Difference between revisions of "Traits"
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(Updated Gifted: your initial SPECIAL stats are capped at 11 instead of 10) |
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*All melee attacks have a chance to apply an effect to your opponent, see [[Heavy Handed|the main article]] for details | *All melee attacks have a chance to apply an effect to your opponent, see [[Heavy Handed|the main article]] for details | ||
| − | *+2 [[lethal damage]] | + | *+2 [[lethal damage]] (melee only) |
*Minimum melee damage capped at 15% vs. NPCs | *Minimum melee damage capped at 15% vs. NPCs | ||
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Latest revision as of 18:18, 5 September 2026
Traits are optional character modifications that can be selected upon its creation.
Unlike perks, traits provide their bonuses at a significant cost.
There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.
The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.
List of traits
| Trait icon | Name | Upside | Downside |
|---|---|---|---|
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Bloody Mess |
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| Bonehead |
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| |
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Bruiser |
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|
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Cannibal |
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|
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Chem Reliant |
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Fast Metabolism |
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|
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Fast Shot |
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Finesse |
|
|
| Gifted |
|
| |
| Good Natured |
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| |
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Heavy Handed |
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|
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Jinxed |
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|
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Kamikaze |
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| Loner |
| ||
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One Hander |
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|
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Small Frame |
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