Difference between revisions of "SPECIAL"

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Line 10: Line 10:
 
!Bonus 7
 
!Bonus 7
 
!Bonus 8
 
!Bonus 8
 +
!Bonus 9
 +
!Bonus 10
 
!Negative 1
 
!Negative 1
 
!Negative 2
 
!Negative 2
 
!Mastery
 
!Mastery
 
|-
 
|-
!Strength
+
![[Strength]]
 
| +5% Carry Weight (3% with [[Small Frame]])
 
| +5% Carry Weight (3% with [[Small Frame]])
 
| +1 Throwing Range (Base is 5)  
 
| +1 Throwing Range (Base is 5)  
Line 23: Line 25:
 
| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])
 
| +8% knockdown resistance from explosives and shotguns (when using [[Stonewall]])
 
| +15% weapon drop resistance (when using [[Iron Grip]])
 
| +15% weapon drop resistance (when using [[Iron Grip]])
 +
| +8% knockback resistnace / weapon perk knockback
 +
| +1 crit power resistance
 
| -1% SG/BG/EW damage
 
| -1% SG/BG/EW damage
 
| +1 AP in knockouts
 
| +1 AP in knockouts
 
| +35% [[Critical Chance]] resistance
 
| +35% [[Critical Chance]] resistance
 
|-
 
|-
!Perception
+
![[Perception]]
 
| +3 sight range
 
| +3 sight range
 
| +10% hit chance bonus
 
| +10% hit chance bonus
Line 36: Line 40:
 
| -8 [[Armor Class]] points for targets  
 
| -8 [[Armor Class]] points for targets  
 
| Better encounter position  
 
| Better encounter position  
 +
| + 1 weakness resistance
 +
| X
 
| -2 AP Regen
 
| -2 AP Regen
 
| -2% Critical Chance Resistance
 
| -2% Critical Chance Resistance
 
| +20% on critical roll
 
| +20% on critical roll
 
|-
 
|-
!Endurance
+
![[Endurance]]
 
| +1 [[Healing Rate]]
 
| +1 [[Healing Rate]]
 
| +5 Poison resistance
 
| +5 Poison resistance
Line 49: Line 55:
 
| +7% knockout resistance (when using [[Stonewall]])
 
| +7% knockout resistance (when using [[Stonewall]])
 
| +1 [[HP]] per 3 levels up to level 18
 
| +1 [[HP]] per 3 levels up to level 18
 +
| +1 [[HP]] on negative / 2x walking dead perk
 +
| +0.5% flat damage resistance
 
| -4 Critical Power
 
| -4 Critical Power
 
| -0.25% Movement Speed
 
| -0.25% Movement Speed
 
| +5% Damage reduction
 
| +5% Damage reduction
 
|-
 
|-
!Charisma
+
![[Charisma]]
 
| +10 Party points
 
| +10 Party points
 
| +0.5 Damage to NPCs
 
| +0.5 Damage to NPCs
Line 62: Line 70:
 
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
 
| +0.25 SPECIAL implant limit (not working on [[Cyborg]]s)
 
| +0.1 Combat implant limit (not working on [[Cyborg]]s)
 
| +0.1 Combat implant limit (not working on [[Cyborg]]s)
 +
| +10 Skill Points for companions
 +
| X
 
| -1 Slow protection
 
| -1 Slow protection
 
| -8 Accuracy
 
| -8 Accuracy
 
| +50 [[Hit Points]]
 
| +50 [[Hit Points]]
 
|-
 
|-
!Intelligence  
+
![[Intelligence]]
 
| +3 Skill points per level (1 with [[Gifted]])
 
| +3 Skill points per level (1 with [[Gifted]])
 
| +1% max Skill Caps
 
| +1% max Skill Caps
Line 75: Line 85:
 
| +10 [[Science]] to get materials from dismantling items
 
| +10 [[Science]] to get materials from dismantling items
 
| +1 [[Flat Damage]]
 
| +1 [[Flat Damage]]
 +
| +0.5 DR penetration resistance
 +
| X
 
| +5 Stealth for target
 
| +5 Stealth for target
 
| +0,5% Attack Speed  
 
| +0,5% Attack Speed  
 
| Immunity to [[Electric Damage]]
 
| Immunity to [[Electric Damage]]
 
|-
 
|-
!Agility
+
![[Agility]]
 
| +0.33 [[Action Points]]
 
| +0.33 [[Action Points]]
 
