Difference between revisions of "Leader"

From FOnline 3 wiki
Jump to navigation Jump to search
Line 50: Line 50:
 
'''Flag Bonuses:'''
 
'''Flag Bonuses:'''
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
 
*Mobility: + 1 [[Charisma]], + 1 [[Agility]], + 3% [[Movement Speed]], + 3% Attack Speed, + 15 [[AP_Regen|AP Regen]] (Cap = + 45 [[AP_Regen|AP Regen]])
*Defense: + 1 [[DR]], + 1 [[DT]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]]), + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]]
+
*Defense: + 1 [[DR]], + 1 [[DT]], + 2% [[Critical Chance Resistance]], + 3% [[Critical_Power_Resistance|Critical Power resistance]], + 0.5% [[Damage Protection]] (Cap = + 1.5% [[Damage Protection]])
 
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
 
*Aggression: + 1 [[Luck]], + 1 [[Intelligence]], + 2% [[Lifesteal]], + 3% [[Damage]], + 5 [[Lethal Damage]] (Cap = + 15 [[Lethal Damage]])
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]]), + 1 [[Strength]]
+
*Vitality: + 1 [[Endurance]], + 3% [[Hit Points]],  + 1 [[Strength]], - 1 sec [[Healing Rate]] Time, + 15 [[Healing Rate]] (Cap = + 45 [[Healing Rate]])
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]]), + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc)
+
*Power: + 1 [[Perception]], + 4% [[Critical_Power|Critical Power]], + 3% [[Critical_Chance|Critical Chance]], + 1 Critical rolls(against stonewall etc), + 4 [[Critical_Power|Critical Power]] (Cap = + 12 [[Critical_Power|Critical Power]])

Revision as of 16:46, 7 January 2023

Class Perk
Leader
Leader.jpg
Level Requirement
65
Effects
Gain Special Bonus
Negative Class Scaling
Basic Critical Power
0-35
Favorite Weapon
Flamers +30 HP
PvE Ability
  • Apply 2 weakness on NPCs
Location


Flags

  • To build a flag Alt+ left click the ground where you wish to build the flag then click the "build flag option"
  • Base cooldown for flag is 200 seconds
  • You need Wood to build a flag
  • Flags stacks bonuses with War Event Flags or Town Control Flags meaning the more flags your team has the more bonuses you stack.

Flag Bonuses: