Difference between revisions of "Traits"
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m (Clarified that Fast Shot's ammo-related bonus is limited to PvE) |
m (Added Cannibal's PvE ability (additional drops)) |
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| Line 42: | Line 42: | ||
|[[Cannibal]] | |[[Cannibal]] | ||
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| − | *Grants the ability to consume | + | *Grants the ability to consume [[Cannibal drugs]] |
| + | *NPCs you kill have a chance to drop Cannibal drugs | ||
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*Regular [[drugs]] can't be used | *Regular [[drugs]] can't be used | ||
Revision as of 10:10, 6 April 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
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Bloody Mess |
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| Bonehead |
|
| |
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Bruiser |
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|
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Cannibal |
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|
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Chem Reliant |
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|
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Fast Metabolism |
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Fast Shot |
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Finesse |
|
|
| Gifted |
|
| |
| Good Natured |
|
| |
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Heavy Handed |
|
|
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Jinxed |
|
|
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Kamikaze |
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| Loner |
| ||
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One Hander |
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|
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Small Frame |
|
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