Shot" | |- id="Fast Shot" | ||
|<center>[[File:Fast Shot.gif]]</center> | |<center>[[File:Fast Shot.gif]]</center> | ||
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*-20% [[attack delay]] for single shots | *-20% [[attack delay]] for single shots | ||
*+5 [[lethal damage]] | *+5 [[lethal damage]] | ||
| − | *Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of aimed | + | *Hitting enemies has a 15% chance to spawn ammo in their inventory<br>(only valid for weapons capable of [[aimed attack]]s) |
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*You cannot perform [[aimed attack]]s | *You cannot perform [[aimed attack]]s | ||
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*+15% [[critical chance]] | *+15% [[critical chance]] | ||
*+33% chance to apply [[critical effect]]s | *+33% chance to apply [[critical effect]]s | ||
| − | *+10% [[critical chance]] vs. NPCs | + | *+10% [[critical chance]] vs. NPCs |
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*Total damage reduced by 25% | *Total damage reduced by 25% | ||
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*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | *+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs | ||
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| − | *Skill points per level reduced to <code>2 x INT</code> | + | *[[Skill points]] per [[level]] reduced to <code>2 x INT</code> |
| − | *<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per level | + | *<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per [[level]] |
|- id="Good Natured" | |- id="Good Natured" | ||
|<center>[[File:Goodnatured.JPG]]</center> | |<center>[[File:Goodnatured.JPG]]</center> | ||
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*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]]) | *+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]]) | ||
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| − | *Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]] | + | *Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]] |
|- id="Small Frame" | |- id="Small Frame" | ||
|<center>[[File:Small Frame.gif]]</center> | |<center>[[File:Small Frame.gif]]</center> | ||
Revision as of 05:50, 6 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
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Bloody Mess |
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| Bonehead |
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Bruiser |
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Cannibal |
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Chem Reliant |
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Fast Metabolism |
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Fast Shot |
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Finesse |
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| Gifted |
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| Good Natured |
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Heavy Handed |
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Jinxed |
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Kamikaze |
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| Loner |
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One Hander |
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Small Frame |
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