Difference between revisions of "Traits"

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Traits are optional qualities of your character that can be selected only upon its creation.  
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'''Traits''' are optional character modifications that can be selected upon its creation.  
  
Unlike [[perks]], traits give you not only '''bonuses''', but also <span style="color:red">penalties.</span>
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Unlike [[perks]], traits provide their bonuses at a significant cost.
  
There is a max limit to the number of traits that one character may have, currently set at 2.
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There is a default limit of two traits per character, but completing the second chapter of the [[Quests#Main quest|main quest]] unlocks an additional trait slot for a total of 3 that can be set using the <code>~traits</code> command.
  
Some [[Class Perks]] can add, remove or change traits.
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The table below shows all of the currently available traits. Note that the [[Regulator]] class uses [[Regulator|a much different table]].
  
== List of Traits ==
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== List of traits ==
 
{| class="wikitable sortable" border="1"
 
{| class="wikitable sortable" border="1"
|-
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!Trait icon
! Name
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!Name
! Benefit
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!Upside
! Penalty
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!Downside
|-
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|- id="Bloody Mess"
| [[Bloody Mess]]
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|<center>[[File:Bloody Mess.gif]]</center>
| Regen 25% of your max [[Action Points|AP]] after each kill.
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|[[Bloody Mess]]
| -20% cap to all [[Skills]]
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|
|-
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*Restores 25% of your maximum [[AP|action points]] on kill
| [[Bonehead]]
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|
|  25% [[Critical Chance|crit chance]] and -50% [[Critical Hit|crit roll]] from enemy when being hit in head. <br> +30% Critical Chance Resistance against NPCs.
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*All [[skill]] caps reduced by 20%
| -2 to [[Intelligence]]
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|- id="Bonehead"
|-
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|<center>[[File:Bonehead_Trait.PNG]]</center>
| [[Bruiser]]
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|[[Bonehead]]
| +4 to [[Strength]],  doubled base [[Unarmed|melee]] [[damage]] <br> +35% melee damage against NPCs.
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|   
| -10% [[Movement Speed]] when using [[Close Combat|Melee]] <br> -20% [[Movement Speed]] when using guns.
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*Enemies targeting your head suffer -25% [[critical chance]] and -50 [[critical roll]]
|-
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*+30% [[critical chance resistance]] against NPCs
| [[Cannibal]]
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|
| Ability to consume special [[drugs]] for [[Cannibal]]s.
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*[[Intelligence]] reduced by 2
You are unable to use regular [[drugs]] <br> Severe radiation or [[HP]] lost when [[drugs]] timers runs out.
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|- id="Bruiser"
|-
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|<center>[[File:Bruiser.gif]]</center>
| [[Chem Reliant]]
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|[[Bruiser]]
| Doubled total [[Drugs]] limit (from 5 to 10) <br> Inflicts 3 Lethal Damage for each drug taken when hitting NPCs.
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|
| 100% chance to become addicted
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*+4 [[Strength]]
|-
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*Doubles base [[melee damage]]
| [[Fast Metabolism]]
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*+35% melee damage against NPCs
| -10s [[Healing Rate]] CD +25 [[Healing Rate]] <br> Regenerates 5 HP after 3 seconds from receiving a hit from NPCs
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*+20% character size
| Halved duration of [[drug]] effects
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|
|-
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*-10% [[movement speed]] when unarmed/using melee weapons
| [[Fast Shot]]
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*-20% [[movement speed]] when using ranged weapons
| +20% shorter [[Attack Speed]] for single shots <br>  +5 [[Lethal Damage]] bonus. <br>Only valid for weapons that can have aimed shot. <br> Grants a 15% chance to spawn ammo upon shooting (single shot/not flamer/not rocket) in enemy NPC corpses.
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|- id="Cannibal"
| Firing [[Aimed Attack]]s becomes impossible <br> [[Critical Hit|Critical power]] caped to 149 <br> Doesn't get damage type bonuses: <br> +5% Max [[Accuracy]] from [[Normal]] Damage <br> [[Weakness]] from [[Electro]] Damage <br> [[Confussion]] from [[Laser]] Damage <br> [[Burning]] effect from [[Fire]] Damage <br> Critical Defence Bypass from [[Plasma]] Damage
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|<center>[[File:Bloody Mess.gif]]</center>
|-
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|[[Cannibal]]
| [[Finesse]]
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|
| +15% to [[Critical Chance]]. +33% chance to apply critical effects. <br> +10% to [[Critical Chance]] against NPCs.
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*Grants the ability to consume [[Cannibal drugs]]
| -25% to your total damage.
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*NPCs you kill have a chance to drop Cannibal drugs
|-
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|
| [[Gifted]]
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*Regular [[drugs]] can't be used
| +1 to all [[S.P.E.C.I.A.L.]] <br> changes the max cap of special stats from 20 to 40 <br> +3 Luck to armor wear tempo against NPCs.
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*You suffer severe [[radiation]] and/or health loss when [[drugs]] wear off
| [[Skill]] points per [[Intelligence|INT]] reduced to 2 x Int <br> Additional sources of [[Intelligence|INT]] doesn't change SP per Level
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*In [[turn-based combat]], Cannibals lose 8 hit points per active [[drug]] effect at the start of each turn
|-
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|- id="Chem Reliant"
| [[Good Natured]]
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|<center>[[File:ChemReliant.gif]]</center>
| +20% additional [[party points]] <br>+7% [[Hit Points|HP]]<br>+100 [[Speech]] skill cap. <br> NPCs deal 5 less damage against you.
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|[[Chem Reliant]]
| Having [[slaves]] becomes impossible<br> Killing an NPC gives +5 [[Weakness]]<br>  Killing a Player removes +10% [[HP]] bonus for 20 minutes
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|
|-
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*[[Drug]] limit increased from 5 to 10
| [[Heavy Handed]]
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*Grants +3 [[lethal damage]] vs. NPCs for each active [[drug]] effect
| [[HtH]] attacks can apply an effect to your opponent, and +2 [[Lethal Damage]] <br> Caps minimal melee damage at 15% against NPCs.
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|
| -20% to [[Critical Power]] tables.
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*Taking a [[drug]] always triggers [[Addicted|addiction]]
|-
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|- id="Fast Metabolism"
| [[Jinxed]]
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|<center>[[File:FastMetab.gif]]</center>
| Your enemies have more critical failures <br> Immune for heavy handed <br> Heals 10% HP when enemy NPC misses.
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|[[Fast Metabolism]]
| You have more critical failures
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|
|-
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*[[Healing rate]] cooldown reduced by 10 seconds
| [[Kamikaze]]
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*+25 healing rate
| +15% bonus to your Damage <br> +10% Damage Resistance penetration against NPCs.
