Difference between revisions of "Support perks"
Jump to navigation
Jump to search
m (→Table of Support Perks: adjusted description of Ranger) |
m (→Table of Support Perks: Updated Stealth Girl: the NPC moved to New Vault City; the effect is now to add 15 minutes to the base duration of the tools) |
||
| Line 123: | Line 123: | ||
| [[Map Scouting]] | | [[Map Scouting]] | ||
| 1/1 | | 1/1 | ||
| − | | [[Vault City]] ask | + | | [[New Vault City]], ask Sergeant Stark about raiders. |
*Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here) | *Note: If he yells "Guards intruder" wait until its day time to talk to him you also need at least 4 [[Intelligence]] to talk to him. (drugs and Gain Int armor perks can help here) | ||
| [[Outdoorsman]] ≥ 150% | | [[Outdoorsman]] ≥ 150% | ||
| Line 142: | Line 142: | ||
| [[Stealth Girl]] | | [[Stealth Girl]] | ||
| 1/1 | | 1/1 | ||
| − | | [[Vault City]], "Happy" Harry | + | | [[New Vault City]], "Happy" Harry |
| [[Sneak]] ≥ 100%, [[Repair]] ≥ 100% | | [[Sneak]] ≥ 100%, [[Repair]] ≥ 100% | ||
| − | | | + | | Adds 15 minutes to [[Stealth Boy]]s' duration |
|- | |- | ||
| [[Strong Back]] | | [[Strong Back]] | ||
Revision as of 12:58, 27 December 2025
Support perks are minor skills and abilities that a player can gain in addition to level perks.
There is no limit to the number of support perks that a single character can have.
To gain support perks, players are required to talk to an appropriate NPC. Some support perks can be gained straight away, some have specific S.P.E.C.I.A.L. and/or skill requirements. Some are given 'for free,' some require that one or more quest(s) be finished first.
Detailed information on any of the support perks that are currently available may be found on their respective pages, which are listed below.
Table of Support Perks
| Name | Ranks | Location | Requirements | Bonus |
|---|---|---|---|---|
| Awareness | 1/1 | Already on your character! | n/a | Hovering the cursor over a critter displays detailed information about it |
| Cautious Nature | 1/1 | Shady Sands, In Dusty's Cantina | Perception ≥ 6, Outdoorsman ≥ 100% | +3 to Perception when determining placement in random encounters |
| Dead Man Walking | 1/1 | Necropolis, At Watershed | Intelligence ≥ 5, Doctor ≥ 50% | Doubled negative HP capacity |
| Demolition Expert | 1/1 | Redding | Traps ≥ 125% | No unwanted explosions and extra damage for the wanted ones |
| Dismantler | 1/1 | Junktown, From Boyce | Science ≥ 150% | Adds 50 dismantling points for dismantling calculation. |
| Educated | 1/1 | Boneyard, Library Basement | Intelligence ≥ 8, Science ≥ 100% | +2 to SP per level |
| Explorer | 1/1 | NCR Train Station speak to Mantis the ghoul. | Outdoorsman ≥ 150 | Faster world map travelling |
| Gecko Skinning | 1/1 | Klamath, talk to any trapper. | Outdoorsman ≥ 100% | Ability to skin geckos |
| Light Step | 1/1 | Klamath, Talk to one of the kids | Traps ≥ 50% | Chance to set off a trap reduced by 50% |
| Magnetic Personality | 1/1 | New Reno, Miss kitty | Speech ≥ 100% | +50 to party points, +1 to maximum party size |
| Master Thief | 1/1 | Hub, Oldtown | Robbery ≥ 150% | Stealing cooldown reduced by 50% |
| Mr. Fixit | 1/1 | Den, Smitty the Repairman | Repair ≥ 150% | Repairing items is easier. (+100% in Repairing) |
| Pack Rat | 1/1 | Redding, Dangerous Dan | Level ≥ 6 | Doubles your carry weight. |
| Pathfinder | 1/1 | Shady Sands, Dusty's Cantina | Outdoorsman ≥ 175% | 25% faster world map travelling |
| Pickpocket | 1/1 | Hub, Oldtown | Robbery ≥ 125% | Easier stealing |
| Rad Resistance | 1/1 | Gecko, Reactor, "Glowing One" Ghoul inside one of the compartments | Intelligence ≥ 7, Doctor ≥ 100% | +30% to radiation resistance, +20% to poison resistance |
| Ranger | 1/1 | Gordon's Gas Station | Outdoorsman ≥ 100% | The world map is fully revealed |
| Map Scouting | 1/1 | New Vault City, ask Sergeant Stark about raiders.
|
Outdoorsman ≥ 150% | Faster revealing of the covered areas of the world map Also shows what encounters appear in each world map zone. |
| Snakeater | 1/1 | Junktown, A doctor | Endurance ≥ 6 | +30% to poison resistance, +20% to radiation resistance |
| Speaker | 1/1 | Cathedral | Speech ≥ 125% | Your followers' loyalty decreases at half the normal rate |
| Stealth Girl | 1/1 | New Vault City, "Happy" Harry | Sneak ≥ 100%, Repair ≥ 100% | Adds 15 minutes to Stealth Boys' duration |
| Strong Back | 1/1 | Broken Hills, Francis | Endurance ≥ 6, Level ≥ 6 | +22 to carry weight capacity |
| Swift Learner | 1/1 | Hub Market, Bookstore | Intelligence ≥ 6, Science ≥ 50% | +10% to all your experience point gains |
| Thief | 1/1 | Hub, Oldtown | Robbery ≥ 100% | Luck/50 chance of no cooldown if a stealing attempt has failed |
| Treasure Hunter | 1/1 | Broken Hills, Mickey (little midget dude) | Robbery ≥ 150% | Additional items spawn in lockers in random encounters |