Difference between revisions of "Melee damage"

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Melee Damage is a Skill<br>
+
Melee Damage is the Damage dealt in [[Close Combat]] <br>
Melee Damage is the Damage dealt in [[Close Combat]]
+
Melee Damage is affected by different Modifiers
 +
 
 +
*+2 Damage each [[Strength]]. +3 With [[Bruiser]] Trait
 +
*Tiger Movement [[Implants]] +10 for each.
 +
*Integrated Gloves [[Armor Perks|Armor Perk]] +10 for each.
 +
 
 +
*Level Perks:
 +
 
 +
{| class="wikitable sortable" border="1"
 +
|-
 +
!  Name
 +
!  Req.<br> level
 +
!  Other requirements
 +
!  Bonus
 +
|-
 +
|  [[Bonus Battle Stats]]
 +
|  6
 +
|
 +
|
 +
*+10% damage,
 +
*+2 weapon range(not melee),
 +
*+25 accuracy
 +
|-
 +
|  [[Bonus HtH Attacks]]
 +
|  18
 +
|  [[Close Combat]] ≥ 180%
 +
|  -1 AP to [[HtH]] attack cost
 +
|-
 +
|  [[Bonus HtH Damage]]
 +
|  3
 +
|  [[Close Combat]] ≥ 75%
 +
|  +9 to [[melee]] damage
 +
|-
 +
|  [[Death Sense]]
 +
|  6
 +
|  [[Luck|LK]] ≥ 6
 +
|
 +
* Penetrates 20% of the targets total DR
 +
* Penetrates 30% of the targets total DT
 +
|-
 +
|  [[Gain Strength]]
 +
|  3
 +
|  Under 19 Total Strength
 +
|  +2 to [[Strength]] +5 to special class calculation ([[Combat Master]], [[Deathclaw]], [[Wrecker]])
 +
|-
 +
|  [[Hit the Gaps]]
 +
|  12
 +
|  [[Combat Skill]] ≥ 150%
 +
|  -50% to your target's armor's critical modifiers
 +
|-
 +
|  [[Better HtH Criticals]]
 +
|  15
 +
|  [[Close Combat]] ≥ 175%
 +
 +
* +33% Critical Power for using melee weapons
 +
* +75% Critical Damage for using melee weapons
 +
|-
 +
| [[Lethal Protection]]
 +
|  12
 +
|  [[Perception|PE]] ≥ 6
 +
|
 +
* Reduce % [[Lethal Damage]] as damage resistance
 +
* 8% death effect res per PE
 +
|-
 +
|  [[Right between the Eyes]]
 +
|  15
 +
|  [[Combat Skill]] ≥ 200%
 +
|  -90% to your target's helmet's critical modifiers
 +
|-
 +
|  [[Spray and Pray]]
 +
|  6
 +
|  [[Combat Skill]] ≥ 125%
 +
|  Remove [[Critical Chance]] aimed cap
 +
|-
 +
|  [[Weapon Handling]]
 +
|  3
 +
|  [[SG]], [[BG]], or [[EW]] ≥ 100%
 +
 +
* +2 to [[Strength]] when calculating [[chance to hit]]
 +
* +25% more [[Lethal Damage]]
 +
|-
 +
|  [[Cowboy]]
 +
|  3
 +
|  [[Agility]] ≥ 10
 +
|  * +50 [[AP Regen]] while using one handed weapons
 +
|-
 +
|  [[Firefighter]]
 +
|  3
 +
|  At least 7 [[Strength]]
 +
 +
* 15 Fire and Explode [[DT]]
 +
* -25% melee damage for opponent
 +
* Immune to [[Pyromaniac]] Bonuses
 +
* 8% confusion res per INT
 +
|-
 +
|}
 +
 