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*Restores 5 hit points 3 seconds after an NPC hits you
| -10 to all [[DR]]
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|
|-
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*Halved duration of [[drug]] effects
[[Loner]]
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|- id="Fast Shot"
| +10% to any [[experience]] points gained <br> Bonus to accuracy: +100
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|<center>[[File:Fast Shot.gif]]</center>
| having NPC [[followers]] becomes impossible
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|[[Fast Shot]]
|-
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|
| [[One Hander]]
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*-20% [[attack delay]] for single shots
| +20% Damage when using One-handed [[weapons]] (40% for pistols). <br> +10% against NPCs when using One-handed weapons. <br> Note: Bonus also applies to melee Punch type weapons.
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*+5 [[lethal damage]]
| -15% to maximum [[chance to hit]] when using two-handed [[weapons]].
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*Shooting NPCs has a 15% chance to put the ammo you're shooting them with in their inventory<br>(only valid for weapons capable of [[aimed attack]]s)
|-
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|
| [[Small Frame]]
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*You cannot perform [[aimed attack]]s
| +2 to [[Action Points]] <br> +5% maximum accuracy against NPCs.
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*[[Critical power]] capped at 149
| Significantly reduced [[carry weight]] capacity
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*[[Damage#Damage-type-based bonuses|Damage-type-based bonuses]] are disabled
|-
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|- id="Finesse"
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|<center>[[File:Finesse.gif]]</center>
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|[[Finesse]]
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|
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*+15% [[critical chance]]
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*+33% chance to apply [[critical effect]]s
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*+10% [[critical chance]] vs. NPCs
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|
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*Total damage reduced by 25%
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|- id="Gifted"
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|<center>[[File:Skilled.Gif]]</center>
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|[[Gifted]]
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|
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*+1 to all [[SPECIAL]]  
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*SPECIAL cap increased from 20 to 40  
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*+3 Luck for [[Condition#Armor|armor condition loss calculation]] vs. NPCs
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|
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*[[Skill points]] per [[level]] reduced to <code>2 x INT</code>
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*<span class="tooltip" title="Any sources other than your base SPECIAL" style="border-bottom: 1px dotted; cursor: help;">Additional sources</span> of Intelligence don't grant bonus skill points per [[level]]
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|- id="Good Natured"
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|<center>[[File:Goodnatured.JPG]]</center>
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|[[Good Natured]]
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|
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*[[Party points]] increased by 20%
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*+7% hit points
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*[[Speech]] cap increased by 100
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*-5 damage taken from NPC attacks
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|
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*You can't own slaves
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*Killing an NPC applies 5 [[Weakness]] stacks
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*Killing a player removes the hit point bonus for 20 minutes<br>(disabled during PvP events)
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|- id="Heavy Handed"
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|<center>[[File:HeavyHanded2.gif]]</center>
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|[[Heavy Handed]]
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|
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*All melee attacks have a chance to apply an effect to your opponent, see [[Heavy Handed|the main article]] for details
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*+2 [[lethal damage]]
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*Minimum melee damage capped at 15% vs. NPCs
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|
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*Critical table limited to just the first four tiers
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|- id="Jinxed"
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|<center>[[File:Jinxed.gif]]</center>
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|[[Jinxed]]
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|
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*Your enemies have more critical failures
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*Grants immunity to [[Heavy Handed]] effects
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*Restores 10% hit points when an NPC tries to hit you but misses
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|
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*You have more critical failures
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|- id="Kamikaze"
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|<center>[[File:Kamikaze.gif]]</center>
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|[[Kamikaze]]
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|
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*+15% total damage
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*+10% damage resistance penetration vs. NPCs
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|
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*All damage resistances reduced by 10%
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|- id="Loner"
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|<center>[[File:Loner_Trait.PNG]]</center>
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|[[Loner]]
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|
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*Grants +10% to all [[XP]] gains
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*Increases [[accuracy]] by 100
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|
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*You cannot have NPC [[followers]]
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|- id="One Hander"
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|<center>[[File:One_Hander.gif]]</center>
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|[[One Hander]]
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|
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*Grants +20% extra damage when using one-handed [[weapons]] (increased to 40% for pistols)
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*+10% extra damage vs. NPCs when using one-handed weapons (including [[Punch Weapons]])
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|
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*Maximum [[chance to hit]] reduced by 15% when using two-handed [[weapons]]
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|- id="Small Frame"
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|<center>[[File:Small Frame.gif]]</center>
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|[[Small Frame]]
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|
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*[[Action Points|Action points]] increased by 2
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*+5% maximum chance to hit when targeting NPCs
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|
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*Significantly reduced [[carry weight]] capacity
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*-15% character size
 
