Difference between revisions of "War Event Stats"

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*extra 100 Carry Weight, 25 Rad Resistance and 25 Poison Resistance and 25% more currency/caps on events
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*extra 100 [[Carry Weight]], 25 [[Rad Resistance]] and 25 [[Poison Resistance]] and 25% more currency/caps on events
*extra 5% movement speed and 2 action points for movement in turn based.
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*extra 5% [[Movement Speed]] and 2 action points for movement in turn based.
*extra 40 Accuracy and 1 damage per bullet.
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*extra 40 [[Accuracy]] and 1 damage per bullet.
 
*extra 10 [[Lethal Damage]]
 
*extra 10 [[Lethal Damage]]
*extra 10 Sight Range, 50 Sneak Detect
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*extra 10 [[Sight]] Range, 50 [[Sneak]] Detect
*extra 15% Critical Power
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*extra 15% [[Critical Power]]
*extra 15 Critical Power
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*extra 15 [[Critical Power]]
*extra 40 Healing Rate and +15% critical roll resistance.
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*extra 40 [[Healing Rate]] and +15% [[Critical Roll]] resistance.
*extra 25 Sequence and 50 Stealth points.
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*extra 25 [[Sequence]] and 50 [[Sneak]] points.
*extra 10 Melee Damage, 30% critical power for melee atacks
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*extra 10 [[Melee Damage]], 30% critical power for melee atacks
*extra 10 Critical Chance
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*extra 10 [[Critical Chance]]
*extra 2 Strength
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*extra 2 [[Strength]]
*extra 2 Perception
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*extra 2 [[Perception]]
*extra 2 Endurance
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*extra 2 [[Endurance]]
*extra 2 Charisma
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*extra 2 [[Charisma]]
*extra 2 Intelligence
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*extra 2 [[Intelligence]]
*extra 2 Agility
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*extra 2 [[Agility]]
*extra 2 Luck
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*extra 2 [[Luck]]
*extra Normal 7 DR and 2 DT
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*extra [[Normal]] 7 [[DR]] and 2 [[DT]]
*extra Laser 4 DR and 2 DT
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*extra [[Laser]] 4 [[DR]] and 2 [[DT]]
*extra Plasma 9 DR and 2 DT
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*extra [[Plasma]] 9 [[DR]] and 2 [[DT]]
*extra Fire 9 DR and 2 DT
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*extra [[Fire]] 9 [[DR]] and 2 [[DT]]
*extra Electric 7 DR and 2 DT
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*extra [[Electric]] 7 [[DR]] and 2 [[DT]]
*extra Explosive 12 DR and 5 DT
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*extra [[Explosive]] 12 [[DR]] and 5 [[DT]]
*extra 40 Hit Points
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*extra 40 [[HP]]s
*extra 2 Action Point and 30 Armor Class
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*extra 2 [[Action Point]] and 30 [[Armor Class]]

Revision as of 17:01, 6 November 2022