War Event
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To Do
todo, todo, todo todo todo todo do, do do do, todo do
Score
Personal Score:
- +10000 for win
- +2500 when paramedic revives
- +500 for start taking flag
- +100 for scoring critical effect (once per attack regardless of how many effects)
- +50 for killing npc
- +50 score per used super stimpak on teammate
- +10 for buying exp for weapon or armor
- +5 for buying npcs
- +5 for applying radiation on enemies per 1% (Rad rockets)
- +3 per each tick of taking flags
- +2 per first aid heal
- +2 for self-healing per missing hp (first aid, repair)
- +2 for self use of meds per missing hp
- +1 per dmg done
- +1 score per heal value from healing needler
- +0.5 for Healing rate healing per missing hp
- +0.5 for Lifesteal healing per missing hp
- +0.5 for Killer healing per missing hp
- +Score for killing a player depending on killed player current score:
- if target has less than -50000 score = 50 points
- if target has -25000 to -49999 score = 100 points
- if target has -15000 to -24999 score = 150 points
- if target has -5000 to -14999 score = 250 points
- if target has 0 to -4999 score = 350 points
- if target has 1 to 5000 score = 500 points
- if target has 5001 to 15000 score = 750 points
- if target has 15001 to 25000 score = 1000 points
- if target has 25001 to 50000 score = 1500 points
- if target has 50001 to 75000 score = 2000 points
- if target has 75001 to 100000 score = ?? points
- if target has more than 100000 score = 5000 points
- -1 score per dmg recived (Carefull with dying to turrets, they do 1k+ damage)
Bonuses
- extra 5000000 Experience, 100 Skill Points and 2 PvE Perks
- extra 30 Carry Weight, 10 Rad Resistance and 10 Poison Resistance
- extra 1 Action Point for movement in turn-based combat mode
- extra 10 Accuracy
- extra 4 Flat Damage
- extra 5 Sight Range
- extra 10% Critical Power
- extra 10 Critical Power
- extra 3 Healing Rate
- extra 5 Sequence
- extra 3 Melee Damage
- extra 3 Critical Chance
- extra 1 Strength
- extra 1 Perception
- extra 1 Endurance
- extra 1 Charisma
- extra 1 Intelligence
- extra 1 Agility
- extra 1 Luck
- extra Normal 2 DR and 1 DT
- extra Laser 2 DR and 1 DT
- extra Plasma 2 DR and 1 DT
- extra Fire 2 DR and 1 DT
- extra Electric 2 DR and 1 DT
- extra Explosive 2 DR and 1 DT
- extra 20 Hit Points
- extra 1 Action Point