|}
 
|}
  
[[Category:Traits| ]]
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[[Category:Game mechanics]]

Latest revision as of 23:03, 7 April 2026

Traits are optional character modifications that can be selected upon its creation.

Unlike perks, traits provide their bonuses at a significant cost.

There is a default limit of two traits per character, but completing the second chapter of the main quest unlocks an additional trait slot for a total of 3 that can be set using the ~traits command.

The table below shows all of the currently available traits. Note that the Regulator class uses a much different table.

List of traits

Trait icon Name Upside Downside
Bloody Mess.gif
Bloody Mess
  • All skill caps reduced by 20%
Bonehead Trait.PNG
Bonehead
Bruiser.gif
Bruiser
Bloody Mess.gif
Cannibal
  • Grants the ability to consume Cannibal drugs
  • NPCs you kill have a chance to drop Cannibal drugs
ChemReliant.gif
Chem Reliant
FastMetab.gif
Fast Metabolism
  • Healing rate cooldown reduced by 10 seconds
  • +25 healing rate
  • Restores 5 hit points 3 seconds after an NPC hits you
  • Halved duration of drug effects
Fast Shot.gif
Fast Shot
  • -20% attack delay for single shots
  • +5 lethal damage
  • Shooting NPCs has a 15% chance to put the ammo you're shooting them with in their inventory
    (only valid for weapons capable of aimed attacks)
Finesse.gif
Finesse
  • Total damage reduced by 25%
Skilled.Gif
Gifted
  • Skill points per level reduced to 2 x INT
  • Additional sources of Intelligence don't grant bonus skill points per level
Goodnatured.JPG
Good Natured
  • Party points increased by 20%
  • +7% hit points
  • Speech cap increased by 100
  • -5 damage taken from NPC attacks
  • You can't own slaves
  • Killing an NPC applies 5 Weakness stacks
  • Killing a player removes the hit point bonus for 20 minutes
    (disabled during PvP events)
HeavyHanded2.gif
Heavy Handed
  • All melee attacks have a chance to apply an effect to your opponent, see the main article for details
  • +2 lethal damage
  • Minimum melee damage capped at 15% vs. NPCs
  • Critical table limited to just the first four tiers
Jinxed.gif
Jinxed
  • Your enemies have more critical failures
  • Grants immunity to Heavy Handed effects
  • Restores 10% hit points when an NPC tries to hit you but misses
  • You have more critical failures
Kamikaze.gif
Kamikaze
  • +15% total damage
  • +10% damage resistance penetration vs. NPCs
  • All damage resistances reduced by 10%
Loner Trait.PNG
Loner
  • Grants +10% to all XP gains
  • Increases accuracy by 100
One Hander.gif
One Hander
  • Grants +20% extra damage when using one-handed weapons (increased to 40% for pistols)
  • +10% extra damage vs. NPCs when using one-handed weapons (including Punch Weapons)
Small Frame.gif
Small Frame
  • Action points increased by 2
  • +5% maximum chance to hit when targeting NPCs
  • Significantly reduced carry weight capacity
  • -15% character size