 +
== Melee Power ==
 +
 
 +
*Melee power is how much melee damage you deal in %
 +
*value in PvE from Weapon can't be lower than 40%
 +
*ST Mastery scale with weapon tier (aimed attacks) +20%/30%/50%/70%/100% melee power
 +
*+10% if u are Deathclaw class vs NPC
 +
*+1% if u are Soldier
 +
*+5% WE melee damage
 +
*+5% WE super damage
 +
*+5% bonus hth damage
 +
*+30% regulator bruiser
 +
*then u add defence of target:
 +
*-35% firefighter (powerful because it reduces max melee power to 65%)
 +
*-20% WE shield
 +
*-40% WE super utility
 +
*-30% Tank synergy
 +
*-15% each iron skin
 +
*then after defence(no capped can be negative)
 +
*+35% bruiser vs npcs
 +
*cap 15% after defences if heavy handed vs NPCs
 +
*set to 100% if combat master rage
 +
*cap to 1% to 100% (65% with firefighter on enemy)
 +
 
 +
min damage + Melee Power x melee damage
 +
 
 +
max damage + Melee Power x melee damage
 +
 
 +
=== Weapon Melee Power Scaling ===
 +
 
 +
 
 +
{| class="wikitable sortable"
 +
! Weapon Type !! Attack Type || Tier 1 || Tier 2 || Tier 3 || Tier 4 || Tier 5/6
 +
|-
 +
| Fast Knives || Swing || 3% || 5% || 10% || 15%
 +
|-
 +
| Fast Knives || Thurst || 5% || 15% || 20% || 40%
 +
|-
 +
| Damage Knives || Swing || 5% || 15% || 20% || 40%
 +
|-
 +
| Damage Knives || Thurst || 15% || 35% || 50% || 70%
 +
|-
 +
| Spears || Thurst || 1% || 10% || 30% || 60%
 +
|-
 +
| Clubs || Swing || 1% || 6% || 12% || 50% || 100%
 +
|-
 +
| Clubs || Thurst || 1% || 15% || 40% || 80% || 100%
 +
|-
 +
| Hammers || Swing || 1% || 15% || 35% || 40%
 +
|-
 +
| Hammers || Thurst || 5% || 25% || 50% || 65%
 +
|-
 +
| Punch || Punch || 1% || 1% || 25% || 50%
 +
|}
 +
 
 +
== PVE Perks ==
 +
 
 +
{| class="wikitable sortable" border="1"
 +
|-
 +
! Name
 +
! Bonus
 +
! Rank/Number of ranks
 +
|-
 +
| Brute
 +
| Increase critical chance against NPC by 1%
 +
| 1/25
 +
|-
 +
| Desert Hunter
 +
| +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC
 +
| 1/25
 +
|-
 +
| Commander
 +
| Increase damage of NPC followers by 3% against NPC
 +
| 1/25
 +
|-
 +
| Small Ranged Damage
 +
| +1 [[Lethal Damage]] against NPC
 +
| 1/25
 +
|-
 +
| Mini Toughness
 +
| 0.2% less damage taken from NPC
 +
| 1/25
 +
|-
 +
| Robots Slayer
 +
| +1% extra damage against Robots
 +
| 1/25
 +
|-
 +
| Mutant Slayer
 +
| +1% extra damage against Super Mutants
 +
| 1/25
 +
|-
 +
| Murder
 +
| +1% extra damage against Human NPCs
 +
| 1/25
 +
|-
 +
| Lethal Shield
 +
| Blocks 2% [[Lethal Damage]] against NPCs
 +
| 1/25
 +
|-
 +
| Armor Upgrade
 +
| Lowers NPC DR penetration by 1%
 +
| 1/10
 +
|-
 +
| Berserker
 +
| Gives 1% Damage Resistance Penetration against NPCs
 +
*Doesn't work on Laser, Electro and Plasma damage types 
 +
| 1/20
 +
|-
 +
|}
 +
 
 +
[[Category:Combat-related mechanics]]

Latest revision as of 01:58, 5 April 2026

Melee Damage is the Damage dealt in Close Combat
Melee Damage is affected by different Modifiers