| +0.25 [[Action Points]] for turnbased combat
 
| +0.25 [[Action Points]] for turnbased combat
Line 88: Line 100:
 
| +1% to repeat tick effect  
 
| +1% to repeat tick effect  
 
| +1 [[Sequence]] when using One-handed weapons
 
| +1 [[Sequence]] when using One-handed weapons
 +
| +0.5 crit chance resistance
 +
| X
 
| -6 Stealth
 
| -6 Stealth
 
| -2 Flat Damage
 
| -2 Flat Damage
 
| 20% more [[Action Points]]
 
| 20% more [[Action Points]]
 
|-
 
|-
!Luck
+
![[Luck]]
 
| +1% Critical chance
 
| +1% Critical chance
 
| +1 Critical power
 
| +1 Critical power
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| +10% Experience in crafted gear
 
| +10% Experience in crafted gear
 
| +50 [[Engineering]] for less break [[Armor]]
 
| +50 [[Engineering]] for less break [[Armor]]
|X
+
| +0.25 damage per bullet
 +
| X
 +
| X
 
| -2% damage reduction
 
| -2% damage reduction
 
| -4 Melee Damage
 
| -4 Melee Damage

Revision as of 11:54, 7 June 2022

SPECIAL is a seven-letter acronym; each letter corresponds to one of Fallout's seven primary statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
Bonus 1 Bonus 2 Bonus 3 Bonus 4 Bonus 5 Bonus 6 Bonus 7 Bonus 8 Bonus 9 Bonus 10 Negative 1 Negative 2 Mastery
Strength +5% Carry Weight (3% with Small Frame) +1 Throwing Range (Base is 5) +2 Melee Damage (3 with Bruiser) 20% decrease in accuracy for each missing point up to weapon requirements +5% chance to knockdown target with Heavy Handed attacks +5% Arms cripple resistance +8% knockdown resistance from explosives and shotguns (when using Stonewall) +15% weapon drop resistance (when using Iron Grip) +8% knockback resistnace / weapon perk knockback +1 crit power resistance -1% SG/BG/EW damage +1 AP in knockouts +35% Critical Chance resistance
Perception +3 sight range +10% hit chance bonus -7 Sneak points for targets +2 sequence Detect traps effectiveness +1% chance to avoid breaking weapons while shooting -8 Armor Class points for targets Better encounter position + 1 weakness resistance X -2 AP Regen -2% Critical Chance Resistance +20% on critical roll
Endurance +1 Healing Rate +5 Poison resistance +2 Radiation resistance (1 with Fast Metabolism) +6% Heal from Healing Rate +0.1% Damage reduction +1 Explosive DT +7% knockout resistance (when using Stonewall) +1 HP per 3 levels up to level 18 +1 HP on negative / 2x walking dead perk +0.5% flat damage resistance -4 Critical Power -0.25% Movement Speed +5% Damage reduction
Charisma +10 Party points +0.5 Damage to NPCs +0.2 Damage reduction from NPCs +0.2 Extra PvE Perks +2% more experience +2% faster traveling on world map +0.25 SPECIAL implant limit (not working on Cyborgs) +0.1 Combat implant limit (not working on Cyborgs) +10 Skill Points for companions X -1 Slow protection -8 Accuracy +50 Hit Points
Intelligence +3 Skill points per level (1 with Gifted) +1% max Skill Caps +1% Slow Effect protection +1 extra Skill point from reading Books +3% Experience earned on worn gear -1 second for respawn +10 Science to get materials from dismantling items +1 Flat Damage +0.5 DR penetration resistance X +5 Stealth for target +0,5% Attack Speed Immunity to Electric Damage
Agility +0.33 Action Points +0.25 Action Points for turnbased combat +3 Armor Class +5 Armor Class cap +5 AP Regen -1 Action Point for knockouts +1% to repeat tick effect +1 Sequence when using One-handed weapons +0.5 crit chance resistance X -6 Stealth -2 Flat Damage 20% more Action Points
Luck +1% Critical chance +1 Critical power +4% Chance to avoid Poison from NPCs +5% Chance to avoid legs cripple +4% Bonus Critical chance for aimed attacks +10% Experience in crafted gear +50 Engineering for less break Armor +0.25 damage per bullet X X -2% damage reduction -4 Melee Damage 25% Damage converted to Flat Damage (50% on critical hit), lowers Flat Protection from targets by 25%