SPECIAL
Revision as of 15:54, 28 June 2022 by TvoyPapanja (talk | contribs)
SPECIAL is a seven-letter acronym; each letter corresponds to one of Fallout's seven primary statistics: Strength, Perception, Endurance, Charisma, Intelligence, Agility, and Luck.
| Bonus 1 | Bonus 2 | Bonus 3 | Bonus 4 | Bonus 5 | Bonus 6 | Bonus 7 | Bonus 8 | Bonus 9 | Bonus 10 | Negative 1 | Negative 2 | Mastery | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Strength | +8% knockdown resistance from explosives and shotguns (when using Stonewall) | 20% decrease in accuracy for each missing point up to weapon requirements | +5% chance to knockdown target with Heavy Handed attacks | +15% weapon drop resistance (when using Iron Grip) | +5% Carry Weight (3% with Small Frame) | +2 Melee Damage (3 with Bruiser) | +5% Arms cripple resistance | +1 Throwing Range (Base is 5) | +8% knockback resistance / weapon perk knockback | +1 crit power resistance | -1% SG/BG/EW damage | +1 AP in knockouts | +35% Critical Chance resistance |
| Perception | +1% chance to avoid breaking weapons while shooting | -8 Armor Class points for targets | -7 Sneak points for targets | Detect traps effectiveness | Better encounter position | + 1 weakness resistance | +10% hit chance bonus | +3 sight range | +2 sequence | X | -2 AP Regen | -2% Critical Chance Resistance | +20% on critical roll |
| Endurance | +2 Radiation resistance (1 with Fast Metabolism) | +5 Poison resistance | +1 HP on negative / 2x walking dead perk | +1 HP per 3 levels up to level 18 | +5% Heal from Healing Rate | +0.5% flat damage resistance | +0.1% Damage reduction | +1 Explosive DT | +1 Healing Rate | X | -4 Critical Power | -0.25% Movement Speed | +5% Damage reduction |
| Charisma | +0.25 SPECIAL implant limit (not working on Cyborgs) | +0.1 Combat implant limit (not working on Cyborgs) | +10 Skill Points for companions | +0.2 Damage reduction from NPCs | +2% faster traveling on world map | +10 Party points | +0.5 Damage to NPCs | +0.2 Extra PvE Perks | +2% more experience | X | -1 Slow protection | -8 Accuracy | +50 Hit Points |
| Intelligence | +3 Skill points per level (1 with Gifted) | +1 extra Skill point from reading Books | +10 Science to get materials from dismantling items | +3% Experience earned on worn gear | +0.5 DR penetration resistance | +1% Slow Effect protection | +1% max Skill Caps | -1 second for respawn | +1 Flat Damage | X | +5 Stealth for target | +0,5% Attack Speed | Immunity to Electric Damage |
| Agility | +0.33 Action Points | +0.25 Action Points for turnbased combat | +1 Sequence when using One-handed weapons | +3 Armor Class | +5 Armor Class cap | +5 AP Regen | -1 Action Point for knockouts | +1% to repeat tick effect | +0.5 crit chance resistance | X | -6 Stealth | -2 Flat Damage | 20% more Action Points |
| Luck | +4% Bonus Critical chance for aimed attacks | +50 Engineering for less break Armor | +4% Chance to avoid Poison from NPCs | +5% Chance to avoid legs cripple | +10% Experience in crafted gear | +1% Critical chance | +1 Critical power | +0.25 damage per bullet | X | X | -2% damage reduction | -4 Melee Damage | 25% Damage converted to Flat Damage (50% on critical hit), lowers Flat Protection from targets by 25% |