  • Level Perks:
Name Req.
level
Other requirements Bonus
Bonus Battle Stats 6
  • +10% damage,
  • +2 weapon range(not melee),
  • +25 accuracy
Bonus HtH Attacks 18 Close Combat ≥ 180% -1 AP to HtH attack cost
Bonus HtH Damage 3 Close Combat ≥ 75% +9 to melee damage
Death Sense 6 LK ≥ 6
  • Penetrates 20% of the targets total DR
  • Penetrates 30% of the targets total DT
Gain Strength 3 Under 19 Total Strength +2 to Strength +5 to special class calculation (Combat Master, Deathclaw, Wrecker)
Hit the Gaps 12 Combat Skill ≥ 150% -50% to your target's armor's critical modifiers
Better HtH Criticals 15 Close Combat ≥ 175%
  • +33% Critical Power for using melee weapons
  • +75% Critical Damage for using melee weapons
Lethal Protection 12 PE ≥ 6
  • Reduce % Lethal Damage as damage resistance
  • 8% death effect res per PE
Right between the Eyes 15 Combat Skill ≥ 200% -90% to your target's helmet's critical modifiers
Spray and Pray 6 Combat Skill ≥ 125% Remove Critical Chance aimed cap
Weapon Handling 3 SG, BG, or EW ≥ 100%
Cowboy 3 Agility ≥ 10 * +50 AP Regen while using one handed weapons
Firefighter 3 At least 7 Strength
  • 15 Fire and Explode DT
  • -25% melee damage for opponent
  • Immune to Pyromaniac Bonuses
  • 8% confusion res per INT

Melee Power

  • Melee power is how much melee damage you deal in %
  • value in PvE from Weapon can't be lower than 40%
  • ST Mastery scale with weapon tier (aimed attacks) +20%/30%/50%/70%/100% melee power
  • +10% if u are Deathclaw class vs NPC
  • +1% if u are Soldier
  • +5% WE melee damage
  • +5% WE super damage
  • +5% bonus hth damage
  • +30% regulator bruiser
  • then u add defence of target:
  • -35% firefighter (powerful because it reduces max melee power to 65%)
  • -20% WE shield
  • -40% WE super utility
  • -30% Tank synergy
  • -15% each iron skin
  • then after defence(no capped can be negative)
  • +35% bruiser vs npcs
  • cap 15% after defences if heavy handed vs NPCs
  • set to 100% if combat master rage
  • cap to 1% to 100% (65% with firefighter on enemy)

min damage + Melee Power x melee damage

max damage + Melee Power x melee damage

Weapon Melee Power Scaling

Weapon Type Attack Type Tier 1 Tier 2 Tier 3 Tier 4 Tier 5/6
Fast Knives Swing 3% 5% 10% 15%
Fast Knives Thurst 5% 15% 20% 40%
Damage Knives Swing 5% 15% 20% 40%
Damage Knives Thurst 15% 35% 50% 70%
Spears Thurst 1% 10% 30% 60%
Clubs Swing 1% 6% 12% 50% 100%
Clubs Thurst 1% 15% 40% 80% 100%
Hammers Swing 1% 15% 35% 40%
Hammers Thurst 5% 25% 50% 65%
Punch Punch 1% 1% 25% 50%

PVE Perks

Name Bonus Rank/Number of ranks
Brute Increase critical chance against NPC by 1% 1/25
Desert Hunter +1% Extra damage against Geckos, Floaters, Centaurs, Deathclaws, Brahmins, Rats, Mantis, Aliens NPC 1/25
Commander Increase damage of NPC followers by 3% against NPC 1/25
Small Ranged Damage +1 Lethal Damage against NPC 1/25
Mini Toughness 0.2% less damage taken from NPC 1/25
Robots Slayer +1% extra damage against Robots 1/25
Mutant Slayer +1% extra damage against Super Mutants 1/25
Murder +1% extra damage against Human NPCs 1/25
Lethal Shield Blocks 2% Lethal Damage against NPCs 1/25
Armor Upgrade Lowers NPC DR penetration by 1% 1/10
Berserker Gives 1% Damage Resistance Penetration against NPCs
  • Doesn't work on Laser, Electro and Plasma damage types
1/20